I am using the Angular version of the $q library however this would also be relevant for the original q library.
Usage example:
$q
.when(someFunction)
.then(function(){
// ..
})
.catch(function(){
// ..
})
.finally(function(){
// ..
});
Unfortunately some function names (e.g. finally) conflict with javascript keywords.
From the Angular reference:
"Because finally is a reserved word in JavaScript and reserved keywords are not supported as property names by ES3, you'll need to invoke the method like promise['finally'](callback) to make your code IE8 and Android 2.x compatible."
ECMA-262, the official standard, available at http://www.ecma-international.org/publications/standards/Ecma-262.htm, states:
7.6.1.1 Keywords
The following tokens are ECMAScript keywords and may not be used as
Identifiers in ECMAScript programs.
break do instanceof typeof
case else new var
catch finally return void
continue for switch while
debugger function this with
default if throw
delete in try
This means that the first example has to be changed into the following code to get it working with IE8:
$q
.when(someFunction)
.then(function(){
// ..
})
['catch'](function(){
// ..
})
['finally'](function(){
// ..
});
As this code is harder to maintain I am looking for a javascript preprocessor (maybe a grunt task) which turns the first example into the IE8 compatible version.
Is there such a preprocessor?
Your friendly neighborhood Stef Panner created such a tool just for that a few months ago. It's called es3-safe-recast. There is also a grunt task for it.
Let's go through what it does. First it requires the Esprima package for JS syntax tree analysis and recast on top of it that is built for these conversions:
'use strict';
var esprima = require('esprima');
var recast = require('recast');
var Visitor = recast.Visitor;
var types = recast.types;
var namedTypes = types.namedTypes;
var builders = types.builders;
Then it contains a big map of all the identifiers - just like your list:
identifierToLiteral.finally = true; // here is `finally` for example
Here is how it parses the tree and replaces it with a visitor:
var ES6Safe = Visitor.extend({
visitProperty: function(node) { // go through all properties
// check if need to replace name with literal
if (namedTypes.Identifier.check(node.key) && identifierToLiteral[node.key.name]) {
node.key = builders.literal(node.key.name);
}
return this.genericVisit(node);
},
visitMemberExpression: function(node) { // and all member expressions
var property = node.property;
var newNode;
// check if need to replace name with literal
if (namedTypes.Identifier.check(property) && identifierToLiteral[property.name]) {
newNode = builders.memberExpression(node.object, builders.literal(property.name), true);
} else {
newNode = node;
}
return this.genericVisit(newNode);
}
});
Finally, it runs the code through recast:
ast = recast.parse(source, { esprima: esprima } );
new ES6Safe().visit(ast);
code = recast.print(ast).code;
Producing the safe version of the above code.
Related
I have just finished writing "version 0" of my first (toy) transpiler. It works. It turns a string of "pseudo JavaScript" (JavaScript with an additional feature) into a string of runnable JavaScript. Now, I want to improve it.
The work area possibly most interesting for other SO users is this: The compiled code (i.e., output of my transpiler) does not heed a coding style recommendation as given in an accepted answer to some earlier SO question. If I would have at my hands a second transpiler where that coding style recommendation is heeded, I could make an informed decision regarding which branch is more promising to continue to develop on - I'd like to compare the 2 braches regarding performance, development time needed, amount of bugs, and so on, and decide based on that.
Let me tell you about the "additional JS feature" my transpiler deals with: "nested return". Consider closures / nested functions like so
function myOuterFunc(){
... code ...
function innerFunc(){
... code ...
}
... code ...
}
(note that above '...code...' is supposed to include every possible JS code including more nested function declarations, so myOuterFunc is not necessarily the direct parent of innerFunc)
In above situation, suppose you desire to return a result from myOuterFunc from somewhere inside - not necessarily directly inside - innerFunc
With "nested return" implemented, you could then write simply
return.myOuterFunc result
Here is an exmalpe of a (not-runnable) function using this feature and doing something meaningful
function multiDimensionalFind(isNeedle, haystack) {
// haystack is an array of arrays
// loop (recursively) through all ways of picking one element from each array in haystack
// feed the picked elements as array to isNeedle and return immediately when isNeedle gives true
// with those picked elements being the result, i.e. the 'found needle'
var LEVEL = haystack.length;
function inner(stack) {
var level = stack.length;
if (level >= LEVEL) {
if (isNeedle(stack)) return.multiDimensionalFind stack;
} else {
var arr = haystack[level];
for (var i = 0; i < arr.length; i++) {
inner(stack.concat([arr[i]]));
}
}
}
inner([]);
return 'not found'
}
And here is the (runnable) code my transpiler automatically produces from that (comments were added/remove later, obviously), followed by some code testing if that function does what it claims to do (and it does, as you can convince yourself.)
///////////// the function /////////////////
function multiDimensionalFind(isNeedle, haystack) {
try {
var LEVEL = haystack.length;
function inner(stack) {
var level = stack.length;
if (level >= LEVEL) {
if (isNeedle(stack)) throw stack;
} else {
var arr = haystack[level];
for (var i = 0; i < arr.length; i++) {
inner(stack.concat([arr[i]]));
}
}
}
inner([]);
return 'not found'
} catch(e){
// make sure "genuine" errors don't get destroyed or mishandled
if (e instanceof Error) throw e; else return e;
}
}
////////////////// test it //////////////////
content = document.getElementById('content');
function log2console(){
var digits = [0,1];
var haystack = [digits,digits,digits,digits,digits];
var str = '';
function isNeedle(stack){
str = str + ', ' + stack.join('')
return false;
}
multiDimensionalFind(isNeedle, haystack);
content.textContent = str;
}
function find71529(){ // second button
var digits = [0,1,2,3,4,5,6,7,8,9]
var haystack = [digits,digits,digits,digits,digits]
function isNeedle(stack){
return stack.reduce(function(b,i){ return 10*b+i; }, 0) === 71529
// returns true iff the stack contains [7,1,5,2,9]
}
content.textContent = multiDimensionalFind(
isNeedle, haystack
).join('_')
}
<button onclick='log2console()'>print binary numbers with 5 digits</button>
<br>
<button onclick='find71529()'>find something is 5d space</button>
<div id='content'></div>
You can play around with my transpiler in this fiddle here. I'm using the esprima library, the escodegen.js library on top of esprima, a teeny tiny work in progress abstract syntax tree generation library of my own (see the script tags in the fiddle). The code which is not library, and not UI code, i.e. the "real meat" of the transpiler has less than 100 lines (see function transpile). So this might be a lot less complicated than you thought.
I can't remember where I had seen the style recommendation, but I am certain that it was actually in multiple places. If you know or come across one such question, I invite you to be so kind to put the link into a comment under the question, I will mark useful. So far, there is one link, thank you Barmar.
You might ask why I even bothered to write a "non-compliant" transpiler first, and did not go for the "compliant" version straight away. That has to do with the estimated amount of work. I estimate the amount of work to be much larger for the "compliant" version. So much so, that it didn't really seem worthwhile to embark on such an endeavor. I would very much like to know whether this assessment of the amount of work is correct or incorrect. Thus the question. Please do not insinuate a rhetorical, or even a dishonest motive for the question; however weird it might sound to some, it really is the case that I'd like to be proven wrong, so please be so kind not to assume I'm "just saying that" for whatever reason, you'd be doing me an injustice. This is, of all the questions I asked on SO so far, by far the one I've put the most work into. And, if you ask me, it is by far the best question I have ever asked here.
Apart from someone assisting me in writing the "compliant" version of the transpiler, I'm also interested (albeit to a lesser degree) in anything objectively demonstrable which stands a chance to convince me that the "non-compliant" way is the wrong way. Speed tests (with links to jsperf), reproducible bug reports, things of that sort.
I should mention the speed tests I have done myself so far:
first test, second test
loosely related question
The better way really is to use return (if you can't completely refactor the tower). It makes it clear what you're doing and when you're returning a value from the intermediate functions; you can tell by looking at those functions where the result may be provided. In contrast, using throw is invisible in those intermediate layers; it magically bypassing them in a way designed for error conditions.
If you don't want to do that, I don't think you have a reasonable alternative other than throw. I wondered about going down the route of generator functions or similar, but I think that would just complicate things more, not less.
Using return doesn't markedly complicate the example code, and does (to my eye) make it clearer what's going on and when results are potentially expected.
function wrapper(){
function first(){
function second(){
function third(){
doStuff4();
some loop {
var result = ...
if (something) return result;
}
}
doStuff2();
let result = third();
if (result) {
return result;
}
doStuff3();
return third();
}
doStuff1();
return second();
}
return first() || "not found";
}
(In the above, result is tested for truthiness; substitute something else if appropriate.)
Ok, here is another approach with use of all async power of JavaScript... So basically I've recreated your nested functions but with use of Promise/await technique. You will get result only once, the first time you'll resolve it from any level of nested functions. Everything else will be GC. Check it out:
// Create async function
(async () => {
const fnStack = (val) => {
return new Promise((resolve, reject) => {
// Worker functions.
// Could be async!
const doStuff1 = (val) => val + 1;
const doStuff2 = (val) => val * 2;
const doStuff3 = (val) => val * -1; // This will not affect result
const doStuff4 = (val) => val + 1000;
// Nested hell
function first() {
function second() {
function third() {
val = doStuff4(val);
// Some loop
for(let i = 0; i < 1000; i++) {
if(i === 500) {
// Here we got our result
// Resolve it!
resolve(val);
}
}
}
val = doStuff2(val);
third();
// Below code will not affect
// resolved result in third() above
val = doStuff3(val);
third();
}
val = doStuff1(val);
second();
}
//
first();
});
}
// Run and get value
const val = await fnStack(5);
// We get our result ones
console.log(val);
})();
I think you should use arrays;
const funcs = [first, second, third];
for(let i = 0; i < funcs.length; ++i){
const result = funcs[i]();
if (result) break;
}
You should return only from function that has the result.
Sometime later, when I get around to it, I'll add instructions here on how to use my abstract syntax tree generation library which I used for my transpiler, maybe even start a little towards the other version, maybe explaining in more detail what the things are which make me think that it is more work.
old version follows (will be deleted soon)
If the feature is used multiple times we'll need something like this:
function NestedThrowee(funcName, value){
this.funcName = funcName;
this.value = value;
}
return.someFunctionName someReturnValue (before compilation) will give (after compliation) something like
var toBeThrown = new NestedThrowee("someFunctionName", someReturnValue);
And inside the generated catch block
if (e instanceof Error){
throw e; // re-throw "genuine" Error
} else {
if (e instance of NestedThrowee){
if (e.funcName === ... the name of the function to which
this catch block here belongs ...) return e.value;
throw new Error('something happened which mathheadinclouds deemed impossible');
}
In the general case, it is necessary to wrap the result (or 'throwee') like shown above, because there could be multiple, possibly nested "nested returns", and we have to take care that the catch phrase and caught object of type NestedThrowee match (by function name).
The problem:
In one of our tests we have a "long click"/"click and hold" functionality that we solve by using:
browser.actions().mouseDown(element).perform();
browser.sleep(5000);
browser.actions().mouseUp(element).perform();
Which we would like to ideally solve in one line by having sleep() a part of the action chain:
browser.actions().mouseDown(element).sleep(5000).mouseUp(element).perform();
Clearly, this would not work since there is no "sleep" action.
Another practical example could be the "human-like typing". For instance:
browser.actions().mouseMove(element).click()
.sendKeys("t").sleep(50) // we should randomize the delays, strictly speaking
.sendKeys("e").sleep(10)
.sendKeys("s").sleep(20)
.sendKeys("t")
.perform();
Note that these are just examples, the question is meant to be generic.
The Question:
Is it possible to extend browser.actions() action sequences and introduce custom actions?
Yes, you can extend the actions framework. But, strictly speaking, getting something like:
browser.actions().mouseDown(element).sleep(5000).mouseUp(element).perform();
means messing with Selenium's guts. So, YMMV.
Note that the Protractor documentation refers to webdriver.WebDriver.prototype.actions when explaining actions, which I take to mean that it does not modify or add to what Selenium provides.
The class of object returned by webdriver.WebDriver.prototype.actions is webdriver.ActionSequence. The method that actually causes the sequence to do anything is webdriver.ActionSequence.prototype.perform. In the default implementation, this function takes the commands that were recorded when you called .sendKeys() or .mouseDown() and has the driver to which the ActionSequence is associated schedule them in order. So adding a .sleep method CANNOT be done this way:
webdriver.ActionSequence.prototype.sleep = function (delay) {
var driver = this.driver_;
driver.sleep(delay);
return this;
};
Otherwise, the sleep would happen out of order. What you have to do is record the effect you want so that it is executed later.
Now, the other thing to consider is that the default .perform() only expects to execute webdriver.Command, which are commands to be sent to the browser. Sleeping is not one such command. So .perform() has to be modified to handle what we are going to record with .sleep(). In the code below I've opted to have .sleep() record a function and modified .perform() to handle functions in addition to webdriver.Command.
Here is what the whole thing looks like, once put together. I've first given an example using stock Selenium and then added the patches and an example using the modified code.
var webdriver = require('selenium-webdriver');
var By = webdriver.By;
var until = webdriver.until;
var chrome = require('selenium-webdriver/chrome');
// Do it using what Selenium inherently provides.
var browser = new chrome.Driver();
browser.get("http://www.google.com");
browser.findElement(By.name("q")).click();
browser.actions().sendKeys("foo").perform();
browser.sleep(2000);
browser.actions().sendKeys("bar").perform();
browser.sleep(2000);
// Do it with an extended ActionSequence.
webdriver.ActionSequence.prototype.sleep = function (delay) {
var driver = this.driver_;
// This just records the action in an array. this.schedule_ is part of
// the "stock" code.
this.schedule_("sleep", function () { driver.sleep(delay); });
return this;
};
webdriver.ActionSequence.prototype.perform = function () {
var actions = this.actions_.slice();
var driver = this.driver_;
return driver.controlFlow().execute(function() {
actions.forEach(function(action) {
var command = action.command;
// This is a new test to distinguish functions, which
// require handling one way and the usual commands which
// require a different handling.
if (typeof command === "function")
// This puts the command in its proper place within
// the control flow that was created above
// (driver.controlFlow()).
driver.flow_.execute(command);
else
driver.schedule(command, action.description);
});
}, 'ActionSequence.perform');
};
browser.get("http://www.google.com");
browser.findElement(By.name("q")).click();
browser.actions().sendKeys("foo")
.sleep(2000)
.sendKeys("bar")
.sleep(2000)
.perform();
browser.quit();
In my implementation of .perform() I've replaced the goog... functions that Selenium's code uses with stock JavaScript.
Here is what I did (based on the perfect #Louis's answer).
Put the following into onPrepare() in the protractor config:
// extending action sequences
protractor.ActionSequence.prototype.sleep = function (delay) {
var driver = this.driver_;
this.schedule_("sleep", function () { driver.sleep(delay); });
return this;
};
protractor.ActionSequence.prototype.perform = function () {
var actions = this.actions_.slice();
var driver = this.driver_;
return driver.controlFlow().execute(function() {
actions.forEach(function(action) {
var command = action.command;
if (typeof command === "function")
driver.flow_.execute(command);
else
driver.schedule(command, action.description);
});
}, 'ActionSequence.perform');
};
protractor.ActionSequence.prototype.clickAndHold = function (elm) {
return this.mouseDown(elm).sleep(3000).mouseUp(elm);
};
Now you'll have sleep() and clickAndHold() browser actions available. Example usage:
browser.actions().clickAndHold(element).perform();
I think it is possible to extend the browser.actions() function but that is currently above my skill level so I'll lay out the route that I would take to solve this issue. I would recommend setting up a "HelperFunctions.js" Page Object that will contain all of these Global Helper Functions. In that file you can list your browser functions and reference it in multiple tests with all of the code in one location.
This is the code for the "HelperFunctions.js" file that I would recommend setting up:
var HelperFunctions = function() {
this.longClick = function(targetElement) {
browser.actions().mouseDown(targetElement).perform();
browser.sleep(5000);
browser.actions().mouseUp(targetElement).perform();
};
};
module.exports = new HelperFunctions();
Then in your Test you can reference the Helper file like this:
var HelperFunctions = require('../File_Path_To/HelperFunctions.js');
describe('Example Test', function() {
beforeEach(function() {
this.helperFunctions = HelperFunctions;
browser.get('http://www.example.com/');
});
it('Should test something.', function() {
var Element = element(by.className('targetedClassName'));
this.helperFunctions.longClick(Element);
});
});
In my Test Suite I have a few Helper files setup and they are referenced through out all of my Tests.
I have very little knowledge of selenium or protractor, but I'll give it a shot.
This assumes that
browser.actions().mouseDown(element).mouseUp(element).perform();
is valid syntax for your issue, if so then this would likely do the trick
browser.action().sleep = function(){
browser.sleep.apply(this, arguments);
return browser.action()
}
I have a custom matcher in some Jasmine test specs of the form:
this.addMatchers({
checkContains: function(elem){
var found = false;
$.each( this.actual, function( actualItem ){
// Check if these objects contain the same properties.
found = found || actualItem.thing == elem;
});
return found;
}
});
Of course, actualItem.thing == elem doesn't actually compare object contents- I have to use one of the more complex solutions in Object comparison in JavaScript.
I can't help but notice, though, that Jasmine already has a nice object equality checker: expect(x).toEqual(y). Is there any way to use that within a custom matcher? Is there any general way to use matchers within custom matchers?
Yes, it is slightly hacky but entirely possible.
The first thing we need to do is make the Jasmine.Env class available. Personally I have done this in my SpecRunner.html since its already setup there anyway. On the load of my SpecRunner I have the following script that runs:
(function() {
var jasmineEnv = jasmine.getEnv();
jasmineEnv.updateInterval = 1000;
var trivialReporter = new jasmine.TrivialReporter();
jasmineEnv.addReporter(trivialReporter);
jasmineEnv.specFilter = function(spec) {
return trivialReporter.specFilter(spec);
};
var currentWindowOnload = window.onload;
window.onload = function() {
if (currentWindowOnload) {
currentWindowOnload();
}
execJasmine();
};
function execJasmine() {
jasmineEnv.execute();
};
})();
So after the execJasmine function declaration I push the jasmineEnv into the global namespace by adding this:
this.jasmineEnv = jasmineEnv;
Now, in any of my spec files I can access the jasmineEnv variable and that is what contains the matchers core code.
Looking at toEqual specifically, toEqual calls the jasmine.Env.prototype.equals_ function. This means that in your customMatcher you can do the following:
beforeEach(function(){
this.addMatchers({
isJasmineAwesome : function(expected){
return jasmineEnv.equals_(this.actual, expected);
}
});
});
Unfortunately, using this method will only give you access to the following methods:
compareObjects_
equals_
contains_
The rest of the matchers reside the jasmine.Matchers class but I have not been able to make that public yet. I hope this helps you out in someway or another
Sometimes, using jQuery induces you to abuse its power (at least for me because of its selector matching capability). Event handlers here and there. Utility functions here and everywhere. Code coherence can almost seem nonexistent. I want to alleviate that problem by implementing OOP patterns, but since I have C++ and python background, implementing it in javascript is weirding me out a little bit.
The code below uses OOP patterns, but I'm not entirely sure if my implementations are good practices. The reason I'm doubting my implementations is because of the 3rd comment in my last stackoverflow question. I know it's only one certain detail in my code he commented on, but it also makes me wonder about the other patterns I'm implementing in my code.
I would really appreciate if you could point out the flaws and pitfalls in my patterns and/or if you have any suggestions. Many thanks in advance.
(this code is an simplification of something I'm developing, but the idea is similar)
Live Example
$(function(){
var stream = new Stream();
});
/* Stream Class
------------------------------------------*/
function Stream(){
// Disables multiple Stream objects
if (this.singleton)
return
else
this.__proto__.singleton = true;
this.elements = jQueryMapping(this.selectors) // Converts a map of selectors to a map of jQuery objects
this.initEvents();
}
Stream.prototype.singleton = false;
Stream.prototype.selectors = {
stream : '#stream',
post_content : '#post-content',
add_post: '#add-post',
// ... more action selectors
}
Stream.prototype.initEvents = function(){
this.elements.add_post.click(this, this.addPost);
// ... more action event-listeners
}
Stream.prototype.addPost = function(e){
var self = e.data;
var post_content = self.elements.post_content.val();
if (post_content)
self.elements.stream.append(new Post(post_content));
}
/* Post Class
------------------------------------------*/
function Post(post_content){
this.$element = $('<li>')
.text(post_content)
.append('<button class="delete-post">Delete</button>');
this.elements = jQueryMapping(this.selectors, this.$element);
this.initEvents();
return this.$element;
}
Post.prototype.selectors = {
delete_post: 'button.delete-post',
// ... more action selectors
}
Post.prototype.initEvents = function(){
this.elements.delete_post.click(this.deletePost);
// ... more action event-listeners
}
Post.prototype.deletePost = function(){
$(this).parent().slideUp();
}
/* Utils
------------------------------------------*/
function jQueryMapping(map, context){
// Converts a map of selectors to a map of jQuery objects
var $map = {};
$.each(map, function(key, value){
$map[key] = (context) ? $(value, context) : $(value);
});
return $map;
}
I believe your code is over engineered. I've re factored and it simplified it as can be seen here. If you really want a heavy OOP setup I recommend you use a clientside MVC (Backbone, knockout, etc) construct to do it properly or keep it light instead.
I'll proceed with general feedback on your code.
/* Stream Class
------------------------------------------*/
function Stream(){
// Disables multiple Stream objects
if (this.singleton)
return
else
this.__proto__.singleton = true;
this.elements = jQueryMapping(this.selectors) // Converts a map of selectors to a map of jQuery objects
this.initEvents();
}
There is no reason to use a singleton like this. It's also very bad to use .__proto__
I would recommend pattern like this instead.
var Stream = (function() {
var Stream = function() { ... };
// prototype stuff
var stream = new Stream();
return function() {
return stream;
};
})());
Storing a hash of data like that on the prototype is unneccesary.
Stream.prototype.selectors = {
stream : '#stream',
post_content : '#post-content',
add_post: '#add-post',
// ... more action selectors
}
You can include this as a defaults hash instead.
(function() {
var defaults = {
stream : '#stream',
post_content : '#post-content',
add_post: '#add-post',
// ... more action selectors
}
function Stream() {
...
this.elements = jQueryMapping(defaults);
}
}());
Your utility function could be optimised slightly.
$map[key] = (context) ? $(value, context) : $(value);
This could be rewritten as
$map[key] = $(value, context)
Since if context is undefined you just pass in an undefined paramater which is the same as passing in no parameter.
The title of this reads "for beginners", but I've found this section on design patterns, and this section on design patterns using jQuery useful.
One of the new mechanisms available in JavaScript 1.7 is yield, useful for generators and iterators.
This is currently supported in Mozilla browsers only (that I'm aware of). What are some of the ways to simulate this behavior in browsers where it is not available?
Well you could always write an outer function that initializes variables in a closure and then returns an object that does whatever work you want.
function fakeGenerator(x) {
var i = 0;
return {
next: function() {
return i < x ? (i += 1) : x;
}
};
}
Now you can write:
var gen = fakeGenerator(10);
and then call gen.next() over and over again. It'd be tricky to simulate the "finally" behavior of the "close()" method on real generators, but you might be able to get somewhere close.
Similar to Pointy's answer, but with a hasNext method:
MyList.prototype.iterator = function() { //MyList is the class you want to add an iterator to
var index=0;
var thisRef = this;
return {
hasNext: function() {
return index < thisRef._internalList.length;
},
next: function() {
return thisRef._internalList[index++];
}
};
};
The hasNext method let's you loop like:
var iter = myList.iterator() //myList is a populated instance of MyList
while (iter.hasNext())
{
var current = iter.next();
//do something with current
}
For a non-trivial generator function, you will want to use some sort of tool to translate your code to an ES3 equivalent so that it can run in any modern browser. I recommend trying out Traceur, which can roughly be described as an ES6-to-ES3 source translator. Because generators are a language feature destined for ES6, Traceur will be able to translate them for you.
Traceur provides a demo page where you can type ES6 code and see the ES3 generated on the fly. If you enter something as simple as:
// Note that this declaration includes an asterisk, as specified by current ES6
// proposals. As of version 16, Firefox's built-in support for generator
// functions does not allow the asterisk.
function* foo() {
var n = 0;
if (n < 10) {
n++;
yield n;
}
}
for (var n of foo()) {
console.log(n);
}
you will see that the equivalent ES3 code is non-trivial, and it requires traceur.runtime to be included so that the code runs correctly in a browser. The runtime is defined in http://traceur-compiler.googlecode.com/git/src/runtime/runtime.js, which is currently 14K (unminified). This is a non-trivial amount of code, though likely much of it can be optimized away using the Closure Compiler.
Note there is also a bug filed to provide an option to inline the required functions from the traceur.runtime namespace, which would eliminate the need to include runtime.js altogether: https://code.google.com/p/traceur-compiler/issues/detail?id=119.
Without some sort of compiler or preprocessor… No.
The closest you can come is something like this:
function doStuff() {
var result = { };
function firstStuf() { ...; result.next = secondStuff; return 42; };
function secondStuf() { ...; result.next = thirdStuff; return 16; };
function thirdStuf() { ...; result.next = null; return 7; };
result.next = firstStuff;
return result;
}
But, well… That's pretty crappy, and really isn't much of a substitute.
I have started a little project that tries to do this with some callback trickery. Since it's impossible to create real coroutines in "standard" JavaScript, this doesn't come without a few caveats, e.g:
it's impossible to make this follow the iterator protocol (stuff like .next() etc.),
it's impossible to iterate through several generators at once,
you have to watch out not to let the wrong objects leave the generator's scope (e.g. by calling yield in a timeout – since this is "plain" JavaScript, there's no syntax restriction that prevents you from doing this),
exceptions in the generator are a little tricky,
and last not least, it's very experimental (just started this a few days ago).
On the bright side, you have yield! :)
The Fibonacci example from the MDC page would look like this:
var fibonacci = Generator(function () {
var fn1 = 1;
var fn2 = 1;
while (1){
var current = fn2;
fn2 = fn1;
fn1 = fn1 + current;
this.yield(current);
}
});
console.log(fibonacci.take(10).toArray());
Output:
[1, 1, 2, 3, 5, 8, 13, 21, 34, 55]
The project is on BitBucket at https://bitbucket.org/balpha/lyfe.