How to make jquery CSS manipulation synchronous (i.e. without callbacks)? - javascript

So basically I have css that causes an element to get bigger (increase height) when it hovers. I want to be able to have a function that allows you to click the element, disable the hover functionality (by setting the height back to it's normal state with .css()), fire a different segment of code, and then set the hover height back to normal when done. Since .css() doesn't have a callback functionality, I'm kind of stumped regarding how to do this.
Here's a jsfiddle that kind gives the layout of what I want to do.
http://jsfiddle.net/lennox02/99KB2/3/
And here's the lines of code in question
//this fires first, disabling the hover height of 200px;
$(".single-item:hover").css({"height":"100px"});
//the code I want to fire, fires second
$("#6").html("Hello");
//after the code finishes firing, put the hover height back to how it was
$(".single-item:hover").css({"height":"200px"});

Try this, I think it's closer to what you want http://jsfiddle.net/99KB2/6/ but probably not exact. You might have to look into JavaScript callbacks if this isn't good enough.
$(".single-item").on('click', function() {
//this fires first, disabling the hover height of 200px;
$(this).css("height", "100px");
//the code I want to fire, fires second
$("#6").html("Hello");
});
$(".single-item").on('mouseout', function() {
$(this).css("height", "");
});
Also, it's much easier to use all jQuery events instead of mixing JavaScript and jQuery.

Related

How to ensure CSS :hover is applied to dynamically added element

I have a script that adds full images dynamically over thumbnails when you hover over them. I've also given the full images a CSS :hover style to make them expand to a larger width (where normally they are constrained to the dimensions of the thumbnail). This works fine if the image loads quickly or is cached, but if the full image takes a long time to load and you don't move the mouse while it's loading, then once it does appear it will usually stay at the thumbnail width (the non-:hover style) until you move the mouse again. I get this behavior in all browsers that I've tried it in. I'm wondering if this is a bug, and if there's a way to fix or work around it.
It may be worth noting that I've also tried to do the same thing in Javascript with .on('mouseenter'), and encountered the same problem.
Due to the nature of the issue, it can be hard to reproduce, especially if you have a fast connection. I chose a largish photo from Wikipedia to demonstrate, but to make it work you might have to change it to something especially large or from a slow domain. Also note that you may have to clear the cache for successive retries.
If you still can't reproduce, you can add an artificial delay to the fullimage.load before the call to anchor.show().
HTML:
<img id="image" src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Cairo_International_Stadium.jpg/220px-Cairo_International_Stadium.jpg" />
CSS:
.kiyuras-image {
position: absolute;
top: 8px;
left: 8px;
max-width: 220px;
}
.kiyuras-image:hover {
max-width: 400px;
}
JS:
$(function () {
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show();
});
var anchor = $('<a/>').hide().append(fullimage);
$('body').prepend(anchor);
$("#image").on('mouseenter', function () {
fullimage.attr('src',fullimageurl);
$(this).off('mouseenter');
});
});
JS Bin
Updated JS Bin with 1.5-second delay added (Hopefully makes issue clearer)
Again: Reproducing the issue involves clearing your cache of the large image, and then hovering over the original image to initial the loading of large image, then not moving your mouse while it's loading. Intended behavior is for the large image to properly take on the :hover pseudo-class when it eventually loads. Issue I see when it takes longer than ~0.75 secs to load is that it does not take on :hover until you jiggle the mouse a little.
Edit: See my comments on #LucaFagioli's answer for further details of my use case.
Edit, the sequel: I thought I already did this, but I just tried to reproduce the issue in Firefox and I couldn't. Perhaps this is a Chrome bug?
Most browsers update their hover states only when the cursor moves over an element by at least one pixel. When the cursor enters the thumbnail's img it gets hover applied and runs your mouseenter handler. If you keep your cursor still until the full-sized image loads, your old img (the thumbnail) will keep the hover state and the new one won't get it.
To get it working in these browsers, move the hover pseudo-class to a common parent element in the CSS; for example, enclose both imgs in a span.
If the selectors are correct, CSS will be applied to all elements, dynamic or otherwise. This includes all pseudo classes, and will change as attributes in the DOM change.
[Edit: while my explanation might be of interest, pozs' solution above is nicer, so I suggest using that if you can.]
The hover pseudo-class specification is quite relaxed concerning when it should be activated:
CSS does not define which elements may be in the above states,
or how the states are entered and left. Scripting may change
whether elements react to user events or not, and different
devices and UAs may have different ways of pointing to, or
activating elements.
In particular, it is not being activated when you update the visibility of the anchor element on load.
You can get around this fairly easily: copy the hover styles to a class, intercept the cursor moving over the element that it will eventually cover, and based on that add or remove your class from the element.
Demo: JS Bin (based on your delayed example).
Javascript:
$("#image")
.on('mouseenter', function () {
fullimage.attr('src',fullimageurl).toggleClass('mouseover', true);
$(this).off('mouseenter');
})
.mouseleave(function() {
fullimage.toggleClass('mouseover', false);
});
CSS:
.kiyuras-image:hover, .kiyuras-image.mouseover {
max-width: 400px;
}
TL;DR: You cannot rely on :hover applying to dynamically added elements underneath the cursor. However, there are workarounds available in both pure CSS and Javascript.
I'm upvoting both Jordan Gray and posz' answers, and I wish I could award them both the bounty. Jordan Gray addressed the issue re: the CSS specification in a somewhat conclusive way and offered (another) working fix that still allowed for :hover and other CSS effects like transitions, except on load. posz provided a solution that works even better and avoids Javascript for any of the hover events; I provide essentially the same solution here, but with a div instead of a span. I decided to award it to him, but I think Jordan's input was essential. I'm adding and accepting my own answer because I felt the need to elaborate more on all of this myself. (Edit: Changed, I accepted posz')
Jordan referenced the CSS2 spec; I will refer instead to CSS3. As far as I can tell, they don't differ on this point.
The pseudo-class in question is :hover, which refers to elements that the user has "designated with a pointing device." The exact definition of the behavior is deliberately left vague to allow for different kinds of interaction and media, which unfortunately means that the spec does not address questions like: "Should a new element that appears under the pointing device have this pseudo-class applied?" This is a hard question to answer. Which answer will align with user intent in a majority of cases? A dynamic change to a page the user is interacting with would normally be a result of ongoing user interaction or preparation for the same. Therefore, I would say yes, and most current browsers seem to agree. Normally, when you add an element under the cursor, :hover is immediately applied. You can see this here: The jsbin I originally posted. Note that if there's a delay in loading the larger image, you may have to refresh the page to get it to work, for reasons I'll go into.
Now, there's a similar case where the user activates the browser itself with the cursor held stationary over an element with a :hover rule; should it apply in that case? The mouse "hover" in this case was not a result of direct user interaction. But the pointing device is designating it, right? Besides, any movement of the mouse will certainly result in an unambiguous interaction. This is a harder question to answer, and browsers answer it in different ways. When you're activating them, Chrome and Firefox do not change :hover state until you move the mouse (Even if you activated them with a click!). Internet Explorer, on the other hand, updates :hover state as soon as it's activated. In fact, it updates it even when it's not active, as long as it's the first visible window under the mouse. You can see this yourself using the jsbin linked above.
Let's return to the first case, though, because that's where my current issue arises. In my case, the user hasn't moved the mouse for a significant length of time (over a second), and an element is added directly underneath the cursor. This could more easily be argued to be a case where user interaction is ambiguous, and where the pseudo-class should not be toggled. Personally, I think that it should still be applied. However, most browsers do not seem to agree with me. When you hover over the image for the first time and then do not move your mouse in this jsbin (Which is the one I posted in my question to demonstrate the issue, and, like the first one, has a straightforward :hover selector), the :hover class is not applied in current Chrome, Opera, and IE. (Safari also doesn't apply it, but interestingly, it does if you go on to press a key on the keyboard.) In Firefox, however, the :hover class is applied immediately. Since Chrome and Firefox were the only two I initially tested with, I thought this was a bug in Chrome. However, the spec is more or less completely silent on this point. Most implementations say nay; Firefox and I say aye.
Here are the relevant sections of the spec:
The :hover pseudo-class applies while the user designates an element with a pointing device, but does not necessarily activate it. For example, a visual user agent could apply this pseudo-class when the cursor (mouse pointer) hovers over a box generated by the element. User agents not that do not support interactive media do not have to support this pseudo-class. Some conforming user agents that support interactive media may not be able to support this pseudo-class (e.g., a pen device that does not detect hovering).
[...]
Selectors doesn't define if the parent of an element that is ‘:active’ or ‘:hover’ is also in that state.
[...]
Note: If the ‘:hover’ state applies to an element because its child is designated by a pointing device, then it's possible for ‘:hover’ to apply to an element that is not underneath the pointing device.
So! On to the workarounds! As several have zealously pointed out in this thread, Javascript and jQuery provide solutions for this as well, relying on the 'mouseover' and 'mouseenter' DOM events. I explored quite a few of those solutions myself, both before and after asking this question. However, these have their own issues, they have slightly different behavior, and they usually involve simply toggling a CSS class anyway. Besides, why use Javascript if it's not necessary?
I was interested in finding a solution that used :hover and nothing else, and this is it (jsbin). Instead of putting the :hover on the element being added, we instead put it on an existing element that contains that new element, and that takes up the same physical space; in this case, a div containing both the thumbnail and the new larger image (which, when not hovered, will be the same size as the div and thumbnail). This would seem to be fairly specific to my use case, but it could probably be accomplished in general using a positioned div with the same size as the new element.
Adding: After I finished composing this answer, pozs provided basically the same solution as above!
A compromise between this and one of the full-Javascript solutions is to have a one-time-use class that will effectively rely on Javascript/DOM hover events while adding the new element, and then remove all that and rely on :hover going forward. This is the solution Jordan Gray offered (Jsbin)
Both of these work in all the browsers I tried: Chrome, Firefox, Opera, Safari, and Internet Explorer.
From this part of your question: "This works fine if the image loads quickly or is cached, but if the full image takes a long time to load and you don't move the mouse while it's loading,"
Could it be worth while to "preload" all of the images first with JavaScript. This may allow all of the images to load successfully first, and it may be a little more user friendly for people with slower connections.
You could do something like that : http://jsfiddle.net/jR5Ba/5/
In summary, append a loading layout in front of your image, then append a div containing your large image with a .load() callback to remove your loading layer.
The fiddle above has not been simplified and cleaned up due to lack of time, but I can continue to work on it tomorrow if needed.
$imageContainer = $("#image-container");
$image = $('#image');
$imageContainer.on({
mouseenter: function (event) {
//Add a loading class
$imageContainer.addClass('loading');
$image.css('opacity',0.5);
//Insert div (for styling) containing large image
$(this).append('<div><img class="hidden large-image-container" id="'+this.id+'-large" src="'+fullimageurl+'" /></div>');
//Append large image load callback
$('#'+this.id+'-large').load(function() {
$imageContainer.removeClass('loading');
$image.css('opacity',1);
$(this).slideDown('slow');
//alert ("The image has loaded!");
});
},
mouseleave: function (event) {
//Remove loading class
$imageContainer.removeClass('loading');
//Remove div with large image
$('#'+this.id+'-large').remove();
$image.css('opacity',1);
}
});
EDIT
Here is a new version of the fiddle including the right size loading layer with an animation when the large picture is displayed : http://jsfiddle.net/jR5Ba/6/
Hope it will help
Don't let the IMG tag get added to the DOM until it has an image to download. That way the Load event won't fire until the image has been loaded. Here is the amended JS:
$(function () {
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show(); // Only happens after IMG src has loaded
});
var anchor = $('<a/>').hide();
$('body').prepend(anchor);
$("#image").on('mouseenter', function () {
fullimage.attr('src',fullimageurl); // IMG has source
$(this).off('mouseenter');
anchor.append(fullimage); // Append IMG to DOM now.
});
});
I did that and it worked on Chrome (version 22.0.1229.94 m):
I changed the css as that:
.kiyuras-image{
position: absolute;
top: 8px;
left: 8px;
max-width: 400px;
}
.not-hovered{
max-width: 220px;
}
and the script this way:
$(function(){
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show();
});
var anchor = $('<a/>').hide().append(fullimage);
$('body').prepend(anchor);
$('.kiyuras-image').on('mouseout',function(){
$(this).addClass('not-hovered');
});
$('.kiyuras-image').on('mouseover',function(){
$(this).removeClass('not-hovered');
});
$("#image").one('mouseover', function(){
fullimage.attr('src',fullimageurl);
});
});
Basically I think it's a Chrome bug in detecting/rendering the 'hover' status; in fact when I tried to simply change the css as:
.kiyuras-image{
position: absolute;
top: 8px;
left: 8px;
max-width: 400px;
}
.kiyuras-image:not(:hover) {
position: absolute;
top: 8px;
left: 8px;
max-width: 220px;
}
it still didn't worked.
PS: sorry for my english.
I'm not 100% sure why the :hover declaration is only triggered on slight mouse move. A possible reason could be that technically you may not really hover the element. Basically you're shoving the element under the cursor while it is loading (until the large image is completely loaded the A element has display: none and can therefore impossible be in the :hover state). At the same time, that doesn't explain the difference with smaller images though...
So, a workaround is to just use JavaScript and leave the :hover statement out of the equation. Just show the user the two different IMG elements depending on the hover state (toggles in JavaScript). As an extra advantage, the image doesn't have to be scaled up and down dynamically by the browser (visual glitch in Chrome).
See http://jsbin.com/ifitep/34/
UPDATE: By using JavaScript to add an .active class on the large image, it's entirely possible to keep using native CSS animations. See http://jsbin.com/ifitep/48

How does one move html elements with scroll?

I want to create scroll behavior like what can be found here. If you scroll down the page you will notice the crabs, sharks, waves etc are animated whenever the page moves. How can this be achieved? Is this a script or CSS animation?
Edit: text bubbles also appear and disappear at different scroll points.
If you would like a more robust jQuery script to help you out: Per the answer at Loading a long page with multiple backgrounds based on vertical scroll value in jQuery?:
A slightly more full fat solution to the already great one suggested
by Justin is to use jQuery Waypoints to manage the in viewport events.
...
(the answer by Nicholas Evens)
It is a script, just bind a function to the window 'scroll' event with a callback function to do whatever you want. You can tell how far you've scrolled with window.scrollY.
$(window).bind('scroll', function () {
console.log(window.scrollY);
});
You need to subscribe scroll event using jQuery and move your element basing on the scrolling offset whitch can be reached using .scrollTop() property
$(window).scroll(function () {
var scrollOffset = $(this).scrollTop();
// move element to the offcet
});
I didn't look at the site's source code, but I believe it depends on JS. Javascript is necessary to listen to the scroll event of the page, and act according to the current value of document.scrollTop. Then the elements can be positioned with JS, and images can be switched either directly in JS, or by using CSS to change some element's CSS class.
That is definitly a script, you can attach an onscroll event and get the percentage of the current scroll and just position your "crabs" depending on that.
There was already a lot of scripts of how to get the percentage here

jQuery handling hover() and unfinished animations on mouseout

Live Demo with visible code; http://jsfiddle.net/3eEgb/4/
The demo should be fairly self explanatory; I'm finding the length of a sentence inside a wrapper with the overflow hidden, and if it's wider than the wrapper I'm running an animation function that slides it along, revealing the remaining text.
However I'm having problems with the mouseout part of the hover() function. When the user mouses out I'd like the text to snap back to it's starting position.
According to the documentation (http://api.jquery.com/stop/) I should be able to .stop() the animation on the object - but I must be missing some detail because I can't get it to work as documented. If I could get .stop() to function I presume I can chain it with .css() to set margin:0 to move the text back to it's original position.
$(this).stop().css("color", "red"); //This isn't working ARR!
is the source of my frustrations. I've tried all the various ways I could think of to no avail.
Thanks!
You're animating the .width element, but stopping the .track-version element.
Change the mouseleave handler to $(e).find(".width").stop().

How to make a real-time jquery effect?

i want to make a real-time feed reader, and i want a solution to make the new items coming without refreshing the page and with a scrolling effect like friendfeed.
you can see what i'm talking about here: http://www.vimeo.com/4029954
I just want a function which i can call with new DIV content and then it create it above the previous DIVs with the effect.
Note: i already have the ajax and settimeout functions, means that i have the new feeds content to be added, so what i'm looking for is the effect and function to add new divs with scrolling effect!
Thanks
I think you might be looking for something better than the slideDown() effect. That isn't quite right as it just increases the height of an object rather than making it appear to "scroll" into view. Check out the show() effects from jQuery UI. http://jqueryui.com/demos/show/#option-effect I imagine the "Slide" effect would be appropriate if you gave it the option to slide vertically. The "Drop" effect sounds like it would be right, but I get the same effect as "slide" when I try it. Perhaps that is a bug in the demo site at the moment.
You may also be interested in using the animate() method to animate the top property of an element so that you can 'scroll' it into view. You'd need to have a container with overflow: hidden and a set height and width with position: relative set. Then, an inner container with position: absolute which you can then animate the top property of with jQuery.animate().
var $items = $("#scroller .inner *");
$('#scroller .inner').animate({
top: '-' + Math.round( $items.length * $items.eq(0).outerHeight(true) ) + 'px'
});
Note that if you know how many pixels tall each inner element would be, you could replace the $items.eq(0).outerHeight(true) with the integer value of the known height.
As you want the function that you call with new DIV content then I assume that you already did AJAX request.
Then to add the content to the site:
If you are matching the container of all entries then you'll need http://docs.jquery.com/Manipulation/prepend#content,
if you're matching the first entry you'll use http://docs.jquery.com/Manipulation/before#content.
If you want nice slide down effect just use ... wait-for-it ... yes, slide down function :) http://docs.jquery.com/Effects/slideDown
Here are some techniques which can help you further, but you should do the research yourself after this:
Comet for streaming data over a persistent HTTP connection. Quite real-time. http://en.wikipedia.org/wiki/Comet_(programming))
AJAX Polling sending a request to a HTTP, which is also a persistent connection, but closes after data is present. Then you'd need to reopen the request for new data. http://www.dhtmlgoodies.com/index.html?whichScript=ajax-poller
Use the JavaScript setTimeout function to regularly call a function. This function should then call one of jQuery's AJAX Functions, for example $.load.

How to keep div focus when the mouse enters a child node

So I have this page here:
http://www.eminentmedia.com/development/powercity/
As you can see when you mouse over the images the div slides up and down to show more information. Unfortunately I have 2 problems that i can't figure out and I've searched but haven't found quite the right answer through google and was hoping someone could point me in the direction of a tutorial.
The first problem is that when you mouse over an image it changes to color (loads a new image), but there's a short delay when the image is loading for the first time so the user sees white. Do I have to preload the images or something in order to fix that?
My second problem is that when you move your mouse over the 'additional content area' it goes crazy and starts going up and down a bunch of times. I just don't have any idea what would cause this but i hope one of you will!
All my code is directly in the source of that page if you would like to view the source.
Thanks in advance for your help!
Yes, you have to preload the images. Thankfully, this is simple:
var images_to_preload = ['myimage.jpg', 'myimage2.jpg', ...];
$.each(images_to_preload, function(i) {
$('<img/>').attr({src: images_to_preload[i]});
});
The other thing you have to understand is that when you use jQuery you have to truly embrace it or you will end up doing things the wrong way. For example, as soon as you find yourself repeating the same piece of code in different places, you are probably doing something wrong. Right now you have this all over the place:
<div id="service" onmouseover="javascript:mouseEnter(this.id);" onmouseout="javascript:mouseLeave(this.id);">
Get that out of your head. Now. Forever. Always. Inline javascript events are not proper, especially when you have a library like jQuery at your disposal. The proper way to do what you want is this:
$(function() {
$('div.box').hover(function() {
$(this).addClass('active');
$(this).find('div.slideup').slideDown('slow');
}, function() {
$(this).removeClass('active');
$(this).find('div.slideup').slideUp('slow');
});
});
(You have to give all the #industrial, #sustainable, etc elements a class of 'box' for the above to work)
These changes will also fix your sliding problem.
I can see your images (the ones that are changing) are set in the background of a div. Here is a jquery script that preloads every image found in a css file. I have had the same problem in the past and this script solves it. It is also very easy to use:
http://www.filamentgroup.com/lab/update_automatically_preload_images_from_css_with_jquery/
I will take a look at your other problem...
1) You should be using the jquery events to drive your mouseovers. Give each div a class to indicate that its a category container and use the hover function to produce the mouseover/mouseout action you're after.
html
<div id="industrial" class="category"></div>
Javascript
$(".category").hover(
function () {
$(this).find('.container').show();
},
function () {
$(this).find('.container').hide();
}
);
I simplified the code to just do show and hide, you'll need to use your additional code to slide up and slide down.
2) Yes, you need to preload your images. Another option would be "sprite" the images. This would involve combining both the black and white and colour versions of each image into a single image. You then set it as the div's background image and simply use CSS to adjust the background-position offset. Essentially, sliding instantly from the black and white to colour images as you rollover. This technique guarentees that both images are fully loaded.

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