javascript scope rules for functions using this identifier - javascript

I wrote following piece of code in order to explore the javascript scope rules
for functions that use the this identifier. I would expect the second invocation
of person.helloFunk() to print the name "Marvin" and the age "very very old" since I
created the attributes navn and age on the function object itself, but it doesn't.
In stead it repeats the same output "Hello, I'm zaphod and I'm 42 years old".
So why is it that this refers to the object that the function is embedded in and not the function itself (which is also an object)?
var sayHello = function() {
return "Hello, I'm " + this.navn + " and I'm " + this.age + " years old.";
}
var person = {navn: 'zaphod', age: 42};
person.helloFunk = sayHello;
console.log(person.helloFunk());
sayHello.navn = 'Marvin';
sayHello.age = 'verry verry old';
console.log(person.helloFunk());
console.log(person.helloFunk.navn);
console.log(person.helloFunk.age);

You are setting members on the function instead of the person object.
If you set thoe person object's member, then "this" in the function will refer to the right data.
person.navn = 'Marvin'
console.log(person.helloFunk()); //will printout "Hello, I'm Marvin and I'm 42 years old."

The simple answer is, "because that is the way JavaScript is supposed to work". this is dynamic and resolves relative to the container (global|window if there is no other container, unless in strict mode, in which case it is undefined).
If you want to change what this points at you can use call, apply, or bind:
// call and apply differ only in how you pass arguments
// In this case, no arguments, so the invocation is the same
person.helloFunk.call(sayHello);
person.helloFunk.apply(sayHello);
var boundHello = person.helloFunk.bind(sayHello);
boundHello();

this does not point to the function itself, but rather to an object that invokes it.
function sayHello() {
return this.hello;
}
sayHello.hello = "hi!";
console.log(sayHello()); //undefined
When you try to run this code:
var sayHello = function() {
return "Hello, I'm " + this.navn + " and I'm " + this.age + " years old.";
}
sayHello.navn = 'Marvin';
sayHello.age = 'verry verry old';
var person = {navn: 'zaphod', age: 42};
person.helloFunk = sayHello;
console.log(person.helloFunk());
this refers to person, not sayHello.

Related

Javascript Objects Clarification [duplicate]

This question already has answers here:
Self-references in object literals / initializers
(30 answers)
Closed 4 years ago.
am a beginner learning javascript and was playing around with Objects and am wondering why this code is throwing an error.
var a = {
greeting: "Hello",
greet: this.greeting + "John"
}
console.log(a.greet);
While it's been clarified why your code throws an error, I wanted to explain how you could have it instead.
Javascript makes no difference between ordinary functions and constructors, to a class is just a call to new function with any function in front of it.
Therefore, a way the object can reference itself is by using a function body as its definition:
const AClass = function () {
this.greeting = 'Hello'
this.greet = this.greeting + ' John'
}
const a = new AClass()
console.log(a.greet)
Shorthand since you aren't going to create more than one AClass object (at least in your example):
const a = new function () {
this.greeting = 'Hello'
this.greet = this.greeting + ' John'
}()
console.log(a.greet)
Yours doesn't work because of the problems described in the comments.
I'm guessing that you want something like this:
var a = {
greeting: "Hello",
greet: function() {return this.greeting + " John"}
}
console.log(a.greet());
Or like this:
var a = (() => {
var greeting = "Hello"
return {
greeting,
greet: greeting + ' John'
}
})()
console.log(a.greet);
The first one makes greet a function, which means that it will respond to later changes in greeting. The second one creates an object based on the greeting value. But you have to use a local variable for the reference, since your this at the time of construction is not the new object but some outer scope, possibly something like window.
This question you have is explained here: How Do I reference objects proerty at creation
In order to do what you want you can use an object getter.
var b = {
greeting: "Hello",
get greet() { //this a getter that accesses greeting
return this.greeting + " John";
}
}
console.log(b.greet);

Some basic questions about OOP in JS

currently I´m learning about objects and I´m not sure about the terminology of some words and descriptions. I´m sure some of you can help me out here :)
Code example:
function Person(name) {
this.name = name,
this.introduce = function() {
console.log("My name is " + this.name);
}
}
var jon = new Person("Jon")
jon.introduce();
My questions:
Is there actually a difference between the code above and the following code:
var Person = function(name) {
this.name = name,
this.introduce = function() {
console.log("My name is " + this.name);
}
}
var jon = new Person("Jon")
jon.introduce();
Which one is better practice? I guess the first code snippet, since it´s less code.
Now the terminology.
2.1 Am I right, given the code example at the beginning, that you call the following snippet the Prototype?
function Person(name) {
this.name = name,
this.introduce = function() {
console.log("My name is " + this.name);
}
}
2.2 Am I right, given the code example at the beginning, that you call the following snippet the constructor(-function)?
var jon = new Person("Jon")
Thanks and happy eastern! :)
Point 1: The big Words
function Person(name) {
this.name = name,
this.introduce = function() {
console.log("My name is " + this.name);
}
}
var jon = new Person("Jon")
jon.introduce();
This function has a name 'Person'. This is called a Function statement.
var Person = function(name) {
this.name = name,
this.introduce = function() {
console.log("My name is " + this.name);
}
}
var jon = new Person("Jon")
jon.introduce();
This funciton is anonymous and does not have a name. We can assign a name but
it is not required since the variable can be used to execute the function. This is called a function expression.
You can read more about Function statements and expressions here:
https://javascriptweblog.wordpress.com/2010/07/06/function-declarations-vs-function-expressions/
Point 2: Execution (Hoisting)
Functions assigned to variable must be called after the function is defined because of the way hoisting works.
So for the first case the function can be called either below or above it is defined.
But for the second case the function must be invoked after it. Since it is stored in a variable. Invoking it before the function will return undefined. It won't give error. The variable is there in memory space but it is not defined at that point.
You can read more about variable and function hoisting here:
http://adripofjavascript.com/blog/drips/variable-and-function-hoisting
Point 3: Function constructor:
In your case the term to use for function is "Function Constructor" since you are essentially using function as a constructor for the Person object to define it's properties.
It's simply the difference between a function expression vs. declaration. I would go with the seemingly simpler declaration instead of the unnamed anonymous function assigned to a variable.
That snippet shows the constructor function also returned by jon.constructor. The prototype of a person constructed by that constructor function - which you can access via Object.getPrototypeOf(jon) or Person.prototype - is pretty much empty. Assigning this.name = name doesn't add a name attribute to the prototype but the currently created object.
It's the new operator applied to a constructor function returning a newly constructed object.

Execute function with vs without using the .call() method [duplicate]

I already know that apply and call are similar functions which set this (context of a function).
The difference is with the way we send the arguments (manual vs array)
Question:
But when should I use the bind() method ?
var obj = {
x: 81,
getX: function() {
return this.x;
}
};
alert(obj.getX.bind(obj)());
alert(obj.getX.call(obj));
alert(obj.getX.apply(obj));
jsbin
Use .bind() when you want that function to later be called with a certain context, useful in events. Use .call() or .apply() when you want to invoke the function immediately, and modify the context.
Call/apply call the function immediately, whereas bind returns a function that, when later executed, will have the correct context set for calling the original function. This way you can maintain context in async callbacks and events.
I do this a lot:
function MyObject(element) {
this.elm = element;
element.addEventListener('click', this.onClick.bind(this), false);
};
MyObject.prototype.onClick = function(e) {
var t=this; //do something with [t]...
//without bind the context of this function wouldn't be a MyObject
//instance as you would normally expect.
};
I use it extensively in Node.js for async callbacks that I want to pass a member method for, but still want the context to be the instance that started the async action.
A simple, naive implementation of bind would be like:
Function.prototype.bind = function(ctx) {
var fn = this;
return function() {
fn.apply(ctx, arguments);
};
};
There is more to it (like passing other args), but you can read more about it and see the real implementation on the MDN.
They all attach this into function (or object) and the difference is in the function invocation (see below).
call attaches this into function and executes the function immediately:
var person = {
name: "James Smith",
hello: function(thing) {
console.log(this.name + " says hello " + thing);
}
}
person.hello("world"); // output: "James Smith says hello world"
person.hello.call({ name: "Jim Smith" }, "world"); // output: "Jim Smith says hello world"
bind attaches this into function and it needs to be invoked separately like this:
var person = {
name: "James Smith",
hello: function(thing) {
console.log(this.name + " says hello " + thing);
}
}
person.hello("world"); // output: "James Smith says hello world"
var helloFunc = person.hello.bind({ name: "Jim Smith" });
helloFunc("world"); // output: Jim Smith says hello world"
or like this:
...
var helloFunc = person.hello.bind({ name: "Jim Smith" }, "world");
helloFunc(); // output: Jim Smith says hello world"
apply is similar to call except that it takes an array-like object instead of listing the arguments out one at a time:
function personContainer() {
var person = {
name: "James Smith",
hello: function() {
console.log(this.name + " says hello " + arguments[1]);
}
}
person.hello.apply(person, arguments);
}
personContainer("world", "mars"); // output: "James Smith says hello mars", note: arguments[0] = "world" , arguments[1] = "mars"
Answer in SIMPLEST form
Call invokes the function and allows you to pass in arguments one by
one.
Apply invokes the function and allows you to pass in arguments
as an array.
Bind returns a new function, allowing you to pass in a
this array and any number of arguments.
Apply vs. Call vs. Bind Examples
Call
var person1 = {firstName: 'Jon', lastName: 'Kuperman'};
var person2 = {firstName: 'Kelly', lastName: 'King'};
function say(greeting) {
console.log(greeting + ' ' + this.firstName + ' ' + this.lastName);
}
say.call(person1, 'Hello'); // Hello Jon Kuperman
say.call(person2, 'Hello'); // Hello Kelly King
Apply
var person1 = {firstName: 'Jon', lastName: 'Kuperman'};
var person2 = {firstName: 'Kelly', lastName: 'King'};
function say(greeting) {
console.log(greeting + ' ' + this.firstName + ' ' + this.lastName);
}
say.apply(person1, ['Hello']); // Hello Jon Kuperman
say.apply(person2, ['Hello']); // Hello Kelly King
Bind
var person1 = {firstName: 'Jon', lastName: 'Kuperman'};
var person2 = {firstName: 'Kelly', lastName: 'King'};
function say() {
console.log('Hello ' + this.firstName + ' ' + this.lastName);
}
var sayHelloJon = say.bind(person1);
var sayHelloKelly = say.bind(person2);
sayHelloJon(); // Hello Jon Kuperman
sayHelloKelly(); // Hello Kelly King
When To Use Each
Call and apply are pretty interchangeable. Just decide whether it’s easier to send in an array or a comma separated list of arguments.
I always remember which one is which by remembering that Call is for comma (separated list) and Apply is for Array.
Bind is a bit different. It returns a new function. Call and Apply execute the current function immediately.
Bind is great for a lot of things. We can use it to curry functions like in the above example. We can take a simple hello function and turn it into a helloJon or helloKelly. We can also use it for events like onClick where we don’t know when they’ll be fired but we know what context we want them to have.
Reference: codeplanet.io
I created this comparison between function objects, function calls, call/apply and bind a while ago:
.bind allows you to set the this value now while allowing you to execute the function in the future, because it returns a new function object.
TL;DR:
In simple words, bind creates the function, call and apply executes the function whereas apply expects the parameters in array
Full Explanation
Assume we have multiplication function
function multiplication(a,b){
console.log(a*b);
}
Lets create some standard functions using bind
var multiby2 = multiplication.bind(this,2);
Now multiby2(b) is equal to multiplication(2,b);
multiby2(3); //6
multiby2(4); //8
What if I pass both the parameters in bind
var getSixAlways = multiplication.bind(this,3,2);
Now getSixAlways() is equal to multiplication(3,2);
getSixAlways();//6
even passing parameter returns 6;
getSixAlways(12); //6
var magicMultiplication = multiplication.bind(this);
This create a new multiplication function and assigns it to magicMultiplication.
Oh no, we are hiding the multiplication functionality into magicMultiplication.
calling
magicMultiplication returns a blank function b()
on execution it works fine
magicMultiplication(6,5); //30
How about call and apply?
magicMultiplication.call(this,3,2); //6
magicMultiplication.apply(this,[5,2]); //10
It allows to set the value for this independent of how the function is called. This is very useful when working with callbacks:
function sayHello(){
alert(this.message);
}
var obj = {
message : "hello"
};
setTimeout(sayHello.bind(obj), 1000);
To achieve the same result with call would look like this:
function sayHello(){
alert(this.message);
}
var obj = {
message : "hello"
};
setTimeout(function(){sayHello.call(obj)}, 1000);
The main concept behind all this methods is Function burrowing.
Function borrowing allows us to use the methods of one object on a different object without having to make a copy of that method and maintain it in two separate places. It is accomplished through the use of . call() , . apply() , or . bind() , all of which exist to explicitly set this on the method we are borrowing
Call invokes the function immediately and allows you to pass in arguments one by
one
Apply invokes the function immediately and allows you to pass in arguments
as an array.
Bind returns a new function, and you can invoke/call it anytime you want by invoking a function.
Below is an example of all this methods
let name = {
firstname : "Arham",
lastname : "Chowdhury",
}
printFullName = function(hometown,company){
console.log(this.firstname + " " + this.lastname +", " + hometown + ", " + company)
}
CALL
the first argument e.g name inside call method is always a reference
to (this) variable and latter will be function variable
printFullName.call(name,"Mumbai","Taufa"); //Arham Chowdhury, Mumbai, Taufa
APPLY
apply method is same as the call method
the only diff is that, the function arguments are passed in Array list
printFullName.apply(name, ["Mumbai","Taufa"]); //Arham Chowdhury, Mumbai, Taufa
BIND
bind method is same as call except that ,the bind returns a function that can be used later by invoking it (does'nt call it immediately)
let printMyNAme = printFullName.bind(name,"Mumbai","Taufa");
printMyNAme(); //Arham Chowdhury, Mumbai, Taufa
printMyNAme() is the function which invokes the function
below is the link for jsfiddle
https://codepen.io/Arham11/pen/vYNqExp
Both Function.prototype.call() and Function.prototype.apply() call a function with a given this value, and return the return value of that function.
Function.prototype.bind(), on the other hand, creates a new function with a given this value, and returns that function without executing it.
So, let's take a function that looks like this :
var logProp = function(prop) {
console.log(this[prop]);
};
Now, let's take an object that looks like this :
var Obj = {
x : 5,
y : 10
};
We can bind our function to our object like this :
Obj.log = logProp.bind(Obj);
Now, we can run Obj.log anywhere in our code :
Obj.log('x'); // Output : 5
Obj.log('y'); // Output : 10
Where it really gets interesting, is when you not only bind a value for this, but also for for its argument prop :
Obj.logX = logProp.bind(Obj, 'x');
Obj.logY = logProp.bind(Obj, 'y');
We can now do this :
Obj.logX(); // Output : 5
Obj.logY(); // Output : 10
bind: It binds the function with provided value and context but it does not executes the function. To execute function you need to call the function.
call: It executes the function with provided context and parameter.
apply: It executes the function with provided context and
parameter as array.
Here is one good article to illustrate the difference among bind(), apply() and call(), summarize it as below.
bind() allows us to easily set which specific object will be bound to this when a function or method is invoked.
// This data variable is a global variable​
var data = [
{name:"Samantha", age:12},
{name:"Alexis", age:14}
]
var user = {
// local data variable​
data :[
{name:"T. Woods", age:37},
{name:"P. Mickelson", age:43}
],
showData:function (event) {
var randomNum = ((Math.random () * 2 | 0) + 1) - 1; // random number between 0 and 1​
console.log (this.data[randomNum].name + " " + this.data[randomNum].age);
}
}
// Assign the showData method of the user object to a variable​
var showDataVar = user.showData;
showDataVar (); // Samantha 12 (from the global data array, not from the local data array)​
/*
This happens because showDataVar () is executed as a global function and use of this inside
showDataVar () is bound to the global scope, which is the window object in browsers.
*/
// Bind the showData method to the user object​
var showDataVar = user.showData.bind (user);
// Now the we get the value from the user object because the this keyword is bound to the user object​
showDataVar (); // P. Mickelson 43​
bind() allow us to borrow methods
// Here we have a cars object that does not have a method to print its data to the console​
var cars = {
data:[
{name:"Honda Accord", age:14},
{name:"Tesla Model S", age:2}
]
}
// We can borrow the showData () method from the user object we defined in the last example.​
// Here we bind the user.showData method to the cars object we just created.​
cars.showData = user.showData.bind (cars);
cars.showData (); // Honda Accord 14​
One problem with this example is that we are adding a new method showData on the cars object and
we might not want to do that just to borrow a method because the cars object might already have a property or method name showData.
We don’t want to overwrite it accidentally. As we will see in our discussion of Apply and Call below,
it is best to borrow a method using either the Apply or Call method.
bind() allow us to curry a function
Function Currying, also known as partial function application, is the use of a
function (that accept one or more arguments) that returns a new function with some of the arguments already set.
function greet (gender, age, name) {
// if a male, use Mr., else use Ms.​
var salutation = gender === "male" ? "Mr. " : "Ms. ";
if (age > 25) {
return "Hello, " + salutation + name + ".";
}else {
return "Hey, " + name + ".";
}
}
We can use bind() to curry this greet function
// So we are passing null because we are not using the "this" keyword in our greet function.
var greetAnAdultMale = greet.bind (null, "male", 45);
greetAnAdultMale ("John Hartlove"); // "Hello, Mr. John Hartlove."
var greetAYoungster = greet.bind (null, "", 16);
greetAYoungster ("Alex"); // "Hey, Alex."​
greetAYoungster ("Emma Waterloo"); // "Hey, Emma Waterloo."
apply() or call() to set this value
The apply, call, and bind methods are all used to set the this value when invoking a method, and they do it in slightly
different ways to allow use direct control and versatility in our JavaScript code.
The apply and call methods are almost identical when setting the this value except that you pass the function parameters to apply () as an array, while you have to list the parameters individually to pass them to the call () method.
Here is one example to use call or apply to set this in the callback function.
// Define an object with some properties and a method​
// We will later pass the method as a callback function to another function​
var clientData = {
id: 094545,
fullName: "Not Set",
// setUserName is a method on the clientData object​
setUserName: function (firstName, lastName) {
// this refers to the fullName property in this object​
this.fullName = firstName + " " + lastName;
}
};
function getUserInput (firstName, lastName, callback, callbackObj) {
// The use of the Apply method below will set the "this" value to callbackObj​
callback.apply (callbackObj, [firstName, lastName]);
}
// The clientData object will be used by the Apply method to set the "this" value​
getUserInput ("Barack", "Obama", clientData.setUserName, clientData);
// the fullName property on the clientData was correctly set​
console.log (clientData.fullName); // Barack Obama
Borrow functions with apply or call
Borrow Array methods
Let’s create an array-like object and borrow some array methods to operate on the our array-like object.
// An array-like object: note the non-negative integers used as keys​
var anArrayLikeObj = {0:"Martin", 1:78, 2:67, 3:["Letta", "Marieta", "Pauline"], length:4 };
// Make a quick copy and save the results in a real array:
// First parameter sets the "this" value​
var newArray = Array.prototype.slice.call (anArrayLikeObj, 0);
console.log (newArray); // ["Martin", 78, 67, Array[3]]​
// Search for "Martin" in the array-like object​
console.log (Array.prototype.indexOf.call (anArrayLikeObj, "Martin") === -1 ? false : true); // true​
Another common case is that convert arguments to array as following
// We do not define the function with any parameters, yet we can get all the arguments passed to it​
function doSomething () {
var args = Array.prototype.slice.call (arguments);
console.log (args);
}
doSomething ("Water", "Salt", "Glue"); // ["Water", "Salt", "Glue"]
Borrow other methods
var gameController = {
scores :[20, 34, 55, 46, 77],
avgScore:null,
players :[
{name:"Tommy", playerID:987, age:23},
{name:"Pau", playerID:87, age:33}
]
}
var appController = {
scores :[900, 845, 809, 950],
avgScore:null,
avg :function () {
var sumOfScores = this.scores.reduce (function (prev, cur, index, array) {
return prev + cur;
});
this.avgScore = sumOfScores / this.scores.length;
}
}
// Note that we are using the apply () method, so the 2nd argument has to be an array​
appController.avg.apply (gameController);
console.log (gameController.avgScore); // 46.4​
// appController.avgScore is still null; it was not updated, only gameController.avgScore was updated​
console.log (appController.avgScore); // null​
Use apply() to execute variable-arity function
The Math.max is one example of variable-arity function,
// We can pass any number of arguments to the Math.max () method​
console.log (Math.max (23, 11, 34, 56)); // 56
But what if we have an array of numbers to pass to Math.max? We cannot do this:
var allNumbers = [23, 11, 34, 56];
// We cannot pass an array of numbers to the the Math.max method like this​
console.log (Math.max (allNumbers)); // NaN
This is where the apply () method helps us execute variadic functions. Instead of the above, we have to pass the array of numbers using apply () thus:
var allNumbers = [23, 11, 34, 56];
// Using the apply () method, we can pass the array of numbers:
console.log (Math.max.apply (null, allNumbers)); // 56
The basic difference between Call, Apply and Bind are:
Bind will be used if you want your execution context to come later in the picture.
Ex:
var car = {
registrationNumber: "007",
brand: "Mercedes",
displayDetails: function(ownerName){
console.log(ownerName + ' this is your car ' + '' + this.registrationNumber + " " + this.brand);
}
}
car.displayDetails('Nishant'); // **Nishant this is your car 007 Mercedes**
Let's say i want use this method in some other variable
var car1 = car.displayDetails('Nishant');
car1(); // undefined
To use the reference of car in some other variable you should use
var car1 = car.displayDetails.bind(car, 'Nishant');
car1(); // Nishant this is your car 007 Mercedes
Let's talk about more extensive use of bind function
var func = function() {
console.log(this)
}.bind(1);
func();
// Number: 1
Why? Because now func is bind with Number 1, if we don't use bind in that case it will point to Global Object.
var func = function() {
console.log(this)
}.bind({});
func();
// Object
Call, Apply are used when you want to execute the statement at the same time.
var Name = {
work: "SSE",
age: "25"
}
function displayDetails(ownerName) {
console.log(ownerName + ", this is your name: " + 'age' + this.age + " " + 'work' + this.work);
}
displayDetails.call(Name, 'Nishant')
// Nishant, this is your name: age25 workSSE
// In apply we pass an array of arguments
displayDetails.apply(Name, ['Nishant'])
// Nishant, this is your name: age25 workSSE
call/apply executes function immediately:
func.call(context, arguments);
func.apply(context, [argument1,argument2,..]);
bind doesn't execute function immediately, but returns wrapped apply function (for later execution):
function bind(func, context) {
return function() {
return func.apply(context, arguments);
};
}
Call apply and bind. and how they are different.
Lets learn call and apply using any daily terminology.
You have three automobiles your_scooter , your_car and your_jet which start with the same mechanism (method).
We created an object automobile with a method push_button_engineStart.
var your_scooter, your_car, your_jet;
var automobile = {
push_button_engineStart: function (runtime){
console.log(this.name + "'s" + ' engine_started, buckle up for the ride for ' + runtime + " minutes");
}
}
Lets understand when is call and apply used. Lets suppose that you are an engineer and you have your_scooter, your_car and your_jet which did not come with a push_button_engine_start and you wish to use a third party push_button_engineStart.
If you run the following lines of code, they will give an error. WHY?
//your_scooter.push_button_engineStart();
//your_car.push_button_engineStart();
//your_jet.push_button_engineStart();
automobile.push_button_engineStart.apply(your_scooter,[20]);
automobile.push_button_engineStart.call(your_jet,10);
automobile.push_button_engineStart.call(your_car,40);
So the above example is successfully gives your_scooter, your_car, your_jet a feature from automobile object.
Let's dive deeper
Here we will split the above line of code.
automobile.push_button_engineStart is helping us to get the method being used.
Further we use apply or call using the dot notation.
automobile.push_button_engineStart.apply()
Now apply and call accept two parameters.
context
arguments
So here we set the context in the final line of code.
automobile.push_button_engineStart.apply(your_scooter,[20])
Difference between call and apply is just that apply accepts parameters in the form of an array while call simply can accept a comma separated list of arguments.
what is JS Bind function?
A bind function is basically which binds the context of something and then stores it into a variable for execution at a later stage.
Let's make our previous example even better. Earlier we used a method belonging to the automobile object and used it to equip your_car, your_jet and your_scooter. Now lets imagine we want to give a separate push_button_engineStart separately to start our automobiles individually at any later stage of the execution we wish.
var scooty_engineStart = automobile.push_button_engineStart.bind(your_scooter);
var car_engineStart = automobile.push_button_engineStart.bind(your_car);
var jet_engineStart = automobile.push_button_engineStart.bind(your_jet);
setTimeout(scooty_engineStart,5000,30);
setTimeout(car_engineStart,10000,40);
setTimeout(jet_engineStart,15000,5);
still not satisfied?
Let's make it clear as teardrop. Time to experiment. We will go back to call and apply function application and try storing the value of the function as a reference.
The experiment below fails because call and apply are invoked immediately, hence, we never get to the stage of storing a reference in a variable which is where bind function steals the show
var test_function = automobile.push_button_engineStart.apply(your_scooter);
Syntax
call(thisArg, arg1, arg2, ...)
apply(thisArg, argsArray)
bind(thisArg[, arg1[, arg2[, ...]]])
Here
thisArg is the object
argArray is an array object
arg1, arg2, arg3,... are additional arguments
function printBye(message1, message2){
console.log(message1 + " " + this.name + " "+ message2);
}
var par01 = { name:"John" };
var msgArray = ["Bye", "Never come again..."];
printBye.call(par01, "Bye", "Never come again...");
//Bye John Never come again...
printBye.call(par01, msgArray);
//Bye,Never come again... John undefined
//so call() doesn't work with array and better with comma seperated parameters
//printBye.apply(par01, "Bye", "Never come again...");//Error
printBye.apply(par01, msgArray);
//Bye John Never come again...
var func1 = printBye.bind(par01, "Bye", "Never come again...");
func1();//Bye John Never come again...
var func2 = printBye.bind(par01, msgArray);
func2();//Bye,Never come again... John undefined
//so bind() doesn't work with array and better with comma seperated parameters
JavaScript Call()
const person = {
name: "Lokamn",
dob: 12,
print: function (value,value2) {
console.log(this.dob+value+value2)
}
}
const anotherPerson= {
name: "Pappu",
dob: 12,
}
person.print.call(anotherPerson,1,2)
JavaScript apply()
name: "Lokamn",
dob: 12,
print: function (value,value2) {
console.log(this.dob+value+value2)
}
}
const anotherPerson= {
name: "Pappu",
dob: 12,
}
person.print.apply(anotherPerson,[1,2])
**call and apply function are difference call take separate argument but apply take array
like:[1,2,3]
**
JavaScript bind()
name: "Lokamn",
dob: 12,
anotherPerson: {
name: "Pappu",
dob: 12,
print2: function () {
console.log(this)
}
}
}
var bindFunction = person.anotherPerson.print2.bind(person)
bindFunction()
Call: call invokes the function and allows you to pass arguments one by one
Apply: Apply invokes the function and allows you to pass arguments as an array
Bind: Bind returns a new function, allowing you to pass in a this array and any number of arguments.
var person1 = {firstName: 'Raju', lastName: 'king'};
var person2 = {firstName: 'chandu', lastName: 'shekar'};
function greet(greeting) {
console.log(greeting + ' ' + this.firstName + ' ' + this.lastName);
}
function greet2(greeting) {
console.log( 'Hello ' + this.firstName + ' ' + this.lastName);
}
greet.call(person1, 'Hello'); // Hello Raju king
greet.call(person2, 'Hello'); // Hello chandu shekar
greet.apply(person1, ['Hello']); // Hello Raju king
greet.apply(person2, ['Hello']); // Hello chandu shekar
var greetRaju = greet2.bind(person1);
var greetChandu = greet2.bind(person2);
greetRaju(); // Hello Raju king
greetChandu(); // Hello chandu shekar
call() :-- Here we pass the function arguments individually, not in an array format
var obj = {name: "Raushan"};
var greeting = function(a,b,c) {
return "Welcome "+ this.name + " to "+ a + " " + b + " in " + c;
};
console.log(greeting.call(obj, "USA", "INDIA", "ASIA"));
apply() :-- Here we pass the function arguments in an array format
var obj = {name: "Raushan"};
var cal = function(a,b,c) {
return this.name +" you got " + a+b+c;
};
var arr =[1,2,3]; // array format for function arguments
console.log(cal.apply(obj, arr));
bind() :--
var obj = {name: "Raushan"};
var cal = function(a,b,c) {
return this.name +" you got " + a+b+c;
};
var calc = cal.bind(obj);
console.log(calc(2,3,4));
Imagine, bind is not available.
you can easily construct it as follow :
var someFunction=...
var objToBind=....
var bindHelper = function (someFunction, objToBind) {
return function() {
someFunction.apply( objToBind, arguments );
};
}
bindHelper(arguments);
function sayHello() {
//alert(this.message);
return this.message;
}
var obj = {
message: "Hello"
};
function x(country) {
var z = sayHello.bind(obj);
setTimeout(y = function(w) {
//'this' reference not lost
return z() + ' ' + country + ' ' + w;
}, 1000);
return y;
}
var t = x('India')('World');
document.getElementById("demo").innerHTML = t;
Use bind for future calls to the function. Both apply and call invoke the function.
bind() also allows for additional arguments to be perpended to the args array.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind
In simple terms, all methods are used to set the context(this) explicitly in the regular function
Call: call invokes the function on given context and allows to pass arguments one by one
Apply: apply invokes the function on given context and allows to pass arguments as an array
Bind: bind returns a new function by setting the provided context, and allows to pass arguments one by one
Notes:
Call and Apply both are similar only difference is the way they expect arguments
The mentioned methods do not work with arrow function
The first difference between call(), apply(), and bind() methods in JavaScript is their time of execution!
call() and apply() being similar are executed instantly, whereas, bind() creates a new function which we have to explicitly call at any later point of time!
Another difference is, that while passing arguments, call() allows us to pass one by one separated by commas, apply() allows us to pass as an array of arguments, and bind() allows us to do both!
I have attached the example code below!
const person = {
fullName : function (randomMessage) {
return `Hello, ${this.firstName} ${this.lastName} ${randomMessage}`;
}
}
const personOne = {
firstName : "John",
lastName : "Doe"
}
const personTwo = {
firstName : "Jack",
lastName : "Adhikari"
}
let fullNameBind = person.fullName.bind(personOne, "--Binding");
let fullNameCall = person.fullName.call({firstName : "Sarah", lastName: "Holmes"}, "--Calling");
let fullNameApply = person.fullName.apply(personTwo, ["--Applying"]);
console.log(fullNameBind());
console.log(fullNameCall);
console.log(fullNameApply);
I think the same places of them are: all of them can change the this value of a function.The differences of them are: the bind function will return a new function as a result; the call and apply methods will execute the function immediately, but apply can accept a array as params,and it will parse the array separated.And also, the bind function can be Currying.
bind function should be use when we want to assign a function with particular context for eg.
var demo = {
getValue : function(){
console.log('demo object get value function')
}
setValue : function(){
setTimeout(this.getValue.bind(this),1000)
}
}
in above example if we call demo.setValue() function and pass this.getValue function directly then it doesn't call demo.setValue function directly because this in setTimeout refers to window object so we need to pass demo object context to this.getValue function using bind. it means we only passing function with the context of demo object not actully calling function.
Hope u understand .
for more information please refer
javascript bind function know in detail

differences between defining functions/methods in JS?

Here are 3 ways to address the key-value pair of objects constructed using constructor. What are the differences among these 3 ways in every describable aspects? (I would even like to enquiry about basic differences between function & method in terms of their functionality, usage, etc.)
function Person(name,age) {
this.name = name;
this.age = age;
}
var bob = new Person("Bob Smith", 30);
var me = new Person('Madhav Devkota', 55);
//===================================================
//A. Simple function
printPerson= function (p) {
console.log(p.name);
};
printPerson(bob); printPerson(me);
//===================================================
//B. Method I
printPerson = function(){
console.log(this.name) ;
};
bob.printPerson = printPerson; me.printPerson = printPerson;
bob.printPerson(); me.printPerson();
//=================================================
//C. Method II
this.printPerson = function() {
console.log(this.name);
};
bob.printPerson(); me.printPerson();
I would also add
// 0. No function
console.log(bob.name);
console.log(me.name);
It is the most basic way. You are doing something with you object properties directly.
A. Simple function
You are giving your code a name to improve semantics. Now you are describing what your code is intended to do.
You can access more properties and combine to create complex result without code repetition.
printPerson = function (p) {
console.log(p.name + ' is aged ' + p.age)
}
instead of No function
console.log(bob.name + ' is aged ' + bob.age);
console.log(me.name ' is aged ' + me.age);
B. Method I
Now your function is also a property of your object. Unlike simple function which works in scope where it is declared, your method it attached to your object and you can pass it around along with it. When invoked 'this' references the object from which method is invoked.
You can also do a 'nonsense' method like this:
printPerson = function(p){
console.log(p.name) ;
};
bob.printPerson = printPerson; me.printPerson = printPerson;
bob.printPerson(bob); me.printPerson(me);
C. Method II
This one is not quite right. It doesn't make sense in given context as 'this' is at that moment referencing Window object. At then end you are actually calling 'Method I' methods again.
Correct way to use it is in constructor function:
function Person(name,age) {
this.name = name;
this.age = age;
this.printPerson = function() {
console.log(this.name);
};
}
Now your objects have .printPerson() method as soon as they are created.
I could elaborate more if you wish but it's important to notice that function vs method difference is not too relevant at this level of code complexity. When your code gets more complex code organization becomes important. For 'next level' you should get more familiar with Javascript scoping and object inheritance.

Do functions attached to the prototype property not have closure

I am trying to figure out how I can add methods to a constructor after I have created it.
In my code below, I cannot use Person's prototype property to add a new public method which has access to Person's vars. (Do the functions attached to the prototype property not close over the vars in the main function).
Unlike the first way, the second way works - Person 2. seems like these are called privileged methods -http://www.crockford.com/javascript/private.html.
function Person(name, age){}
Person.prototype.details = function(){
return "name: "+name+", age: "+age;
};
function Person2(name, age){
this.details = function(){
return "name: "+name+", age: "+age;};
}
var per1 = new Person("jim", 22);
var per2 = new Person2("jack", 28);
per1.details();
//=> ReferenceError: age is not defined
per2.details();
//=> "name: jack, age: 28"
No, they do not have closure over the constructor functions vars. They are in a different scope.
// This function is in one scope.
function Person(name, age) {
}
// This statement is in the parent scope, which
// doesn't have access to child scopes.
Person.prototype.details = function(){
return "name: "+name+", age: "+age;
};
That's the way that "public" functions work in JavaScript. You could make details a privileged function by defining it within the constructor:
function Person(name, age) {
this.details = function() {
return "name: "+name+", age: "+age;
};
}
Of course, that means that each instance of Person gets it's own copy of the details function.
You could also, as #Chuck suggests, make name and age public members, in which you would have access to them in a prototype function:
function Person(name, age) {
this.name = name;
this.age = age;
}
Person.prototype.details = function(){
return "name: " + this.name + ", age: " + this.age;
};
No. Typically you would either use the second approach, or set this._name = name; in the constructor and reference it that way in the other method.
Of course not, the function was declared in a scope, different to the scope where the arguments/variables were declared, so JS wouldn't know which variables you're on about. Suppose you had a second closure, or better (well, worse actually) yet: a global variable called name. Which one would JS pick?
Here's an example for you:
function MyObject(name)
{
var localVar = 'foobar';
this.evilMethod = (function(localVar)
{
return function()
{
console.log('localVar = '+localVar);//=== name
};
})(name);
this.badMethod = function()
{
console.log('localVar = '+ localVar);// === 'foobar'
};
}
var name = 'Global Name';
var anotherClosure = (function(name)
{
var localVar = name.toLowerCase();
return function()
{
console.log(name);
console.log(localVar);
}
})('Bobby');
MyObject.prototype.closureVars = function()
{
console.log(name);//Global name
console.log(localVar);//undefined
};
Now first off: this is terrible code, but you get the point: you can have hundreds of variables with the same name, which one JS has to use, might not always be clear.
Giving prototypes access to instance closure variables has other implications, too: you could, for instance change their values, which defeats the point of having a closure in the first place. But the biggest problem by a country mile would be: multiple instances! If you create a constructor, odds are you're going to instantiate more than 1 object with it. How would that work, if they all share the same prototype?
Just assign the arguments/variables you want to access in the prototype to a property, like FishBasketGordo's example does

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