How can I disable mouse hover effect when user is using keyboard? - javascript

I'm trying to implement a search as you type feature on my site. I'm working on the front-end side right now and using mockjax to pull in fake data.
My problem: When the drop down menu pops up you have the option to go over your choices (which highlight in yellow). I realized today though that if your using the arrow keys to scroll through your choices and move your mouse over the menu then it will cause two options to be highlighted! I don't want to confuse my users so I only want it to highlight one at a time. If they are using their keyboard and hover over with the mouse than the keyboard selection would jump to where the mouse is.
(In case I'm not being clear and you need an example, go to amazon and use their search with your arrow keys and then hover the mouse over an option, it changes. I want it like that!)
Most of the html, css and mockjax can't be included in this fiddle so it looks funky- but just case someone needs to see my code.
http://jsfiddle.net/2JGHu/
(function (Backbone, _, context) {
"use strict";
var SuggestiveSearch = Backbone.View.extend({
tracking: function (action, label) {
_gaq.push(['_trackEvent', 'SearchAsYouType2.0', action, label]);
},
fetchTemplate: function (name) {
var callback = _.bind(function (template) {
this.template = tmpl(template);
}, this);
$.get("/js/templates/" + name + ".html", callback);
},
close: function () {
this.$suggestionList.addClass("hide");
this.tracking('Close', 'Clicked-Off');
// Reset our list selection index
this.model.set("currentIndex", null);
},
open: function () {
this.$suggestionList.removeClass("hide");
this.tracking('Open', 'Clicked-On');
},
preventCloseHandler: function (e) {
e.stopPropagation();
},
directionSelectionHandler: function (keyCode) {
var currentIndex = this.model.get("currentIndex"),
incr = keyCode === 40 ? 1 : -1,
newIndex = currentIndex + incr,
choicesLen = this.$choices.length - 1,
isOutOfRange = newIndex > choicesLen || newIndex < 0;
// If index is out of range set it either to the first or last choice
if (isOutOfRange) {
newIndex = newIndex < 0 ? choicesLen : 0;
}
// Remove previous selected
// class on li's
this.$choices
.removeClass("is-selected");
this.$choices
.eq(newIndex)
.addClass("is-selected");
// Store our index
this.model.set("currentIndex", newIndex);
},
enterHandler: function (e) {
var currentIndex = this.model.get("currentIndex");
if (currentIndex !== 0) {
this.tracking('Enter', 'Selected-Choice');
window.location = this.$choices.eq(currentIndex).find("a").attr('href');
}
},
keyDownHandler: function (e) {
var keyCode = e.which,
isArrowKeys = keyCode === 40 || keyCode === 38;
if (!isArrowKeys) {
return;
}
e.preventDefault();
},
keyUpHandler: function (e) {
var $input = $(e.currentTarget),
query = $input.val(),
keyCode = e.which;
switch (keyCode) {
case 40:
case 38:
this.directionSelectionHandler(keyCode);
this.tracking('Keyboard navigate', 'Selected-Choice');
e.preventDefault();
break;
case 13:
this.enterHandler(e);
break;
default:
this.model.set("query", query);
}
},
choiceClickHandler: function (e) {
this.tracking('Click', 'Selected-Choice');
e.stopPropagation();
},
render: function () {
this.$suggestionList
.html(this.template(_.pick(this.model.attributes, "ProductSuggestions", "FilterSuggestions")));
// Store our list of choices but also add our already cached input to that collection
this.$choices = this.$suggestionList.find(".autocomplete__choice", this.$el).add(this.$input);
this.open();
},
events: {
"keyup input": "keyUpHandler",
"keydown input": "keyDownHandler",
"click .autocomplete__choice": "choiceClickHandler",
"click": "preventCloseHandler"
},
bindings: function () {
this.listenTo(this.model, "sync", this.render);
$(document).on('click', _.bind(this.close, this));
},
initialize: function () {
this.fetchTemplate("suggestions");
this.$suggestionList = this.$el.find(".autocomplete");
this.$input = this.$el.find("input");
this.bindings();
}
});
context.Views = context.Views || {};
context.Views.SuggestiveSearch = SuggestiveSearch;
}(Backbone, _, =|| {}));
Let me know if I need to include anymore information. Thank you in advance!

Since your JSFiddle doesn't produce the behavior, it's not easy for me to write code that solves your problem, but I can give you advice that might help you do it yourself.
The way I recommend solving this issue is by removing the .hover highlighting in your CSS and implementing a function that adds the class is-selected to an object when it is being hovered over and removing the class from all other elements. That way it will be compatible with your current directionSelectionHandler:

Related

jquery scannerDetection ignoreIfFocusOn:'input' not working

I am using scannerDetection.js to scan barcodes:
jQuery(document).ready(function () {
$(document).scannerDetection({ ignoreIfFocusOn: 'input[type="text"]' });
});
But the above setting does not work, as every time i focus an input element the barcode is displayed in the input box, plus form submit event is fired as well.
I tried using: $(document).scannerDetection({ preventDefault:true });
Which works, but unfortunately it also blocks my keyboard input.
I tried using different versions of jquery library with no success.
According to this article, plug-in and its settings should work just fine.
I tried looking at the source code for the plugin, but cannot quite figure it out:
(function ($) {
$.fn.scannerDetection = function (options) {
// If string given, call onComplete callback
if (typeof options === "string") {
this.each(function () {
this.scannerDetectionTest(options);
});
return this;
}
// If false (boolean) given, deinitialize plugin
if (options === false) {
this.each(function () {
this.scannerDetectionOff();
});
return this;
}
var defaults = {
onComplete: false, // Callback after detection of a successfull scanning (scanned string in parameter)
onError: false, // Callback after detection of a unsuccessfull scanning (scanned string in parameter)
onReceive: false, // Callback after receiving and processing a char (scanned char in parameter)
onKeyDetect: false, // Callback after detecting a keyDown (key char in parameter) - in contrast to onReceive, this fires for non-character keys like tab, arrows, etc. too!
timeBeforeScanTest: 100, // Wait duration (ms) after keypress event to check if scanning is finished
avgTimeByChar: 30, // Average time (ms) between 2 chars. Used to do difference between keyboard typing and scanning
minLength: 6, // Minimum length for a scanning
endChar: [9, 13], // Chars to remove and means end of scanning
startChar: [], // Chars to remove and means start of scanning
ignoreIfFocusOn: false, // do not handle scans if the currently focused element matches this selector
scanButtonKeyCode: false, // Key code of the scanner hardware button (if the scanner button a acts as a key itself)
scanButtonLongPressThreshold: 3, // How many times the hardware button should issue a pressed event before a barcode is read to detect a longpress
onScanButtonLongPressed: false, // Callback after detection of a successfull scan while the scan button was pressed and held down
stopPropagation: false, // Stop immediate propagation on keypress event
preventDefault: false // Prevent default action on keypress event
};
if (typeof options === "function") {
options = { onComplete: options }
}
if (typeof options !== "object") {
options = $.extend({}, defaults);
} else {
options = $.extend({}, defaults, options);
}
this.each(function () {
var self = this, $self = $(self), firstCharTime = 0, lastCharTime = 0, stringWriting = '', callIsScanner = false, testTimer = false, scanButtonCounter = 0;
var initScannerDetection = function () {
firstCharTime = 0;
stringWriting = '';
scanButtonCounter = 0;
};
self.scannerDetectionOff = function () {
$self.unbind('keydown.scannerDetection');
$self.unbind('keypress.scannerDetection');
}
self.isFocusOnIgnoredElement = function () {
if (!options.ignoreIfFocusOn) return false;
if (typeof options.ignoreIfFocusOn === 'string') return $(':focus').is(options.ignoreIfFocusOn);
if (typeof options.ignoreIfFocusOn === 'object' && options.ignoreIfFocusOn.length) {
var focused = $(':focus');
for (var i = 0; i < options.ignoreIfFocusOn.length; i++) {
if (focused.is(options.ignoreIfFocusOn[i])) {
return true;
}
}
}
return false;
}
self.scannerDetectionTest = function (s) {
// If string is given, test it
if (s) {
firstCharTime = lastCharTime = 0;
stringWriting = s;
}
if (!scanButtonCounter) {
scanButtonCounter = 1;
}
// If all condition are good (length, time...), call the callback and re-initialize the plugin for next scanning
// Else, just re-initialize
if (stringWriting.length >= options.minLength && lastCharTime - firstCharTime < stringWriting.length * options.avgTimeByChar) {
if (options.onScanButtonLongPressed && scanButtonCounter > options.scanButtonLongPressThreshold) options.onScanButtonLongPressed.call(self, stringWriting, scanButtonCounter);
else if (options.onComplete) options.onComplete.call(self, stringWriting, scanButtonCounter);
$self.trigger('scannerDetectionComplete', { string: stringWriting });
initScannerDetection();
return true;
} else {
if (options.onError) options.onError.call(self, stringWriting);
$self.trigger('scannerDetectionError', { string: stringWriting });
initScannerDetection();
return false;
}
}
$self.data('scannerDetection', { options: options }).unbind('.scannerDetection').bind('keydown.scannerDetection', function (e) {
// If it's just the button of the scanner, ignore it and wait for the real input
if (options.scanButtonKeyCode !== false && e.which == options.scanButtonKeyCode) {
scanButtonCounter++;
// Cancel default
e.preventDefault();
e.stopImmediatePropagation();
}
// Add event on keydown because keypress is not triggered for non character keys (tab, up, down...)
// So need that to check endChar and startChar (that is often tab or enter) and call keypress if necessary
else if ((firstCharTime && options.endChar.indexOf(e.which) !== -1)
|| (!firstCharTime && options.startChar.indexOf(e.which) !== -1)) {
// Clone event, set type and trigger it
var e2 = jQuery.Event('keypress', e);
e2.type = 'keypress.scannerDetection';
$self.triggerHandler(e2);
// Cancel default
e.preventDefault();
e.stopImmediatePropagation();
}
// Fire keyDetect event in any case!
if (options.onKeyDetect) options.onKeyDetect.call(self, e);
$self.trigger('scannerDetectionKeyDetect', { evt: e });
}).bind('keypress.scannerDetection', function (e) {
if (this.isFocusOnIgnoredElement()) return;
if (options.stopPropagation) e.stopImmediatePropagation();
if (options.preventDefault) e.preventDefault();
if (firstCharTime && options.endChar.indexOf(e.which) !== -1) {
e.preventDefault();
e.stopImmediatePropagation();
callIsScanner = true;
} else if (!firstCharTime && options.startChar.indexOf(e.which) !== -1) {
e.preventDefault();
e.stopImmediatePropagation();
callIsScanner = false;
} else {
if (typeof (e.which) != 'undefined') {
stringWriting += String.fromCharCode(e.which);
}
callIsScanner = false;
}
if (!firstCharTime) {
firstCharTime = Date.now();
}
lastCharTime = Date.now();
if (testTimer) clearTimeout(testTimer);
if (callIsScanner) {
self.scannerDetectionTest();
testTimer = false;
} else {
testTimer = setTimeout(self.scannerDetectionTest, options.timeBeforeScanTest);
}
if (options.onReceive) options.onReceive.call(self, e);
$self.trigger('scannerDetectionReceive', { evt: e });
});
});
return this;
}
})(jQuery);
Any suggestions?
The original source code contained this line of code:
.bind('keypress.scannerDetection',function(e){
if (this.isFocusOnIgnoredElement()) return;
As you can see, it returns nothing. Just add false after the return statement:
.bind('keypress.scannerDetection',function(e){
if (this.isFocusOnIgnoredElement()) return true;
That worked for me. Although there is another issue:
barcode appears on focused input field

Keypress in backbone.js?

It looks like key-press can only be executed on a focus element? I don't fully buy into that, there has to be a way to execute a key-press event similar to a click event?
I have a view that works with one item at a time. I have a mouseenter - mouseleave function that adds a class to the item the mouse is over. When the item receives that class I want to be able to use a key-press event to run a function on that item.
Obviously this is a slight obstacle but Id like to find out what I need to do. Below is an example view.
var PlayerView = Backbone.View.extend({
tagName: 'div',
events: {
'click .points, .assists, span.rebounds, span.steals':'addStat',
'mouseenter': 'enter',
'mouseleave': 'leave',
'keypress': 'keyAction'
},
enter: function() {
this.$el.addClass('hover');
},
leave: function() {
this.$el.removeClass('hover');
},
keyAction: function(e) {
var code = e.keyCode || e.which;
if(code == 65) {
alert('add assist')
}
}
});
So there isn't much logic here, but I am thinking I would write something like this
keyAction: function(e) {
var code = e.keyCode || e.which;
if(code == 65) {
var addAssist = parseInt(this.model.get('assists')) + 1;
this.model.save({assists: addAssist});
}
}
Basically If I could figure out how to fire that keyAction method I should be good to go. So what are some caveats I am missing in executing some code like this? I am sure there are a few.
I do understand some of what is wrong with this code, it has no way of knowing when we run keypress in that view, I would have to add a conditional or something to find the active class, so when I execute the keypress it knows what model I am talking about, very vague description here but I get there is something wrong I am just not sure how to do this?
My solution
initialize: function() {
this.listenTo(this.model, "change", this.render);
_.bindAll(this, 'on_keypress');
$(document).bind('keydown', this.on_keypress);
},
enter: function(e) {
this.$el.addClass('hover');
},
leave: function(e) {
this.$el.removeClass('hover');
},
on_keypress: function(e) {
// A for assist
if(e.keyCode == 65) {
if(this.$el.hasClass('hover')) {
var addThis = parseInt(this.model.get('assists')) + 1;
this.model.save({assists: addThis});
}
}
// R for rebound
if(e.keyCode == 82) {
if(this.$el.hasClass('hover')) {
var addThis = parseInt(this.model.get('rebounds')) + 1;
this.model.save({rebounds: addThis});
}
}
// S for steal
if(e.keyCode == 83) {
if(this.$el.hasClass('hover')) {
var addThis = parseInt(this.model.get('steals')) + 1;
this.model.save({steals: addThis});
}
}
// 1 for one point
if(e.keyCode == 49) {
if(this.$el.hasClass('hover')) {
var addMake = parseInt(this.model.get('made_one')) + 1;
this.model.save({made_one: addMake});
var addOne = parseInt(this.model.get('points')) + 1;
this.model.save({points: addOne});
}
}
// 2 for two points
if(e.keyCode == 50) {
if(this.$el.hasClass('hover')) {
var addMake = parseInt(this.model.get('made_two')) + 1;
this.model.save({made_two: addMake});
var addTwo = parseInt(this.model.get('points')) + 2;
this.model.save({points: addTwo});
}
}
// 2 for two points
if(e.keyCode == 51) {
if(this.$el.hasClass('hover')) {
var addMake = parseInt(this.model.get('made_three')) + 1;
this.model.save({made_three: addMake});
var addThree = parseInt(this.model.get('points')) + 3;
this.model.save({points: addThree});
}
}
}
This is cool for my app because when the user hovers over the item the user can hit a key to add data, instead of clicking.
So you are only going to be able to listen to the keypress in whichever element that you have the listener set on (or its children). And the keypress event is only going to fire if the element is focused. So I think the best solution for you would be to set focus on the element you are hovering over, then you can listen for the keypress, or better yet, listen to keydown because it behaves in a more standard way cross browser.
Here is a working JSFiddle demonstrating this technique: http://jsfiddle.net/DfjF2/2/
Only certain form elements accept focus. You can add contenteditable or tabindex attributes to the element, and that should allow pretty much any element to receive focus, but then the keydown event won't actually get fired! This is a browser specific issue. In my experience, a <span> will cause keydown and keyup events to be fired in every browser I have tested (Chrome, Firefox, IE, Safari, Android browser, Silk). So in the jsfiddle I added a span inside the target element, put focus on that, and added the keydown event listener to it.
So if you added an empty <span> into your view, your code could look something like this:
var PlayerView = Backbone.View.extend({
tagName: 'div',
events: {
'click .points, .assists, span.rebounds, span.steals':'addStat',
'mouseenter': 'enter',
'mouseleave': 'leave',
'keydown': 'keyAction'
},
enter: function() {
this.$el.addClass('hover');
var span = this.$el.find('span');
span.attr('tabindex', '1').attr('contenteditable', 'true');
span.focus();
},
leave: function() {
this.$el.removeClass('hover');
var span = this.$el.find('span');
span.removeAttr('contenteditable').removeAttr('tabindex');
span.blur();
},
keyAction: function(e) {
var code = e.keyCode || e.which;
if(code == 65) {
alert('add assist')
}
}
});

CanJS right click event

how can I bind a right click event in CanJS?
I've attempted the following, but I guess click only captures left clicks (as ev.which doesn't log 3 on right clicks).
'.btn click': function (el, ev) {
console.log(ev.which);
switch(ev.which) {
case 1:
var val = 1;
break;
case 3:
ev.preventDefault();
var val = -1;
break;
}
var item = can.data(el.closest('tr'), 'item');
item.attr('rel', item.rel + val);
}
I don't know what CanJS is, but I would use oncontextmenu:
elem.oncontextmenu = function(e) {
e = e || window.event;
if(e.preventDefault) e.preventDefault();
e.returnValue = false;
// Your code
};
I think you were looking for contextmenu event: https://developer.mozilla.org/en/docs/Web/Events/contextmenu
You can use this in CanJS events:
'.btn contextmenu': function (el, ev) {
// your code
}

keydown + keyup events for specific keys

I'm trying to make the background color change when certain keys are held down. For example, when the 'r' key is being held down, the background should be red. When the 'r' key is not being pressed anymore, the background should default to white.
$(document).ready(function () {
$('body').keydown(function(e){
if(e.keyCode == 114){
$(this).css({'background':'red'});
}
if(e.keyCode == 121){
$(this).css({'background':'yellow'});
}
});
$('body').keypress(function(e){
if(e.keyCode == 114){
$(this).css({'background':'red'});
}
if(e.keyCode == 121){
$(this).css({'background':'yellow'});
}
});
$('body').keyup(function(e){
if(e.keyCode == 114){
$(this).css({'background':'white'});
}
if(e.keyCode == 121){
$(this).css({'background':'white'});
}
});
});
The problem I'm having is that keyup is not working specifically for each individual key.
$('body').keyup(function(e){
$(this).css({'background':'white'});
});
I know if I remove the if conditionals from keyup altogether then it will behave how I said I wanted it to — but I want to be able to do different things later on using keyup with specific keys. For example, when just the 'b' key is released, maybe it will say something on the screen like "You just released the b key!" How can I keep track of keydown and keyup events for specific keys and make different things happen for each? I know this isn't very organized either (I'm pretty new to this stuff) so if there's a completely different and better way of doing this...
Handle Keyboard in JavaScript
1. List of Action functions
Create an Object literal list with your desired functions. Say you have a character you want to move, here are some example Actions:
const Action = {
powerOn() { console.log("Accelerating..."); },
powerOff() { console.log("Decelerating..."); },
brakeOn() { console.log("Break activated"); },
brakeOff() { console.log("Break released"); },
exit() { console.log("Nice drive!"); },
// clutch, colors, lights, fire... Add more, go wild!
};
PS: In a real-case scenario every single function would contain the actual logic to handle the character, being it a one-time "move-by-N-px", or act as a proxy to populate a queue which is than consumed by a frame-rate engine like Window.requestAnimationFrame. You can also create functions to change colors, etc. You got the general idea.
2. Associate Keys to Actions by Event.type
Associate KeyboardEvent.key to the desired Action for a desired Event.type (←must be lowercase):
const keyAction = {
w: { keydown: Action.powerOn, keyup: Action.powerOff },
s: { keydown: Action.brakeOn, keyup: Action.brakeOff },
Escape: { keydown: Action.exit }
};
Notice that the key-names "w" "s" "Escape" are represented as the returned value of the preferred KeyboardEvent.key, instead of the numeric KeyboardEvent.keyCode. We're humans, not robots.
3. KeyboardEvent handler
Finally, let's listen to the "keyup" "keydown" Events and trigger a callback function keyHandler, that will eventually trigger our specific Action function, say i.e: keyAction["w"]["keydown"]() which is actually our spaceship's powerOn Action function!
const keyHandler = (ev) => {
if (ev.repeat) return; // Key-held, prevent repeated Actions (Does not work in IE11-)
if (!(ev.key in keyAction) || !(ev.type in keyAction[ev.key])) return; // No such Action
keyAction[ev.key][ev.type](); // Trigger an Action
};
['keydown', 'keyup'].forEach((evType) => {
document.body.addEventListener(evType, keyHandler);
});
Result:
const Action = {
powerOn() { console.log("Accelerating..."); },
powerOff() { console.log("Decelerating..."); },
brakeOn() { console.log("Break activated"); },
brakeOff() { console.log("Break released"); },
exit() { console.log("Nice drive!"); },
};
const keyAction = {
w: { keydown: Action.powerOn, keyup: Action.powerOff },
s: { keydown: Action.brakeOn, keyup: Action.brakeOff },
Escape: { keydown: Action.exit }
};
const keyHandler = (ev) => {
if (ev.repeat) return;
if (!(ev.key in keyAction) || !(ev.type in keyAction[ev.key])) return;
keyAction[ev.key][ev.type]();
};
['keydown', 'keyup'].forEach((evType) => {
document.body.addEventListener(evType, keyHandler);
});
Click here to focus this window.<br>
Then, use [<kbd>W</kbd>], [<kbd>S</kbd>] or [<kbd>Esc</kbd>] keys on your keyboard.
Example for your specific request:
const changeBG = (color) => document.body.style.background = color;
const Action = {
red() { changeBG("#f00"); },
yellow() { changeBG("yellow"); },
orange() { changeBG("orange"); },
reset() { changeBG(""); },
};
const keyAction = {
r: { keydown: Action.red, keyup: Action.reset },
y: { keydown: Action.yellow, keyup: Action.reset },
o: { keydown: Action.orange }, // No keyup for this one :)
};
const keyHandler = (ev) => {
if (ev.repeat) return;
if (!(ev.key in keyAction) || !(ev.type in keyAction[ev.key])) return;
keyAction[ev.key][ev.type]();
};
['keydown', 'keyup'].forEach((evType) => {
document.body.addEventListener(evType, keyHandler);
});
body { transition: background: 0.3s; }
Click here to focus this window. <br>Keys:<br>
[<kbd>Y</kbd>] for Yellow<br>
[<kbd>R</kbd>] for Red<br>
[<kbd>O</kbd>] to permanently set to Orange
$().ready(function() {
$('body').on("keyup keydown", function() {
if(e.keyCode == 114 || e.keyCode = 121) {
$(this).toggleClass("key" + e.keyCode)
}
})
})
Now just match the css rules with your css classes

Cycle Focus to First Form Element from Last Element & Vice Versa

I have created a form with malsup's Form Plugin wherein it submits on change of the inputs. I have set up my jQuery script to index drop down menus and visible inputs, and uses that index to determine whether keydown of tab should move focus to the next element or the first element, and likewise with shift+tab keydown. However, instead of moving focus to the first element from the last element on tab keydown like I would like it to, it moves focus to the second element. How can I change it to cycle focus to the actual first and last elements? Here is a live link to my form: http://www.presspound.org/calculator/ajax/sample.php. Thanks to anyone that tries to help. Here is my script:
$(document).ready(function() {
var options = {
target: '#c_main',
success: setFocus
};
$('#calculator').live('submit', function() {
$(this).ajaxSubmit(options);
return false;
});
$(this).focusin(function(event) {
var shiftDown = false;
$('input, select').each(function (i) {
$(this).data('initial', $(this).val());
});
$('input, select').keyup(function(event) {
if (event.keyCode==16) {
shiftDown = false;
$('#shiftCatch').val(shiftDown);
}
});
$('input, select').keydown(function(event) {
if (event.keyCode==16) {
shiftDown = true;
$('#shiftCatch').val(shiftDown);
}
if (event.keyCode==13) {
$('#captured').val(event.target.id);
} else if (event.keyCode==9 && shiftDown==false) {
return $(event.target).each(function() {
var fields = $(this).parents('form:eq(0),calculator').find('select, input:visible');
var index = fields.index(this);
var nextEl = fields.eq(index+1).attr('id');
var firstEl = fields.eq(0).attr('id');
var focusEl = '#'+firstEl;
if (index>-1 && (index+1)<fields.length) {
$('#captured').val(nextEl);
} else if(index+1>=fields.length) {
if ($(this).val() != $(this).data('initial')) {
$('#captured').val(firstEl);
} else {
event.preventDefault();
$(focusEl).focus();
}
}
return false;
});
} else if (event.keyCode==9 && shiftDown==true) {
return $(event.target).each(function() {
var fields = $(this).parents('form:eq(0),calculator').find('select, input:visible');
var index = fields.index(this);
var prevEl = fields.eq(index-1).attr('id');
var lastEl = fields.eq(fields.length-1).attr('id');
var focusEl = '#'+lastEl;
if (index<fields.length && (index-1)>-1) {
$('#captured').val(prevEl);
} else if (index==0) {
if ($(this).val() != $(this).data('initial')) {
$('#captured').val(lastEl);
} else {
event.preventDefault();
$(focusEl).select();
}
}
return false;
});
}
});
});
});
function setFocus() {
with (document.calculator)
var recap = document.getElementById(recaptured.value);
if (recap!=null) {
setTimeout(function() {
if (recap.getAttribute('type')=='text') {
recap.select();
} else {
recap.focus();
}
}, 100 );
}
}
Edit #1: I made a few minor changes to the code, which has brought me a little closer to my intended functionality of the script. However, I only made one change to the code pertaining to the focus: I tried to to disable the tab keydown when pressed on the last element (and also the shift+tab keydown on the first element) in an attempt to force the focus on the element I want without skipping over it like it has been doing. This is the code I added:
$(this).one('keydown', function (event) {
return !(event.keyCode==9 && shiftDown==true);
});
This kind of works. After the page loads, If the user presses tab on the last element without making a change to its value, the focus will be set to the second element. However, the second time the user presses tab on the last element without making a change to its value, and every subsequent time thereafter, the focus will be set to the first element, just as I would like it to.
Edit #2: I replaced the code in Edit #1, with code utilizing event.preventDefault(), which works better. While if a user does a shift+tab keydown when in the first element, the focus moves to the last element as it should. However, if the user continues to hold down the shift key and presses tab again, focus will be set back to the first element. And if the user continues to hold the shift key down still yet and hits tab, the focus will move back to the last element. The focus will shift back and forth between the first and last element until the user lifts the shift key. This problem does not occur when only pressing tab. Here is the new code snippet:
event.preventDefault();
$(focusEl).focus();
You have a lot of code I didn't get full overview over, so I don't know if I missed some functionality you wanted integrated, but for the tabbing/shift-tabbing through form elements, this should do the work:
var elements = $("#container :input:visible");
var n = elements.length;
elements
.keydown(function(event){
if (event.keyCode == 9) { //if tab
var currentIndex = elements.index(this);
var newIndex = event.shiftKey ? (currentIndex - 1) % n : (currentIndex + 1) % n;
var el = elements.eq(newIndex);
if (el.attr("type") == "text")
elements.eq(newIndex).select();
else
elements.eq(newIndex).focus();
event.preventDefault();
}
});
elements will be the jQuery object containing all the input fields, in my example it's all the input fields inside the div #container
Here's a demo: http://jsfiddle.net/rA3L9/
Here is the solution, which I couldn't have reached it without Simen's help. Thanks again, Simen.
$(document).ready(function() {
var options = {
target: '#c_main',
success: setFocus
};
$('#calculator').live('submit', function() {
$(this).ajaxSubmit(options);
return false;
});
$(this).focusin(function(event) {
$('#calculator :input:visible').each(function (i) {
$(this).data('initial', $(this).val());
});
return $(event.target).each(function() {
$('#c_main :input:visible').live(($.browser.opera ? 'keypress' : 'keydown'), function(event){
var elements = $("#calculator :input:visible");
var n = elements.length;
var currentIndex = elements.index(this);
if (event.keyCode == 13) { //if enter
var focusElement = elements.eq(currentIndex).attr('id');
$('#captured').val(focusElement);
} else if (event.keyCode == 9) { //if tab
var newIndex = event.shiftKey ? (currentIndex - 1) % n : (currentIndex + 1) % n;
var el = elements.eq(newIndex);
var focusElement = el.attr('id');
if ($(this).val() != $(this).data('initial')) {
$('#captured').val(focusElement);
} else if ((currentIndex==0 && event.shiftKey) || (currentIndex==n-1 && !event.shiftKey)) {
event.preventDefault();
if (el.attr('type')=='text') {
$.browser.msie ? "" : $(window).scrollTop(5000);
el.select().delay(800);
} else {
$.browser.msie ? "" : $(window).scrollTop(-5000);
el.focus().delay(800);
}
} else if (el.is('select')) {
event.preventDefault();
if (el.attr('type')=='text') {
el.select();
} else {
el.focus();
}
}
}
});
});
});
});
function setFocus() {
with (document.calculator)
var recap = document.getElementById(recaptured.value);
if (recap!=null) {
setTimeout(function() {
if (recap.getAttribute('type')=='text') {
recap.select();
} else {
recap.focus();
}
}, 1 );
}
}
I put my files available to download in my live link: http://www.presspound.org/calculator/ajax/sample.php

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