Resizing all widgets in gridster.js - javascript

I am working on a project with Gridster.js and I have a user option that lets them choose how many columns they want. It is not finished (obviously) but I am working on a function that resizes all of the boxes when a column number is picked.
My problem is what when they are resized, the space in the grid is not optimized and I am trying to find an algorithm that will do it without overlapping the widgets (the resize: false option is apparently overridden when trying to change the position of widgets.
I am going to keep working on it, but I would love some help on this as I seem to be banging my head against the wall with this problem. Thanks in advance.
// Set column number and resize/move widgets
$(".edit-column-option").click(function() {
$("#edit-modal").foundation('reveal', 'close');
var findColumnNumber = this.innerHTML.split("");
var columnNumber = parseInt(findColumnNumber[0]);
var options = gridster.options;
var resize = options.resize;
var dimensionX = gridster.cols;
var dimensionY = gridster.rows;
console.log("Columns: " + dimensionX);
console.log("Rows: " + dimensionY);
resize.max_size = [(Math.floor(dimensionX / columnNumber)), (Math.floor(dimensionX / columnNumber))];
resize.min_size = [2, 2];
options.max_size_x = Math.floor(dimensionX / columnNumber);
options.min_size_x = 2;
options.max_size_y = options.max_size_x;
options.min_size_y = options.max_size_x;
var resize_axes = options.max_size_x;
console.log(gridster);
var arr = localStorage.getObject('cloudWidgetArray');
$(gridster.$widgets).each(function(i) {
setTimeout(function() {
var a = gridster.$widgets.eq(i).height() - gridster.$widgets.eq(i).find('.title').height();
gridster.$widgets.eq(i).find('.title').next('div').height(a.toString());
gridster.$widgets.eq(i).find('.title').next('div').css('opacity','1');
refreshThis(gridster.$widgets.eq(i).data('li'));
serialize();
}, 200);
gridster.resize_widget(gridster.$widgets.eq(i), resize_axes, resize_axes, function() {
});
console.log("Widget grid data: " + gridster.$widgets.eq(i).size_y);
});
for(var i = 1; i < arr.length; i++) {
for (var a = 1; a <= dimensionY; a++) {
for (var b = 1; a <= dimensionX; b++) {
if (gridster.can_move_to(arr[i]), a, b, a) {
if (gridster.is_occupied(a, b)) {
console.log("Can't move.");
break;
}
else {
var new_wdg = {
size_x: options.max_size_x,
size_y: options.max_size_x,
row: a,
col: arr[i].col - 1
};
gridster.mutate_widget_in_gridmap(gridster.$widgets.eq(i), arr[i], new_wdg);
i++;
a = 1;
b = 1;
console.log(arr[i]);
break;
}
}
}
}
}
});

Related

Paint by number Illustrator script

I am from supercoloring and we decided to convert our vector illustrations in color to color by number worksheets. Our input files are color and outline images in svg format.
Outline version (like a coloring page) + Color version
outline version and
color version
What we want to get is the following
result
We would like that a color palette is generated under the outline version of the image based on the color data from the color version of the image. Moreover, numbers corresponding to this palette are placed inside each color space of the outlined version.
I understand that no script in the world would do this properly, but at least I am striving to reduce the time spent by the editor (person) to put these numbers manually in the Illustrator. I understand that our color vector images may have too many colors and shades so we need somehow to limit the result colors of the palette ( to fuse them into large groups of basic colors).
I searched all over the stackoverflow solutions and found some ingenious like Paint with numbers with Adobe Illustrator Javascript and
I'm looking to create an automated numbering system for custom paint by number kits in photoshop (Kudos to Yuri Khristich). However, they are not exactly adapted to our needs.
Most of scripts on the web generate outlined images from color version, but the quality is compromised. We have already a proper outline version that we want to use as a base for color by number worksheet.
Here is the script to make a 'color palette' for selected artwork.
And here, as you know, is the script to add color names to all filled areas.
So I took the two script, made a couple of minimal tweaks and get almost the result you want. All you need after the scripts is to copy the layer with numbers and 'palette' from a colored artwork to a outline version.
Script #1
// Modified version
// https://stackoverflow.com/questions/75344674/paint-by-number-illustrator-script
// Original:
// https://productivista.com/make-a-list-of-colors-from-your-selection/
/*
Date: July, 2020
Author: Katja Bjerrum, email: katja#productivista.com, www.productivista.com
============================================================================
NOTICE:
This script is provided "as is" without warranty of any kind.
Free to use, not for sale.
============================================================================
Released under the MIT license.
http://opensource.org/licenses/mit-license.php
============================================================================
*/
//#target illustrator
var doc = app.activeDocument;
var myLayer = doc.activeLayer;
app.coordinateSystem = CoordinateSystem.ARTBOARDCOORDINATESYSTEM;
var swGrps = doc.swatchGroups;
var mainSwGr = doc.swatchGroups[0];
var sel = doc.selection;
var actionSet = 'CreateSwatchGroup';
var actionName = 'ColourGroup';
var actionPath = Folder.myDocuments + '/Adobe Scripts/';
if (!Folder(actionPath).exists) Folder(actionPath).create();
//app.doScript("Colorgroup", "ToSwatchScript"); // Action, that creates swatch group
var actionDoc =
[ '/version 3',
'/name [' + actionSet.length + ' ' + ascii2Hex(actionSet) + ']',
'/isOpen 1',
'/actionCount 1',
'/action-1 {',
'/name [' + actionName.length + ' ' + ascii2Hex(actionName) + ']',
' /keyIndex 0',
' /colorIndex 0',
' /isOpen 1',
' /eventCount 1',
' /event-1 {',
' /useRulersIn1stQuadrant 0',
' /internalName (ai_plugin_swatches)',
' /localizedName [ 8',
' 5377617463686573',
' ]',
' /isOpen 0',
' /isOn 1',
' /hasDialog 1',
' /showDialog 1',
' /parameterCount 1',
' /parameter-1 {',
' /key 1835363957',
' /showInPalette 4294967295',
' /type (enumerated)',
' /name [ 15',
' 4e657720436f6c6f722047726f7570',
' ]',
' /value 17',
' }',
' }',
'}'].join('');
createAction(actionDoc, actionName, actionPath);
app.redraw();
app.doScript (actionName, actionSet);
app.redraw();
app.unloadAction(actionSet, '');
var convMM = 2.8346456692; // initialization of the variable to convert points to mm
var colorgroup = doc.swatchGroups[doc.swatchGroups.length - 1]; // Choose the last swatch group
var stY = -200; //
var stX = 20;
var recW = 25;
var recH = 25;
var offX = recW / 5;
var offY = recH / 4;
var textoffY = recH / 4;
var rows = 4;
var cols = 4;
var black = new GrayColor();
black.gray = 80;
var white = new GrayColor() ;
white.gray = 0;
var noStroke = doc.swatches[0].color;
if (swGrps.length <=1){
alert ("Please create swatch group from your selection");
}
else if (sel <= 0){
//docRef.placedItems[0].selected == false;
alert ("Please make a selection");
delSwatchGr(colorgroup); //delete swatch group
}
else{
swatchGroupList(colorgroup, stY, stX);//create corlor list
// delSwatchGr(colorgroup);//delete swatch group
}
//Function, that creates color list
function swatchGroupList(swatchGroup, stY, stX) {
// Groups everything in the list
var mainGroup = myLayer.groupItems.add();
mainGroup.name = "Colors";
mainGroup.moveToBeginning(myLayer);
//Name of the color list
var nameText = myLayer.textFrames.add();
nameText.contents = swatchGroup.name; // the name of the swatch group
nameText.position = [stX, stY + recH];
var nameStyle = nameText.textRange.characterAttributes;
nameStyle.size = 12;//size in punkt
//nameStyle.textFont = textFonts.getByName("Avenir-Book");//the font
nameStyle.capitalization = FontCapsOption.ALLCAPS;//ALL CAPITALS
var swatches = swatchGroup.getAllSwatches();
var swatchArray = [];
for (i = swatches.length-1; i>=0; i--) {
var mySwatch = swatches[i];
mySwatch.name = i + 1;
var subGroup = createSwatchGroup(mySwatch, textoffY);
swatchArray.push(subGroup);
}
nameText.moveToEnd(mainGroup);
var myGroup = swatchArray;
var maxW = maxWidth(myGroup);
for (var j = 0; j < myGroup.length; j++) {
var mySubGroup = myGroup[j];
mySubGroup.moveToBeginning(mainGroup);
}
for (var i = 0; i < mainGroup.groupItems.length; i++) {
var mySubGroup = mainGroup.groupItems[i];
if (mainGroup.groupItems.length > 7) {
rows = 7;
var c = i%rows;
var r = Math.floor(i/rows);
mySubGroup.position = [stX + r * (maxW + 10), stY - c * (recH + offY)];
}
else {
rows = 7;
var c = i % rows;
var r = Math.floor(i / rows);
mySubGroup.position = [stX, stY - c * (recH + offY)];
}
}
// textSwatch.moveToBeginning(SubGroup);
// path_ref.moveToBeginning(SubGroup);
// SubGroup.position = [stX + c * 140, stY - r * (path_ref.height + offY)];
subGroup.moveToBeginning(mainGroup);
}
function lightColor(c){
if(c.typename)
{
switch(c.typename)
{
case "CMYKColor":
return (c.black>=10 || c.cyan>10 || c.magenta>10 || c.yellow > 10) ? true : false;
case "RGBColor":
return (c.red<230 || c.green<230 || c.blue<230) ? true : false;
case "GrayColor":
return c.gray >= 10 ? true : false;
case "SpotColor":
return lightColor(c.spot.color);
//return false;
}
}
}
function fitItem(item, itemW, itemH, diff) {
var oldWidth = item.width
var oldHeight = item.height
if (item.width > item.height) {
// landscape, scale height using ratio from width
item.width = itemW - diff.deltaX
var ratioW = item.width / oldWidth
item.height = oldHeight * ratioW
} else {
// portrait, scale width using ratio from height
item.height = itemH - diff.deltaY
var ratioH = item.height / oldHeight
item.width = oldWidth * ratioH
}
}
function itemBoundsDiff(item) {
var itemVB = item.visibleBounds
var itemVW = itemVB[2] - itemVB[0] // right - left
var itemVH = itemVB[1] - itemVB[3] // top - bottom
var itemGB = item.geometricBounds
var itemGW = itemGB[2] - itemGB[0] // right - left
var itemGH = itemGB[1] - itemGB[3] // top - bottom
var deltaX = itemVW - itemGW
var deltaY = itemVH - itemGH
var diff = { deltaX: deltaX, deltaY: deltaY }
return diff
}
function delSwatchGr(swGr){
var swGrSws = swGr.getAllSwatches();
for (var j = 0; j < swGrSws.length; j++){
var sw = swGrSws[j];
sw.color = new CMYKColor();
}
swGr.remove();
}
//Function finds the max group width
function maxWidth(myGroup) {
var maxFound = 0;
for (var j = 0; j < myGroup.length; j++) {
var GrWidth = myGroup[j].width;
//var Widthmax = GrWidth.width;
maxFound = Math.max(maxFound, GrWidth);
}
return maxFound;
}
function createSwatchGroup(sw, myOffset) {
//Is "MyForm" path exists?
try{
var path_ref_ori = app.activeDocument.pathItems.getByName("MyForm" || "myform" || "MYFORM");
}
catch(e) {
var path_ref_ori = false;
}
if (path_ref_ori) {
myPath = path_ref_ori.duplicate();
var boundsDiff = itemBoundsDiff(myPath);
fitItem(myPath, recW, recH, boundsDiff);
myPath.name = "NewForm";
myPath.position = [0, 0];
}
else {
var myPath = createMyPath()
}
myPath.fillColor = sw.color;
myPath.stroked = true;
myPath.strokeWidth = 0.3;
myPath.strokeColor = lightColor(myPath.fillColor) ? noStroke : black;
var textSwatch = myLayer.textFrames.add(); //swatch text
textSwatch.contents = sw.name;
textSwatch.position = [myPath.width + 1.3 * convMM, -myOffset];
var textSwStyle = textSwatch.textRange.characterAttributes;
textSwStyle.size = 10; //size in punkt
//textSwStyle.textFont = textFonts.getByName("MyriadPro-Semibold"); //the font
var SubGroup = myLayer.groupItems.add(); //groups path and text
SubGroup.name = sw.name;
SubGroup.position = [0, 0];
textSwatch.moveToBeginning(SubGroup);
myPath.moveToBeginning(SubGroup);
return SubGroup;
}
function createMyPath(){
//Is "MyForm" path exists?
try{
var path_ref_ori = app.activeDocument.pathItems.getByName("MyForm" || "myform" || "MYFORM");
}
catch(e) {
var path_ref_ori = false;
}
if (path_ref_ori) {
path_ref = path_ref_ori.duplicate();
var boundsDiff = itemBoundsDiff(path_ref);
fitItem(path_ref, recW, recH, boundsDiff);
path_ref.name = "NewForm";
path_ref.position = [0, 0];
}
else {
var path_ref = myLayer.pathItems.rectangle(0, 0, recW, recH); //swatch path item
}
return path_ref
};
function createAction(str, set, path) {
var f = new File('' + path + '/' + set + '.aia');
f.open('w');
f.write(str);
f.close();
app.loadAction(f);
f.remove();
};
function ascii2Hex(hex) {
return hex.replace(/./g, function (a) { return a.charCodeAt(0).toString(16) });
};
Input (after select the artwork and run the script):
Result (added the global swatches and the 'color palette' at the bottom):
Script #2
// Based on:
// https://stackoverflow.com/questions/73705368/paint-with-numbers-with-adobe-illustrator-javascript
var doc = app.activeDocument,
lays = doc.layers,
WORK_LAY = lays.add(),
NUM_LAY = lays.add(),
i = lays.length - 1,
lay;
// main working loop
for (; i > 1; i--) {
//process each layer
lay = lays[i];
lay.name = lay.name + " Num:" + (i - 1); // i-1 as 2 layers beed added.
process(lay.pathItems, false);
process(lay.compoundPathItems, true); // if any
}
//clean up
NUM_LAY.name = "Numbers";
WORK_LAY.remove();
function process(items, isCompound) {
var j = 0,
b, xy, s, p, op;
for (; j < items.length; j++) {
// process each pathItem
op = items[j];
try { color = op.fillColor.spot.name } catch(e) { continue } // <-- HERE
// add stroke
if (isCompound) {
// strokeComPath(op);
} else {
// !op.closed && op.closed = true;
// op.filled = false;
// op.stroked = true;
};
b = getCenterBounds(op);
xy = [b[0] + (b[2] - b[0]) / 2, b[1] + (b[3] - b[1]) / 2];
s = (
Math.min(op.height, op.width) < 20 ||
(op.area && Math.abs(op.area) < 150)
) ? 20 : 40; // adjust font size for small area paths.
add_nums(color, xy, s); // <--- HERE
}
}
function getMinVisibleSize(b) {
var s = Math.min(b[2] - b[0], b[1] - b[3]);
return Math.abs(s);
}
function getGeometricCenter(p) {
var b = p.geometricBounds;
return [(b[0] + b[2]) / 2, (b[1] + b[3]) / 2];
}
// returns square of distance between p1 and p2
function getDist2(p1, p2) {
return Math.pow(p1[0] + p2[0], 2) + Math.pow(p1[1] + p2[1], 2);
}
// returns visibleBounds of a path in a compoundPath p
// which is closest to center of the original path op
function findBestBounds(op, p) {
var opc = getGeometricCenter(op);
var idx = 0,
d;
var minD = getDist2(opc, getGeometricCenter(p.pathItems[0]));
for (var i = 0, iEnd = p.pathItems.length; i < iEnd; i++) {
d = getDist2(opc, getGeometricCenter(p.pathItems[i]));
if (d < minD) {
minD = d;
idx = i;
}
}
return p.pathItems[idx].visibleBounds;
}
function applyOffset(op, checkBounds) {
var p = op.duplicate(WORK_LAY, ElementPlacement.PLACEATBEGINNING),
// offset value the small the better, but meantime more slow.
offset = function() {
var minsize = Math.min(p.width, p.height);
if (minsize >= 50) {
return '-1'
} else if (20 < minsize && minsize < 50) {
return '-0.5'
} else {
return '-0.2' // 0.2 * 2 (both side ) * 50 (Times) = 20
}
},
xmlstring = '<LiveEffect name="Adobe Offset Path"><Dict data="I jntp 2 R mlim 4 R ofst #offset"/></LiveEffect>'
.replace('#offset', offset()),
TIMES = 100; // if shapes are too large, should increase the value.
if (checkBounds) {
// check its size only if it needs, because it's too slow
while (TIMES-- && getMinVisibleSize(p.visibleBounds) > 3) p.applyEffect(xmlstring);
} else {
while (TIMES--) p.applyEffect(xmlstring);
}
return p;
}
function getCenterBounds(op) {
var originalMinSize = getMinVisibleSize(op.visibleBounds);
var p = applyOffset(op, false);
if (getMinVisibleSize(p.visibleBounds) > originalMinSize) {
// in some cases, path p becomes larger for some unknown reason
p.remove();
p = applyOffset(op, true);
}
var b = p.visibleBounds;
if (getMinVisibleSize(b) > 10) {
activeDocument.selection = [p];
executeMenuCommand("expandStyle");
p = activeDocument.selection[0];
if (p.typename == "CompoundPathItem") {
b = findBestBounds(op, p);
}
}
p.remove();
return b;
}
function add_nums(n, xy, s) {
var txt = NUM_LAY.textFrames.add();
txt.contents = n;
txt.textRange.justification = Justification.CENTER;
txt.textRange.characterAttributes.size = s;
txt.position = [xy[0] - txt.width / 2, xy[1] + txt.height / 2];
}
function strokeComPath(compoundPath) {
var p = compoundPath.pathItems,
l = p.length,
i = 0;
for (; i < l; i++) {
// !p[i].closed && p[i].closed = true;
// p[i].stroked = true;
// p[i].filled = false;
}
};
Result (added the layer with numbers after run the script):
Final outlined version with numbers and the 'color palette'
Note: you have to ungroup and unmask the color artwork before you run the Script #2.
Here is the results for the rest examples:
As you can see the 'final' artwork still need a quite amount of additional manual work: to move or remove extra numbers.
And it makes sense to reduce the number of colors in original color artworks (perhaps it's possible to do with a script to some extent, as well).

Is there possible to add a moreLink to display all events in a popup regardless the space available in the dayCell?

I am trying to add a moreLink in full calendar on each day i have events and in the more link i want to force displaying all the events on that day!
this is the solutin i choose because the title of the events are very long and do not fit in a tablet or phone screen!
so far i am unsuccesfull on the days i have one single event because the function computeRowLevelLimit returns false!
i am open to any crazy idea that helps me but keep in mind that i am a java dev with minimal kowledge of js and add some extra info if possible
since i was under presure i took the matter in my own hands so here is the resolve
here i added the last else in order to be able to execute 2 methods when levelLimit is false
limitRows: function (levelLimit) {
var rowStructs = this.eventRenderer.rowStructs || [];
var row; // row #
var rowLevelLimit;
for (row = 0; row < rowStructs.length; row++) {
this.unlimitRow(row);
if (!levelLimit) {
rowLevelLimit = false;
}
else if (typeof levelLimit === 'number') {
rowLevelLimit = levelLimit;
}
else {
rowLevelLimit = this.computeRowLevelLimit(row);
}
if (rowLevelLimit !== false) {
this.limitRow(row, rowLevelLimit);
} else {
this.unlimitRow2(row);
this.addMoreLink(row);
}
}
},
The added metod are:
- one for clearing the existing links
- second for adding new links - remember this is for days with only one event
the methods are the following:
unlimitRow2: function (row) {
var rowStruct = this.eventRenderer.rowStructs[row];
var cellMatrix;
var oneDayCell;
cellMatrix = rowStruct.cellMatrix;
var _this = this;
for (i = 0; i < cellMatrix.length; i++) {
// console.log("celmatrix ", cellMatrix[i]);
oneDayCell = cellMatrix[i];
console.log("outati", oneDayCell)
if (oneDayCell.moreEls) {
oneDayCell.moreEls.remove();
oneDayCell.moreEls = null;
}
if (oneDayCell.limitedEls) {
oneDayCell.limitedEls.removeClass('fc-limited');
oneDayCell.limitedEls = null;
}
}
},
and,
addMoreLink: function (row) {
// console.log("inside addMoreMethod", row);
var rowStruct = this.eventRenderer.rowStructs[row];
var cellMatrix;
var oneDayCell;
var coloana;
var nrCol;
var td, moreWrap, moreLink;
var moreNodes = [];
var segsBelow;
// console.log ("structura randului", rowStruct);
cellMatrix = rowStruct.cellMatrix;
var _this = this;
for (i = 0; i < cellMatrix.length; i++) {
// console.log("celmatrix ", cellMatrix[i]);
oneDayCell = cellMatrix[i];
for (j = 0; j < oneDayCell.length; j++) {
coloana = oneDayCell[j];
nrCol = j;
segsBelow = _this.getCellSegs(row, nrCol);
console.log($(coloana));
moreLink = _this.renderMoreLink(row, nrCol, segsBelow);
moreWrap = $('<div/>').append(moreLink);
coloana.append(moreWrap);
moreNodes.push(moreWrap[0]);
// rowStruct.limitedEls = $(limitedNodes);
}
rowStruct.moreEls = $(moreNodes); // for easy undoing later
}
},
and for the rest i manipulated a litle bit limitRow: function (row, levelLimit)
also i had to hide the text and i choose a nasty method, not proud of it but ...
in getMoreLinkText(num) i added a last else if
else if (num === 0 ){
return '';
}

Is it possible to show interpolated data using dygraphs?

I have been working for the last months with dygraphs. It is a incredible library and I have got great results but I´m having some problems to find the way of interpolating data from different signals to be shown in the same chart.
The data I received from different sensors have not the same timestamp for the different samples, so for the most of the points of the x axe timestamps I have only the value of one signal. The chart is plotted perfectly, but I would like to see the interpolated value of the rest of the signals in that x point I am pointing over. Below I have the chart I get.
Reading on the dygraph documentation I have seen that when you have independent series, it is possible to see at least the value "undefined" for the signals without data in that point of the x axe.
The csv I use to plot the data is shown below. It has the same structure indicated in the dygraph documentation but I don´t get this undefined label neither.
TIME,LH_Fuel_Qty,L_Left_Sensor_NP
1488801288048,,1.4411650490795007
1488801288064,0.478965502446834,
1488801288133,,0.6372882768113235
1488801288139,1.131315227899919,
1488801288190,1.847605177130475,
1488801288207,,0.49655791428536067
1488801288258,0.45488168748987334,
1488801288288,,1.3756073145270766
1488801288322,0.5636921255908185,
1488801288358,,1.1193344122758362
Thanks in advance.
This is an approach that does not add any data to your csv data and still provides interpolated values for all the columns as you move your mouse around. It adds a listener to the mousemove event within dygraph and interpolates the closest points for all of the data. At the moment I have simply shown it in an extra DIV that is after the graph but you can display it however you like:
function findNextValueIndex(data, column, start) {
var rows = data.length;
for (var i = start; i < rows; i++) {
if (data[i][column] != null) return (i);
}
return (-1);
}
function findPrevValueIndex(data, column, start) {
for (var i = start; i >= 0; i--) {
if (data[i][column] != null) return (i);
}
return (-1);
}
function interpolate(t0, t1, tmid, v0, v1) {
return (v0 + (tmid - t0) / (t1 - t0) * (v1 - v0));
}
function showValues(headers, colors, vals) {
var el = document.getElementById("info");
var str = "";
for (j = 1; j < headers.length; j++) {
str += '<p style="color:' + colors[j] + '";>' + headers[j] + ": " + vals[j] + "</p>";
}
el.innerHTML = str;
document.getElementById("hiddenDiv").style.display = "none";
}
function movecustom(event, dygraph, point) {
var time = dygraph.lastx_;
var row = dygraph.lastRow_;
var vals = [];
var headers = [];
var colors = [];
var cols = dygraph.rawData_[0].length;
// draw a line on the chart showing the selected location
var canvas = dygraph.canvas_;
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = "rgba(0,200,200,0.1)";
ctx.moveTo( dygraph.selPoints_[0].canvasx, 0);
ctx.lineTo( dygraph.selPoints_[0].canvasx, 1000);
ctx.stroke();
for (var j = 1; j < cols; j++) {
colors[j] = dygraph.colors_[j - 1];
if (dygraph.rawData_[row][j] == null) {
var prev = findPrevValueIndex(dygraph.rawData_, j, row - 1);
var next = findNextValueIndex(dygraph.rawData_, j, row + 1);
if (prev < 0)
vals[j] = dygraph.rawData_[next][j];
else if (next < 0)
vals[j] = dygraph.rawData_[prev][j];
else {
vals[j] = interpolate(dygraph.rawData_[prev][0], dygraph.rawData_[next][0], time, dygraph.rawData_[prev][j], dygraph.rawData_[next][j]);
}
} else {
vals[j] = dygraph.rawData_[row][j];
}
}
headers = Object.keys(dygraph.setIndexByName_);
showValues(headers, colors, vals);
}
window.onload = function() {
new Dygraph(
document.getElementById('graph'), document.getElementById('csvdata').innerHTML, {
connectSeparatedPoints: true,
drawPoints: true,
labelsDiv: "hiddenDiv",
interactionModel: {
'mousemove': movecustom
}
}
);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/dygraph/2.0.0/dygraph.js"></script>
<div id="graph" style="height:120px;"></div>
<div id="info"></div>
<div id="hiddenDiv" style="display:none"></div>
<pre id="csvdata" style="display:none">
TIME,LH_Fuel_Qty,L_Left_Sensor_NP
1488801288048,,1.4411650490795007
1488801288064,0.478965502446834,
1488801288133,,0.6372882768113235
1488801288139,1.131315227899919,
1488801288190,1.847605177130475,
1488801288207,,0.49655791428536067
1488801288258,0.45488168748987334,
1488801288288,,1.3756073145270766
1488801288322,0.5636921255908185,
1488801288358,,1.1193344122758362
</pre>
It seems that the best way to do this is to massage the data before submitting it to the dygraph call. This means the following steps:
1) parse the csv file into an array of arrays.
2) go through each line of the array to find where the holes are
3) interpolate to fill those holes
4) modify the constructed arrays to be displayed by dygraph
5) call dygraph
Not the most attractive code, but seems to work...
function findNextValueIndex(data, column, start) {
var rows = data.length;
for(var i=start;i<rows;i++) {
if(data[i][column].length>0) return(i);
}
return(-1);
}
function interpolate(t0, t1, tmid, v0, v1) {
return((v0 + (tmid-t0)/(t1-t0) * (v1-v0)).toString());
}
function parseCSV(string) {
var data = [];
// first get the number of lines:
var lines = string.split('\n');
// now split the first line to retrieve the headings
var headings = lines[0].split(",");
var cols = headings.length;
// now get the data
var rows=0;
for(var i=1;i<lines.length;i++) {
if(lines[i].length>0) {
data[rows] = lines[i].split(",");
rows++;
}
}
// now, fill in the blanks - start by finding the first value for each column of data
var vals = [];
var times = [];
for(var j=1;j<cols;j++) {
var index = findNextValueIndex(data,j,0);
vals[j] = parseFloat(data[index][j]);
}
// now put those start values at the beginning of the array
// there is no way to calculate the previous value of the sensor missing from the first sample
// so we use the first reading and duplicate it
for(var j=1;j<cols;j++) {
data[0][j] = vals[j].toString();
times[j] = parseInt(data[0][0]);
}
// now step through the rows and interpolate the missing values
for(var i=1;i<rows;i++) {
for(var j=1;j<cols;j++) {
if(data[i][j].length>0) {
vals[j] = parseFloat(data[i][j]);
times[j] = parseInt(data[i][0]);
}
else {
var index = findNextValueIndex(data,j,i);
if(index<0) // no more data in this column
data[i][j] = vals[j].toString();
else
data[i][j] = interpolate(times[j],parseInt(data[index][0]),parseInt(data[i][0]),vals[j],data[index][j]);
}
}
}
// now convert from strings to integers and floats so dygraph can handle it
// I've also changed the time value so that it is relative to the first element
// it will be shown in milliseconds
var time0 = parseInt(data[0][0]);
for(var i=0;i<rows;i++) {
data[i][0] = parseInt(data[i][0]) - time0;
for(var j=1;j<cols;j++) {
data[i][j] = parseFloat(data[i][j]);
}
}
var obj = {
labels: headings,
data: data
}
return(obj);
}
window.onload = function () {
var data_obj = parseCSV(document.getElementById('csvdata').innerHTML);
new Dygraph(
document.getElementById('graph'), data_obj.data,
{
labels: data_obj.labels,
connectSeparatedPoints: true,
drawPoints: true
}
);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dygraph/2.0.0/dygraph.js"></script>
<div id="graph" style="height:200px;"></div>
<pre id="csvdata" style="display:none">
TIME,LH_Fuel_Qty,L_Left_Sensor_NP
1488801288048,,1.4411650490795007
1488801288064,0.478965502446834,
1488801288133,,0.6372882768113235
1488801288139,1.131315227899919,
1488801288190,1.847605177130475,
1488801288207,,0.49655791428536067
1488801288258,0.45488168748987334,
1488801288288,,1.3756073145270766
1488801288322,0.5636921255908185,
1488801288358,,1.1193344122758362
</pre>
Does
connectSeparatedPoints: true
Not do what you need?

Reset values Issue

Building a dice game and you get 3 rolls. Once you finish your turn i'm trying to have a "reset" button that will reset the values back to the original spot so the "next person" can play. The values reset as I expected but when I "roll" none of the functions are taking place and i'm pretty new in js so i'm not sure what the problem is.
var playerScore = document.getElementById('firstPlayerScore');
var rollButton = document.getElementById('roll_button');
var dice1 = new dice(1);
var dice2 = new dice(2);
var dice3 = new dice(3);
var dice4 = new dice(4);
var dice5 = new dice(5);
var diceArray = [dice1, dice2, dice3, dice4, dice5];
var cargo = 0;
var numOfRolls = 0;
var cargoButton = document.getElementById('cargo');
var canHaveCargo = false;
function restart(){
dice1 = new dice(1);
dice2 = new dice(2);
dice3 = new dice(3);
dice4 = new dice(4);
dice5 = new dice(5);
diceArray = [dice1, dice2, dice3, dice4, dice5];
cargo = 0;
numOfRolls = 0;
canHaveCargo = false;
addGlow();
updateDiceImageUrl();
document.getElementById("dice1").classList.remove('glowing');
document.getElementById("dice2").classList.remove('glowing');
document.getElementById("dice3").classList.remove('glowing');
document.getElementById("dice4").classList.remove('glowing');
document.getElementById("dice5").classList.remove('glowing');
}
//dice object
function dice(id){
this.id = id;
this.currentRoll = 1;
this.previousRoll = 1;
this.isSelected = false;
this.diceImageUrl = "img/dice/dice1.png";
this.roll = function(){
this.previousRoll = this.currentRoll;
this.currentRoll = getRandomRoll(1, 6);
}
}
//returns an array of all dice that are not currently selected so they can be rolled.
function getRollableDiceList(){
var tempDiceList = [];
for(var i = 0; i < diceArray.length; i++){
if(!diceArray[i].isSelected){
tempDiceList.push(diceArray[i]);
}
}
return tempDiceList;
}
// gets a random number between min and max (including min and max)
function getRandomRoll(min,max){
return Math.floor(Math.random() * (max-min + 1) + min);
}
// calls the roll function on each dice
function rollDice(rollableDiceList){
for(var i = 0; i < rollableDiceList.length; i++){
rollableDiceList[i].roll();
}
}
// updates each dice with the new url for the image that corresponds to what their current roll is
function updateDiceImageUrl(){
for(var i = 0; i < diceArray.length; i++){
var currentDice = diceArray[i];
currentDice.diceImageUrl = "http://boomersplayground.com/img/dice/dice" + currentDice.currentRoll + ".png";
//update div image with img that cooresponds to their current roll
updateDiceDivImage(currentDice);
}
}
//Displays the image that matches the roll on each dice
function updateDiceDivImage(currentDice) {
document.getElementById("dice"+currentDice.id).style.backgroundImage = "url('" + currentDice.diceImageUrl +"')";
}
// returns an array of all
function getNonSelectedDice(){
var tempArray = [];
for(var i = 0; i < diceArray.length; i++){
if(!diceArray[i].isSelected){
tempArray.push(diceArray[i]);
}
tempArray.sort(function(a, b){
return b.currentRoll - a.currentRoll;
});
}
return tempArray;
}
function getSelectedDice(){
var selectedDice = [];
for(var i = 0; i < diceArray.length; i++){
if(diceArray[i].isSelected){
selectedDice.push(diceArray[i]);
}
}
return selectedDice;
}
//boolean variables
var shipExist = false;
var captExist = false;
var crewExist = false;
//checks each dice for ship captain and crew. Auto select the first 6, 5 , 4.
function checkForShipCaptCrew(){
//array of dice that are not marked selected
var nonSelectedDice = getNonSelectedDice();
for(var i = 0; i < nonSelectedDice.length; i++){
//temp variable that represents the current dice in the list
currentDice = nonSelectedDice[i];
if (!shipExist) {
if (currentDice.currentRoll == 6) {
shipExist = true;
currentDice.isSelected = true;
}
}
if (shipExist && !captExist) {
if (currentDice.currentRoll == 5) {
captExist = true;
currentDice.isSelected = true;
}
}
if (shipExist && captExist && !crewExist) {
if (currentDice.currentRoll == 4) {
crewExist = true;
currentDice.isSelected = true;
canHaveCargo = true;
}
}
}
}
function addGlow(){
var selectedDice = getSelectedDice();
for (var i = 0; i < selectedDice.length; i++){
var addGlowDice = selectedDice[i];
var element = document.getElementById('dice' + addGlowDice.id);
element.className = element.className + " glowing";
}
}
function getCargo(){
var cargo = 0;
var moreDice = getNonSelectedDice();
if (canHaveCargo){
for(var i=0; i < moreDice.length; i++){
cargo += moreDice[i].currentRoll;
playerScore.innerHTML = 'You have got ' + cargo + ' in ' + numOfRolls + ' rolls!';
}
} else {
alert("You don't have Ship Captain and the Crew yet!");
}
}
rollButton.addEventListener('click', function(){
//generate rollable dice list
if (numOfRolls < 3) {
var rollableDiceList = getRollableDiceList();
//roll each dice
rollDice(rollableDiceList);
//update dice images
updateDiceImageUrl();
getNonSelectedDice();
// //auto select first 6, 5, 4 (in that order)
checkForShipCaptCrew();
addGlow();
// //adds a red glow to each dice that is selected
numOfRolls++;
}
});
cargoButton.addEventListener('click', getCargo);
var startButton = document.getElementById('restart');
startButton.addEventListener('click', restart);
http://boomer1204.github.io/shipCaptainCrew/
Here is a link to the live game since it's the only way I can describe the problem since I don't know what's not working. If you roll the dice a couple times the dice will get a blue border and be "saved" according to the rules. Now after you hit th restart button that doesn't happen anymore.
Thanks for the help in advance guys
Just add this to your restart()
function restart(){
...
shipExist = false;
capExist = false;
crewExist = false;
...
}
It's hard to replicate without a fiddle, but it seems that you are adding and removing the 'glowing' class using separate processes. Have you tried adding the glowing class the same way you are removing it?
element.classList.add("glowing")
See an example within a fiddle: https://jsfiddle.net/5tstf2f8/

JavaScript - Improve my grid search algorithm

I have made my own "GhettoSearch," which is used to find the closest path between 2 given coordinates over a Grid, AKA a "list of coordinates."
The grid is an array like this:
var grid [ [somedata, [x,y,z], somedata], [somedata, [x,y,z], somedata] ]etc..
My start and stop positions is only coordinates, the Z coordinate is irrelevant at the moment.
I can almost get to the end, but some detoures are made because of my cost function.
Here is how the search looks complete: http://i.imgur.com/2ZjQBrh.png
Here is the code I currently use for the search:
var Main = {
GhettoSearch: function(Start, Stop, Grid){
var Pgreed = 1; //From current position to next nearby nodes
var Tgreed = 0.25; //from current position to target node
var Pcost = 0;
var Tcost = 0;
var open = [];
var closed = [];
var aReturn = [];
for (i = 0; i < Grid.length; i++) {
Worldmap.GetNode("Node_" + Grid[i][0]).style.backgroundColor = "#FFFFFF";
Pcost = Heuristics.Distance.Manhattan(Grid[i][1], Start, Pgreed);
Tcost = Heuristics.Distance.Manhattan(Grid[i][1], Stop, Tgreed);
open.push([i, (Pcost + Tcost)]);
}
do {
var TmpData = [0, Infinity];
var TmpForI = null;
for (i = 0; i < open.length; i++) {
if (open[i][1] < TmpData[1]) {
TmpData[0] = open[i][0];
TmpData[1] = open[i][1];
TmpForI = i;
}
}
closed.push(TmpData);
open.splice(TmpForI, 1);
for (i = 0; i < open.length; i++) {
Start = Grid[TmpData[0]][1]; //is now the start for recently closed node
Pcost = Heuristics.Distance.Manhattan(Grid[open[i][0]][1], Start, Pgreed);
Tcost = Heuristics.Distance.Manhattan(Grid[open[i][0]][1], Stop, Tgreed);
open[i] = [open[i][0], (Pcost + Tcost)];
}
} while (open.length > 0);
var PathID = null;
var TmpDist = Infinity;
for (i = 0; i < closed.length; i++) {
var NodeID = Grid[closed[i][0]][0];
var NodeCoords = Grid[closed[i][0]][1];
var NodeCost = closed[i][1];
aReturn.push([NodeID, NodeCoords, NodeCost]);
//var Dist = Heuristics.Distance.Manhattan(NodeCoords, Stop, 1);
if (NodeCost < TmpDist) {
TmpDist = NodeCost;
PathID = i;//Because you will remove the closest cord elese. OR? will u xD
}
}
aReturn.splice(PathID, closed.length);
return aReturn;
}
};
As you can see on the image, while going upwards it goes back and fills the empty spots besides the straight path up, how can I avoid this?
Yes, I have looked at different search aproaches such as BFS and a star, but I have problems implementing this in my own search function

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