Powerpoint: Copying individual slides into new powerpoint files - javascript

I want to save each slide in a powerpoint-file into seperate powerpoint-files, as well as store png images of each slide. In the end I want to create an archive of individual unique slides, so that all slides that are shown on some info screens are stored in this archive. This is what I have to far:
function exportSingleSlides(pathname, filename){
var app = new ActiveXObject("PowerPoint.Application");
app.Visible = true;
// Open the presentation
var presentation = app.Presentations.Open(pathname+filename, true);
var tmpPresentation; // Used to store a new presentation for each slide.
var e = new Enumerator(presentation.Slides);
var slide;
e.moveFirst();
var i = 0;
while (!e.atEnd()) {
i++;
slide = e.item(); // gets this slide
// Export slide to png
slide.Export(pathname + 'slide' + (i < 10 ? '0' + i : i) + '.png', 'PNG', 1920, 1080);
// Open new presentation
tmpPresentation = app.Presentations.Add();
// Copy current slide and paste into new presentation
slide.Copy();
tmpPresentation.Slides.Paste(1);
tmpPresentation.SaveAs(pathname + 'slide' + (i < 10 ? '0' + i : i));
tmpPresentation.Close();
e.moveNext();
}
// Close the presentation. (But how do I close powerpoint entirely?)
presentation.Close();
app.Quit();
}
// Which file are we looking at?
var pathname = 'C:\\Users\\Stian\\Dropbox\\jobb\\RB\\powerpoint parser\\';
var filename = 'test.pptx';
exportSingleSlides(pathname, filename);
This saves the slides to png as I want, and it also saves each slide as it's own powerpoint-file. But it's not copying it as it should. I think it might be missing the template, because headers and footers aren't included in the new copy. I'm using the powerpoint developer reference pages, but I can't seem to find a good way to copy/duplicate a slide as-is. Any suggestions?

I've figured it out. Doing as below instead of just copying will do the trick.
// Get the layout from the source slide
layout = slide.CustomLayout;
// Copy current slide and paste into new presentation
slide.Copy();
tmpPresentation.Slides.Paste(1);
// Set the layout
tmpPresentation.Slides(1).CustomLayout = layout;
Now I'm getting an unspecified error when trying to save the new file, but that's a whole other problem.

Related

jCrop resize with correct coords when changing image

Hoping this doesn't get flagged as a duplicate because none of the other q/as on SO have helped me fix this, I think I need a more specific line of help.
I have a profile page on my site that allows the user to change their profile picture without page reloads (via AJAX / jQuery).
This all works fine. The user opens the "Change Profile Picture" modal, selects a file to upload and presses "Crop this image". When this button is pressed, it uploads a file to the website, using the typical way of sending the file and formData (which I append the file data to).
It gets sent backend with the following jQuery:
// Upload the image for cropping (Crop this Image!)
$("#image-upload").click(function(){
// File data
var fileData = $("#image-select").prop("files")[0];
// Set up a form
var formData = new FormData();
// Append the file to the new form for submission
formData.append("file", fileData);
// Send the file to be uploaded
$.ajax({
// Set the params
cache: false,
contentType: false,
processData: false,
// Page & file information
url: "index.php?action=uploadimage",
dataType: "text",
type: "POST",
// The data to send
data: formData,
// On success...
success: function(data){
// If no image was returned
// "not-image" is returned from the PHP script if we return it in case of an error
if(data == "not-image"){
alert("That's not an image, please upload an image file.");
return false;
}
// Else, load the image on to the page so we don't need to reload
$(profileImage).attr("src", data);
// If the API is already set, then we should apply a new image
if(jCropAPI){
jCropAPI.setImage(data + "?" + new Date().getTime());
}
// Initialise jCrop
setJCrop();
//$("#image-profile").show();
$("#send-coords").show();
}
})
});
setJcrop does the following
function setJCrop(){
// Get width / height of the image
var width = profileImage.width();
var height = profileImage.height();
// Var containing the source image
var imgSource = profileImage.attr("src");
// New image object to work on
var image = new Image();
image.src = imgSource;
// The SOURCE (ORIGINAL) width / height
var origWidth = image.width;
var origHeight = image.height;
// Set up the option to jCrop it
$(profileImage).Jcrop({
onSelect: setCoords,
onChange: setCoords,
setSelect: [0, 0, 51, 51],
aspectRatio: 1, // This locks it to a square image, so it fits the site better
boxWidth: width,
boxHeight: height, // Fixes the size permanently so that we can load new images
}, function(){jCropAPI = this});
setOthers(width, height, origWidth, origHeight);
}
And once backend, it does the following:
public function uploadImage($file){
// See if there is already an error
if(0 < $file["file"]["error"]){
return $file["file"]["error"] . " (error)";
}else{
// Set up the image
$image = $file["file"];
$imageSizes = getimagesize($image["tmp_name"]);
// If there are no image sizes, return the not-image error
if(!$imageSizes){
return "not-image";
}
// SIZE LIMIT HERE SOON (TBI)
// Set a name for the image
$username = $_SESSION["user"]->getUsername();
$fileName = "images/profile/$username-profile-original.jpg";
// Move the image which is guaranteed a unique name (unless it is due to overwrite), to the profile pictures folder
move_uploaded_file($image["tmp_name"], $fileName);
// Return the new filename
return $fileName;
}
}
Then, the user selects their area on the image with the selector and pressed "Change Profile Picture" which does the following
// Send the Coords and upload the new image
$("#send-coords").click(function(){
$.ajax({
type: "POST",
url: "index.php?action=uploadprofilepicture",
data: {
coordString: $("#coords").text() + $("#coords2").text(),
imgSrc: $("#image-profile").attr("src")
},
success: function(data){
if(data == "no-word"){
alert("Can not work with this image type, please try with another image");
}else{
// Append a date to make sure it reloads the image without using a cached version
var dateNow = new Date();
var newImageLink = data + "?" + dateNow.getTime();
$("#profile-picture").attr("src", newImageLink);
// Hide the modal
$("#profile-picture-modal").modal("hide");
}
}
});
})
The backend is:
public function uploadProfilePicture($coordString, $imgSrc){
// Target dimensions
$tarWidth = $tarHeight = 150;
// Split the coords in to an array (sent by a string that was created by JS)
$coordsArray = explode(",", $coordString);
//Set them all from the array
$x = $coordsArray[0];
$y = $coordsArray[1];
$width = $coordsArray[2];
$height = $coordsArray[3];
$newWidth = $coordsArray[4];
$newHeight = $coordsArray[5];
$origWidth = $coordsArray[6];
$origHeight = $coordsArray[7];
// Validate the image and decide which image type to create the original resource from
$imgDetails = getimagesize($imgSrc);
$imgMime = $imgDetails["mime"];
switch($imgMime){
case "image/jpeg":
$originalImage = imagecreatefromjpeg($imgSrc);
break;
case "image/png":
$originalImage = imagecreatefrompng($imgSrc);
break;
default:
return "no-work";
}
// Target image resource
$imgTarget = imagecreatetruecolor($tarWidth, $tarHeight);
$img = imagecreatetruecolor($newWidth, $newHeight);
// Resize the original image to work with our coords
imagecopyresampled($img, $originalImage, 0, 0, 0, 0,
$newWidth, $newHeight, $origWidth, $origHeight);
// Now copy the CROPPED image in to the TARGET resource
imagecopyresampled(
$imgTarget, // Target resource
$img, // Target image
0, 0, // X / Y Coords of the target image; this will always be 0, 0 as we do not want any black nothingness
$x, $y, // X / Y Coords (top left) of the target area
$tarWidth,
$tarHeight, // width / height of the target
$width,
$height // Width / height of the source image crop
);
$username = $_SESSION["user"]->getUsername();
$newPath = "images/profile/$username-profile-cropped.jpg";
// Create that shit!
imagejpeg($imgTarget, $newPath);
// Return the path
return $newPath;
}
So basically this the returns the path of the new file, which gets changed to the user's profile picture (same name every time) and uploaded live with a time appended after ? to refresh the image properly (no cache).
This all works fine, however if the user selects another image to upload, after already uploading one, the coords get all messed up (e.g. they go from 50 to 250) and they end up cropping a totally different part of the image, leaving most of it black nothing-ness.
Really sorry for the ridiculous amount of code that is in this question but I'd appreciate any help from people who might have worked around this before.
Some of the code may seem out of place but that's just me trying to debug it.
Thanks, and again, sorry for the size of this question.
-Edit-
My setCoords() and setOthers() functions look like so:
//Set the coords with this method, that is called every time the user makes / changes a selection on the crop panel
function setCoords(c){
$("#coords").text(c.x + "," + c.y + "," + c.w + "," + c.h + ",");
}
//This one adds the other parts to the second div; they will be concatenated in to the POST string
function setOthers(width, height, origWidth, origHeight){
$("#coords2").text(width + "," + height + "," + origWidth + "," + origHeight);
}
I have now resolved this issue.
The problem for me was that when using setJCrop(); - it was not re-loading the image. The reason for this is that the image uploaded and then loaded in to the JCrop window had the same name every time (username as a prefix, and then profile-cropped.jpg).
So to try and resolve this, I used the setImage method which loaded a full-sized image instead.
I got around this by setting the boxWidth / boxHeight params but they just left me with the issue of the coordinates being incorrect every time I loaded a new image in.
Turns out, it was loading the image from the cache every time, even when I was using new Image(); within jQuery.
To solve this, I have now used destroy(); on the jCropAPI and then re-initialised it every time, witout using setImage();
I set a max-width in the CSS on the image itself, which stopped it from being locked to a specific width.
The next problem was that every time I loaded an image a second time, it left the width / height of the old image there, which made the image look all skewed and wrong.
To solve this, I reset the width & height of the image that I use jCrop on, to "" with $(profileImage).css("width", ""); $(profileImage).css("height", ""); before re-setting the source of the image from the new uploaded image.
But I was still left with the issue of using the same name on the images, and then causing it to load from cache every time.
My solution to this was to add an "avatar" column in the database and save the image name in the Database each time. The image was named as $username-$time.jpg and $username-$time.jpg-cropped.jpg where $username is the username of the user (derp) and $time is simply time(); inside PHP.
This meant that every time I uploaded an image, it had a new name, so when any calls were made to this image, there was no cache of it.
Appending like imageName + ".jpg?" + new Date.getTime(); worked for some things but then when sending the image name backend, it didn't work properly, and deciding when to append it / not append it was a pain, and then one thing required it to be appended to force a re-load, but then when appended it didn't work properly, so I had to re-work it.
So the key: (TL;DR)
Don't use the same image name with jCrop, if you are loading a new image; upload an image with a different name and then refer to that one. Cache problems are a pain, and you can't really work around them properly without just using a new name every time, as this ensures that there will be absolutely no more problems (so long as the name is always unique).
Then, when you initialise jCrop, destroy the previous one beforehand if there is one. Use max-width instead of width on an image to stop it from locking the width, and re-set the width / height of the image if you're loading a new one in to the same <img> or <div>
Hope this helps somebody!
I used jcrop and I think this has happened to me. When there is a new image, you have to "reset" jcrop. Try something like this:
function resetJCrop()
{
if (jCropAPI) {
jCropAPI.disable();
jCropAPI.release();
jCropAPI.destroy();
}
}
$("#image-upload").click(function(){
success: function(data){
...
resetJCrop(); // RESETTING HERE
// If the API is already set, then we should apply a new image
if(jCropAPI){
jCropAPI.setImage(data + "?" + new Date().getTime());
}
// Initialise jCrop
setJCrop();
...
}
});
I can't remember the details about why I have to use disable() AND release() AND destroy() in my particular case. May be you can use only one of those. Just try it, and see if that works for you!

How to get JavaScript to rotate through a series if images

I'm having an issues where I cannot get my code to rotate multiple images in a cycle for my image gallery (just a bunch of images i got on google). I can however to get 1 image to cycle through the images but everything iv tried to get it to work with more than one has failed. Any help/ tips would be useful. Im in college for web development and i understand the basics of javascript it just seems when it comes to creating applications i have a bit of trouble.
Here is a link to my code: jsFiddle
$(document).ready(function () {
var img = document.images;
// Holds the image collection
var counter = 0;
var imgArray = [];
imgArray[0] = "http://www.zeroprox.tk/temp/images/img1.png";
imgArray[1] = "http://www.zeroprox.tk/temp/images/img2.jpg";
imgArray[2] = "http://www.zeroprox.tk/temp/images/img3.png";
imgArray[3] = "http://www.zeroprox.tk/temp/images/img4.jpg";
imgArray[4] = "http://www.zeroprox.tk/temp/images/img5.jpg";
imgArray[5] = "http://www.zeroprox.tk/temp/images/img6.png";
imgArray[6] = "http://www.zeroprox.tk/temp/images/img7.jpg";
imgArray[7] = "http://www.zeroprox.tk/temp/images/img8.png";
$("#left-arrow").click(function () {
if (counter < 0) {
counter = imgArray[counter] - 1;
} else {
counter--;
}
img[1].src = imgArray[counter];
});
// Left arrow... Previous
$("#right-arrow").click(function () {
counter = (counter + 1) % imgArray.length;
img[1].src = imgArray[counter];
});
// right arrow... Next
});
JSFiddle
Check this, it should solve your problem ;)
You were replacing every time the same image, now creates a new one and remove another.
Also added div#imagelist to use as a image container and access easier from JavaScript
var newImg = $(document.createElement("img"));
newImg.attr("src",imgArray[counter]);
$("#imagelist img").last().remove();
$("#imagelist").prepend(newImg);

Prev & Next button with counter for overlay using jQuery

I build this image gallery using jquerytools, I'm using scrollable div on thumbs and overlay on the main image... Everything works like charm..
EDIT: Before I make this a bounty...I have to explain that I need something clean and simple like this, because the images come from php (encrypted) , and I can't modify this, just the "view" as I need to achieve this with something like classes and ids. This is why I try this but...
The problem is I need to insert a Next and Prev Buttons when you are viewing the overlay... so you can go trough the images, once the overlay has been loaded..
I have made this fiddle for you my teachers full of wisdom can see what I am saying. http://jsfiddle.net/s6TGs/5/
I have really tried. but api.next() it's working for the scrolling on the thumbs , so I don't know how can I tell this script.. hey if next is clicked, yo pls insert next url on thubs, if previous btn is clicked, pls go to prev url on thumbs.. But I can't
Also and no less important a Counter like 1/8 have to be displayed =S... how in the name of JavaScript you do this..
Here is My code
$(function() {
$(".scrollable").scrollable();
$(".items img").click(function() {
// see if same thumb is being clicked
if ($(this).hasClass("active")) { return; }
// calclulate large image's URL based on the thumbnail URL (flickr specific)
var url = $(this).attr("src").replace("_t", "");
// get handle to element that wraps the image and make it semi-transparent
var wrap = $("#image_wrap").fadeTo("medium", 0.5);
var wrap2 = $("#mies1");
// the large image from www.flickr.com
var img = new Image();
// call this function after it's loaded
img.onload = function() {
// make wrapper fully visible
wrap.fadeTo("fast", 1);
// change the image
wrap.find("img").attr("src", url);
wrap2.find("img").attr("src", url);
};
// begin loading the image from www.flickr.com
img.src = url;
// activate item
$(".items img").removeClass("active");
$(this).addClass("active");
// when page loads simulate a "click" on the first image
}).filter(":first").click();
});
// This makes the image Overlay with a div and html
$(document).ready(function() {
$("img[rel]").overlay({
// some mask tweaks suitable for modal dialogs
mask: {
color: '#ebecff',
loadSpeed: 200,
opacity: 0.9
},
closeOnClick: true
});
});
I know here is part of my answer I just can make it work :(
http://jquerytools.org/demos/combine/portfolio/index.html
EDIT: Thanks to the first answer by QuakeDK I almost achieve the goal.. But the counter is not ok, also when you get to the 4 image (number 5 on counter) you cant go to the 5th thumb .. This is the CODE with that answer integrated
http://jsfiddle.net/xHL35/5/
And here is the CODE for PREV & NEXT BUTTON
//NExt BTN
$(".nextImg").click(function(){
// Count all images
var count = $(".items img").length;
var next = $(".items").find(".active").next("img");
if(next.is(":last")){
next = $(".items").find(".active").parent().next("div").find("img:first");
if(next.index() == -1){
// We have reached the end - start over.
next = $(".items img:first");
scrollapi.begin(200);
} else {
scrollapi.next(200);
}
}
// Get the current image number
var current = (next.index("img"));
var nextUrl = next.attr("src").replace("_t", "");
// get handle to element that wraps the image and make it semi-transparent
var wrap = $("#image_wrap").fadeTo("medium", 0.5);
var wrap2 = $("#mies1");
// the large image from www.flickr.com
var img = new Image();
// call this function after it's loaded
img.onload = function() {
// make wrapper fully visible
wrap.fadeTo("fast", 1);
// change the image
wrap.find("img").attr("src", nextUrl);
wrap2.find("img").attr("src", nextUrl);
};
// begin loading the image from www.flickr.com
img.src = nextUrl;
$("#imageCounter").html("Image: "+current+" of "+count);
// activate item
$(".items img").removeClass("active");
next.addClass("active");
});
//PREV BTN
$(".prevImg").click(function(){
// Count all images
var count = $(".items img").length;
var prev = $(".items").find(".active").prev("img");
if(prev.is(":first")){
prev = $(".items").find(".active").parent().prev("div").find("img:first");
if(prev.index() == -1){
// We have reached the end - start over.
prev = $(".items img:first");
scrollapi.begin(200);
} else {
scrollapi.prev(200);
}
}
// Get the current image number
var current = (prev.index("img"));
var prevUrl = prev.attr("src").replace("_t", "");
// get handle to element that wraps the image and make it semi-transparent
var wrap = $("#image_wrap").fadeTo("medium", 0.5);
var wrap2 = $("#mies1");
// the large image from www.flickr.com
var img = new Image();
// call this function after it's loaded
img.onload = function() {
// make wrapper fully visible
wrap.fadeTo("fast", 1);
// change the image
wrap.find("img").attr("src", prevUrl);
wrap2.find("img").attr("src", prevUrl);
};
// begin loading the image from www.flickr.com
img.src = prevUrl;
$("#imageCounter").html("Image: "+current+" of "+count);
// activate item
$(".items img").removeClass("active");
prev.addClass("active");
});
There must be a reward option here, if somebody help me I give you 20box! jajaja I'm desperate. Because now I also need to display title for each image, and I think it's the same process of URL replace, but next & prev is just something I can't manage.. Post the full solution and your email on paypal, I will pay 20!
Okay, never tried jQueryTOOLS, so thought it would be fun to play with.
first of all, here's the JSFiddle I just created: http://jsfiddle.net/xHL35/1/
Now, the API calls need a variable to hold it
$(".scrollable").scrollable();
var scrollapi = $(".scrollable").data("scrollable");
Now scrollapi, can call the functions like this:
scrollapi.next(200);
I've copied your own code for choosing image and just rewritten it to fit the NEXT image.
I haven't created the PREV function, but should not be that hard to reverse the NEXT function.
$(".nextImg").click(function(){
// Count all images
var count = $(".items img").length;
// Finding the next image
var next = $(".items").find(".active").next("img");
// Is the next image, the last image in the wrapper?
if(next.is(":last")){
// If it is, go to next DIV and get the first image
next = $(".items").find(".active").parent().next("div").find("img:first");
// If this dosn't exists, we've reached the end
if(next.index() == -1){
// We have reached the end - start over.
next = $(".items img:first");
scrollapi.begin(200);
} else {
// Not at the end, show next div in thumbs
scrollapi.next(200);
}
}
// Get the current image number
var current = (next.index("img"));
var nextUrl = next.attr("src").replace("_t", "");
// get handle to element that wraps the image and make it semi-transparent
var wrap = $("#image_wrap").fadeTo("medium", 0.5);
var wrap2 = $("#mies1");
// the large image from www.flickr.com
var img = new Image();
// call this function after it's loaded
img.onload = function() {
// make wrapper fully visible
wrap.fadeTo("fast", 1);
// change the image
wrap.find("img").attr("src", nextUrl);
wrap2.find("img").attr("src", nextUrl);
};
// begin loading the image from www.flickr.com
img.src = nextUrl;
// Show the counter
$("#imageCounter").html("Image: "+current+" of "+count);
// activate item
$(".items img").removeClass("active");
next.addClass("active");
});
Hoping you can use this to develop the rest of the gallery.

Load items on demand for NestedList in Sencha Touch

I am building an email-like app with Sencha Touch, and I use NestedList widget for the navigation panel.
inbox
mail1
mail2
mail3
outbox
There are maybe many mails in the inbox, so I want to load it on demand, when user scroll to the end of the list, it will load next 10 items automatically and append new items to the list.
How can I achieve this ?
You could try something like the following:
var loadingItems = false;
var fetchItems = function () {
//fetch new items to add
loadingItems = false;
};
//nestedList: reference to the nestedList
//x: new x position
//y: new y position
var scrollListener = function(nestedList, x, y) {
//set some boundary for where we should start loading data
var screenBottom = nestedList.getHeight() - OFFSET;
//if we're within some region near the bottom of the list...
if((y >= screenBottom) && !loadingItems) {
loadingItems = true;
fetchItems();
}
};
nestedList.addListener("move", scrollListener);
Since Sencha Touch shares alot of code with ExtJS you might get an idea of how to achieve this by looking at the various liveGrid implementations in ExtJS since that is basically what you are creating.
This is the most stable and comprehensive livegrid i've used:
http://www.ext-livegrid.com/

Image preloading with array

I am using the following code to preload images in an image gallery:
$(window).bind('load', function(){
var imageNumber = $(".image").attr("alt");
var imageUp = parseInt(imageNumber) + 1
var imageUp2 = parseInt(imageNumber) + 2
var imageDown = parseInt(imageNumber) - 1
var preload = [
'image' + imageUp + '.jpg',
'image' + imageUp2 + '.jpg',
'image' + imageDown + '.jpg',
];
$(document.createElement('img')).bind('load', function(){
if(preload[0]) this.src = preload.shift();
}).trigger('load');
});
I modified another basic javascript/jQuery preload script, adding variables in order to get a numeric value from the current image's alt-tag and preload images that are immediately before and after it (n+1 n+2 n-1) in the gallery. This works, though I imagine it may be kind of ugly.
What I want to do is add or call another array containing all images in the directory, so that after the previous and next images have loaded, the current page continues to preload other images, saving them in the browsers catche for future viewing as the user moves through the gallery.
Ideally, this second array would be called from an external .js file, so as to prevent having to update every page individually. (Or maybe it would be easier to save the entire script in a external .js file for each directory and fill out the rest of the array based on that directory's contents?).
Web design is only a hobby for me (I'm a photographer), so my knowledge of javascript is limited--just enough to customize pre-built functions and collage scraps of code.
I would really appreciate if someone could point me in the right direction on how to modify my code.
Thanks in advance,
Thom
I have never used a jQuery preload script but i have done a lot of preloading with 'vanilla' javascript.
Try the code i have added below, it may solve your problem.
function preLoad() { // my preload function;
var imgs = arguments, imageFolder = [];
for (var i = 0; i < imgs.length; i += 1) {
imageFolder[i] = new Image();
imageFolder[i].src = imgs[i];
}
}
var gallary = []; // all gallary images
$(window).bind('load', function(){
var imageNumber = $(".image").attr("alt");
var imageUp = parseInt(imageNumber) + 1
var imageUp2 = parseInt(imageNumber) + 2
var imageDown = parseInt(imageNumber) - 1
var preload = [
'image' + imageUp + '.jpg',
'image' + imageUp2 + '.jpg',
'image' + imageDown + '.jpg',
];
$(document.createElement('img')).bind('load', function(){
if(preload[0]) this.src = preload.shift();
}).trigger('load');
preLoad(gallary); // preload the whole gallary
});
EDIT
preLoad() : this function accepts image urls as arguments e.g preLoad('image_one.jpg', 'image_two.jpg','image_thre.jpg');
The preLoad function has two variables var imgs and var imageFolder, imgs stores all the image urls and imageFolder stores image Objects, that is, preload loaded images.

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