Grunt-injector - Inject parent directories first - javascript

I'm using grunt-injector and I have a list of files being injected using 'app/**/*.js but I don't want to inject the files alphabetically as it is causing dependency errors. I want to systematically inject the files in the parent directory, then move to the next level and inject those files and so on. This way I will inject all the parent files first and remove any dependency issues.
Can anyone help to do this? I've tried looking at grunt-include-source as it includes a top-down file sort which is what I want but I was unable to get that working and I'd rather stick with injector as its used heavily at the moment.

I had the same problem, so I had to do changes in the injector.js script (node_modules/grunt-injector/tasks/injector.js).
You have to do:
1.- looking for the comment "Sort files if needed" and add an else case:
else {
//parent dir's files go first.
if (options.parentDirFirst) {
sources.sort(function (a, b) {
return a.file.split("/").length - b.file.split("/").length;
});
}
}
2.- in your gruntfile.js you have to set the option parentDirFirst to true:
injector: {
options: {
parentDirFirst: true,
.
.
.
},
.
.
.
}
these changes could be sent to Joakim Bengtson. He needs contributors to maintain the plugin, he's looking for people who want to help out and be contributors, but I don't have enough time.

Related

Grunt & Lineman - run task with parameters

Is it possible to parametrize already existing grunt task? F.e. there is a
pages task where I would like to add some additional actions based on my custom parameter. I've been trying to add something like that in my application.js
...
pages: {
dev: {
someParam: true
}
},
...
and printing it inside pages.coffee:
grunt.registerMultiTask "pages", "generates static HTML files", (someParam) ->
grunt.log.writeln("#{someParam}"); //prints undefined
So it looks like the matter of passing value to task: what am I doing wrong?
Solved it: inside pages.coffee:
taskConfig = grunt.config.get("pages")
grunt.log.writeln("${taskConfig.someParam}")
Generally if you would like to override some already defined variables Lineman uses (f.e. source/destination folders) I suggest you to look into node_modules/{module_name}/config/plugins. After analyzing those files you can easily figure out the way how to override some properties (very similar to what I've done in my initial post).

How to Add Global/Public Variables to grunt-contrib-uglify Output

Okay, so I am way new to Grunt and Node.js. I am building a site, and decided that the 'main.js' file was getting way too big. So, I split it up, and I am now trying to use Grunt to piece all of these JS files back together.
The issue that I have is that I need to make some global variables available to all of the various functions in all of these JS files. To be more specific, every page on our site is identified via an id in the body tag:
<body id="home">
Many of these JS files contain if statements that ensure certain functions only run if the appropriate page is loaded. For example:
if (page == 'home') {
var title = "Home Page"
$('.page-title').text(title);
}
Notice the page variable? That guy is the one that I need to make available to all of these files (after grunt-contrib-uglify merges them together). So, I figured I'd assign a new "unique" variable name, and make it global.
I noticed that grunt-contrib-uglify has a 'wrap' option listed in its documentation. However, no examples are given as to how to use it.
Can anyone tell me:
- How to use the 'wrap' option in 'grunt-contrib-uglify'
- If this is the right grunt plugin for what I am trying to do?
One idea I had (as a last resort) is to create a before.js and after.js and put the beginning and end (respectively) of what I wish to wrap around the other files in each. But, I think the 'wrap' option is what I need, yes?
UPDATE: Here is a link to my "merged" JS file:
main.js
And a link to my Gruntfile:
Gruntfile.js
I have been having the same problem an searching for a solution. But I think I found an answer.
Use this in your gruntfile:
uglify: {
options: {
wrap: true
}
}
The documentation for the wrap property indicates that the variables will be made available in a global variable, and looking at the generated code that does seem to to be the case. Passing a string value to the parameter does seem to create a global variable with that name.
However, wrap: true seems to make all objects and properties available in the global scope. So instead of globals.page.title (which I can't get to work, anyway), you can just use page.title. Much, much easier and simpler.
If this suits your purposes, I'd recommend doing this instead.
Ok this one is tricky, I have been stucked for a while...
Way you do this with grunt-contrib-uglify for frontend JS
create multiple files like
SomeClass.js
OtherClass.js
main.js
and use some module (grunt-file-dependencies or grunt-contrib-concat) and setup it to concat your files. Then setup uglify in your Gruntfile.js like
...
uglify: {
options: {
wrap: "myPublicObject",
...
},
In file (main.js for example) exports variable has to be assigned, the entire file might look like this:
var otherClassInst = new OtherClass();
var someClassInst = new SomeClass();
exports = otherClassInst;
Now what it exactly does
Uglify will pick superior context (this) and define property on it named myPublicObject. Then it wrap your sourcecode with function and create exports variable here (DO NOT DECLARE var exports anywhere). At the end it will assign what you exported to that property. If you dont assign anything (you dont use exports =) inital value is {}, so the property with void object exists anyway.
To make this super-clear,
if you put your code into page like <script src="myminifiedfile.min.js"></script>, then superior context is window =>
window.myPublicObject is instance of OtherClass while window.someClassInst, window.SomeClass and window.OtherClass are undefined.
this is unlikely, but if you just copy content of minified result and wrap it with different function, object you exported will be visible only via this["myPublicObject"] => uglify wrap doesn't make things globaly accessible, it makes them accessible in superior context.

PyBossa loading and presenting tasks

I am trying to set up a project on CrowdCrafting.org by using the PyBOSSA framework.
I followed their tutorial for project development.
The first parts seemed very clear to me, creating the project and adding the tasks worked fine.
Then I built my own HTML webpage to present the task to the users. Now the next step would be to load the tasks from the project, present them to the users, and save their answers.
Unfortunately, I don't understand how to do this.
I will try to formulate some questions to make you understand my problem:
How can I try this out? The only way seems to be by updating the code and then running pbs update_project
Where can I find documentation for PyBossa.js? I just saw (in the tutorial and on other pages) that there are some functions like pybossa.taskLoaded(function(task, deferred){}); and pybossa.presentTask(function(task, deferred){});. But I don't know how they work and what else there is. This page looks like it would contain some documentation, but it doesn't (broken links or empty index).
How do I use the library? I want to a) load a task, b) present it to the user, c) show the user his progress, and, d) send the answer. So I think I'll have to call 4 different functions. But I don't know how.
Looking at the example project's code, I don't understand what this stuff about loading disqus is. I think disqus is a forum software, but I am not sure about that and I don't know what this has to do with my project (or theirs).
As far as I understand, the essential parts of the JS-library are:
pybossa.taskLoaded(function(task, deferred) {
if ( !$.isEmptyObject(task) ) {
deferred.resolve(task);
}
else {
deferred.resolve(task);
}
});
pybossa.presentTask(function(task, deferred) {
if ( !$.isEmptyObject(task) ) {
// choose a container within your html to load the data into (depends on your layout and on the way you created the tasks)
$("#someID").html(task.info.someName);
// by clickin "next_button" save answer and load next task
$("#next_button").click( function () {
// save answer into variable here
var answer = $("#someOtherID").val();
if (typeof answer != 'undefined') {
pybossa.saveTask(task.id, answer).done(function() {
deferred.resolve();
});
}
});
}
else {
$("#someID").html("There are no more tasks to complete. Thanks for participating in ... ");
}
});
pybossa.run('<short name>');
I will try to answer your points one by one:
You can either run pbs update project or go to the project page >
tasks > task presenter and edit the code there.
I believe this link works, and there you should find the
information you want.
So, once you've created the project and added the tasks and the
presenter (the HTML you've built) you should include the Javascript
code inside the presenter itself. You actually only need to write
those two functions: pybossa.taskLoaded(function(task,
deferred){}); and pybossa.presentTask(function(task, deferred){});
Within the first one you'll have to write what you want to happen
once the task has been loaded but before you're ready to present it
to the user (e.g. load additional data associated to the tasks,
other than the task itself, like images from external sites). Once
this is done, you must call deferred.resolve(), which is the way
to tell pybossa.js that we are done with the load of the task
(either if it has been successful or some error has happened).
After that, you must write the callback for the second one
(pybossa.presentTask) where you set up everything for your task,
like the event handlers for the button answer submission and here is
where you should put the logic of the user completing the task
itself, and where you should then call pybossa.saveTask(). Again,
you should in the end call deferred.resolve() to tell pybossa.js
that the user is done with this task and present the next one. I
would recommend you to do in inside the callback for
pybossa.saveTask(task).done(callbackFunc()), so you make sure you
go on to the next task once the current one has correctly been
saved.
You can forget about that discuss code. These are only templates
provided, in which there is included some code to allow people
comment about the tasks. For that, Disquss is used, but it is up to
you whether you want to use it or not, so you can safely remove this
code.

Best way to organize jQuery/JavaScript code (2013) [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 9 years ago.
The Problem
This answer has been answered before but are old and not up to date. I have over 2000 lines of code in a single file, and as we all know this is bad practice, especially when i'm looking through code or adding new features. I want to better organize my code, for now and for the future.
I should mention that I'm building a tool (not a simple website) with lots of buttons, UI elements, drag, drops, action listeners/handlers and function in the global scope where several listeners may use the same function.
Example code
$('#button1').on('click', function(e){
// Determined action.
update_html();
});
... // Around 75 more of this
function update_html(){ .... }
...
More example code
Conclusion
I really need to organize this code for best use and not to repeat myself and be able to add new features and update old ones. I will be working on this by myself. Some selectors can be 100 lines of code others are 1. I have looked a bit at require.js and found it kinda repetitive, and actually writing more code than needed . I'm open to any possible solution that fit this criteria and link to resource / examples are always a plus.
Thanks.
I'll go over some simple things that may, or may not, help you. Some might be obvious, some might be extremely arcane.
Step 1: Compartmentalize your code
Separating your code into multiple, modular units is a very good first step. Round up what works "together" and put them in their own little encased unit. don't worry about the format for now, keep it inline. The structure is a later point.
So, suppose you have a page like this:
It would make sense to compartmentalize so that all the header-related event handlers/binders are in there, for ease of maintenance (and not having to sift through 1000 lines).
You can then use a tool such as Grunt to re-build your JS back to a single unit.
Step 1a: Dependency management
Use a library such as RequireJS or CommonJS to implement something called AMD. Asynchronous Module Loading allows you to explicitely state what your code depends on, which then allows you to offload the library-calling to the code. You can just literally say "This needs jQuery" and the AMD will load it, and execute your code when jQuery is available.
This also has a hidden gem: the library loading will be done the second the DOM is ready, not before. This no longer halts load-up of your page!
Step 2: Modularize
See the wireframe? I have two ad units. They'll most likely have shared event listeners.
Your task in this step is to identify the points of repetition in your code and to try to synthesise all this into modules. Modules, right now, will encompass everything. We'll split stuff as we go along.
The whole idea of this step is to go from step 1 and delete all the copy-pastas, to replace them with units that are loosely coupled. So, instead of having:
ad_unit1.js
$("#au1").click(function() { ... });
ad_unit2.js
$("#au2").click(function() { ... });
I will have:
ad_unit.js:
var AdUnit = function(elem) {
this.element = elem || new jQuery();
}
AdUnit.prototype.bindEvents = function() {
... Events go here
}
page.js:
var AUs = new AdUnit($("#au1,#au2"));
AUs.bindEvents();
Which allows you to compartmentalize between your events and your markup in addition to getting rid of repetition. This is a pretty decent step and we'll extend this further later on.
Step 3: Pick a framework!
If you'd like to modularize and reduce repetitions even further, there are a bunch of awesome frameworks around that implement MVC (Model - View - Controller) approaches. My favourite is Backbone/Spine, however, there's also Angular, Yii, ... The list goes on.
A Model represents your data.
A View represents your mark-up and all the events associated to it
A Controller represents your business logic - in other words, the controller tells the page what views to load and what models to use.
This will be a significant learning step, but the prize is worth it: it favours clean, modular code over spaghetti.
There are plenty of other things you can do, those are just guidelines and ideas.
Code-specific changes
Here are some specific improvements to your code:
$('.new_layer').click(function(){
dialog("Create new layer","Enter your layer name","_input", {
'OK' : function(){
var reply = $('.dialog_input').val();
if( reply != null && reply != "" ){
var name = "ln_"+reply.split(' ').join('_');
var parent = "";
if(selected_folder != "" ){
parent = selected_folder+" .content";
}
$R.find(".layer").clone()
.addClass(name).html(reply)
.appendTo("#layer_groups "+parent);
$R.find(".layers_group").clone()
.addClass(name).appendTo('#canvas '+selected_folder);
}
}
});
});
This is better written as:
$("body").on("click",".new_layer", function() {
dialog("Create new layer", "Enter your layer name", "_input", {
OK: function() {
// There must be a way to get the input from here using this, if it is a standard library. If you wrote your own, make the value retrievable using something other than a class selector (horrible performance + scoping +multiple instance issues)
// This is where the view comes into play. Instead of cloning, bind the rendering into a JS prototype, and instantiate it. It means that you only have to modify stuff in one place, you don't risk cloning events with it, and you can test your Layer stand-alone
var newLayer = new Layer();
newLayer
.setName(name)
.bindToGroup(parent);
}
});
});
Earlier in your code:
window.Layer = function() {
this.instance = $("<div>");
// Markup generated here
};
window.Layer.prototype = {
setName: function(newName) {
},
bindToGroup: function(parentNode) {
}
}
Suddenly, you have a way to create a standard layer from anywhere in your code without copy pasting. You're doing this in five different places. I've just saved you five copy-pastes.
One more:
// Ruleset wrapper for actions
var PageElements = function(ruleSet) {
ruleSet = ruleSet || [];
this.rules = [];
for (var i = 0; i < ruleSet.length; i++) {
if (ruleSet[i].target && ruleSet[i].action) {
this.rules.push(ruleSet[i]);
}
}
}
PageElements.prototype.run = function(elem) {
for (var i = 0; i < this.rules.length; i++) {
this.rules[i].action.apply(elem.find(this.rules.target));
}
}
var GlobalRules = new PageElements([
{
"target": ".draggable",
"action": function() { this.draggable({
cancel: "div#scrolling, .content",
containment: "document"
});
}
},
{
"target" :".resizable",
"action": function() {
this.resizable({
handles: "all",
zIndex: 0,
containment: "document"
});
}
}
]);
GlobalRules.run($("body"));
// If you need to add elements later on, you can just call GlobalRules.run(yourNewElement);
This is a very potent way to register rules if you have events that are not standard, or creation events. This is also seriously kick-ass when combined with a pub/sub notification system and when bound to an event you fire whenever you create elements. Fire'n'forget modular event binding!
Here is a simple way to split your current codebase into multiple files, using require.js.
I will show you how to split your code into two files. Adding more files will be straightforward after that.
Step 1) At the top of your code, create an App object (or whatever name you prefer, like MyGame):
var App = {}
Step 2) Convert all of your top-level variables and functions to belong to the App object.
Instead of:
var selected_layer = "";
You want:
App.selected_layer = "";
Instead of:
function getModified(){
...
}
You want:
App.getModified = function() {
}
Note that at this point your code will not work until you finish the next step.
Step 3) Convert all global variable and function references to go through App.
Change stuff like:
selected_layer = "."+classes[1];
to:
App.selected_layer = "."+classes[1];
and:
getModified()
to:
App.GetModified()
Step 4) Test Your code at this stage -- it should all work. You will probably get a few errors at first because you missed something, so fix those before moving on.
Step 5) Set up requirejs. I assume you have a web page, served from a web server, whose code is in:
www/page.html
and jquery in
www/js/jquery.js
If these paths are not exactly like this the below will not work and you'll have to modify the paths.
Download requirejs and put require.js in your www/js directory.
in your page.html, delete all script tags and insert a script tag like:
<script data-main="js/main" src="js/require.js"></script>
create www/js/main.js with content:
require.config({
"shim": {
'jquery': { exports: '$' }
}
})
require(['jquery', 'app']);
then put all the code you just fixed up in Steps 1-3 (whose only global variable should be App) in:
www/js/app.js
At the very top of that file, put:
require(['jquery'], function($) {
At the bottom put:
})
Then load page.html in your browser. Your app should work!
Step 6) Create another file
Here is where your work pays off, you can do this over and over.
Pull out some code from www/js/app.js that references $ and App.
e.g.
$('a').click(function() { App.foo() }
Put it in www/js/foo.js
At the very top of that file, put:
require(['jquery', 'app'], function($, App) {
At the bottom put:
})
Then change the last line of www/js/main.js to:
require(['jquery', 'app', 'foo']);
That's it! Do this every time you want to put code in its own file!
For your question and comments I'll assume you are not willing to port your code to a framework like Backbone, or use a loader library like Require. You just want a better way to orgainze the code that you already have, in the simplest way possible.
I understand it is annoying to scroll through 2000+ lines of code to find the section that you want to work on. The solution is to split your code in different files, one for each functionality. For example sidebar.js, canvas.js etc. Then you can join them together for production using Grunt, together with Usemin you can have something like this:
In your html:
<!-- build:js scripts/app.js -->
<script src="scripts/sidebar.js"></script>
<script src="scripts/canvas.js"></script>
<!-- endbuild -->
In your Gruntfile:
useminPrepare: {
html: 'app/index.html',
options: {
dest: 'dist'
}
},
usemin: {
html: ['dist/{,*/}*.html'],
css: ['dist/styles/{,*/}*.css'],
options: {
dirs: ['dist']
}
}
If you want to use Yeoman it will give you a boilerplate code for all this.
Then for each file itself, you need to make sure you follow best practices and that all the code and variables are all in that file, and don't depend on other files. This doesn't mean you can't call functions of one file from other, the point is to have variables and functions encapsulated. Something similar to namespacing. I'll assume you don't want to port all your code to be Object Oriented, but if you don't mind refactoring a bit, I'd recommend to add something equivalent with what is called a Module pattern. It looks something like this:
sidebar.js
var Sidebar = (function(){
// functions and vars here are private
var init = function(){
$("#sidebar #sortable").sortable({
forceHelperSize: true,
forcePlaceholderSize: true,
revert: true,
revert: 150,
placeholder: "highlight panel",
axis: "y",
tolerance: "pointer",
cancel: ".content"
}).disableSelection();
}
return {
// here your can put your "public" functions
init : init
}
})();
Then you can load this bit of code like this:
$(document).ready(function(){
Sidebar.init();
...
This will allow you to have a much more maintainable code without having to rewrite your code too much.
Use javascript MVC Framework in order to organize the javascript code in a standard way.
Best JavaScript MVC frameworks available are:
Backbone
Angular
CanJS
Ember
ReactJS
Selecting a JavaScript MVC framework required so many factors to consider. Read the following comparison article that will help you to select best framework based on the factors important for your project:
http://sporto.github.io/blog/2013/04/12/comparison-angular-backbone-can-ember/
You can also use RequireJS with the framework to support Asynchrounous js file & module loading.
Look the below to get started on JS Module loading:
http://www.sitepoint.com/understanding-requirejs-for-effective-javascript-module-loading/
Categorize your code. This method is helping me a lot and does work with any js framework:
(function(){//HEADER: menu
//your code for your header
})();
(function(){//HEADER: location bar
//your code for your location
})();
(function(){//FOOTER
//your code for your footer
})();
(function(){//PANEL: interactive links. e.g:
var crr = null;
$('::section.panel a').addEvent('click', function(E){
if ( crr) {
crr.hide();
}
crr = this.show();
});
})();
In your preferred editor (the best is Komodo Edit) you may fold in by collapsing all entries and you will see only the titles:
(function(){//HEADER: menu_____________________________________
(function(){//HEADER: location bar_____________________________
(function(){//FOOTER___________________________________________
(function(){//PANEL: interactive links. e.g:___________________
I would suggest:
publisher/subscriber pattern for event management.
object orientation
namespacing
In your case Jessica, divide the interface into pages or screens. Pages or screens can be objects and extended from some parent classes. Manage the interactions among pages with a PageManager class.
I suggest that you use something like Backbone. Backbone is a RESTFUL supported javascript library. Ik makes your code cleaner and more readable and is powerful when used together with requirejs.
http://backbonejs.org/
http://requirejs.org/
Backbone isn't a real library. It is meant to give structure to your javascript code. It is able to include other libraries like jquery, jquery-ui, google-maps etc. Backbone is in my opinion the closest javascript approach to Object Oriented and Model View Controller structures.
Also regarding your workflow.. If you build your applications in PHP use the Laravel library. It'll work flawlessly with Backbone when used with the RESTfull principle. Below the link to Laravel Framework and a tutorial about building RESTfull APIs:
http://maxoffsky.com/code-blog/building-restful-api-in-laravel-start-here/
http://laravel.com/
Below is a tutorial from nettuts. Nettuts has a lot of High Quality tutorials:
http://net.tutsplus.com/tutorials/javascript-ajax/understanding-backbone-js-and-the-server/
Maybe its time for you start implementing a whole development workflow using such tools as yeoman http://yeoman.io/. This will help control all your dependencies, build process and if you wanted, automated testing. Its a lot of work to start with but once implemented will make future changes a lot easier.

Zend headScript() and appendFile not working as expected

I'm having an issue trying to append a javascript file using headScript()->appendFile('file name') with Zend. I have my layout setup like this:
<?= $this->headScript()
->prependScript( 'BASE_URL = "' . $this->baseUrl() . '";' )
->appendFile( $this->baseUrl('js/lib/jquery/jquery-1.4.2.min.js') )
->appendFile( $this->baseUrl('js/admin.js') );
?>
Then, in my controller I am trying to append an additional js file only for this page, like:
$this->view->headScript()->appendFile( 'another/js/file.js' );
This file needs to be appended to what is already setup in the layout. However, this file gets added before the other 'appendFile' files. I've also tried
$this->headScript()->offsetSetFile(999, '/js/myfuncs.js');
But this still adds the file before the other files. This is not how I would expect this to work, especially when using the offsetSetFile method. How can I add this file after the other files? Thanks.
The answer is to use headScript()->prependFile in layout.phtml and headScript()->appendFile in a view.
I know it's a late answer but!
If you do appendFile or appendScript is uses the next available index. Thus
$this->headScript()->offsetSetFile(50, 'file');
$this->headScript()->appendFile('file2');
is equivalent to
$this->headScript()->offsetSetFile(50, 'file');
$this->headScript()->offsetSetFile(51, 'file2');
Also it is key to note that the controller code get executed first before the view/layout code. Thus in your case your appends are actually using the id's 1000, and 1001. A quick fix to this is just to explicitly use offsetSetFile for all your appends. So your code in your layout would look like:
<?=
$this->headScript()
->prependScript( 'BASE_URL = "' . $this->baseUrl() . '";' )
->offsetSetFile(500, $this->baseUrl('js/lib/jquery/jquery-1.4.2.min.js') )
->offsetSetFile(501, $this->baseUrl('js/admin.js') );
?>
I hope this helps future googler's
I've noticed that if I 'prepend' all the files in the layout, I can then use appendFile in my controller and it will appear after them. Unfortunately, then I have to list all my JS files in reverse order in the layout (since they prepend to themselves). I'd really like to keep things in order and just be able to append to my layout stack.
If prepending in the layout file is not good enough, you can either include the files in your bootstrap when you set up your view or you could set up a controller plugin if you need to prepend based on what module is being loaded.
// in your bootstrap
protected function _initHeadScript()
{
$this->bootstrap('view');
$view = $this->getResource('view');
$view->headScript()->appendFile('another/js/file.js');
}
// as a plugin
class My_Plugin_HeadScriptPlugin extends Zend_Controller_Plugin_Abstract
{
public function routeStartup(Zend_Controller_Request_Abstract $request)
{
$view = Zend_Controller_Action_HelperBroker::getStaticHelper('viewRenderer')->view;
if($request->getModuleName() == 'foo')
{
$view->headScript()->appendFile('another/js/file.js');
}
}
}
Actually, you don't need get the baseUrl 'cause ZF already does it for you. You just have to pay attention to your path. Do not use the first slash! otherwise ZF will return the remote address.
Just use '$this->_view->headLink()->appendStylesheet('css/main.css');'
http://zendframework.com/issues/browse/ZF-3282?focusedCommentId=23552&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-23552
the last comment gives an excellent solution, first include in the layout at top, then print when you need it, this way it will work

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