How to display HWB/HSB/CMYK channels using RGB or HSL - javascript

I am trying to display each color channel for different color models, similar to this site.
That site displays HSB and CMYK but I would also like to show HWB.
For displaying RGB and HSL I obviously just used rgb() and hsl().
For example, to display the full range of s(aturation) in hsl I would do something like this:
hsl(hue, 0, luminosity);
hsl(hue, 50, luminosity);
hsl(hue, 100, luminosity);
Apply that to a linear gradient and then display on canvas. It seems addColorStop only supports keywords, hex, rgb/a and hsl/a. So how can I visually represent the other color models using the ones available?
I've looked everywhere and can't find anything, hopefully this isn't a duplicate question.

HWB is not supported in the browser or canvas at the moment. It's included in CSS module level 4, but not supported anywhere yet.
It's easy to convert to and from the color model though.
I converted these JavaScript functions to convert between RGB and HWB from this code (with some adjustments to normalize H and "de-normalize" RGB). They both return an object:
// RGB [0, 255]
// HWB [0, 1]
function rgb2hwb(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
var f, i,
w = Math.min(r, g, b);
v = Math.max(r, g, b);
black = 1 - v;
if (v === w) return {h: 0, w: w, b: black};
f = r === w ? g - b : (g === w ? b - r : r - g);
i = r === w ? 3 : (g === w ? 5 : 1);
return {h: (i - f / (v - w)) / 6, w: w, b: black}
}
// HWB [0, 1]
// RGB [0, 255]
function hwb2rgb(h, w, b) {
h *= 6;
var v = 1 - b, n, f, i;
if (!h) return {r:v, g:v, b:v};
i = h|0;
f = h - i;
if (i & 1) f = 1 - f;
n = w + f * (v - w);
v = (v * 255)|0;
n = (n * 255)|0;
w = (w * 255)|0;
switch(i) {
case 6:
case 0: return {r:v, g:n, b: w};
case 1: return {r:n, g:v, b: w};
case 2: return {r:w, g:v, b: n};
case 3: return {r:w, g:n, b: v};
case 4: return {r:n, g:w, b: v};
case 5: return {r:v, g:w, b: n};
}
}
// ------ TEST -------
var hwb = rgb2hwb(250,100,10);
var rgb = hwb2rgb(hwb.h, hwb.w, hwb.b);
document.getElementById("hwb").innerHTML = hwb.h.toFixed(2) + "," + hwb.w.toFixed(2) + "," + hwb.w.toFixed(2);
document.getElementById("rgb").innerHTML = rgb.r + "," + rgb.g + "," + rgb.b;
Original RGB: <span>250,100,10</span><br>
rgb2hwb: <span id="hwb"></span><br>
hwb2rgb: <span id="rgb"></span><br>
To use it as a input for a color-stop etc., do something like this:
gr.addColorStop(n, fromHWB(360, 50, 50));
...
function fromHWB(H, W, B) {
var c = hwb2rgb(H/360, W/100, B/100);
return "rgb(" + c.r + "," + c.g + "," + c.b + ")"
}

Support for HWB(hue whiteness blackness) was added in Chrome 101 in 2022.
The specifications are listed in the CSS Color Module Level 4:
Implementation:
hwb() = hwb( [<hue> | none] [<percentage> | none] [<percentage> | none] [ / [<alpha-value> | none] ]? )
function hwbToRgb(hue, white, black) {
white /= 100;
black /= 100;
if (white + black >= 1) {
let gray = white / (white + black);
return [gray, gray, gray];
}
let rgb = hslToRgb(hue, 100, 50);
for (let i = 0; i < 3; i++) {
rgb[i] *= (1 - white - black);
rgb[i] += white;
}
return rgb;
}
function rgbToHwb(red, green, blue) {
var hsl = rgbToHsl(red, green, blue);
var white = Math.min(red, green, blue);
var black = 1 - Math.max(red, green, blue);
return([hsl[0], white*100, black*100]);
}

Related

Check if Gradient is too light javascript

I'm trying to add a gradient to every element to each page, for now, I've achieved it but I've run into a problem.
If the gradient is too light my text is not visible, is there any way to check if the gradient color is too light and then change the text to black?
Here is my code
This is the gradients element = https://github.com/ghosh/uiGradients/blob/master/gradients.json
const cards = document.querySelectorAll('.card');
cards.forEach((card)=>{
let i = Math.floor(Math.random() * gradients.length);
const color = gradients[i].colors;
color.forEach((color)=> {
let finalGradient = `background: linear-gradient(to right, ${color}, ${color}, ${color}) !important;`;
card.style.cssText = finalGradient;
})
})
Here a function that I use to detect if a color is light or dark. You can use it and adapt to your code:
function isLightOrDark(color) {
// Variables for red, green, blue values
var r, g, b, hsp;
// Check the format of the color, HEX or RGB?
if (color.match(/^rgb/)) {
// If HEX --> store the red, green, blue values in separate variables
color = color.match(/^rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*(\d+(?:\.\d+)?))?\)$/);
r = color[1];
g = color[2];
b = color[3];
}
else {
// If RGB --> Convert it to HEX: http://gist.github.com/983661
color = +("0x" + color.slice(1).replace(
color.length < 5 && /./g, '$&$&'));
r = color >> 16;
g = color >> 8 & 255;
b = color & 255;
}
// HSP (Highly Sensitive Poo) equation from http://alienryderflex.com/hsp.html
hsp = Math.sqrt(
0.299 * (r * r) +
0.587 * (g * g) +
0.114 * (b * b)
);
// Using the HSP value, determine whether the color is light or dark
if (hsp>127.5) {
return 'light';
}
else {
return 'dark';
}
}

How do I force CSS to use/display hsl values instead of RGB using JavaScript?

I'm making a color game via a course which generates 6 squares with random colours. When you click on a square which corresponds with the target color, you win the game.
Here's a link to how the game should work using RGB:
https://jsfiddle.net/jdwrgbh0/
I'm using HSL values instead.
Here's my code using HSL:
https://jsfiddle.net/fh7boykd/
(The only difference is this code for generate random colors)
function randomColor() {
var h = Math.floor(Math.random() * 361);
var s = Math.floor(Math.random() * 101);
var l = Math.floor(Math.random() * 101);
return "hsl(" + h + ', ' + s + '%' + ', ' + l + '%' + ")";
}
Even though I used the function above to generate HSL values, the background-color of the squares still shows RGB values instead of HSL values and as such, I can't win the game because the target color is never shown. I want the color of the squares to display background-color in HSL and not RGB. The above randomColor function seems fine and testing it in the console, it does seem to generate a random color after it's invoked each time.
Here's an image of the console when I run the code. The background-color is in RGB and not HSL.
I think the problem may be related to this function:
function changeColors(color){
//loop through all squares
for(var i = 0; i < squares.length; i++){
//change each color to match given color
squares[i].style.background = color;
}
}
This code changes the color of each square. When I look at the browser console, it shows RGB values instead of HSL values. How do I force squares[i].style.background = color; to use HSL instead of RGB?
The browser will convert your HSL back to RGB colors. From what I see in your question, you are using HSL just so you can generate random colors. You can also use this piece of code to generate random hex color code
var generateRandomHexColor = () => {
var allPossibleLetters = '0123456789ABCDEF';
var HexCode = '';
for (var i = 0; i < 6; i++) {
HexCode += allPossibleLetters[Math.floor(Math.random() * 16)];
}
return '#' + HexCode;
}
console.log(generateRandomHexColor())
I believe your question is that you want to be able to convert RGB to HSL and then understand that HSL value. This is entirely possible. I have found some js script off of github, from user mjackson.
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* #param Number r The red color value
* #param Number g The green color value
* #param Number b The blue color value
* #return Array The HSL representation
*/
function rgbToHsl(r, g, b) {
r /= 255, g /= 255, b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max == min) {
h = s = 0; // achromatic
} else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return [ h, s, l ];
}
You may be able to adapt this to the way that you wish. I hope this helped.
Cheers!
if you want to set as hsl, just like this format:
divElement.style.backgroundColor = "hsl(155,100%,30%)";
but you want to got the style, that must be rgb or rgba string. so you must change it to hsl by your self.

Find specific color in image

I have an image like this:
and like to find a specific color in the image (#ffa400 / #ffffff) and get their percentage occurrence value (orange maybe: 75%, white: 25%)
NOTE: Keep in mind that I don't like to get the average color (in this case: orange) like Color Thief does, but I'D like to find a SPECIFIC color.
Below is a snippet, so this is all that I got so far, but the code doesn't seem working & my idea also doesn't seem like an efficient & fast way.
function extract_colors(img) {
var canvas = document.createElement("canvas");
var c = canvas.getContext('2d');
c.width = canvas.width = img.width;
c.height = canvas.height = img.height;
c.clearRect(0, 0, c.width, c.height);
c.drawImage(img, 0, 0, img.width, img.height);
return getColors(c);
}
function getColors(c) {
var col, colors = {};
var pixels, r, g, b, a;
r = g = b = a = 0;
pixels = c.getImageData(0, 0, c.width, c.height);
for (var i = 0, data = pixels.data; i < data.length; i + = 4) {
r = data[i];
g = data[i + 1];
b = data[i + 2];
a = data[i + 3];
if (a < (255 / 2))
continue;
col = rgbToHex(r, g, b);
if (col == 'ffa400') { // find color #ffa400
if (!colors[col])
colors[col] = 0;
colors[col] + +;
}
}
return colors;
}
function rgbToHex(r, g, b) {
return ((r << 16) | (g << 8) | b).toString(16);
}
var img = document.getElementById('img');
out.innerHTML = extract_colors(img)
<img id='img' width=100 src='https://i.stack.imgur.com/EPDlQ.png'>
<p id='out'>...</p>
EDIT 1.0
I'm trying to use a code like this, but it doesn't seems to work either.
var orangeMatches=0, whiteMatches=0
Jimp.read("https://i.stack.imgur.com/EPDlQ.png").then(function (image) {
image.scan(0, 0, image.bitmap.width, image.bitmap.height, function (x, y, idx) {
var red = this.bitmap.data[ idx + 0 ];
var green = this.bitmap.data[ idx + 1 ];
var blue = this.bitmap.data[ idx + 2 ];
var alpha = this.bitmap.data[ idx + 3 ];
if (red == 255 && green == 164 && blue == 0 && alpha == 1){
orangeMatches++;
}
if (red == 255 && green == 255 && blue == 255 && alpha == 1){
whiteMatches++;
}
});
console.log(orangeMatches, whiteMatches)
});
Edit 2.0
I'd like to have some kind of tolerant value (10%) so that there is not every color to be counted, but the colors (e.g #ffa400 #ffa410) that are matching together are counted together.
A few notes
The main color in your picture is actually ffa500, not ffa400. There are in fact no occurances of ffa400 at all.
Also keep in mind that this is an anti-aliased bitmap graphic. Visually we see only two colors, but to smoothen the transition from one color to another a set of "in-between-colors" are generated. In other words, the sum of ffffff and ffa500 will not be exactly 100%. (This is why the output from my function below will display a lot more colors than the two in question)
Solution 1
The basic idea of this solution is to get every color in the picture, store these in one common object where the occurrence of each color is counted. When this object is returned, we can later count the occurrence of some specific color from the output.
This will return something like:
{
ffa500: 7802,
ffa501: 4,
ffa502: 2,
...,
ffffff: 1919,
total: 10000
}
Now you can access the occurences of a given color this way:
var imageData = extract_colors(img),
white = imageData.ffffff,
total = imageData.total;
And to display how many percent of the image a given color covers, do something like this (toFixed() is simply to limit the value to two decimals):
whitePct = (white / total * 100).toFixed(2);
Working sample
function getColors(ctx) {
// Get the canvas data
var pixels = ctx.getImageData(0, 0, ctx.width, ctx.height),
data = pixels.data,
// Set up our output object to collect color data
output = {};
// For each color we encounter, check the
// output object. If the color already exists
// there, simply increase its counted value.
// If it does not, create a new key.
for (var i = 0; i < data.length; i+=4) {
var r = data[i],
g = data[i + 1],
b = data[i + 2],
col = rgbToHex(r, g, b);
if( output[col] )
output[col]++
else
output[col] = 1
}
// Count total
var total = 0;
for(var key in output) {
total = total + parseInt(output[key])
}
output.total = total;
// Return the color data as an object
return output;
}
// Our elements
var img = document.getElementById('img'),
out = document.getElementById('out');
// Retrieve the image data
var imageData = extract_colors(img),
// Count our given colors
white = imageData.ffffff,
orange = imageData.ffa500,
total = imageData.total,
// Calculate percentage value
whitePct = (white / total * 100).toFixed(2),
orangePct = (orange / total * 100).toFixed(2);
out.innerHTML = `White: ${whitePct}%<br/>Orange: ${orangePct}%`;
// See the console for all colors identified
console.log(extract_colors(img))
// ----- These functions are left untouched ----- \\
function extract_colors(img) {
var canvas = document.createElement("canvas");
var c = canvas.getContext('2d');
c.width = canvas.width = img.width;
c.height = canvas.height = img.height;
c.clearRect(0, 0, c.width, c.height);
c.drawImage(img, 0, 0, img.width, img.height);
return getColors(c);
}
function rgbToHex(r, g, b) {
return ((r << 16) | (g << 8) | b).toString(16);
}
p, img {
margin: 10px 5px;
float: left
}
<!-- Image converted to base64 to keep it locally availible -->
<img id='img' width=100 src='data:image/png;base64,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'>
<p id='out'>...</p>
Solution 2
(Consider this solution a draft. It might need some tweaking if to be used for a live website, but at least it should work!)
The idea here is to call extract_colors() with the colors we want to map as arguments. A common object is built to hold the output, and this is populated with one object for each color. The color objects consists of a counter and an rgb value. Using the isNeighborColor() function, the rgb value is used to match not only the specific color but also any color close to it. Adjust the tolerance level as you want. (Ideally this would be another argument I guess).
Call the function specifying the image and what colors to count the occurrence of:
var imageData = extract_colors(img, 'ffffff', 'ffa500'),
This will output an object for each color:
{
"ffffff": {
"counter": 1979,
"rgb": {
"r": 255,
"g": 255,
"b": 255
}
},
"ffa500": {
"counter": 7837,
"rgb": {
"r": 255,
"g": 165,
"b": 0
}
},
"total": 9816
}
What we want is to access the counter values:
var white = imageData.ffffff.counter;
Working sample
// Added a rest parameter for unlimited color input
function extract_colors(img, ...colors) {
var canvas = document.createElement("canvas");
var c = canvas.getContext('2d');
c.width = canvas.width = img.width;
c.height = canvas.height = img.height;
c.clearRect(0, 0, c.width, c.height);
c.drawImage(img, 0, 0, img.width, img.height);
return getColors(c, ...colors);
}
// Unchanged
function rgbToHex(r, g, b) {
return ((r << 16) | (g << 8) | b).toString(16);
}
// From: https://stackoverflow.com/a/5624139/2311559
function hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
// From: https://stackoverflow.com/a/11506531/2311559
// Slightly modified
function isNeighborColor(color1, color2, tolerance) {
tolerance = tolerance || 32;
return Math.abs(color1.r - color2.r) <= tolerance
&& Math.abs(color1.g - color2.g) <= tolerance
&& Math.abs(color1.b - color2.b) <= tolerance;
}
function getColors(ctx, ...colors) {
var pixels = ctx.getImageData(0, 0, ctx.width, ctx.height),
data = pixels.data,
output = {};
// Build an 'output' object. This will hold one object for
// each color we want to check. The color objects will
// each consist of a counter and an rgb value. The counter
// is used to count the occurrence of each color. The rgb
// value is used to match colors with a certain tolerance
// using the 'isNeighborColor()' function above.
for (var i = 0; i < colors.length; i++) {
output[colors[i]] = {
counter: 0,
rgb: hexToRgb(colors[i])
};
}
// For each pixel, match its color against the colors in our
// 'output' object. Using the 'isNeighborColor()' function
// we will also match colors close to our input, given the
// tolerance defined.
for (var i = 0; i < data.length; i+=4) {
var r = data[i],
g = data[i + 1],
b = data[i + 2],
colobj = {r, g, b},
col = rgbToHex(r, g, b);
Object.keys(output).map(function(objectKey, index) {
var rgb = output[objectKey].rgb,
count = output[objectKey].counter;
if(isNeighborColor(rgb, colobj)) {
output[objectKey].counter = count+1;
}
});
}
// Count total
var total = 0;
for(var key in output) {
total = total + parseInt(output[key].counter)
}
output.total = total;
// Return the color data as an object
return output;
}
// Our elements
var img = document.getElementById('img'),
out = document.getElementById('out');
// Retrieve the image data
var imageData = extract_colors(img,'ffffff','ffa500'),
// Count our given colors
white = imageData.ffffff.counter,
orange = imageData.ffa500.counter,
total = imageData.total,
// Calculate percentage value
whitePct = (white / total * 100).toFixed(2),
orangePct = (orange / total * 100).toFixed(2);
out.innerHTML = `White: ${whitePct}%<br/>Orange: ${orangePct}%`;
// Optional console output
console.log(extract_colors(img,'ffffff','ffa500'));
p, img {
margin: 10px 5px;
float: left
}
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Lighten hex code in javascript [duplicate]

This question already has answers here:
Programmatically Lighten or Darken a hex color (or rgb, and blend colors)
(21 answers)
Closed 9 years ago.
I want to have the user be able to enter a random hex color and my javascript code would print out a lighter version of that color (some sort of algorithm so to speak)
A quick example of how I want the colors to change.
What the user inputs: #2AC0A3
What it spits out: #C6EEE6
Thanks so much to anyone who can help!
An easy way to lighten up a color is linear interpolation with white. In the same way, a color can be darkened by interpolating with black.
Here's a function that takes a color string and changes the brightness indicated by light:
function hex2(c) {
c = Math.round(c);
if (c < 0) c = 0;
if (c > 255) c = 255;
var s = c.toString(16);
if (s.length < 2) s = "0" + s;
return s;
}
function color(r, g, b) {
return "#" + hex2(r) + hex2(g) + hex2(b);
}
function shade(col, light) {
// TODO: Assert that col is good and that -1 < light < 1
var r = parseInt(col.substr(1, 2), 16);
var g = parseInt(col.substr(3, 2), 16);
var b = parseInt(col.substr(5, 2), 16);
if (light < 0) {
r = (1 + light) * r;
g = (1 + light) * g;
b = (1 + light) * b;
} else {
r = (1 - light) * r + light * 255;
g = (1 - light) * g + light * 255;
b = (1 - light) * b + light * 255;
}
return color(r, g, b);
}
When light is negative, the color is darkened; -1 always yields black. When light is positive, the color is lightened, 1always yields white. Finally, 0 always yields the original color:
alert(shade("#2ac0a3", 0.731));

Calculate color HEX having 2 colors and percent/position

Is it possible to calculate a color in a middle of a gradient?
var color1 = 'FF0000';
var color2 = '00FF00';
// 50% between the two colors, should return '808000'
var middle = gradient(color1, color2, 0.5);
I only have two hex strings, and I want one in return.
This should work:
It basically involves converting them to decimal, finding the halves, converting the results back to hex and then concatenating them.
var color1 = 'FF0000';
var color2 = '00FF00';
var ratio = 0.5;
var hex = function(x) {
x = x.toString(16);
return (x.length == 1) ? '0' + x : x;
};
var r = Math.ceil(parseInt(color1.substring(0,2), 16) * ratio + parseInt(color2.substring(0,2), 16) * (1-ratio));
var g = Math.ceil(parseInt(color1.substring(2,4), 16) * ratio + parseInt(color2.substring(2,4), 16) * (1-ratio));
var b = Math.ceil(parseInt(color1.substring(4,6), 16) * ratio + parseInt(color2.substring(4,6), 16) * (1-ratio));
var middle = hex(r) + hex(g) + hex(b);
An ES6 version with comprehensions:
function interpolateColor(c0, c1, f){
c0 = c0.match(/.{1,2}/g).map((oct)=>parseInt(oct, 16) * (1-f))
c1 = c1.match(/.{1,2}/g).map((oct)=>parseInt(oct, 16) * f)
let ci = [0,1,2].map(i => Math.min(Math.round(c0[i]+c1[i]), 255))
return ci.reduce((a,v) => ((a << 8) + v), 0).toString(16).padStart(6, "0")
}
As in the accepted answer, c0,c1 are color codes (without the leading #) and f is "progress" between the two values. (At f=0 this ends up returning c0, at f=1 this returns c1).
The first two lines convert the color codes into arrays of scaled integers
The third line:
"zips" the two integer arrays
sums the corresponding values
rounds the sum and clamps it to 0-255
The fourth line:
converts the integer array into a single integer (reduce and bitshifting)
converts the integer into its hexadecimal string form
ensures the resulting string is 6 characters long and returns it
I can't comment on the answer above, so I write it here:
I found out that in the Javascript substring method the to parameter index is not included in the returned string. That means:
var string = "test";
//index: 0123
alert(string.substring(1,3));
//will alert es and NOT est
Edit: So it should be:
parseInt(color1.substring(0,2), 16);
parseInt(color1.substring(2,4), 16);
and
parseInt(color1.substring(4,6), 16);
You can use this ready function (ES6):
const calculateMiddleColor = ({
color1 = 'FF0000',
color2 = '00FF00',
ratio,
}) => {
const hex = (color) => {
const colorString = color.toString(16);
return colorString.length === 1 ? `0${colorString}` : colorString;
};
const r = Math.ceil(
parseInt(color2.substring(0, 2), 16) * ratio
+ parseInt(color1.substring(0, 2), 16) * (1 - ratio),
);
const g = Math.ceil(
parseInt(color2.substring(2, 4), 16) * ratio
+ parseInt(color1.substring(2, 4), 16) * (1 - ratio),
);
const b = Math.ceil(
parseInt(color2.substring(4, 6), 16) * ratio
+ parseInt(color1.substring(4, 6), 16) * (1 - ratio),
);
return hex(r) + hex(g) + hex(b);
};
//////////////////////////////////////////////////////////////////////
console.log(calculateMiddleColor({ ratio: 0 / 5 })); // ff0000
console.log(calculateMiddleColor({ ratio: 5 / 5 })); // 00ff00
console.log(calculateMiddleColor({ ratio: 2.5 / 5 })); // 808000
console.log(calculateMiddleColor({ ratio: 4.2 / 5 })); // 29d700

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