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I am using a javascript library that is implementing ES6 class in their modules. I have not used classical inheritance in javascript and would like to essentially "undo" their class implementation. Is there a way I can take those classes and still use them in a Factory/Composition approach. I want to take advantage of JS prototypal inheritance and easy compostability of objects. The following is an example of what I have so far. Ultimately I am trying to avoid using class and new, because I am not used to using it in JavaScript. Could anyone tell me if I am approaching this in the right way or if I am just wasting my time, thank you.
class Example {
constructor(id) {
this.id = id;
}
getID() {
console.log(this.id);
}
}
function convertClassToObject(theClass) {
var x = new theClass();
var newX = Object.create(x);
return newX;
}
var NewPrototype = convertClassToObject(Example);
function NewFactory(options) {
var x = Object.assign(Object.create(NewPrototype), options);
return x;
}
var NewInstance = NewFactory({id: 123456789});
You should rather get used to new, it's much simpler than doing prototypical inheritance in factories.
Of course, it's trivial to convert a constructor function to a factory function:
function classToFactory(constr) {
return (...args) => new constr(...args);
}
const makeExample = classToFactory(Example);
const newInstance = makeExample(123456789); // no `new` any more
Currently in ES5 many of us are using the following pattern in frameworks to create classes and class variables, which is comfy:
// ES 5
FrameWork.Class({
variable: 'string',
variable2: true,
init: function(){
},
addItem: function(){
}
});
In ES6 you can create classes natively, but there is no option to have class variables:
// ES6
class MyClass {
const MY_CONST = 'string'; // <-- this is not possible in ES6
constructor(){
this.MY_CONST;
}
}
Sadly, the above won't work, as classes only can contain methods.
I understand that I can this.myVar = true in constructor…but I don't want to 'junk' my constructor, especially when I have 20-30+ params for a bigger class.
I was thinking of many ways to handle this issue, but haven't yet found any good ones. (For example: create a ClassConfig handler, and pass a parameter object, which is declared separately from the class. Then the handler would attach to the class. I was thinking about WeakMaps also to integrate, somehow.)
What kind of ideas would you have to handle this situation?
2018 update:
There is now a stage 3 proposal - I am looking forward to make this answer obsolete in a few months.
In the meantime anyone using TypeScript or babel can use the syntax:
varName = value
Inside a class declaration/expression body and it will define a variable. Hopefully in a few months/weeks I'll be able to post an update.
Update: Chrome 74 now ships with this syntax working.
The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note:
There is (intentionally) no direct declarative way to define either prototype data properties (other than methods) class properties, or instance property
Class properties and prototype data properties need be created outside the declaration.
Properties specified in a class definition are assigned the same attributes as if they appeared in an object literal.
This means that what you're asking for was considered, and explicitly decided against.
but... why?
Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user.
Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do.
You can, of course use:
constructor(){
this.foo = bar
}
In the constructor like you suggested. Also see the summary of the consensus.
ES7 and beyond
A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers
Just to add to Benjamin's answer — class variables are possible, but you wouldn't use prototype to set them.
For a true class variable you'd want to do something like the following:
class MyClass {}
MyClass.foo = 'bar';
From within a class method that variable can be accessed as this.constructor.foo (or MyClass.foo).
These class properties would not usually be accessible from to the class instance. i.e. MyClass.foo gives 'bar' but new MyClass().foo is undefined
If you want to also have access to your class variable from an instance, you'll have to additionally define a getter:
class MyClass {
get foo() {
return this.constructor.foo;
}
}
MyClass.foo = 'bar';
I've only tested this with Traceur, but I believe it will work the same in a standard implementation.
JavaScript doesn't really have classes. Even with ES6 we're looking at an object- or prototype-based language rather than a class-based language. In any function X () {}, X.prototype.constructor points back to X.
When the new operator is used on X, a new object is created inheriting X.prototype. Any undefined properties in that new object (including constructor) are looked up from there. We can think of this as generating object and class properties.
Babel supports class variables in ESNext, check this example:
class Foo {
bar = 2
static iha = 'string'
}
const foo = new Foo();
console.log(foo.bar, foo.iha, Foo.bar, Foo.iha);
// 2, undefined, undefined, 'string'
In your example:
class MyClass {
const MY_CONST = 'string';
constructor(){
this.MY_CONST;
}
}
Because of MY_CONST is primitive https://developer.mozilla.org/en-US/docs/Glossary/Primitive we can just do:
class MyClass {
static get MY_CONST() {
return 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
But if MY_CONST is reference type like static get MY_CONST() {return ['string'];} alert output is string, false. In such case delete operator can do the trick:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
And finally for class variable not const:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
static set U_YIN_YANG(value) {
delete MyClass.MY_CONST;
MyClass.MY_CONST = value;
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
set MY_CONST(value) {
this.constructor.MY_CONST = value;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string, true
MyClass.MY_CONST = ['string, 42']
alert(MyClass.MY_CONST);
new MyClass
// alert: string, 42 ; true
Since your issue is mostly stylistic (not wanting to fill up the constructor with a bunch of declarations) it can be solved stylistically as well.
The way I view it, many class based languages have the constructor be a function named after the class name itself. Stylistically we could use that that to make an ES6 class that stylistically still makes sense but does not group the typical actions taking place in the constructor with all the property declarations we're doing. We simply use the actual JS constructor as the "declaration area", then make a class named function that we otherwise treat as the "other constructor stuff" area, calling it at the end of the true constructor.
"use strict";
class MyClass
{
// only declare your properties and then call this.ClassName(); from here
constructor(){
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
this.MyClass();
}
// all sorts of other "constructor" stuff, no longer jumbled with declarations
MyClass() {
doWhatever();
}
}
Both will be called as the new instance is constructed.
Sorta like having 2 constructors where you separate out the declarations and the other constructor actions you want to take, and stylistically makes it not too hard to understand that's what is going on too.
I find it's a nice style to use when dealing with a lot of declarations and/or a lot of actions needing to happen on instantiation and wanting to keep the two ideas distinct from each other.
NOTE: I very purposefully do not use the typical idiomatic ideas of "initializing" (like an init() or initialize() method) because those are often used differently. There is a sort of presumed difference between the idea of constructing and initializing. Working with constructors people know that they're called automatically as part of instantiation. Seeing an init method many people are going to assume without a second glance that they need to be doing something along the form of var mc = MyClass(); mc.init();, because that's how you typically initialize. I'm not trying to add an initialization process for the user of the class, I'm trying to add to the construction process of the class itself.
While some people may do a double-take for a moment, that's actually the bit of the point: it communicates to them that the intent is part of construction, even if that makes them do a bit of a double take and go "that's not how ES6 constructors work" and take a second looking at the actual constructor to go "oh, they call it at the bottom, I see", that's far better than NOT communicating that intent (or incorrectly communicating it) and probably getting a lot of people using it wrong, trying to initialize it from the outside and junk. That's very much intentional to the pattern I suggest.
For those that don't want to follow that pattern, the exact opposite can work too. Farm the declarations out to another function at the beginning. Maybe name it "properties" or "publicProperties" or something. Then put the rest of the stuff in the normal constructor.
"use strict";
class MyClass
{
properties() {
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
}
constructor() {
this.properties();
doWhatever();
}
}
Note that this second method may look cleaner but it also has an inherent problem where properties gets overridden as one class using this method extends another. You'd have to give more unique names to properties to avoid that. My first method does not have this problem because its fake half of the constructor is uniquely named after the class.
As Benjamin said in his answer, TC39 explicitly decided not to include this feature at least for ES2015. However, the consensus seems to be that they will add it in ES2016.
The syntax hasn't been decided yet, but there's a preliminary proposal for ES2016 that will allow you to declare static properties on a class.
Thanks to the magic of babel, you can use this today. Enable the class properties transform according to these instructions and you're good to go. Here's an example of the syntax:
class foo {
static myProp = 'bar'
someFunction() {
console.log(this.myProp)
}
}
This proposal is in a very early state, so be prepared to tweak your syntax as time goes on.
What about the oldschool way?
class MyClass {
constructor(count){
this.countVar = 1 + count;
}
}
MyClass.prototype.foo = "foo";
MyClass.prototype.countVar = 0;
// ...
var o1 = new MyClass(2); o2 = new MyClass(3);
o1.foo = "newFoo";
console.log( o1.foo,o2.foo);
console.log( o1.countVar,o2.countVar);
In constructor you mention only those vars which have to be computed.
I like prototype inheritance for this feature -- it can help to save a lot of memory(in case if there are a lot of never-assigned vars).
[Long thread, not sure if its already listed as an option...].
A simple alternative for contsants only, would be defining the const outside of class.
This will be accessible only from the module itself, unless accompanied with a getter.
This way prototype isn't littered and you get the const.
// will be accessible only from the module itself
const MY_CONST = 'string';
class MyClass {
// optional, if external access is desired
static get MY_CONST(){return MY_CONST;}
// access example
static someMethod(){
console.log(MY_CONST);
}
}
ES7 class member syntax:
ES7 has a solution for 'junking' your constructor function. Here is an example:
class Car {
wheels = 4;
weight = 100;
}
const car = new Car();
console.log(car.wheels, car.weight);
The above example would look the following in ES6:
class Car {
constructor() {
this.wheels = 4;
this.weight = 100;
}
}
const car = new Car();
console.log(car.wheels, car.weight);
Be aware when using this that this syntax might not be supported by all browsers and might have to be transpiled an earlier version of JS.
Bonus: an object factory:
function generateCar(wheels, weight) {
class Car {
constructor() {}
wheels = wheels;
weight = weight;
}
return new Car();
}
const car1 = generateCar(4, 50);
const car2 = generateCar(6, 100);
console.log(car1.wheels, car1.weight);
console.log(car2.wheels, car2.weight);
You can mimic es6 classes behaviour... and use your class variables :)
Look mum... no classes!
// Helper
const $constructor = Symbol();
const $extends = (parent, child) =>
Object.assign(Object.create(parent), child);
const $new = (object, ...args) => {
let instance = Object.create(object);
instance[$constructor].call(instance, ...args);
return instance;
}
const $super = (parent, context, ...args) => {
parent[$constructor].call(context, ...args)
}
// class
var Foo = {
classVariable: true,
// constructor
[$constructor](who){
this.me = who;
this.species = 'fufel';
},
// methods
identify(){
return 'I am ' + this.me;
}
}
// class extends Foo
var Bar = $extends(Foo, {
// constructor
[$constructor](who){
$super(Foo, this, who);
this.subtype = 'barashek';
},
// methods
speak(){
console.log('Hello, ' + this.identify());
},
bark(num){
console.log('Woof');
}
});
var a1 = $new(Foo, 'a1');
var b1 = $new(Bar, 'b1');
console.log(a1, b1);
console.log('b1.classVariable', b1.classVariable);
I put it on GitHub
Still you can't declare any classes like in another programming languages. But you can create as many class variables. But problem is scope of class object. So According to me, Best way OOP Programming in ES6 Javascript:-
class foo{
constructor(){
//decalre your all variables
this.MY_CONST = 3.14;
this.x = 5;
this.y = 7;
// or call another method to declare more variables outside from constructor.
// now create method level object reference and public level property
this.MySelf = this;
// you can also use var modifier rather than property but that is not working good
let self = this.MySelf;
//code .........
}
set MySelf(v){
this.mySelf = v;
}
get MySelf(v){
return this.mySelf;
}
myMethod(cd){
// now use as object reference it in any method of class
let self = this.MySelf;
// now use self as object reference in code
}
}
If its only the cluttering what gives the problem in the constructor why not implement a initialize method that intializes the variables. This is a normal thing to do when the constructor gets to full with unnecessary stuff. Even in typed program languages like C# its normal convention to add an Initialize method to handle that.
Just define a getter.
class MyClass
{
get MY_CONST () { return 'string'; }
constructor ()
{
console.log ("MyClass MY_CONST:", this.MY_CONST);
}
}
var obj = new MyClass();
The way I solved this, which is another option (if you have jQuery available), was to Define the fields in an old-school object and then extend the class with that object. I also didn't want to pepper the constructor with assignments, this appeared to be a neat solution.
function MyClassFields(){
this.createdAt = new Date();
}
MyClassFields.prototype = {
id : '',
type : '',
title : '',
createdAt : null,
};
class MyClass {
constructor() {
$.extend(this,new MyClassFields());
}
};
-- Update Following Bergi's comment.
No JQuery Version:
class SavedSearch {
constructor() {
Object.assign(this,{
id : '',
type : '',
title : '',
createdAt: new Date(),
});
}
}
You still do end up with 'fat' constructor, but at least its all in one class and assigned in one hit.
EDIT #2:
I've now gone full circle and am now assigning values in the constructor, e.g.
class SavedSearch {
constructor() {
this.id = '';
this.type = '';
this.title = '';
this.createdAt = new Date();
}
}
Why? Simple really, using the above plus some JSdoc comments, PHPStorm was able to perform code completion on the properties. Assigning all the vars in one hit was nice, but the inability to code complete the properties, imo, isn't worth the (almost certainly minuscule) performance benefit.
Well, you can declare variables inside the Constructor.
class Foo {
constructor() {
var name = "foo"
this.method = function() {
return name
}
}
}
var foo = new Foo()
foo.method()
Recent browsers as of 2021 (not IE, see MDN browser chart) implement Public class fields which seems to be what you're looking for:
class MyClass {
static foo = 3;
}
console.log(MyClass.foo);
However apparently it's not possible to make this a const: Declaring static constants in ES6 classes?
A static getter looks pretty close:
class MyClass {
static get CONST() {
return 3;
}
}
MyClass.CONST = 4; // property unaffected
console.log(MyClass.CONST);
This is a bit hackish combo of static and get works for me
class ConstantThingy{
static get NO_REENTER__INIT() {
if(ConstantThingy._NO_REENTER__INIT== null){
ConstantThingy._NO_REENTER__INIT = new ConstantThingy(false,true);
}
return ConstantThingy._NO_REENTER__INIT;
}
}
elsewhere used
var conf = ConstantThingy.NO_REENTER__INIT;
if(conf.init)...
This is sort of a follow up of from this question: Python like inheritance for JavaScript
But I phrased it wrong and made it seem like I wanted classical inheritance in JavaScript when I just wanted to figure out how to do it similarly to Python.
This is what I have so far but it isn't working as I would like it to.
var util = require("util")
function FirstClass() {
this.name = "First Class";
}
FirstClass.prototype.sayName = function(){
this.callFunction("some_function", "hello")
}
FirstClass.prototype.callFunction = function(){
var func = arguments[0];
var args = Array.prototype.slice.call(arguments).slice(1, arguments.length)
if (this[func] !== undefined){
this[func].apply(null, args);
}
}
function SubClass(){}
util.inherits(SubClass, FirstClass)
SubClass.prototype.some_function = function(msg){
console.log(msg, this.name) // "hello undefined"
}
var sub_class = new SubClass();
sub_class.sayName();
When I try sub_class.sayName() It calls correctly and inherited sayName right, but when I try using the this keyword to show the name it doesn't work and prints undefined next to 'hello', so how would I fix it so it will show 'hello FirstClass'?
I was thinking this have all the variables and objects that FirstClass has since it inherits from it but it doesn't. Is that how prototypal inheritance is suppose to work? If so is there any way I can view/change parent variables from the child class?
I've tried looking up prototypal inheritance for JavaScript to figure it out but I'm not quite grasping the concept since I'm use to classical inheritance. Does anyone know how to inherit from the parent class and change it's variables from a child class?
Also if anyone has a good link to look at so I can understand prototypal inheritance better for future references that would be great.
You are missing this part:
function SubClass(){
FirstClass.apply(this);
}
This would be the equivalent to a super invocation in traditional class inheritance.
Your problem lies here: this[func].apply(null, args);
It should read: this[func].apply(this, args);
Here is a simplified example of how to inherit and extend a class. I very highly recommend checking Javascript Design Patterns for much better examples of how to create Classes with inheritance.
Now, as I was not familiar with what util was supposed to be doing, this example demonstrates how to achieve the result with native JS and no helpers:
JSFiddle here: http://jsfiddle.net/YAj5R/
function FirstClass() {
this.name = "First Class";
}
FirstClass.prototype.sayName = function () {
this.callFunction("some_function", "hello")
}
FirstClass.prototype.callFunction = function () {
var func = arguments[0];
var args = Array.prototype.slice.call(arguments).slice(1, arguments.length)
if (this[func] !== undefined) {
this[func].apply(this, args);
}
}
function SubClass() {
var parent = new FirstClass();
// this is lightweight example of an "extend" method
for(var attr in parent) {
// if this subclass has not over-written an attr,
// copy the attributes of FirstClass to SubClass
if(!this[attr]) {
this[attr] = parent[attr];
}
}
return this;
}
SubClass.prototype.some_function = function (msg) {
console.log(msg, this.name);
}
var sub_class = new SubClass();
sub_class.sayName();
Currently in ES5 many of us are using the following pattern in frameworks to create classes and class variables, which is comfy:
// ES 5
FrameWork.Class({
variable: 'string',
variable2: true,
init: function(){
},
addItem: function(){
}
});
In ES6 you can create classes natively, but there is no option to have class variables:
// ES6
class MyClass {
const MY_CONST = 'string'; // <-- this is not possible in ES6
constructor(){
this.MY_CONST;
}
}
Sadly, the above won't work, as classes only can contain methods.
I understand that I can this.myVar = true in constructor…but I don't want to 'junk' my constructor, especially when I have 20-30+ params for a bigger class.
I was thinking of many ways to handle this issue, but haven't yet found any good ones. (For example: create a ClassConfig handler, and pass a parameter object, which is declared separately from the class. Then the handler would attach to the class. I was thinking about WeakMaps also to integrate, somehow.)
What kind of ideas would you have to handle this situation?
2018 update:
There is now a stage 3 proposal - I am looking forward to make this answer obsolete in a few months.
In the meantime anyone using TypeScript or babel can use the syntax:
varName = value
Inside a class declaration/expression body and it will define a variable. Hopefully in a few months/weeks I'll be able to post an update.
Update: Chrome 74 now ships with this syntax working.
The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note:
There is (intentionally) no direct declarative way to define either prototype data properties (other than methods) class properties, or instance property
Class properties and prototype data properties need be created outside the declaration.
Properties specified in a class definition are assigned the same attributes as if they appeared in an object literal.
This means that what you're asking for was considered, and explicitly decided against.
but... why?
Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user.
Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do.
You can, of course use:
constructor(){
this.foo = bar
}
In the constructor like you suggested. Also see the summary of the consensus.
ES7 and beyond
A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers
Just to add to Benjamin's answer — class variables are possible, but you wouldn't use prototype to set them.
For a true class variable you'd want to do something like the following:
class MyClass {}
MyClass.foo = 'bar';
From within a class method that variable can be accessed as this.constructor.foo (or MyClass.foo).
These class properties would not usually be accessible from to the class instance. i.e. MyClass.foo gives 'bar' but new MyClass().foo is undefined
If you want to also have access to your class variable from an instance, you'll have to additionally define a getter:
class MyClass {
get foo() {
return this.constructor.foo;
}
}
MyClass.foo = 'bar';
I've only tested this with Traceur, but I believe it will work the same in a standard implementation.
JavaScript doesn't really have classes. Even with ES6 we're looking at an object- or prototype-based language rather than a class-based language. In any function X () {}, X.prototype.constructor points back to X.
When the new operator is used on X, a new object is created inheriting X.prototype. Any undefined properties in that new object (including constructor) are looked up from there. We can think of this as generating object and class properties.
Babel supports class variables in ESNext, check this example:
class Foo {
bar = 2
static iha = 'string'
}
const foo = new Foo();
console.log(foo.bar, foo.iha, Foo.bar, Foo.iha);
// 2, undefined, undefined, 'string'
In your example:
class MyClass {
const MY_CONST = 'string';
constructor(){
this.MY_CONST;
}
}
Because of MY_CONST is primitive https://developer.mozilla.org/en-US/docs/Glossary/Primitive we can just do:
class MyClass {
static get MY_CONST() {
return 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
But if MY_CONST is reference type like static get MY_CONST() {return ['string'];} alert output is string, false. In such case delete operator can do the trick:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string ; true
And finally for class variable not const:
class MyClass {
static get MY_CONST() {
delete MyClass.MY_CONST;
return MyClass.MY_CONST = 'string';
}
static set U_YIN_YANG(value) {
delete MyClass.MY_CONST;
MyClass.MY_CONST = value;
}
get MY_CONST() {
return this.constructor.MY_CONST;
}
set MY_CONST(value) {
this.constructor.MY_CONST = value;
}
constructor() {
alert(this.MY_CONST === this.constructor.MY_CONST);
}
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string, true
MyClass.MY_CONST = ['string, 42']
alert(MyClass.MY_CONST);
new MyClass
// alert: string, 42 ; true
Since your issue is mostly stylistic (not wanting to fill up the constructor with a bunch of declarations) it can be solved stylistically as well.
The way I view it, many class based languages have the constructor be a function named after the class name itself. Stylistically we could use that that to make an ES6 class that stylistically still makes sense but does not group the typical actions taking place in the constructor with all the property declarations we're doing. We simply use the actual JS constructor as the "declaration area", then make a class named function that we otherwise treat as the "other constructor stuff" area, calling it at the end of the true constructor.
"use strict";
class MyClass
{
// only declare your properties and then call this.ClassName(); from here
constructor(){
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
this.MyClass();
}
// all sorts of other "constructor" stuff, no longer jumbled with declarations
MyClass() {
doWhatever();
}
}
Both will be called as the new instance is constructed.
Sorta like having 2 constructors where you separate out the declarations and the other constructor actions you want to take, and stylistically makes it not too hard to understand that's what is going on too.
I find it's a nice style to use when dealing with a lot of declarations and/or a lot of actions needing to happen on instantiation and wanting to keep the two ideas distinct from each other.
NOTE: I very purposefully do not use the typical idiomatic ideas of "initializing" (like an init() or initialize() method) because those are often used differently. There is a sort of presumed difference between the idea of constructing and initializing. Working with constructors people know that they're called automatically as part of instantiation. Seeing an init method many people are going to assume without a second glance that they need to be doing something along the form of var mc = MyClass(); mc.init();, because that's how you typically initialize. I'm not trying to add an initialization process for the user of the class, I'm trying to add to the construction process of the class itself.
While some people may do a double-take for a moment, that's actually the bit of the point: it communicates to them that the intent is part of construction, even if that makes them do a bit of a double take and go "that's not how ES6 constructors work" and take a second looking at the actual constructor to go "oh, they call it at the bottom, I see", that's far better than NOT communicating that intent (or incorrectly communicating it) and probably getting a lot of people using it wrong, trying to initialize it from the outside and junk. That's very much intentional to the pattern I suggest.
For those that don't want to follow that pattern, the exact opposite can work too. Farm the declarations out to another function at the beginning. Maybe name it "properties" or "publicProperties" or something. Then put the rest of the stuff in the normal constructor.
"use strict";
class MyClass
{
properties() {
this.prop1 = 'blah 1';
this.prop2 = 'blah 2';
this.prop3 = 'blah 3';
}
constructor() {
this.properties();
doWhatever();
}
}
Note that this second method may look cleaner but it also has an inherent problem where properties gets overridden as one class using this method extends another. You'd have to give more unique names to properties to avoid that. My first method does not have this problem because its fake half of the constructor is uniquely named after the class.
As Benjamin said in his answer, TC39 explicitly decided not to include this feature at least for ES2015. However, the consensus seems to be that they will add it in ES2016.
The syntax hasn't been decided yet, but there's a preliminary proposal for ES2016 that will allow you to declare static properties on a class.
Thanks to the magic of babel, you can use this today. Enable the class properties transform according to these instructions and you're good to go. Here's an example of the syntax:
class foo {
static myProp = 'bar'
someFunction() {
console.log(this.myProp)
}
}
This proposal is in a very early state, so be prepared to tweak your syntax as time goes on.
What about the oldschool way?
class MyClass {
constructor(count){
this.countVar = 1 + count;
}
}
MyClass.prototype.foo = "foo";
MyClass.prototype.countVar = 0;
// ...
var o1 = new MyClass(2); o2 = new MyClass(3);
o1.foo = "newFoo";
console.log( o1.foo,o2.foo);
console.log( o1.countVar,o2.countVar);
In constructor you mention only those vars which have to be computed.
I like prototype inheritance for this feature -- it can help to save a lot of memory(in case if there are a lot of never-assigned vars).
[Long thread, not sure if its already listed as an option...].
A simple alternative for contsants only, would be defining the const outside of class.
This will be accessible only from the module itself, unless accompanied with a getter.
This way prototype isn't littered and you get the const.
// will be accessible only from the module itself
const MY_CONST = 'string';
class MyClass {
// optional, if external access is desired
static get MY_CONST(){return MY_CONST;}
// access example
static someMethod(){
console.log(MY_CONST);
}
}
ES7 class member syntax:
ES7 has a solution for 'junking' your constructor function. Here is an example:
class Car {
wheels = 4;
weight = 100;
}
const car = new Car();
console.log(car.wheels, car.weight);
The above example would look the following in ES6:
class Car {
constructor() {
this.wheels = 4;
this.weight = 100;
}
}
const car = new Car();
console.log(car.wheels, car.weight);
Be aware when using this that this syntax might not be supported by all browsers and might have to be transpiled an earlier version of JS.
Bonus: an object factory:
function generateCar(wheels, weight) {
class Car {
constructor() {}
wheels = wheels;
weight = weight;
}
return new Car();
}
const car1 = generateCar(4, 50);
const car2 = generateCar(6, 100);
console.log(car1.wheels, car1.weight);
console.log(car2.wheels, car2.weight);
You can mimic es6 classes behaviour... and use your class variables :)
Look mum... no classes!
// Helper
const $constructor = Symbol();
const $extends = (parent, child) =>
Object.assign(Object.create(parent), child);
const $new = (object, ...args) => {
let instance = Object.create(object);
instance[$constructor].call(instance, ...args);
return instance;
}
const $super = (parent, context, ...args) => {
parent[$constructor].call(context, ...args)
}
// class
var Foo = {
classVariable: true,
// constructor
[$constructor](who){
this.me = who;
this.species = 'fufel';
},
// methods
identify(){
return 'I am ' + this.me;
}
}
// class extends Foo
var Bar = $extends(Foo, {
// constructor
[$constructor](who){
$super(Foo, this, who);
this.subtype = 'barashek';
},
// methods
speak(){
console.log('Hello, ' + this.identify());
},
bark(num){
console.log('Woof');
}
});
var a1 = $new(Foo, 'a1');
var b1 = $new(Bar, 'b1');
console.log(a1, b1);
console.log('b1.classVariable', b1.classVariable);
I put it on GitHub
Still you can't declare any classes like in another programming languages. But you can create as many class variables. But problem is scope of class object. So According to me, Best way OOP Programming in ES6 Javascript:-
class foo{
constructor(){
//decalre your all variables
this.MY_CONST = 3.14;
this.x = 5;
this.y = 7;
// or call another method to declare more variables outside from constructor.
// now create method level object reference and public level property
this.MySelf = this;
// you can also use var modifier rather than property but that is not working good
let self = this.MySelf;
//code .........
}
set MySelf(v){
this.mySelf = v;
}
get MySelf(v){
return this.mySelf;
}
myMethod(cd){
// now use as object reference it in any method of class
let self = this.MySelf;
// now use self as object reference in code
}
}
If its only the cluttering what gives the problem in the constructor why not implement a initialize method that intializes the variables. This is a normal thing to do when the constructor gets to full with unnecessary stuff. Even in typed program languages like C# its normal convention to add an Initialize method to handle that.
Just define a getter.
class MyClass
{
get MY_CONST () { return 'string'; }
constructor ()
{
console.log ("MyClass MY_CONST:", this.MY_CONST);
}
}
var obj = new MyClass();
The way I solved this, which is another option (if you have jQuery available), was to Define the fields in an old-school object and then extend the class with that object. I also didn't want to pepper the constructor with assignments, this appeared to be a neat solution.
function MyClassFields(){
this.createdAt = new Date();
}
MyClassFields.prototype = {
id : '',
type : '',
title : '',
createdAt : null,
};
class MyClass {
constructor() {
$.extend(this,new MyClassFields());
}
};
-- Update Following Bergi's comment.
No JQuery Version:
class SavedSearch {
constructor() {
Object.assign(this,{
id : '',
type : '',
title : '',
createdAt: new Date(),
});
}
}
You still do end up with 'fat' constructor, but at least its all in one class and assigned in one hit.
EDIT #2:
I've now gone full circle and am now assigning values in the constructor, e.g.
class SavedSearch {
constructor() {
this.id = '';
this.type = '';
this.title = '';
this.createdAt = new Date();
}
}
Why? Simple really, using the above plus some JSdoc comments, PHPStorm was able to perform code completion on the properties. Assigning all the vars in one hit was nice, but the inability to code complete the properties, imo, isn't worth the (almost certainly minuscule) performance benefit.
Well, you can declare variables inside the Constructor.
class Foo {
constructor() {
var name = "foo"
this.method = function() {
return name
}
}
}
var foo = new Foo()
foo.method()
Recent browsers as of 2021 (not IE, see MDN browser chart) implement Public class fields which seems to be what you're looking for:
class MyClass {
static foo = 3;
}
console.log(MyClass.foo);
However apparently it's not possible to make this a const: Declaring static constants in ES6 classes?
A static getter looks pretty close:
class MyClass {
static get CONST() {
return 3;
}
}
MyClass.CONST = 4; // property unaffected
console.log(MyClass.CONST);
This is a bit hackish combo of static and get works for me
class ConstantThingy{
static get NO_REENTER__INIT() {
if(ConstantThingy._NO_REENTER__INIT== null){
ConstantThingy._NO_REENTER__INIT = new ConstantThingy(false,true);
}
return ConstantThingy._NO_REENTER__INIT;
}
}
elsewhere used
var conf = ConstantThingy.NO_REENTER__INIT;
if(conf.init)...
I am a programmer who has programmed in several languages, both functional and OO oriented. I programmed some Javascript too, but never used (or had to use) polymorphism in it.
Now, as kind of a hobby project, I would like to port some apps that were written in Java and C# that heavily use polymorhpism to Javascript.
But at a first glance I read lots of 'It's possible but ...'
So is there an alternative to it?
An example of what I would like to write in JS in pseudolang :
abstract class Shape{ { printSurface() } ; }
class Rect : Shape() { printSurface() { print (sideA*sideB}}
class Circle : Shape() { printSurface() { print { pi*r*r }}
TheApp { myshapes.iterate(shape s) {s.printSurface() } }
So a classic polymorphic case : iterating over baseclass.
I would like to achieve this kind of behaviour. I know it is polymorhism, but are there any other 'patterns' that I am overlooking that achieve this kind of behaviour or should I study the inheritance possibilities in Javascript?
As said, JavaScript is a dynamic typed language based on prototypal inheritance, so you can't really use the same approach of typed languages. A JS version of what you wrote, could be:
function Shape(){
throw new Error("Abstract class")
}
Shape.prototype.printSurface = function () {
throw new Error ("Not implemented");
}
function Rect() {
// constructor;
}
Rect.prototype = Object.create(Shape.prototype);
Rect.prototype.printSurface = function() {
// Rect implementation
}
function Circle() {
// constructor;
}
Circle.prototype = Object.create(Shape.prototype);
Circle.prototype.printSurface = function() {
// Circle implementation
}
Then, in your app:
var obj = new Circle();
if (obj instanceof Shape) {
// do something with a shape object
}
Or, with duck typing:
if ("printSurface" in obj)
obj.printSurface();
// or
if (obj.printSurface)
obj.printSurface();
// or a more specific check
if (typeof obj.printSurface === "function")
obj.printSurface();
You cold also have Shape as object without any constructor, that it's more "abstract class" like:
var Shape = {
printSurface : function () {
throw new Error ("Not implemented");
}
}
function Rect() {
// constructor;
}
Rect.prototype = Object.create(Shape);
Rect.prototype.printSurface = function() {
// Rect implementation
}
function Circle() {
// constructor;
}
Circle.prototype = Object.create(Shape);
Circle.prototype.printSurface = function() {
// Circle implementation
}
Notice that in this case, you can't use instanceof anymore, so or you fallback to duck typing or you have to use isPrototypeOf, but is available only in recent browsers:
if (Shape.isPrototypeOf(obj)) {
// do something with obj
}
Object.create is not available in browser that doesn't implement ES5 specs, but you can easily use a polyfill (see the link).
The "pattern" in play here would be "interface". As long as all the objects in the myshapes collection implement the printSurface() method, you will be fine.
Since Javascript is a dynamically typed language, the objects in a collection don't need to be related at all.
i know this can be done with prototypes but i am not a master of using it. i prefer the object literal approach (easier to visualize and has a "private" scope)
//shape class
var shape = function() {
//return an object which "shape" represents
return {
printSurface: function() {
alert('blank');
},
toInherit: function() {
alert('inherited from shape');
}
}
};
//rect class
var rect = function() {
//inherit shape
var rectObj = shape();
//private variable
var imPrivate = 'Arrr, i have been found by getter!';
//override shape's function
rectObj.printSurface = function(msg) {
alert('surface of rect is ' + msg);
}
//you can add functions too
rectObj.newfunction = function() {
alert('i was added in rect');
}
//getters and setters for private stuff work too
rectObj.newGetter = function(){
return imPrivate;
}
//return the object which represents your rectangle
return rectObj;
}
//new rectangle
var myrect = rect();
//this is the overridden function
myrect.printSurface('foo');
//the appended function
myrect.newfunction();
//inherited function
myrect.toInherit();
//testing the getter
alert(myrect.newGetter());
As Weston says, if you don't have the need for inheritance then the duck-typed nature of a dynamic language such as Javascript gives you polymorphism since there is no requirement in the language itself for a strongly typed base class or interface.
If you do want to use inheritance and do things like calling a superclass's implementation easily then this can be achieved with prototypes or object literals as shown by Joeseph.
Another thing would be to look at Coffescript since this compiles down to Javascript giving you all the OO goodness in a simple syntax. It will write all of the bollerplate prototyping stuff for you. The disadvantage is that it adds this extra compilation step. That said writing a simple class hierarchy like your example above and then seeing what javascript pops out as a result helps show how it can all be done.
On another note. If you want to program Javascript in an OO style using classes, you could look into the many "class-systems" for Javascript. One example is Joose (http://joose.it).
Many client side frameworks implement their own class system. An example of this is ExtJS.