how to find what script applies to certain elements [duplicate] - javascript
I have a page where some event listeners are attached to input boxes and select boxes. Is there a way to find out which event listeners are observing a particular DOM node and for what event?
Events are attached using:
Prototype's Event.observe;
DOM's addEventListener;
As element attribute element.onclick.
Chrome, Firefox, Vivaldi and Safari support getEventListeners(domElement) in their Developer Tools console.
For majority of the debugging purposes, this could be used.
Below is a very good reference to use it:
getEventListeners function
Highly voted tip from Clifford Fajardo from the comments:
getEventListeners($0) will get the event listeners for the element you have focused on in the Chrome dev tools.
If you just need to inspect what's happening on a page, you might try the Visual Event bookmarklet.
Update: Visual Event 2 available.
It depends on how the events are attached. For illustration presume we have the following click handler:
var handler = function() { alert('clicked!') };
We're going to attach it to our element using different methods, some which allow inspection and some that don't.
Method A) single event handler
element.onclick = handler;
// inspect
console.log(element.onclick); // "function() { alert('clicked!') }"
Method B) multiple event handlers
if(element.addEventListener) { // DOM standard
element.addEventListener('click', handler, false)
} else if(element.attachEvent) { // IE
element.attachEvent('onclick', handler)
}
// cannot inspect element to find handlers
Method C): jQuery
$(element).click(handler);
1.3.x
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, value) {
console.log(value) // "function() { alert('clicked!') }"
})
1.4.x (stores the handler inside an object)
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, handlerObj) {
console.log(handlerObj.handler) // "function() { alert('clicked!') }"
// also available: handlerObj.type, handlerObj.namespace
})
1.7+ (very nice)
Made using knowledge from this comment.
events = $._data(this, 'events');
for (type in events) {
events[type].forEach(function (event) {
console.log(event['handler']);
});
}
(See jQuery.fn.data and jQuery.data)
Method D): Prototype (messy)
$(element).observe('click', handler);
1.5.x
// inspect
Event.observers.each(function(item) {
if(item[0] == element) {
console.log(item[2]) // "function() { alert('clicked!') }"
}
})
1.6 to 1.6.0.3, inclusive (got very difficult here)
// inspect. "_eventId" is for < 1.6.0.3 while
// "_prototypeEventID" was introduced in 1.6.0.3
var clickEvents = Event.cache[element._eventId || (element._prototypeEventID || [])[0]].click;
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
1.6.1 (little better)
// inspect
var clickEvents = element.getStorage().get('prototype_event_registry').get('click');
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
When clicking the resulting output in the console (which shows the text of the function), the console will navigate directly to the line of the function's declaration in the relevant JS file.
WebKit Inspector in Chrome or Safari browsers now does this. It will display the event listeners for a DOM element when you select it in the Elements pane.
It is possible to list all event listeners in JavaScript: It's not that hard; you just have to hack the prototype's method of the HTML elements (before adding the listeners).
function reportIn(e){
var a = this.lastListenerInfo[this.lastListenerInfo.length-1];
console.log(a)
}
HTMLAnchorElement.prototype.realAddEventListener = HTMLAnchorElement.prototype.addEventListener;
HTMLAnchorElement.prototype.addEventListener = function(a,b,c){
this.realAddEventListener(a,reportIn,c);
this.realAddEventListener(a,b,c);
if(!this.lastListenerInfo){ this.lastListenerInfo = new Array()};
this.lastListenerInfo.push({a : a, b : b , c : c});
};
Now every anchor element (a) will have a lastListenerInfo property wich contains all of its listeners. And it even works for removing listeners with anonymous functions.
Use getEventListeners in Google Chrome:
getEventListeners(document.getElementByID('btnlogin'));
getEventListeners($('#btnlogin'));
(Rewriting the answer from this question since it's relevant here.)
When debugging, if you just want to see the events, I recommend either...
Visual Event
The Elements section of Chrome's Developer Tools: select an element and look for "Event Listeners" on the bottom right (similar in Firefox)
If you want to use the events in your code, and you are using jQuery before version 1.8, you can use:
$(selector).data("events")
to get the events. As of version 1.8, using .data("events") is discontinued (see this bug ticket). You can use:
$._data(element, "events")
Another example: Write all click events on a certain link to the console:
var $myLink = $('a.myClass');
console.log($._data($myLink[0], "events").click);
(see http://jsfiddle.net/HmsQC/ for a working example)
Unfortunately, using $._data this is not recommended except for debugging since it is an internal jQuery structure, and could change in future releases. Unfortunately I know of no other easy means of accessing the events.
1: Prototype.observe uses Element.addEventListener (see the source code)
2: You can override Element.addEventListener to remember the added listeners (handy property EventListenerList was removed from DOM3 spec proposal). Run this code before any event is attached:
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
this._addEventListener(a,b,c);
if(!this.eventListenerList) this.eventListenerList = {};
if(!this.eventListenerList[a]) this.eventListenerList[a] = [];
this.eventListenerList[a].push(b);
};
})();
Read all the events by:
var clicks = someElement.eventListenerList.click;
if(clicks) clicks.forEach(function(f) {
alert("I listen to this function: "+f.toString());
});
And don't forget to override Element.removeEventListener to remove the event from the custom Element.eventListenerList.
3: the Element.onclick property needs special care here:
if(someElement.onclick)
alert("I also listen tho this: "+someElement.onclick.toString());
4: don't forget the Element.onclick content attribute: these are two different things:
someElement.onclick = someHandler; // IDL attribute
someElement.setAttribute("onclick","otherHandler(event)"); // content attribute
So you need to handle it, too:
var click = someElement.getAttribute("onclick");
if(click) alert("I even listen to this: "+click);
The Visual Event bookmarklet (mentioned in the most popular answer) only steals the custom library handler cache:
It turns out that there is no standard method provided by the W3C
recommended DOM interface to find out what event listeners are
attached to a particular element. While this may appear to be an
oversight, there was a proposal to include a property called
eventListenerList to the level 3 DOM specification, but was
unfortunately been removed in later drafts. As such we are forced to
looked at the individual Javascript libraries, which typically
maintain a cache of attached events (so they can later be removed and
perform other useful abstractions).
As such, in order for Visual Event to show events, it must be able to
parse the event information out of a Javascript library.
Element overriding may be questionable (i.e. because there are some DOM specific features like live collections, which can not be coded in JS), but it gives the eventListenerList support natively and it works in Chrome, Firefox and Opera (doesn't work in IE7).
Paste in console to get all eventListeners printed beside their HTML element
Array.from(document.querySelectorAll("*")).forEach(element => {
const events = getEventListeners(element)
if (Object.keys(events).length !== 0) {
console.log(element, events)
}
})
You could wrap the native DOM methods for managing event listeners by putting this at the top of your <head>:
<script>
(function(w){
var originalAdd = w.addEventListener;
w.addEventListener = function(){
// add your own stuff here to debug
return originalAdd.apply(this, arguments);
};
var originalRemove = w.removeEventListener;
w.removeEventListener = function(){
// add your own stuff here to debug
return originalRemove.apply(this, arguments);
};
})(window);
</script>
H/T #les2
The Firefox developer tools now does this. Events are shown by clicking the "ev" button on the right of each element's display, including jQuery and DOM events.
If you have Firebug, you can use console.dir(object or array) to print a nice tree in the console log of any JavaScript scalar, array, or object.
Try:
console.dir(clickEvents);
or
console.dir(window);
Fully working solution based on answer by Jan Turon - behaves like getEventListeners() from console:
(There is a little bug with duplicates. It doesn't break much anyway.)
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._addEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
//this.removeEventListener(a,b,c); // TODO - handle duplicates..
this.eventListenerList[a].push({listener:b,useCapture:c});
};
Element.prototype.getEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined)
return this.eventListenerList;
return this.eventListenerList[a];
};
Element.prototype.clearEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined){
for(var x in (this.getEventListeners())) this.clearEventListeners(x);
return;
}
var el = this.getEventListeners(a);
if(el==undefined)
return;
for(var i = el.length - 1; i >= 0; --i) {
var ev = el[i];
this.removeEventListener(a, ev.listener, ev.useCapture);
}
};
Element.prototype._removeEventListener = Element.prototype.removeEventListener;
Element.prototype.removeEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._removeEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
// Find the event in the list
for(var i=0;i<this.eventListenerList[a].length;i++){
if(this.eventListenerList[a][i].listener==b, this.eventListenerList[a][i].useCapture==c){ // Hmm..
this.eventListenerList[a].splice(i, 1);
break;
}
}
if(this.eventListenerList[a].length==0)
delete this.eventListenerList[a];
};
})();
Usage:
someElement.getEventListeners([name]) - return list of event listeners, if name is set return array of listeners for that event
someElement.clearEventListeners([name]) - remove all event listeners, if name is set only remove listeners for that event
Update 2022:
In the Chrome Developer Tools, in the Elements panel, there is the Event Listeners tab, where you can see listeners for the element.
You can also unselect "Ancestors" so it only shows the listeners for that element
Opera 12 (not the latest Chrome Webkit engine based) Dragonfly has had this for a while and is obviously displayed in the DOM structure. In my opinion it is a superior debugger and is the only reason remaining why I still use the Opera 12 based version (there is no v13, v14 version and the v15 Webkit based lacks Dragonfly still)
Prototype 1.7.1 way
function get_element_registry(element) {
var cache = Event.cache;
if(element === window) return 0;
if(typeof element._prototypeUID === 'undefined') {
element._prototypeUID = Element.Storage.UID++;
}
var uid = element._prototypeUID;
if(!cache[uid]) cache[uid] = {element: element};
return cache[uid];
}
I am trying to do that in jQuery 2.1, and with the "$().click() -> $(element).data("events").click;" method it doesn't work.
I realized that only the $._data() functions works in my case :
$(document).ready(function(){
var node = $('body');
// Bind 3 events to body click
node.click(function(e) { alert('hello'); })
.click(function(e) { alert('bye'); })
.click(fun_1);
// Inspect the events of body
var events = $._data(node[0], "events").click;
var ev1 = events[0].handler // -> function(e) { alert('hello')
var ev2 = events[1].handler // -> function(e) { alert('bye')
var ev3 = events[2].handler // -> function fun_1()
$('body')
.append('<p> Event1 = ' + eval(ev1).toString() + '</p>')
.append('<p> Event2 = ' + eval(ev2).toString() + '</p>')
.append('<p> Event3 = ' + eval(ev3).toString() + '</p>');
});
function fun_1() {
var txt = 'text del missatge';
alert(txt);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<body>
</body>
I was recently working with events and wanted to view/control all events in a page. Having looked at possible solutions, I've decided to go my own way and create a custom system to monitor events. So, I did three things.
First, I needed a container for all the event listeners in the page: that's theEventListeners object. It has three useful methods: add(), remove(), and get().
Next, I created an EventListener object to hold the necessary information for the event, i.e.: target, type, callback, options, useCapture, wantsUntrusted, and added a method remove() to remove the listener.
Lastly, I extended the native addEventListener() and removeEventListener() methods to make them work with the objects I've created (EventListener and EventListeners).
Usage:
var bodyClickEvent = document.body.addEventListener("click", function () {
console.log("body click");
});
// bodyClickEvent.remove();
addEventListener() creates an EventListener object, adds it to EventListeners and returns the EventListener object, so it can be removed later.
EventListeners.get() can be used to view the listeners in the page. It accepts an EventTarget or a string (event type).
// EventListeners.get(document.body);
// EventListeners.get("click");
Demo
Let's say we want to know every event listener in this current page. We can do that (assuming you're using a script manager extension, Tampermonkey in this case). Following script does this:
// ==UserScript==
// #name New Userscript
// #namespace http://tampermonkey.net/
// #version 0.1
// #description try to take over the world!
// #author You
// #include https://stackoverflow.com/*
// #grant none
// ==/UserScript==
(function() {
fetch("https://raw.githubusercontent.com/akinuri/js-lib/master/EventListener.js")
.then(function (response) {
return response.text();
})
.then(function (text) {
eval(text);
window.EventListeners = EventListeners;
});
})(window);
And when we list all the listeners, it says there are 299 event listeners. There "seems" to be some duplicates, but I don't know if they're really duplicates. Not every event type is duplicated, so all those "duplicates" might be an individual listener.
Code can be found at my repository. I didn't want to post it here because it's rather long.
Update: This doesn't seem to work with jQuery. When I examine the EventListener, I see that the callback is
function(b){return"undefined"!=typeof r&&r.event.triggered!==b.type?r.event.dispatch.apply(a,arguments):void 0}
I believe this belongs to jQuery, and is not the actual callback. jQuery stores the actual callback in the properties of the EventTarget:
$(document.body).click(function () {
console.log("jquery click");
});
To remove an event listener, the actual callback needs to be passed to the removeEventListener() method. So in order to make this work with jQuery, it needs further modification. I might fix that in the future.
There exists nice jQuery Events extension :
(topic source)
changing these functions will allow you to log the listeners added:
EventTarget.prototype.addEventListener
EventTarget.prototype.attachEvent
EventTarget.prototype.removeEventListener
EventTarget.prototype.detachEvent
read the rest of the listeners with
console.log(someElement.onclick);
console.log(someElement.getAttribute("onclick"));
Related
Throttle JS Event Listeners added by 3rd party library
I want to throttle function calls which are added as Event Listeners to the window.scroll function by a 3rd party library provided by an external supplied (cant be changed). I figured out that the library causes some overhead by its scroll event listener, because if I remove the event handler, my page runs much smoother. As I cannot directly control or change the external JS file, I thought to read the scroll-events attached to the Window and delete / rebind them again, but in a throttled format, as I have already the Underscore.js library in use. I'm trying to read the Scroll events and than replace the function callback as a throttled version: jQuery(document).ready(function($) { let scrollEvents = $._data(window, 'events').scroll; for(evt of scrollEvents ) { evt.handler = _.throttle(evt.handler, 200) } }); Does not seem to bring the appropriate improvement. In the Webdeveloper Bar "Global Event Listeners" I still see the original event listeners attached, I do NOT see the Underscore Library (as intermediate layer) listed there. What is potentially wrong with this code? Thanks EDIT Those events are added globally to the Window, see WebDev Screenshot: and I run the above code within the WebDev console, so it is ran only after those events exist already. AND $._data(window, 'events').scroll; shows ALL those 5 events, so jQuery should be able to change them, isnt it?
Found a beautiful solution using Underscore.js, proxying the callback functions by a Throttler before adding it as Event Handler: var f_add = EventTarget.prototype.addEventListener; var f_remove = EventTarget.prototype.removeEventListener; EventTarget.prototype.addEventListener = function(type, fn, capture) { this.f = f_add; if(type == 'scroll' && typeof _ === 'function') fn = _.throttle(fn, 350); this.f(type, fn, capture); } EventTarget.prototype.removeEventListener = function(type, fn, capture) { this.f = f_remove; if(type == 'scroll' && typeof _ === 'function') fn = _.throttle(fn, 350); this.f(type, fn, capture); } It overwrites the prototype for add/removeEventListener -> And if the event is a scroll event, it surrounds the Function fn with _.throttle().
Get the list of Event Listeners that exist on an Html element with Javascript [duplicate]
I have a page where some event listeners are attached to input boxes and select boxes. Is there a way to find out which event listeners are observing a particular DOM node and for what event? Events are attached using: Prototype's Event.observe; DOM's addEventListener; As element attribute element.onclick.
Chrome, Firefox, Vivaldi and Safari support getEventListeners(domElement) in their Developer Tools console. For majority of the debugging purposes, this could be used. Below is a very good reference to use it: getEventListeners function Highly voted tip from Clifford Fajardo from the comments: getEventListeners($0) will get the event listeners for the element you have focused on in the Chrome dev tools.
If you just need to inspect what's happening on a page, you might try the Visual Event bookmarklet. Update: Visual Event 2 available.
It depends on how the events are attached. For illustration presume we have the following click handler: var handler = function() { alert('clicked!') }; We're going to attach it to our element using different methods, some which allow inspection and some that don't. Method A) single event handler element.onclick = handler; // inspect console.log(element.onclick); // "function() { alert('clicked!') }" Method B) multiple event handlers if(element.addEventListener) { // DOM standard element.addEventListener('click', handler, false) } else if(element.attachEvent) { // IE element.attachEvent('onclick', handler) } // cannot inspect element to find handlers Method C): jQuery $(element).click(handler); 1.3.x // inspect var clickEvents = $(element).data("events").click; jQuery.each(clickEvents, function(key, value) { console.log(value) // "function() { alert('clicked!') }" }) 1.4.x (stores the handler inside an object) // inspect var clickEvents = $(element).data("events").click; jQuery.each(clickEvents, function(key, handlerObj) { console.log(handlerObj.handler) // "function() { alert('clicked!') }" // also available: handlerObj.type, handlerObj.namespace }) 1.7+ (very nice) Made using knowledge from this comment. events = $._data(this, 'events'); for (type in events) { events[type].forEach(function (event) { console.log(event['handler']); }); } (See jQuery.fn.data and jQuery.data) Method D): Prototype (messy) $(element).observe('click', handler); 1.5.x // inspect Event.observers.each(function(item) { if(item[0] == element) { console.log(item[2]) // "function() { alert('clicked!') }" } }) 1.6 to 1.6.0.3, inclusive (got very difficult here) // inspect. "_eventId" is for < 1.6.0.3 while // "_prototypeEventID" was introduced in 1.6.0.3 var clickEvents = Event.cache[element._eventId || (element._prototypeEventID || [])[0]].click; clickEvents.each(function(wrapper){ console.log(wrapper.handler) // "function() { alert('clicked!') }" }) 1.6.1 (little better) // inspect var clickEvents = element.getStorage().get('prototype_event_registry').get('click'); clickEvents.each(function(wrapper){ console.log(wrapper.handler) // "function() { alert('clicked!') }" }) When clicking the resulting output in the console (which shows the text of the function), the console will navigate directly to the line of the function's declaration in the relevant JS file.
WebKit Inspector in Chrome or Safari browsers now does this. It will display the event listeners for a DOM element when you select it in the Elements pane.
It is possible to list all event listeners in JavaScript: It's not that hard; you just have to hack the prototype's method of the HTML elements (before adding the listeners). function reportIn(e){ var a = this.lastListenerInfo[this.lastListenerInfo.length-1]; console.log(a) } HTMLAnchorElement.prototype.realAddEventListener = HTMLAnchorElement.prototype.addEventListener; HTMLAnchorElement.prototype.addEventListener = function(a,b,c){ this.realAddEventListener(a,reportIn,c); this.realAddEventListener(a,b,c); if(!this.lastListenerInfo){ this.lastListenerInfo = new Array()}; this.lastListenerInfo.push({a : a, b : b , c : c}); }; Now every anchor element (a) will have a lastListenerInfo property wich contains all of its listeners. And it even works for removing listeners with anonymous functions.
Use getEventListeners in Google Chrome: getEventListeners(document.getElementByID('btnlogin')); getEventListeners($('#btnlogin'));
(Rewriting the answer from this question since it's relevant here.) When debugging, if you just want to see the events, I recommend either... Visual Event The Elements section of Chrome's Developer Tools: select an element and look for "Event Listeners" on the bottom right (similar in Firefox) If you want to use the events in your code, and you are using jQuery before version 1.8, you can use: $(selector).data("events") to get the events. As of version 1.8, using .data("events") is discontinued (see this bug ticket). You can use: $._data(element, "events") Another example: Write all click events on a certain link to the console: var $myLink = $('a.myClass'); console.log($._data($myLink[0], "events").click); (see http://jsfiddle.net/HmsQC/ for a working example) Unfortunately, using $._data this is not recommended except for debugging since it is an internal jQuery structure, and could change in future releases. Unfortunately I know of no other easy means of accessing the events.
1: Prototype.observe uses Element.addEventListener (see the source code) 2: You can override Element.addEventListener to remember the added listeners (handy property EventListenerList was removed from DOM3 spec proposal). Run this code before any event is attached: (function() { Element.prototype._addEventListener = Element.prototype.addEventListener; Element.prototype.addEventListener = function(a,b,c) { this._addEventListener(a,b,c); if(!this.eventListenerList) this.eventListenerList = {}; if(!this.eventListenerList[a]) this.eventListenerList[a] = []; this.eventListenerList[a].push(b); }; })(); Read all the events by: var clicks = someElement.eventListenerList.click; if(clicks) clicks.forEach(function(f) { alert("I listen to this function: "+f.toString()); }); And don't forget to override Element.removeEventListener to remove the event from the custom Element.eventListenerList. 3: the Element.onclick property needs special care here: if(someElement.onclick) alert("I also listen tho this: "+someElement.onclick.toString()); 4: don't forget the Element.onclick content attribute: these are two different things: someElement.onclick = someHandler; // IDL attribute someElement.setAttribute("onclick","otherHandler(event)"); // content attribute So you need to handle it, too: var click = someElement.getAttribute("onclick"); if(click) alert("I even listen to this: "+click); The Visual Event bookmarklet (mentioned in the most popular answer) only steals the custom library handler cache: It turns out that there is no standard method provided by the W3C recommended DOM interface to find out what event listeners are attached to a particular element. While this may appear to be an oversight, there was a proposal to include a property called eventListenerList to the level 3 DOM specification, but was unfortunately been removed in later drafts. As such we are forced to looked at the individual Javascript libraries, which typically maintain a cache of attached events (so they can later be removed and perform other useful abstractions). As such, in order for Visual Event to show events, it must be able to parse the event information out of a Javascript library. Element overriding may be questionable (i.e. because there are some DOM specific features like live collections, which can not be coded in JS), but it gives the eventListenerList support natively and it works in Chrome, Firefox and Opera (doesn't work in IE7).
Paste in console to get all eventListeners printed beside their HTML element Array.from(document.querySelectorAll("*")).forEach(element => { const events = getEventListeners(element) if (Object.keys(events).length !== 0) { console.log(element, events) } })
You could wrap the native DOM methods for managing event listeners by putting this at the top of your <head>: <script> (function(w){ var originalAdd = w.addEventListener; w.addEventListener = function(){ // add your own stuff here to debug return originalAdd.apply(this, arguments); }; var originalRemove = w.removeEventListener; w.removeEventListener = function(){ // add your own stuff here to debug return originalRemove.apply(this, arguments); }; })(window); </script> H/T #les2
The Firefox developer tools now does this. Events are shown by clicking the "ev" button on the right of each element's display, including jQuery and DOM events.
If you have Firebug, you can use console.dir(object or array) to print a nice tree in the console log of any JavaScript scalar, array, or object. Try: console.dir(clickEvents); or console.dir(window);
Fully working solution based on answer by Jan Turon - behaves like getEventListeners() from console: (There is a little bug with duplicates. It doesn't break much anyway.) (function() { Element.prototype._addEventListener = Element.prototype.addEventListener; Element.prototype.addEventListener = function(a,b,c) { if(c==undefined) c=false; this._addEventListener(a,b,c); if(!this.eventListenerList) this.eventListenerList = {}; if(!this.eventListenerList[a]) this.eventListenerList[a] = []; //this.removeEventListener(a,b,c); // TODO - handle duplicates.. this.eventListenerList[a].push({listener:b,useCapture:c}); }; Element.prototype.getEventListeners = function(a){ if(!this.eventListenerList) this.eventListenerList = {}; if(a==undefined) return this.eventListenerList; return this.eventListenerList[a]; }; Element.prototype.clearEventListeners = function(a){ if(!this.eventListenerList) this.eventListenerList = {}; if(a==undefined){ for(var x in (this.getEventListeners())) this.clearEventListeners(x); return; } var el = this.getEventListeners(a); if(el==undefined) return; for(var i = el.length - 1; i >= 0; --i) { var ev = el[i]; this.removeEventListener(a, ev.listener, ev.useCapture); } }; Element.prototype._removeEventListener = Element.prototype.removeEventListener; Element.prototype.removeEventListener = function(a,b,c) { if(c==undefined) c=false; this._removeEventListener(a,b,c); if(!this.eventListenerList) this.eventListenerList = {}; if(!this.eventListenerList[a]) this.eventListenerList[a] = []; // Find the event in the list for(var i=0;i<this.eventListenerList[a].length;i++){ if(this.eventListenerList[a][i].listener==b, this.eventListenerList[a][i].useCapture==c){ // Hmm.. this.eventListenerList[a].splice(i, 1); break; } } if(this.eventListenerList[a].length==0) delete this.eventListenerList[a]; }; })(); Usage: someElement.getEventListeners([name]) - return list of event listeners, if name is set return array of listeners for that event someElement.clearEventListeners([name]) - remove all event listeners, if name is set only remove listeners for that event
Opera 12 (not the latest Chrome Webkit engine based) Dragonfly has had this for a while and is obviously displayed in the DOM structure. In my opinion it is a superior debugger and is the only reason remaining why I still use the Opera 12 based version (there is no v13, v14 version and the v15 Webkit based lacks Dragonfly still)
Update 2022: In the Chrome Developer Tools, in the Elements panel, there is the Event Listeners tab, where you can see listeners for the element. You can also unselect "Ancestors" so it only shows the listeners for that element
Prototype 1.7.1 way function get_element_registry(element) { var cache = Event.cache; if(element === window) return 0; if(typeof element._prototypeUID === 'undefined') { element._prototypeUID = Element.Storage.UID++; } var uid = element._prototypeUID; if(!cache[uid]) cache[uid] = {element: element}; return cache[uid]; }
I am trying to do that in jQuery 2.1, and with the "$().click() -> $(element).data("events").click;" method it doesn't work. I realized that only the $._data() functions works in my case : $(document).ready(function(){ var node = $('body'); // Bind 3 events to body click node.click(function(e) { alert('hello'); }) .click(function(e) { alert('bye'); }) .click(fun_1); // Inspect the events of body var events = $._data(node[0], "events").click; var ev1 = events[0].handler // -> function(e) { alert('hello') var ev2 = events[1].handler // -> function(e) { alert('bye') var ev3 = events[2].handler // -> function fun_1() $('body') .append('<p> Event1 = ' + eval(ev1).toString() + '</p>') .append('<p> Event2 = ' + eval(ev2).toString() + '</p>') .append('<p> Event3 = ' + eval(ev3).toString() + '</p>'); }); function fun_1() { var txt = 'text del missatge'; alert(txt); } <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <body> </body>
I was recently working with events and wanted to view/control all events in a page. Having looked at possible solutions, I've decided to go my own way and create a custom system to monitor events. So, I did three things. First, I needed a container for all the event listeners in the page: that's theEventListeners object. It has three useful methods: add(), remove(), and get(). Next, I created an EventListener object to hold the necessary information for the event, i.e.: target, type, callback, options, useCapture, wantsUntrusted, and added a method remove() to remove the listener. Lastly, I extended the native addEventListener() and removeEventListener() methods to make them work with the objects I've created (EventListener and EventListeners). Usage: var bodyClickEvent = document.body.addEventListener("click", function () { console.log("body click"); }); // bodyClickEvent.remove(); addEventListener() creates an EventListener object, adds it to EventListeners and returns the EventListener object, so it can be removed later. EventListeners.get() can be used to view the listeners in the page. It accepts an EventTarget or a string (event type). // EventListeners.get(document.body); // EventListeners.get("click"); Demo Let's say we want to know every event listener in this current page. We can do that (assuming you're using a script manager extension, Tampermonkey in this case). Following script does this: // ==UserScript== // #name New Userscript // #namespace http://tampermonkey.net/ // #version 0.1 // #description try to take over the world! // #author You // #include https://stackoverflow.com/* // #grant none // ==/UserScript== (function() { fetch("https://raw.githubusercontent.com/akinuri/js-lib/master/EventListener.js") .then(function (response) { return response.text(); }) .then(function (text) { eval(text); window.EventListeners = EventListeners; }); })(window); And when we list all the listeners, it says there are 299 event listeners. There "seems" to be some duplicates, but I don't know if they're really duplicates. Not every event type is duplicated, so all those "duplicates" might be an individual listener. Code can be found at my repository. I didn't want to post it here because it's rather long. Update: This doesn't seem to work with jQuery. When I examine the EventListener, I see that the callback is function(b){return"undefined"!=typeof r&&r.event.triggered!==b.type?r.event.dispatch.apply(a,arguments):void 0} I believe this belongs to jQuery, and is not the actual callback. jQuery stores the actual callback in the properties of the EventTarget: $(document.body).click(function () { console.log("jquery click"); }); To remove an event listener, the actual callback needs to be passed to the removeEventListener() method. So in order to make this work with jQuery, it needs further modification. I might fix that in the future.
There exists nice jQuery Events extension : (topic source)
changing these functions will allow you to log the listeners added: EventTarget.prototype.addEventListener EventTarget.prototype.attachEvent EventTarget.prototype.removeEventListener EventTarget.prototype.detachEvent read the rest of the listeners with console.log(someElement.onclick); console.log(someElement.getAttribute("onclick"));
jQuery persist all event listeners on element for future setting
Using jQuery I need to: persists list of all event handlers that are added to element, remove them all for few seconds and return things to initial state (reassign the same event handlers) I found that get list of current listeners with (some jQuery inner mechanisms): var eventsSubmitBtn = $._data(submitButton[0], "events"); Then I can remove all event listeners with submitButton.off(); But last stem seems not to be working setTimeout(function () { $._data(submitButton[0], "events", eventsSubmitBtn); }, 5000); eventsSubmitBtn is an empty array. Is this the way this should be done with initial setting and I'm need something like deep cloning for those objects or this can't be done with $._data? N.B. I have possibility to add my cistom code after all other system js code, thus I can't place the code assigning to $.fn.on before anything. Code that I write will run the last on startup and other event listeners are attached before my scripts will run.
As you get a reference to the object returned by $._data(), any change to that object will not go unnoticed, i.e. after you invoke .off(), that object will have changed to reflect that there are no handlers attached any more. You could solve this by taking a shallow copy of the object, (e.g. with Object.assign). But this is not really a recommended way to proceed. According to a jQuery blog, "jQuery._data(element, "events") ... is an internal data structure that is undocumented and should not be modified.". As you are modifying it when restoring the handlers, this cannot be regarded best practice. But even only reading it should only be used for debugging, not production code. It would be more prudent to put a condition in your event handling code: var ignoreEventsFor = $(); // empty list $("#button").on('click', function () { if (ignoreEventsFor.is(this)) return; // ... }); Then, at the time it is needed, set ignoreEventsFor to the element(s) you want to ignore events for. And when you want to revert back to normal, set it to $() again. Now adding this to all your event handlers may become a burden. If you stick to using on() for attaching event handlers, then you could instead extend $.fn.on so it will add this logic to the handlers you pass to it. The following demo has a button which will respond to a click by changing the background color. With a checkbox you can disable this from happening: /* Place this part immediately after jQuery is loaded, but before any other library is included */ var ignoreEventsFor = $(), // empty list originalOn = $.fn.on; $.fn.on = function (...args) { var f = args[args.length-1]; if (typeof f === 'function') { args[args.length-1] = function (...args2) { if (ignoreEventsFor.is(this)) return; f.call(this, ...args2); }; } originalOn.call(this, ...args); } /* This next part belongs to the demo, and can be placed anywhere */ $(function () { $("#colorButton").on('click', function () { // Just some handler that changes the background var random = ('00' + (Math.random() * 16*16*16).toString(16)).substr(-3); $('body').css({ backgroundColor: "#" + random }); }); $("#toggler").on('change', function () { // Toggle the further handling of events for the color button: ignoreEventsFor = $(this).is(':checked') ? $("#colorButton") : $(); }); }); <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <button id="colorButton">Change color</button><br> <input type="checkbox" id="toggler">Disable events Notice: the above code uses ES6 spread/rest syntax: if you need support for IE then that would have to be written using the arguments variable, apply, ...etc.
Catch Javascript CustomEvent by jQuery on() preserving custom properties at first "level"
I have a setup theoretically like this [see fiddle -> http://jsfiddle.net/GeZyw/] : var EventTest = function(element) { this.element = element; this.element.addEventListener('click', elementClick); function elementClick() { var event = document.createEvent('CustomEvent'); event.initEvent('myevent', false, false); event['xyz']='abc'; event.customData='test'; console.log(event); this.dispatchEvent(event); } } var element = document.getElementById('test'); var test = new EventTest(element); $(document).ready(function() { $("#test").on('myevent', function(e) { console.log('myevent', e); }); }); What I want is to create a CustomEvent in pure Javascript, enrich it with some properties and trigger that event so it can be cached also by a library like jQuery. As you can see in the fiddle, the CustomEvent is triggered well and it is actually populated with custom properties - but when it reaches jQuery on() the custom properties is gone from the first level. My custom properties is now demoted to e.originalEvent.xyz and so on. That is not very satisfactory. I want at least my own properties to be at the first level. Also, in a perfect world, I would like to get rid of most of the standard properties in the dispatched event, so it contained (theoretically optimal) : e = { xyz : 'abc', customData : 'test' } Is that possible at all? If so, how should I do it?
I have run into the same issue, couple of months ago, the point is: When an event is received by jQuery, it normalizes the event properties before it dispatches the event to registered event handlers. and also: Event handlers won't be receiving the original event. Instead they are getting a new jQuery.Event object with properties copied from the raw HTML event. Why jQuery does that: because it can't set properties on a raw HTML event. I had decided to do the same, I started to do it with a nasty way, and my code ended up so messy, at the end I decided to use jQuery.trigger solution, and pass my event object as the second param, like: $("#test").bind("myevent", function(e, myeventobj) { alert(myeventobj.xyz); }); var myobj = {"xyz":"abc"}; $("#test").trigger("myevent", myobj); for more info check this link out: .trigger()
JavaScript Event Handlers
I am trying to figure out how to programmatically add an event handler to a JavaScript object. More specifically, I am trying to add an event handler to the onunload event of a window object. I am trying it like so with out any luck: var url = "www.somelocation.com"; var specs = "location=0,menubar=0,status=0,titlebar=0,toolbar=0"; var dialogWindow = window.open(url, "dialog", specs, true); dialogWindow.onunload += myEventHandler; function myEventHandler(e) { // Do stuff } I'm guessing my syntax is incorrect. However, I cannot seem to find any documentation regarding this. Can someone please help me?
dialogWindow.onunload += myEventHandler is incorrect. This should really be: dialogWindow.unload = myEventHandler; Or to preserve the existing handlers: var oldHandler = dialogWindow.unload; dialogWindow.unload = function (e) { if (oldHandler) { oldHandler(e); } myEventHandler(e); } And, of course, use JQuery.
Javascript only manages objects. The HTML DOM elements including HTML5 are objects, we can categorize them as follows: The Window object that has all the events The IFRAME object which is as complete as Window (this is why it is used by Youtube) DOM objects that only have management events, click, mouseup, mouseDown ... as well as their own events (audio, video, DIV BLOCK), etc. Building JAVASCRIPT objects is a bit like Visual Basic or C ++. Events are easy to manage, we can mix the events of smartphones and computers. To ensure support for old browsers SAFARI, IE, just avoid using certain keywords like (LET, =>, or values in the parameters of functions like X = 1). Event Management: var mouseup = (!('ontouchstart' in document.documentElement))? 'mouseup':'touchend'; var winresize = (!('ontouchstart' in document.documentElement))? 'resize':'orientationchange'; var mouseover = (!('ontouchstart' in document.documentElement))? 'mouseover':'touchstart'; var mouseout = (!('ontouchstart' in document.documentElement))? 'mouseout':'touchend'; To ensure compatibility: var Event_mouseup = function (e)( Code mouseup....... }; if(object.addEventListener){ object.addEventListener(mouseup,Event_mouseup,{passive:true}); //passive true not return event }else if(object.attachEvent){ object.attachEvent(mouseup,Event_mouseup); }else{ object['on'+mouseup]=Event_mouseup; }; The Window object works exactly the same. The event load is really special in an HTML page. The objects that handle this event are objects that load data like IMG, VIDEO, AUDIO, etc. In general, when an object has a load event it also has an error loading event. To understand the DOM and the browser, you have to compare it to a C ++ window for example. Window ----------------------- event Load -------- Object 1 HTML DOM --------- event1 Object --------- event2 Object -------- Object 2 HTML DOM --------- event1 Object --------- event2 Object ---------------------- event unload Window