JavaScript Event Handlers - javascript

I am trying to figure out how to programmatically add an event handler to a JavaScript object. More specifically, I am trying to add an event handler to the onunload event of a window object. I am trying it like so with out any luck:
var url = "www.somelocation.com";
var specs = "location=0,menubar=0,status=0,titlebar=0,toolbar=0";
var dialogWindow = window.open(url, "dialog", specs, true);
dialogWindow.onunload += myEventHandler;
function myEventHandler(e)
{
// Do stuff
}
I'm guessing my syntax is incorrect. However, I cannot seem to find any documentation regarding this. Can someone please help me?

dialogWindow.onunload += myEventHandler is incorrect. This should really be:
dialogWindow.unload = myEventHandler;
Or to preserve the existing handlers:
var oldHandler = dialogWindow.unload;
dialogWindow.unload = function (e)
{
if (oldHandler) { oldHandler(e); }
myEventHandler(e);
}
And, of course, use JQuery.

Javascript only manages objects. The HTML DOM elements including HTML5 are objects, we can categorize them as follows:
The Window object that has all the events
The IFRAME object which is as complete as Window (this is why it is used by Youtube)
DOM objects that only have management events, click, mouseup, mouseDown ... as well as their own events (audio, video, DIV BLOCK), etc.
Building JAVASCRIPT objects is a bit like Visual Basic or C ++.
Events are easy to manage, we can mix the events of smartphones and computers. To ensure support for old browsers SAFARI, IE, just avoid using certain keywords like (LET, =>, or values in the parameters of functions like X = 1).
Event Management:
var mouseup = (!('ontouchstart' in document.documentElement))? 'mouseup':'touchend';
var winresize = (!('ontouchstart' in document.documentElement))? 'resize':'orientationchange';
var mouseover = (!('ontouchstart' in document.documentElement))? 'mouseover':'touchstart';
var mouseout = (!('ontouchstart' in document.documentElement))? 'mouseout':'touchend';
To ensure compatibility:
var Event_mouseup = function (e)(
Code mouseup.......
};
if(object.addEventListener){
object.addEventListener(mouseup,Event_mouseup,{passive:true}); //passive true not return event
}else if(object.attachEvent){
object.attachEvent(mouseup,Event_mouseup);
}else{
object['on'+mouseup]=Event_mouseup;
};
The Window object works exactly the same.
The event load is really special in an HTML page.
The objects that handle this event are objects that load data like IMG, VIDEO, AUDIO, etc.
In general, when an object has a load event it also has an error loading event.
To understand the DOM and the browser, you have to compare it to a C ++ window for example.
Window
----------------------- event Load
             -------- Object 1 HTML DOM
             --------- event1 Object
             --------- event2 Object
             -------- Object 2 HTML DOM
             --------- event1 Object
             --------- event2 Object
---------------------- event unload
Window

Related

Get the list of Event Listeners that exist on an Html element with Javascript [duplicate]

I have a page where some event listeners are attached to input boxes and select boxes. Is there a way to find out which event listeners are observing a particular DOM node and for what event?
Events are attached using:
Prototype's Event.observe;
DOM's addEventListener;
As element attribute element.onclick.
Chrome, Firefox, Vivaldi and Safari support getEventListeners(domElement) in their Developer Tools console.
For majority of the debugging purposes, this could be used.
Below is a very good reference to use it:
getEventListeners function
Highly voted tip from Clifford Fajardo from the comments:
getEventListeners($0) will get the event listeners for the element you have focused on in the Chrome dev tools.
If you just need to inspect what's happening on a page, you might try the Visual Event bookmarklet.
Update: Visual Event 2 available.
It depends on how the events are attached. For illustration presume we have the following click handler:
var handler = function() { alert('clicked!') };
We're going to attach it to our element using different methods, some which allow inspection and some that don't.
Method A) single event handler
element.onclick = handler;
// inspect
console.log(element.onclick); // "function() { alert('clicked!') }"
Method B) multiple event handlers
if(element.addEventListener) { // DOM standard
element.addEventListener('click', handler, false)
} else if(element.attachEvent) { // IE
element.attachEvent('onclick', handler)
}
// cannot inspect element to find handlers
Method C): jQuery
$(element).click(handler);
1.3.x
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, value) {
console.log(value) // "function() { alert('clicked!') }"
})
1.4.x (stores the handler inside an object)
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, handlerObj) {
console.log(handlerObj.handler) // "function() { alert('clicked!') }"
// also available: handlerObj.type, handlerObj.namespace
})
1.7+ (very nice)
Made using knowledge from this comment.
events = $._data(this, 'events');
for (type in events) {
events[type].forEach(function (event) {
console.log(event['handler']);
});
}
(See jQuery.fn.data and jQuery.data)
Method D): Prototype (messy)
$(element).observe('click', handler);
1.5.x
// inspect
Event.observers.each(function(item) {
if(item[0] == element) {
console.log(item[2]) // "function() { alert('clicked!') }"
}
})
1.6 to 1.6.0.3, inclusive (got very difficult here)
// inspect. "_eventId" is for < 1.6.0.3 while
// "_prototypeEventID" was introduced in 1.6.0.3
var clickEvents = Event.cache[element._eventId || (element._prototypeEventID || [])[0]].click;
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
1.6.1 (little better)
// inspect
var clickEvents = element.getStorage().get('prototype_event_registry').get('click');
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
When clicking the resulting output in the console (which shows the text of the function), the console will navigate directly to the line of the function's declaration in the relevant JS file.
WebKit Inspector in Chrome or Safari browsers now does this. It will display the event listeners for a DOM element when you select it in the Elements pane.
It is possible to list all event listeners in JavaScript: It's not that hard; you just have to hack the prototype's method of the HTML elements (before adding the listeners).
function reportIn(e){
var a = this.lastListenerInfo[this.lastListenerInfo.length-1];
console.log(a)
}
HTMLAnchorElement.prototype.realAddEventListener = HTMLAnchorElement.prototype.addEventListener;
HTMLAnchorElement.prototype.addEventListener = function(a,b,c){
this.realAddEventListener(a,reportIn,c);
this.realAddEventListener(a,b,c);
if(!this.lastListenerInfo){ this.lastListenerInfo = new Array()};
this.lastListenerInfo.push({a : a, b : b , c : c});
};
Now every anchor element (a) will have a lastListenerInfo property wich contains all of its listeners. And it even works for removing listeners with anonymous functions.
Use getEventListeners in Google Chrome:
getEventListeners(document.getElementByID('btnlogin'));
getEventListeners($('#btnlogin'));
(Rewriting the answer from this question since it's relevant here.)
When debugging, if you just want to see the events, I recommend either...
Visual Event
The Elements section of Chrome's Developer Tools: select an element and look for "Event Listeners" on the bottom right (similar in Firefox)
If you want to use the events in your code, and you are using jQuery before version 1.8, you can use:
$(selector).data("events")
to get the events. As of version 1.8, using .data("events") is discontinued (see this bug ticket). You can use:
$._data(element, "events")
Another example: Write all click events on a certain link to the console:
var $myLink = $('a.myClass');
console.log($._data($myLink[0], "events").click);
(see http://jsfiddle.net/HmsQC/ for a working example)
Unfortunately, using $._data this is not recommended except for debugging since it is an internal jQuery structure, and could change in future releases. Unfortunately I know of no other easy means of accessing the events.
1: Prototype.observe uses Element.addEventListener (see the source code)
2: You can override Element.addEventListener to remember the added listeners (handy property EventListenerList was removed from DOM3 spec proposal). Run this code before any event is attached:
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
this._addEventListener(a,b,c);
if(!this.eventListenerList) this.eventListenerList = {};
if(!this.eventListenerList[a]) this.eventListenerList[a] = [];
this.eventListenerList[a].push(b);
};
})();
Read all the events by:
var clicks = someElement.eventListenerList.click;
if(clicks) clicks.forEach(function(f) {
alert("I listen to this function: "+f.toString());
});
And don't forget to override Element.removeEventListener to remove the event from the custom Element.eventListenerList.
3: the Element.onclick property needs special care here:
if(someElement.onclick)
alert("I also listen tho this: "+someElement.onclick.toString());
4: don't forget the Element.onclick content attribute: these are two different things:
someElement.onclick = someHandler; // IDL attribute
someElement.setAttribute("onclick","otherHandler(event)"); // content attribute
So you need to handle it, too:
var click = someElement.getAttribute("onclick");
if(click) alert("I even listen to this: "+click);
The Visual Event bookmarklet (mentioned in the most popular answer) only steals the custom library handler cache:
It turns out that there is no standard method provided by the W3C
recommended DOM interface to find out what event listeners are
attached to a particular element. While this may appear to be an
oversight, there was a proposal to include a property called
eventListenerList to the level 3 DOM specification, but was
unfortunately been removed in later drafts. As such we are forced to
looked at the individual Javascript libraries, which typically
maintain a cache of attached events (so they can later be removed and
perform other useful abstractions).
As such, in order for Visual Event to show events, it must be able to
parse the event information out of a Javascript library.
Element overriding may be questionable (i.e. because there are some DOM specific features like live collections, which can not be coded in JS), but it gives the eventListenerList support natively and it works in Chrome, Firefox and Opera (doesn't work in IE7).
Paste in console to get all eventListeners printed beside their HTML element
Array.from(document.querySelectorAll("*")).forEach(element => {
const events = getEventListeners(element)
if (Object.keys(events).length !== 0) {
console.log(element, events)
}
})
You could wrap the native DOM methods for managing event listeners by putting this at the top of your <head>:
<script>
(function(w){
var originalAdd = w.addEventListener;
w.addEventListener = function(){
// add your own stuff here to debug
return originalAdd.apply(this, arguments);
};
var originalRemove = w.removeEventListener;
w.removeEventListener = function(){
// add your own stuff here to debug
return originalRemove.apply(this, arguments);
};
})(window);
</script>
H/T #les2
The Firefox developer tools now does this. Events are shown by clicking the "ev" button on the right of each element's display, including jQuery and DOM events.
If you have Firebug, you can use console.dir(object or array) to print a nice tree in the console log of any JavaScript scalar, array, or object.
Try:
console.dir(clickEvents);
or
console.dir(window);
Fully working solution based on answer by Jan Turon - behaves like getEventListeners() from console:
(There is a little bug with duplicates. It doesn't break much anyway.)
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._addEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
//this.removeEventListener(a,b,c); // TODO - handle duplicates..
this.eventListenerList[a].push({listener:b,useCapture:c});
};
Element.prototype.getEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined)
return this.eventListenerList;
return this.eventListenerList[a];
};
Element.prototype.clearEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined){
for(var x in (this.getEventListeners())) this.clearEventListeners(x);
return;
}
var el = this.getEventListeners(a);
if(el==undefined)
return;
for(var i = el.length - 1; i >= 0; --i) {
var ev = el[i];
this.removeEventListener(a, ev.listener, ev.useCapture);
}
};
Element.prototype._removeEventListener = Element.prototype.removeEventListener;
Element.prototype.removeEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._removeEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
// Find the event in the list
for(var i=0;i<this.eventListenerList[a].length;i++){
if(this.eventListenerList[a][i].listener==b, this.eventListenerList[a][i].useCapture==c){ // Hmm..
this.eventListenerList[a].splice(i, 1);
break;
}
}
if(this.eventListenerList[a].length==0)
delete this.eventListenerList[a];
};
})();
Usage:
someElement.getEventListeners([name]) - return list of event listeners, if name is set return array of listeners for that event
someElement.clearEventListeners([name]) - remove all event listeners, if name is set only remove listeners for that event
Opera 12 (not the latest Chrome Webkit engine based) Dragonfly has had this for a while and is obviously displayed in the DOM structure. In my opinion it is a superior debugger and is the only reason remaining why I still use the Opera 12 based version (there is no v13, v14 version and the v15 Webkit based lacks Dragonfly still)
Update 2022:
In the Chrome Developer Tools, in the Elements panel, there is the Event Listeners tab, where you can see listeners for the element.
You can also unselect "Ancestors" so it only shows the listeners for that element
Prototype 1.7.1 way
function get_element_registry(element) {
var cache = Event.cache;
if(element === window) return 0;
if(typeof element._prototypeUID === 'undefined') {
element._prototypeUID = Element.Storage.UID++;
}
var uid = element._prototypeUID;
if(!cache[uid]) cache[uid] = {element: element};
return cache[uid];
}
I am trying to do that in jQuery 2.1, and with the "$().click() -> $(element).data("events").click;" method it doesn't work.
I realized that only the $._data() functions works in my case :
$(document).ready(function(){
var node = $('body');
// Bind 3 events to body click
node.click(function(e) { alert('hello'); })
.click(function(e) { alert('bye'); })
.click(fun_1);
// Inspect the events of body
var events = $._data(node[0], "events").click;
var ev1 = events[0].handler // -> function(e) { alert('hello')
var ev2 = events[1].handler // -> function(e) { alert('bye')
var ev3 = events[2].handler // -> function fun_1()
$('body')
.append('<p> Event1 = ' + eval(ev1).toString() + '</p>')
.append('<p> Event2 = ' + eval(ev2).toString() + '</p>')
.append('<p> Event3 = ' + eval(ev3).toString() + '</p>');
});
function fun_1() {
var txt = 'text del missatge';
alert(txt);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<body>
</body>
I was recently working with events and wanted to view/control all events in a page. Having looked at possible solutions, I've decided to go my own way and create a custom system to monitor events. So, I did three things.
First, I needed a container for all the event listeners in the page: that's theEventListeners object. It has three useful methods: add(), remove(), and get().
Next, I created an EventListener object to hold the necessary information for the event, i.e.: target, type, callback, options, useCapture, wantsUntrusted, and added a method remove() to remove the listener.
Lastly, I extended the native addEventListener() and removeEventListener() methods to make them work with the objects I've created (EventListener and EventListeners).
Usage:
var bodyClickEvent = document.body.addEventListener("click", function () {
console.log("body click");
});
// bodyClickEvent.remove();
addEventListener() creates an EventListener object, adds it to EventListeners and returns the EventListener object, so it can be removed later.
EventListeners.get() can be used to view the listeners in the page. It accepts an EventTarget or a string (event type).
// EventListeners.get(document.body);
// EventListeners.get("click");
Demo
Let's say we want to know every event listener in this current page. We can do that (assuming you're using a script manager extension, Tampermonkey in this case). Following script does this:
// ==UserScript==
// #name New Userscript
// #namespace http://tampermonkey.net/
// #version 0.1
// #description try to take over the world!
// #author You
// #include https://stackoverflow.com/*
// #grant none
// ==/UserScript==
(function() {
fetch("https://raw.githubusercontent.com/akinuri/js-lib/master/EventListener.js")
.then(function (response) {
return response.text();
})
.then(function (text) {
eval(text);
window.EventListeners = EventListeners;
});
})(window);
And when we list all the listeners, it says there are 299 event listeners. There "seems" to be some duplicates, but I don't know if they're really duplicates. Not every event type is duplicated, so all those "duplicates" might be an individual listener.
Code can be found at my repository. I didn't want to post it here because it's rather long.
Update: This doesn't seem to work with jQuery. When I examine the EventListener, I see that the callback is
function(b){return"undefined"!=typeof r&&r.event.triggered!==b.type?r.event.dispatch.apply(a,arguments):void 0}
I believe this belongs to jQuery, and is not the actual callback. jQuery stores the actual callback in the properties of the EventTarget:
$(document.body).click(function () {
console.log("jquery click");
});
To remove an event listener, the actual callback needs to be passed to the removeEventListener() method. So in order to make this work with jQuery, it needs further modification. I might fix that in the future.
There exists nice jQuery Events extension :
(topic source)
changing these functions will allow you to log the listeners added:
EventTarget.prototype.addEventListener
EventTarget.prototype.attachEvent
EventTarget.prototype.removeEventListener
EventTarget.prototype.detachEvent
read the rest of the listeners with
console.log(someElement.onclick);
console.log(someElement.getAttribute("onclick"));

How to list all bound events [duplicate]

I have already looked at these questions:
How to find event listeners on a DOM node when debugging or from the JavaScript code?
can I programmatically examine and modify Javascript event handlers on html elements?
How to debug JavaScript/jQuery event bindings with Firebug (or similar tool)
however none of them answers how to get a list of event listeners attached to a node using addEventListener, without modifying the addEventListener prototype before the event listeners are created.
VisualEvent doesn't display all event listener (iphone specific ones) and I want to do this (somewhat) programmatically.
Chrome DevTools, Safari Inspector and Firebug support getEventListeners(node).
You can't.
The only way to get a list of all event listeners attached to a node is to intercept the listener attachment call.
DOM4 addEventListener
Says
Append an event listener to the associated list of event listeners with type set to type, listener set to listener, and capture set to capture, unless there already is an event listener in that list with the same type, listener, and capture.
Meaning that an event listener is added to the "list of event listeners". That's all. There is no notion of what this list should be nor how you should access it.
Since there is no native way to do this ,Here is the less intrusive solution i found (dont add any 'old' prototype methods):
var ListenerTracker=new function(){
var targets=[];
// listener tracking datas
var _elements_ =[];
var _listeners_ =[];
this.init=function(){
this.listen(Element,window);
};
this.listen=function(){
for(var i=0;i<arguments.length;i++){
if(targets.indexOf(arguments[i])===-1){
targets.push(arguments[i]);//avoid duplicate call
intercep_events_listeners(arguments[i]);
}
}
};
// register individual element an returns its corresponding listeners
var register_element=function(element){
if(_elements_.indexOf(element)==-1){
// NB : split by useCapture to make listener easier to find when removing
var elt_listeners=[{/*useCapture=false*/},{/*useCapture=true*/}];
_elements_.push(element);
_listeners_.push(elt_listeners);
}
return _listeners_[_elements_.indexOf(element)];
};
var intercep_events_listeners = function(target){
var _target=target;
if(target.prototype)_target=target.prototype;
if(_target.getEventListeners)return;
if(typeof(_target.addEventListener)!=='function'||typeof(_target.removeEventListener)!=='function'){
console.log('target=',target);
throw('\nListenerTracker Error:\nUnwrappable target.');
}
// backup overrided methods
var _super_={
"addEventListener" : _target.addEventListener,
"removeEventListener" : _target.removeEventListener
};
_target["addEventListener"]=function(type, listener, useCapture){
var listeners=register_element(this);
// add event before to avoid registering if an error is thrown
_super_["addEventListener"].apply(this,arguments);
// adapt to 'elt_listeners' index
var uc=(typeof(useCapture)==='object'?useCapture.useCapture:useCapture)?1:0;
if(!listeners[uc][type])listeners[uc][type]=[];
listeners[uc][type].push({cb:listener,args:arguments});
};
_target["removeEventListener"]=function(type, listener, useCapture){
var listeners=register_element(this);
// add event before to avoid registering if an error is thrown
_super_["removeEventListener"].apply(this,arguments);
// adapt to 'elt_listeners' index
useCapture=(typeof(useCapture)==='object'?useCapture.useCapture:useCapture)?1:0;
if(!listeners[useCapture][type])return;
var lid = listeners[useCapture][type].findIndex(obj=>obj.cb===listener);
if(lid>-1)listeners[useCapture][type].splice(lid,1);
};
_target["getEventListeners"]=function(type){
var listeners=register_element(this);
// convert to listener datas list
var result=[];
for(var useCapture=0,list;list=listeners[useCapture];useCapture++){
if(typeof(type)=="string"){// filtered by type
if(list[type]){
for(var id in list[type]){
result.push({
"type":type,
"listener":list[type][id].cb,
"args":list[type][id].args,
"useCapture":!!useCapture
});
}
}
}else{// all
for(var _type in list){
for(var id in list[_type]){
result.push({
"type":_type,
"listener":list[_type][id].cb,
"args":list[_type][id].args,
"useCapture":!!useCapture
});
}
}
}
}
return result;
};
};
}();
ListenerTracker.init();
EDIT
Suggestion from #mplungjan: modified to listen to wrappable targets (singleton|constructor). 'init' tracks Element and window .
exemple with other wrappable target:
ListenerTracker.listen(XMLHttpRequest);
Suggestion from #kodfire : You may get optionals arguments with the args property.
I can't find a way to do this with code, but in stock Firefox 64, events are listed next to each HTML entity in the Developer Tools Inspector as noted on MDN's Examine Event Listeners page and as demonstrated in this image:
You can obtain all jQuery events using $._data($('[selector]')[0],'events'); change [selector] to what you need.
There is a plugin that gather all events attached by jQuery called eventsReport.
Also i write my own plugin that do this with better formatting.
But anyway it seems we can't gather events added by addEventListener method. May be we can wrap addEventListener call to store events added after our wrap call.
It seems the best way to see events added to an element with dev tools.
But you will not see delegated events there. So there we need jQuery eventsReport.
UPDATE: NOW We CAN see events added by addEventListener method SEE RIGHT ANSWER TO THIS QUESTION.

how to find what script applies to certain elements [duplicate]

I have a page where some event listeners are attached to input boxes and select boxes. Is there a way to find out which event listeners are observing a particular DOM node and for what event?
Events are attached using:
Prototype's Event.observe;
DOM's addEventListener;
As element attribute element.onclick.
Chrome, Firefox, Vivaldi and Safari support getEventListeners(domElement) in their Developer Tools console.
For majority of the debugging purposes, this could be used.
Below is a very good reference to use it:
getEventListeners function
Highly voted tip from Clifford Fajardo from the comments:
getEventListeners($0) will get the event listeners for the element you have focused on in the Chrome dev tools.
If you just need to inspect what's happening on a page, you might try the Visual Event bookmarklet.
Update: Visual Event 2 available.
It depends on how the events are attached. For illustration presume we have the following click handler:
var handler = function() { alert('clicked!') };
We're going to attach it to our element using different methods, some which allow inspection and some that don't.
Method A) single event handler
element.onclick = handler;
// inspect
console.log(element.onclick); // "function() { alert('clicked!') }"
Method B) multiple event handlers
if(element.addEventListener) { // DOM standard
element.addEventListener('click', handler, false)
} else if(element.attachEvent) { // IE
element.attachEvent('onclick', handler)
}
// cannot inspect element to find handlers
Method C): jQuery
$(element).click(handler);
1.3.x
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, value) {
console.log(value) // "function() { alert('clicked!') }"
})
1.4.x (stores the handler inside an object)
// inspect
var clickEvents = $(element).data("events").click;
jQuery.each(clickEvents, function(key, handlerObj) {
console.log(handlerObj.handler) // "function() { alert('clicked!') }"
// also available: handlerObj.type, handlerObj.namespace
})
1.7+ (very nice)
Made using knowledge from this comment.
events = $._data(this, 'events');
for (type in events) {
events[type].forEach(function (event) {
console.log(event['handler']);
});
}
(See jQuery.fn.data and jQuery.data)
Method D): Prototype (messy)
$(element).observe('click', handler);
1.5.x
// inspect
Event.observers.each(function(item) {
if(item[0] == element) {
console.log(item[2]) // "function() { alert('clicked!') }"
}
})
1.6 to 1.6.0.3, inclusive (got very difficult here)
// inspect. "_eventId" is for < 1.6.0.3 while
// "_prototypeEventID" was introduced in 1.6.0.3
var clickEvents = Event.cache[element._eventId || (element._prototypeEventID || [])[0]].click;
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
1.6.1 (little better)
// inspect
var clickEvents = element.getStorage().get('prototype_event_registry').get('click');
clickEvents.each(function(wrapper){
console.log(wrapper.handler) // "function() { alert('clicked!') }"
})
When clicking the resulting output in the console (which shows the text of the function), the console will navigate directly to the line of the function's declaration in the relevant JS file.
WebKit Inspector in Chrome or Safari browsers now does this. It will display the event listeners for a DOM element when you select it in the Elements pane.
It is possible to list all event listeners in JavaScript: It's not that hard; you just have to hack the prototype's method of the HTML elements (before adding the listeners).
function reportIn(e){
var a = this.lastListenerInfo[this.lastListenerInfo.length-1];
console.log(a)
}
HTMLAnchorElement.prototype.realAddEventListener = HTMLAnchorElement.prototype.addEventListener;
HTMLAnchorElement.prototype.addEventListener = function(a,b,c){
this.realAddEventListener(a,reportIn,c);
this.realAddEventListener(a,b,c);
if(!this.lastListenerInfo){ this.lastListenerInfo = new Array()};
this.lastListenerInfo.push({a : a, b : b , c : c});
};
Now every anchor element (a) will have a lastListenerInfo property wich contains all of its listeners. And it even works for removing listeners with anonymous functions.
Use getEventListeners in Google Chrome:
getEventListeners(document.getElementByID('btnlogin'));
getEventListeners($('#btnlogin'));
(Rewriting the answer from this question since it's relevant here.)
When debugging, if you just want to see the events, I recommend either...
Visual Event
The Elements section of Chrome's Developer Tools: select an element and look for "Event Listeners" on the bottom right (similar in Firefox)
If you want to use the events in your code, and you are using jQuery before version 1.8, you can use:
$(selector).data("events")
to get the events. As of version 1.8, using .data("events") is discontinued (see this bug ticket). You can use:
$._data(element, "events")
Another example: Write all click events on a certain link to the console:
var $myLink = $('a.myClass');
console.log($._data($myLink[0], "events").click);
(see http://jsfiddle.net/HmsQC/ for a working example)
Unfortunately, using $._data this is not recommended except for debugging since it is an internal jQuery structure, and could change in future releases. Unfortunately I know of no other easy means of accessing the events.
1: Prototype.observe uses Element.addEventListener (see the source code)
2: You can override Element.addEventListener to remember the added listeners (handy property EventListenerList was removed from DOM3 spec proposal). Run this code before any event is attached:
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
this._addEventListener(a,b,c);
if(!this.eventListenerList) this.eventListenerList = {};
if(!this.eventListenerList[a]) this.eventListenerList[a] = [];
this.eventListenerList[a].push(b);
};
})();
Read all the events by:
var clicks = someElement.eventListenerList.click;
if(clicks) clicks.forEach(function(f) {
alert("I listen to this function: "+f.toString());
});
And don't forget to override Element.removeEventListener to remove the event from the custom Element.eventListenerList.
3: the Element.onclick property needs special care here:
if(someElement.onclick)
alert("I also listen tho this: "+someElement.onclick.toString());
4: don't forget the Element.onclick content attribute: these are two different things:
someElement.onclick = someHandler; // IDL attribute
someElement.setAttribute("onclick","otherHandler(event)"); // content attribute
So you need to handle it, too:
var click = someElement.getAttribute("onclick");
if(click) alert("I even listen to this: "+click);
The Visual Event bookmarklet (mentioned in the most popular answer) only steals the custom library handler cache:
It turns out that there is no standard method provided by the W3C
recommended DOM interface to find out what event listeners are
attached to a particular element. While this may appear to be an
oversight, there was a proposal to include a property called
eventListenerList to the level 3 DOM specification, but was
unfortunately been removed in later drafts. As such we are forced to
looked at the individual Javascript libraries, which typically
maintain a cache of attached events (so they can later be removed and
perform other useful abstractions).
As such, in order for Visual Event to show events, it must be able to
parse the event information out of a Javascript library.
Element overriding may be questionable (i.e. because there are some DOM specific features like live collections, which can not be coded in JS), but it gives the eventListenerList support natively and it works in Chrome, Firefox and Opera (doesn't work in IE7).
Paste in console to get all eventListeners printed beside their HTML element
Array.from(document.querySelectorAll("*")).forEach(element => {
const events = getEventListeners(element)
if (Object.keys(events).length !== 0) {
console.log(element, events)
}
})
You could wrap the native DOM methods for managing event listeners by putting this at the top of your <head>:
<script>
(function(w){
var originalAdd = w.addEventListener;
w.addEventListener = function(){
// add your own stuff here to debug
return originalAdd.apply(this, arguments);
};
var originalRemove = w.removeEventListener;
w.removeEventListener = function(){
// add your own stuff here to debug
return originalRemove.apply(this, arguments);
};
})(window);
</script>
H/T #les2
The Firefox developer tools now does this. Events are shown by clicking the "ev" button on the right of each element's display, including jQuery and DOM events.
If you have Firebug, you can use console.dir(object or array) to print a nice tree in the console log of any JavaScript scalar, array, or object.
Try:
console.dir(clickEvents);
or
console.dir(window);
Fully working solution based on answer by Jan Turon - behaves like getEventListeners() from console:
(There is a little bug with duplicates. It doesn't break much anyway.)
(function() {
Element.prototype._addEventListener = Element.prototype.addEventListener;
Element.prototype.addEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._addEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
//this.removeEventListener(a,b,c); // TODO - handle duplicates..
this.eventListenerList[a].push({listener:b,useCapture:c});
};
Element.prototype.getEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined)
return this.eventListenerList;
return this.eventListenerList[a];
};
Element.prototype.clearEventListeners = function(a){
if(!this.eventListenerList)
this.eventListenerList = {};
if(a==undefined){
for(var x in (this.getEventListeners())) this.clearEventListeners(x);
return;
}
var el = this.getEventListeners(a);
if(el==undefined)
return;
for(var i = el.length - 1; i >= 0; --i) {
var ev = el[i];
this.removeEventListener(a, ev.listener, ev.useCapture);
}
};
Element.prototype._removeEventListener = Element.prototype.removeEventListener;
Element.prototype.removeEventListener = function(a,b,c) {
if(c==undefined)
c=false;
this._removeEventListener(a,b,c);
if(!this.eventListenerList)
this.eventListenerList = {};
if(!this.eventListenerList[a])
this.eventListenerList[a] = [];
// Find the event in the list
for(var i=0;i<this.eventListenerList[a].length;i++){
if(this.eventListenerList[a][i].listener==b, this.eventListenerList[a][i].useCapture==c){ // Hmm..
this.eventListenerList[a].splice(i, 1);
break;
}
}
if(this.eventListenerList[a].length==0)
delete this.eventListenerList[a];
};
})();
Usage:
someElement.getEventListeners([name]) - return list of event listeners, if name is set return array of listeners for that event
someElement.clearEventListeners([name]) - remove all event listeners, if name is set only remove listeners for that event
Update 2022:
In the Chrome Developer Tools, in the Elements panel, there is the Event Listeners tab, where you can see listeners for the element.
You can also unselect "Ancestors" so it only shows the listeners for that element
Opera 12 (not the latest Chrome Webkit engine based) Dragonfly has had this for a while and is obviously displayed in the DOM structure. In my opinion it is a superior debugger and is the only reason remaining why I still use the Opera 12 based version (there is no v13, v14 version and the v15 Webkit based lacks Dragonfly still)
Prototype 1.7.1 way
function get_element_registry(element) {
var cache = Event.cache;
if(element === window) return 0;
if(typeof element._prototypeUID === 'undefined') {
element._prototypeUID = Element.Storage.UID++;
}
var uid = element._prototypeUID;
if(!cache[uid]) cache[uid] = {element: element};
return cache[uid];
}
I am trying to do that in jQuery 2.1, and with the "$().click() -> $(element).data("events").click;" method it doesn't work.
I realized that only the $._data() functions works in my case :
$(document).ready(function(){
var node = $('body');
// Bind 3 events to body click
node.click(function(e) { alert('hello'); })
.click(function(e) { alert('bye'); })
.click(fun_1);
// Inspect the events of body
var events = $._data(node[0], "events").click;
var ev1 = events[0].handler // -> function(e) { alert('hello')
var ev2 = events[1].handler // -> function(e) { alert('bye')
var ev3 = events[2].handler // -> function fun_1()
$('body')
.append('<p> Event1 = ' + eval(ev1).toString() + '</p>')
.append('<p> Event2 = ' + eval(ev2).toString() + '</p>')
.append('<p> Event3 = ' + eval(ev3).toString() + '</p>');
});
function fun_1() {
var txt = 'text del missatge';
alert(txt);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<body>
</body>
I was recently working with events and wanted to view/control all events in a page. Having looked at possible solutions, I've decided to go my own way and create a custom system to monitor events. So, I did three things.
First, I needed a container for all the event listeners in the page: that's theEventListeners object. It has three useful methods: add(), remove(), and get().
Next, I created an EventListener object to hold the necessary information for the event, i.e.: target, type, callback, options, useCapture, wantsUntrusted, and added a method remove() to remove the listener.
Lastly, I extended the native addEventListener() and removeEventListener() methods to make them work with the objects I've created (EventListener and EventListeners).
Usage:
var bodyClickEvent = document.body.addEventListener("click", function () {
console.log("body click");
});
// bodyClickEvent.remove();
addEventListener() creates an EventListener object, adds it to EventListeners and returns the EventListener object, so it can be removed later.
EventListeners.get() can be used to view the listeners in the page. It accepts an EventTarget or a string (event type).
// EventListeners.get(document.body);
// EventListeners.get("click");
Demo
Let's say we want to know every event listener in this current page. We can do that (assuming you're using a script manager extension, Tampermonkey in this case). Following script does this:
// ==UserScript==
// #name New Userscript
// #namespace http://tampermonkey.net/
// #version 0.1
// #description try to take over the world!
// #author You
// #include https://stackoverflow.com/*
// #grant none
// ==/UserScript==
(function() {
fetch("https://raw.githubusercontent.com/akinuri/js-lib/master/EventListener.js")
.then(function (response) {
return response.text();
})
.then(function (text) {
eval(text);
window.EventListeners = EventListeners;
});
})(window);
And when we list all the listeners, it says there are 299 event listeners. There "seems" to be some duplicates, but I don't know if they're really duplicates. Not every event type is duplicated, so all those "duplicates" might be an individual listener.
Code can be found at my repository. I didn't want to post it here because it's rather long.
Update: This doesn't seem to work with jQuery. When I examine the EventListener, I see that the callback is
function(b){return"undefined"!=typeof r&&r.event.triggered!==b.type?r.event.dispatch.apply(a,arguments):void 0}
I believe this belongs to jQuery, and is not the actual callback. jQuery stores the actual callback in the properties of the EventTarget:
$(document.body).click(function () {
console.log("jquery click");
});
To remove an event listener, the actual callback needs to be passed to the removeEventListener() method. So in order to make this work with jQuery, it needs further modification. I might fix that in the future.
There exists nice jQuery Events extension :
(topic source)
changing these functions will allow you to log the listeners added:
EventTarget.prototype.addEventListener
EventTarget.prototype.attachEvent
EventTarget.prototype.removeEventListener
EventTarget.prototype.detachEvent
read the rest of the listeners with
console.log(someElement.onclick);
console.log(someElement.getAttribute("onclick"));

Catch Javascript CustomEvent by jQuery on() preserving custom properties at first "level"

I have a setup theoretically like this [see fiddle -> http://jsfiddle.net/GeZyw/] :
var EventTest = function(element) {
this.element = element;
this.element.addEventListener('click', elementClick);
function elementClick() {
var event = document.createEvent('CustomEvent');
event.initEvent('myevent', false, false);
event['xyz']='abc';
event.customData='test';
console.log(event);
this.dispatchEvent(event);
}
}
var element = document.getElementById('test');
var test = new EventTest(element);
$(document).ready(function() {
$("#test").on('myevent', function(e) {
console.log('myevent', e);
});
});
What I want is to create a CustomEvent in pure Javascript, enrich it with some properties and trigger that event so it can be cached also by a library like jQuery.
As you can see in the fiddle, the CustomEvent is triggered well and it is actually populated with custom properties - but when it reaches jQuery on() the custom properties is gone from the first level. My custom properties is now demoted to e.originalEvent.xyz and so on.
That is not very satisfactory. I want at least my own properties to be at the first level.
Also, in a perfect world, I would like to get rid of most of the standard properties in the dispatched event, so it contained (theoretically optimal) :
e = {
xyz : 'abc',
customData : 'test'
}
Is that possible at all? If so, how should I do it?
I have run into the same issue, couple of months ago, the point is:
When an event is received by jQuery, it normalizes the event properties before it dispatches the event to registered event handlers.
and also:
Event handlers won't be receiving the original event. Instead they are getting a new jQuery.Event object with properties copied from the raw HTML event.
Why jQuery does that:
because it can't set properties on a raw HTML event.
I had decided to do the same, I started to do it with a nasty way, and my code ended up so messy, at the end I decided to use jQuery.trigger solution, and pass my event object as the second param, like:
$("#test").bind("myevent", function(e, myeventobj) {
alert(myeventobj.xyz);
});
var myobj = {"xyz":"abc"};
$("#test").trigger("myevent", myobj);
for more info check this link out: .trigger()

Space between touch points on IE10

I'm working on the plugin flot.touch.js which add touch interactivity (pan and zoom) on the chart for webkit browsers.
I want to make it work on IE10 too but I don't know how to retrieve the space between my touch points (I need this for calculate the scale).
On webkit browsers, we can do this by using these variables :
evt.originalEvent.touches[0].pageX
evt.originalEvent.touches[0].pagey
evt.originalEvent.touches[1].pageX
evt.originalEvent.touches[1].pageY
With IE's pointer events, a separate event is fired for each touch point. Unlike iOS touch events (as implemented by other browsers too), the state of each "pointer" is tracked separately. Consider it a more generic event that groups several pointer-based input devices.
Each event object is given a pointerId property that can be used to track its state. To track multiple touches, you'll need to store that pointerId along with any other variables in an object outside the scope of the event handler's function, along with any other data you might need. For example:
var pointers = {};
function pointerDown(evt) {
if (evt.preventManipulation)
evt.preventManipulation();
pointers[evt.pointerId] = [evt.PageX, evt.PageY];
for (var k in pointers) {
// loop over your other active pointers
}
}
function pointerUp(evt) {
delete pointers[evt.pointerId];
}
Further reading:
IEBlog - Handling Multi-touch and Mouse Input in All Browsers
Like Andy E said. Track how many pointers you have on your screen and store properties from each of them (in your case x and y coordinates, acquired form event)
A nice example of multitouch can be found here: http://ie.microsoft.com/testdrive/Graphics/TouchEffects/ and you can go into the code with F12 tools and get all the code under the Script tag: http://ie.microsoft.com/testdrive/Graphics/TouchEffects/Demo.js
There you can find this part of code:
function addTouchPoint(e) {
if(touchCount == 0) {
document.addEventListener(moveevent, moveTouchPoint, false);
}
var pID = e.pointerId || 0;
if(!touchPoints[pID]) {
touchCount++;
touchPoints[pID] = {x : e.clientX, y : e.clientY};
}
}
Hope it helps
If you're on a Windows 8 platform, IE10 supports the MSGesture object. This object can be used like the iOS version of gesture events. To initialize the object, we have to set the target object as well as add the MSPointer on MSPointerDown. For example:
var myGesture = new MSGesture();
var myElement = document.getElementById("MyCanvas");
myGesture.target = myElement; //sets target
myElement.addEventListener("MSPointerDown", function (event){
redGesture.addPointer(evt.pointerId); // adds pointer to the MSGesture object
}, false);
From here, you can add an event listener for the MSGestureChange function to process the event.scale property. Note that if the target is not set, an InvalidStateError exception will occur.

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