calling a function from a different context using javascript? - javascript

Im trying to call a function/Method in javscript using OOP style but from a different context.
for example:
var SomeClass = function(){
this.init = function(){
var something = "An Interesting Variable";
this.foo(something); //this works fine
},
this.foo = function(bar){
alert(bar);
}
this.foo2 = function(){
this.foo(something); // this deos not work/ something is not defined
}
};
var newClass = new SomeClass();
newClass.init();
newClass.foo2();
so basically i want to call this.foo() function within the this.foo2() context, but acting as the this.init(), im not sure this makes sense, but im new to OOP in javascript.

Your context is right, but you're trying to access a variable that isn't defined in that scope. The variable something, declared with var within init will only live inside that function.
You need to make it a member of SomeClass:
this.init = function() {
this.something = 'An interesting variable';
this.foo(this.something);
},
this.foo2 = function() {
this.foo(this.something);
}

Related

access singleton and inner classes each other in javascript

I'm kind of new to javascript. I'm so confused that javascript Objects!!
My code skeleton is bellow...
var jCanvas = new function(){
this.init = function(canvasID){
...
};
var DrawingManager = new function(){
drawInfos = []; // DrawInfo objects will be pushed into this
this.mouseState = MouseState.released;
...
};
function DrawInfo(bm, cl, id, x, y){
...
}
function Point(x, y){
...
}
var MouseState = new function(){
...
};
var Color = new function(){
...
};
var BrushMode = new function(){
...
};
};
I want jCanvas to be singleton class Object.
in jCanvas object, there are many singleton classes such as DrawingManager, MouseState, Color, BrushMode. And 2 more classes which are not singleton classes(Point, DrawInfo)
What I want is that, in DrawingManager, I want to access other classes and singleton class objects.
Problem is browser gives error that "MouseState is undefined".
I think I'm too familiar with Java, C# etc... I want my program to have good structure but this javascript make me so confused and don't know how to make good design pattern..
Please help me out..
To declare functions, don't use the new keyword. Only use it when creating instances of objects.
In JavaScript, you can declare a "class" like this (the body of the function is the constructor):
function MyClass (arg1) {
this.myClassProperty = arg1;
}
And then instantiate it:
var myObj = new MyClass();
If you want to create a singleton, the best method is to use an immediately invoked function:
var MySingleton = (function() {
var myPrivateFunction = function() { ... };
var myExportedFunction = function() { ... };
var myPrivateVar = 5;
return {
myExportedFunction: myExportedFunction
};
})();
Here, you create an anonymous function and immediately run it. It is kind of a more advanced concept though.
Or you can simply create an object:
var MySingleton = {
myProperty: 1,
myFunction: function() { ... },
...
};
Singleton classes in JavaScript make no sense. Either make a constructor ("class" for Java people) to instantiate multiple objects, or make an object. There is no point in making a constructor that you will only ever use once, then have the code to sanity-check whether or not you actually do use it only once. Just make an object.
The reason for the error is probably (but I might be wrong, I'm guessing about the rest of your code) the misunderstanding between var x = function ... and function name() ... forms. To whit:
var a = function() { console.log("a"); }
function b() { console.log("b"); }
a(); // a
b(); // b
c(); // c
d(); // TypeError: d is not a function
function c() { console.log("c"); }
var d = function() { console.log("d"); }
They are identical in effect, but they differ in whether they are hoisted to the top of the scope or not. var d is hoisted, just like function c() { ... } - so the variable d will exist, but will be undefined, since the assignment is not hoisted. Having both styles of function declarations is inconsistent unless you have a good reason for it; pick one of them and stick to it, is what I'd recommend.

Unable to access the object using `this`. `this` points to `window` object

I have this Javascript constructor-
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
inter = setInterval(this.start, 200);
}
var test = new TestEngine();
test.startMethod();
Gives me this error -
Uncaught TypeError: Object [object global] has no method 'fooBar'
I tried console.log and found out that when I call this.start from within setInterval, this points to the window object. Why is this so?
The this pointer can point to one of many things depending upon the context:
In constructor functions (function calls preceded by new) this points to the newly created instance of the constructor.
When a function is called as a method of an object (e.g. obj.funct()) then the this pointer inside the function points to the object.
You can explicitly set what this points to by using call, apply or bind.
If none of the above then the this pointer points to the global object by default. In browsers this is the window object.
In your case you're calling this.start inside setInterval. Now consider this dummy implementation of setInterval:
function setInterval(funct, delay) {
// native code
}
It's important to understand that start is not being called as this.start. It's being called as funct. It's like doing something like this:
var funct = this.start;
funct();
Now both these functions would normally execute the same, but there's one tiny problem - the this pointer points to the global object in the second case while it points to the current this in the first.
An important distinction to make is that we're talking about the this pointer inside start. Consider:
this.start(); // this inside start points to this
var funct = this.start;
funct(); // this inside funct (start) point to window
This is not a bug. This is the way JavaScript works. When you call a function as a method of an object (see my second point above) the this pointer inside the function points to that object.
In the second case since funct is not being called as a method of an object the fourth rule is applied by default. Hence this points to window.
You can solve this problem by binding start to the current this pointer and then passing it to setInterval as follows:
setInterval(this.start.bind(this), 200);
That's it. Hope this explanation helped you understand a little bit more about the awesomeness of JavaScript.
Here is a neat way to do OOP with javascript:
//Global Namespace:
var MyNamespace = MyNamespace || {};
//Classes:
MyNamespace.MyObject = function () {
this.PublicVar = 'public'; //Public variable
var _privatVar = 'private'; //Private variable
//Public methods:
this.PublicMethod = function () {
}
//Private methods:
function PrivateMethod() {
}
}
//USAGE EXAMPLE:
var myObj = new MyNamespace.MyObject();
myObj.PublicMethod();
This way you encapsulate your methods and variables into a namespace/class to make it much easier use and maintain.
Therefore you could write your code like this:
var MyNamespace = MyNamespace || {};
//Class: TestEngine
MyNamespace.TestEngine = function () {
this.ID = null;
var _inter = null;
//Public methods:
this.StartMethod = function (id) {
this.ID = id;
_inter = setInterval(Start, 1000);
}
//Private methods:
function Start() {
FooBar();
console.log(this.ID);
}
function FooBar() {
this.ID = 'bar';
return true;
}
}
//USAGE EXAMPLE:
var testEngine = new MyNamespace.TestEngine();
testEngine.StartMethod('Foo');
console.log(testEngine.ID);
Initially, the ID is set to 'Foo'
After 1 second the ID is set to 'bar'
Notice all variables and methods are encapsulated inside the TestEngine class.
Try this:
function TestEngine() {
this.id='Foo';
}
TestEngine.prototype.fooBar = function() {
this.id='bar';
return true;
}
TestEngine.prototype.start = function() {
this.fooBar();
}
TestEngine.prototype.startMethod = function() {
var self = this;
var inter = setInterval(function() {
self.start();
}, 200);
}
var test = new TestEngine();
test.startMethod();
setInterval calls start function with window context. It means when start gets executed, this inside start function points to window object. And window object don't have any method called fooBar & you get the error.
Anonymous function approach:
It is a good practice to pass anonymous function to setInterval and call your function from it. This will be useful if your function makes use of this.
What I did is, created a temp variable self & assigned this to it when it is pointing your TestEngine instance & calling self.start() function with it.
Now inside start function, this will be pointing to your testInstance & everything will work as expected.
Bind approach:
Bind will make your life easier & also increase readability of your code.
TestEngine.prototype.startMethod = function() {
setInterval(this.start.bind(this), 200);
}

JS - Scope chain

I thought scope chain would make the first "test = new test();" work, but it doesn't. why?
var tool = new Tool();
tool.init();
function Tool(){
var test;
function init(){
//does not work, undefined
test = new Test();
//does work
this.test=new Test();
console.log(test);
}
}
function Test(){
}
EDIT: by not working i mean, it says that test is 'undefined'
It's simple. Your Tool instance does not have a init method. The init function in your code is merely a local function of the Tool constructor. Tool instances do not inherit such functions.
If you want your Tool instances to have a init method, you can:
assign it as a method inside the constructor:
function Tool () {
this.init = function () { ... };
}
or assign it to Tool.prototype (outside of the constructor!):
Tool.prototype.init = function () { ... };
The second option performs better, since all instances share the same init function. (In the first option, each instance gets its own init function which is created during the constructor call.)
Are you trying to access test in the scope of Tool, or on the object returned by it? They are two different variables. I've labeled them A and B:
var tool = new Tool();
function Tool(){
var testA; // Private
this.init = function(){
testA = 1;
this.testB = 9; // Public
}
this.getTestA = function(){ // Public method to access the private testA
return testA;
}
}
tool.init();
console.log( tool.getTestA() ); // 1
console.log( tool.testB ); // 9
testA is known as a Private variable, only accessible through Tool's methods, while testB is public.
Does this cover what you're looking for?
By the way, if you're making a lot of instances of Tool, remember to use Tool's prototype to define the functions instead, so your code is more memory efficient, like so:
function Tool(){
var testA;
}
Tool.prototype.init = function(){
testA = 1;
this.testB = 9;
}
Tool.prototype.getTestA = function(){ return testA; }

Javascript module pattern, scope and "this"

I'm trying to wrap my head around building a custom JavaScript library. I've read a lot about the module pattern, and also read Crockford's articles on private and public members. I know what is an immediately invoked function expression and why we do stuff like
var myLib = (function() {
}())
However, I'm still a little lost in some cases regarding scope and closures in general. The concrete problem I have is:
Why does the following example alert DOMWindow, rather than the myLib object?
http://jsfiddle.net/slavo/xNJtW/1/
It would be great if you can explain what "this" refers to in all of the methods in that example and why.
Inside any function declared (anywhere) and invoked as follows this will be window object
function anyFunc(){
alert(this); // window object
}
anyFunc();
var anyFunc2 = function(){
alert(this); // window object
}
anyFunc2();
If you want to create private functions and access the instance of 'myObject' you can follow either of the following methods
One
module = (function () {
var privateFunc = function() {
alert(this);
}
var myObject = {
publicMethod: function() {
privateFunc.apply(this); // or privateFunc.call(this);
}
};
return myObject;
}());
module.publicMethod();
Two
module = (function () {
var _this; // proxy variable for instance
var privateFunc = function() {
alert(_this);
}
var myObject = {
publicMethod: function() {
privateFunc();
}
};
_this = myObject;
return myObject;
}());
module.publicMethod();
These are solutions to your issue. I would recommend using prototype based objects.
EDIT:
You can use the first method.
In fact here myObject is in the same scope as privateFunc and you can directly use it inside the function
var privateFunc = function() {
alert(myObject);
}
The real scenario were you can use a proxy for this is shown below. You can use call also.
Module = function () {
var _this; // proxy variable for instance
var privateFunc = function() {
alert(this + "," + _this);
}
this.publicMethod = function() {
privateFunc(); // alerts [object Window],[object Object]
privateFunc.call(this); // alerts [object Object],[object Object]
}
_this = this;
return this;
};
var module = new Module();
module.publicMethod();
You need to explicitly state that myPrivateMethod is a member of myLib:
function MyLib ()
{
this._myPrivateField = "private";
this._myPrivateMEthod = function ()
{
alert(this); // Alerts MyLib function;
}
}
var libObject = new MyLib();
Just remember that without using enclosure techniques, nothing in JavaScript is ever truly private!
A better way to do the above is like so:
function MyLib(instanceName)
{
this.name = instanceName;
}
MyLib.prototype.myPrivateFunction()
{
alert(this);
}
To call your method after that:
var libObject = new MyLib();
libObject.myPrivateMethod(); // Alerts info about libObject.
The thing to remember about the module pattern is that it runs once and completes. The methods that are still available to be called are the closures. At the time of creating module, "this" refered to the window and was replaced by its value.
In your linked fiddle, the "this" keyword is never changed by a "new" keyword or other context change, so it still refers to the global window object.
edit: clarification

How to listen for a variable change in Javascript?

I've been messing around with using Node.js and CouchDB. What I want to be able to do is make a db call within an object. Here is the scenario that I am looking at right now:
var foo = new function(){
this.bar = null;
var bar;
calltoDb( ... , function(){
// what i want to do:
// this.bar = dbResponse.bar;
bar = dbResponse.bar;
});
this.bar = bar;
}
The issue with all of this is that the CouchDB callback is asynchronous, and "this.bar" is now within the scope of the callback function, not the class. Does anyone have any ideas for accomplishing what I want to? I would prefer not to have a handler object that has to make the db calls for the objects, but right now I am really stumped with the issue of it being asynchronous.
Just keep a reference to the this around:
function Foo() {
var that = this; // get a reference to the current 'this'
this.bar = null;
calltoDb( ... , function(){
that.bar = dbResponse.bar;
// closure ftw, 'that' still points to the old 'this'
// even though the function gets called in a different context than 'Foo'
// 'that' is still in the scope and can therefore be used
});
};
// this is the correct way to use the new keyword
var myFoo = new Foo(); // create a new instance of 'Foo' and bind it to 'myFoo'
Save a reference to this, like so:
var foo = this;
calltoDb( ... , function(){
// what i want to do:
// this.bar = dbResponse.bar;
foo.bar = dbResponse.bar;
});

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