Can node-inspector debug an app without pausing it? - javascript

Node-inspector is a fantastic tool for debugging server-side code just as one would use the Chrome developer tools. I'm using it to debug a Meteor server, as in https://stackoverflow.com/a/19438774/586086.
One thing that would be even better would be to be able to use the debugging console to inspect objects while the app is running, without pausing it, as allowed by the Chrome developer tools. Currently, if one tries to do this without pausing, the following type of error is displayed:
It seems that there should be a way to replicate the client-side debugging functionality that Chrome has, by inserting the inspection code into the Node event loop, instead of pausing to do it. Does anyone know if this is possible?

Disclaimer: I am the maintainer of Node Inspector.
The V8 debugger protocol used by Node Inspector does not support inspecting objects while the program is running. (Well, it allows you to inspect an object, but you can't inspect the result of the inspection.) Chrome Developer Tools apply a workaround, they are injecting their custom javascript code into the web page and using this injected code to perform inspections.
It should be possible to inject the same code from Node Inspector and rewrite Node Inspector inspections to call the injected code instead of using the V8 debugger protocol. The change is probably not too difficult, but it still requires a decent amount of time.
If you like to contribute this feature, I am happy to help you. Please open a github issue to discuss implementation details.

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When I find that I have a problematic code snippet, how should I go about debugging it?
Firebug is one of the most popular tools for this purpose.
All modern browsers come with some form of a built-in JavaScript debugging application. The details of these will be covered on the relevant technologies web pages. My personal preference for debugging JavaScript is Firebug in Firefox. I'm not saying Firebug is better than any other; it depends on your personal preference and you should probably test your site in all browsers anyway (my personal first choice is always Firebug).
I'll cover some of the high-level solutions below, using Firebug as an example:
Firefox
Firefox comes with with its own inbuilt JavaScript debugging tool, but I would recommend you install the Firebug add on. This provides several additional features based on the basic version that are handy. I'm going to only talk about Firebug here.
Once Firebug is installed you can access it like below:
Firstly if you right click on any element you can Inspect Element with Firebug:
Clicking this will open up the Firebug pane at the bottom of the browser:
Firebug provides several features but the one we're interested in is the script tab. Clicking the script tab opens this window:
Obviously, to debug you need to click reload:
You can now add breakpoints by clicking the line to the left of the piece of JavaScript code you want to add the breakpoint to:
When your breakpoint is hit, it will look like below:
You can also add watch variables and generally do everything that you would expect in a modern debugging tool.
For more information on the various options offered in Firebug, check out the Firebug FAQ.
Chrome
Chrome also has its own in built JavaScript debugging option, which works in a very similar way, right click, inspect element, etc.. Have a look at Chrome Developer Tools. I generally find the stack traces in Chrome better than Firebug.
Internet Explorer
If you're developing in .NET and using Visual Studio using the web development environment you can debug JavaScript code directly by placing breakpoints, etc. Your JavaScript code looks exactly the same as if you were debugging your C# or VB.NET code.
If you don't have this, Internet Explorer also provides all of the tools shown above. Annoyingly, instead of having the right click inspect element features of Chrome or Firefox, you access the developer tools by pressing F12. This question covers most of the points.
Internet Explorer 8 (Developer Tools - F12). Anything else is second rate in Internet Explorer land
Firefox and Firebug. Hit F12 to display.
Safari (Show Menu Bar, Preferences -> Advanced -> Show Develop menu bar)
Google Chrome JavaScript Console (F12 or (Ctrl + Shift + J)). Mostly the same browser as Safari, but Safari is better IMHO.
Opera (Tools -> Advanced -> Developer Tools)
There is a debugger keyword in JavaScript to debug the JavaScript code. Put debugger; snippet in your JavaScript code. It will automatically start debugging the JavaScript code at that point.
For example:
Suppose this is your test.js file
function func(){
//Some stuff
debugger; //Debugging is automatically started from here
//Some stuff
}
func();
When the browser runs the web page in developer option with enabled debugger, then it automatically starts debugging from the debugger; point.
There should be opened the developer window the browser.
I use old good printf approach (an ancient technique which will work well in any time).
Look to magic %o:
console.log("this is %o, event is %o, host is %s", this, e, location.host);
%o dump clickable and deep-browsable, pretty-printed content of JS object. %s was shown just for a record.
And this:
console.log("%s", new Error().stack);
gives you Java-like stack trace to point of new Error() invocation (including path to file and line number!!).
Both %o and new Error().stack available in Chrome and Firefox.
With such powerful tools you make assumption whats going wrong in your JS, put debug output (don't forget wrap in if statement to reduce amount of data) and verify your assumption. Fix issue or make new assumption or put more debug output to bit problem.
Also for stack traces use:
console.trace();
as say Console
Happy hacking!
Start with Firebug and IE Debugger.
Be careful with debuggers in JavaScript though. Every once in a while they will affect the environment just enough to cause some of the errors you are trying to debug.
Examples:
For Internet Explorer, it's generally a gradual slowdown and is some kind of memory leak type deal. After a half hour or so I need to restart. It seems to be fairly regular.
For Firebug, it's probably been more than a year so it may have been an older version. As a result, I don't remember the specifics, but basically the code was not running correctly and after trying to debug it for a while I disabled Firebug and the code worked fine.
Although alert(msg); works in those "I just want to find out whats going on" scenarios... every developer has encountered that case where you end up in a (very large or endless) loop that you can't break out of.
I'd recommend that during development if you want a very in-your-face debug option, use a debug option that lets you break out. (PS Opera, Safari? and Chrome? all have this available in their native dialogs)
//global flag
_debug = true;
function debug(msg){
if(_debug){
if(!confirm(msg + '\n\nPress Cancel to stop debugging.')){
_debug = false;
}
}
}
With the above you can get your self into a large loop of popup debugging, where pressing Enter/Ok lets you jump through each message, but pressing Escape/Cancel lets you break out nicely.
I use WebKit's developer menu/console (Safari 4). It is almost identical to Firebug.
console.log() is the new black -- far better than alert().
My first step is always to validate the HTML and to check syntax with JSLint. If you have clean markup and valid JavaScript code then it is time for Firebug or another debugger.
Visual Studio 2008 has some very good JavaScript debugging tools. You can drop a breakpoint in your client side JavaScript code and step through it using the exact same tools as you would the server side code. There is no need to attach to a process or do anything tricky to enable it.
I use a few tools: Fiddler, Firebug, and Visual Studio. I hear Internet Explorer 8 has a good built-in debugger.
I used to use Firebug, until Internet Explorer 8 came out. I'm not a huge fan of Internet Explorer, but after spending some time with the built-in developer tools, which includes a really nice debugger, it seems pointless to use anything else. I have to tip my hat to Microsoft they did a fantastic job on this tool.
You might also check out YUI Logger. All you have to do to use it is include a couple of tags in your HTML. It is a helpful addition to Firebug, which is more or less a must.
I found the new version of Internet Explorer 8 (press F12) is very good to debug JavaScript code.
Of course, Firebug is good if you use Firefox.
Besides using Visual Studio's JavaScript debugger, I wrote my own simple panel that I include to a page. It's simply like the Immediate window of Visual Studio. I can change my variables' values, call my functions, and see variables' values. It simply evaluates the code written in the text field.
I'm using Venkman, a JavaScript debugger for XUL applications.
In addition to Firebug and browser-native developer extensions JetBrains WebStorm IDE comes with remote debug support for Firefox and Chrome (Extension required) built in.
Also supports:
coffescript: how to debug coffeescript in node.js with webstorm 6 source maps
node.js
Options to test this for free are the 30 trial or using an Early Access Version.
If you are using Visual Studio, just put debugger; above the code you want to debug. During execution the control will pause at that place, and you can debug step by step from there on.
As with most answers, it really depends: What are you trying to achieve with your debugging? Basic development, fixing performance issues? For basic development, all the previous answers are more than adequate.
For performance testing specifically, I recommend Firebug. Being able to profile which methods are the most expensive in terms of time has been invaluable for a number of projects I have worked on. As client-side libraries become more and more robust, and more responsibility is placed client-side in general, this type of debugging and profiling will only become more useful.
Firebug Console API:
http://getfirebug.com/console.html
By pressing F12 web developers can quickly debug JavaScript code without leaving the browser. It is built into every installation of Windows.
In Internet Explorer 11, F12 tools provides debugging tools such as breakpoints, watch and local variable viewing, and a console
for messages and immediate code execution.

Is it possible to have an in-browser debugger?

Is it presently possible to programatically debug Javascript from within a browser window? I wish to be able to breakpoint/inspect Javascript from an in-browser window panel.
EDIT:
I should have been more specific: I'm loogking for an api to be used from within the page context, i.e. JS code in browser can add it's own breakpoints.
It's already built-in in Chrome and Safari and, to an extent, in Firefox. There exists multiple plugins for this. Look at Firebug for Firefox, and F12 Developer Tools for IE.
Utilize your browser's developer tools:
Use browser-specific developer tools, which allow you to identify runt-time errors, set up breakpoints, and run performance diagnostics. To make debugging much easier, don’t minify the JavaScript during development deployment.
In IE: IE Developer Tools
Or install the Google Chrome Frame which allows IE to process JavaScript with Google Chrome’s V8 engine and allows the user to debug with the Chrome Developer Tools
In FF: Firebug extension
In Chrome: Chrome Developer Tools
Use a static code checker, like JSLint, to verify that JavaScript code complies with generally accepted coding rules.
Use JsFiddle to easily test and improve JavaScript/jQuery functions (http://jsfiddle.net/)
This has a JSLint option for parsing the JavaScript
If you're using Firefox, try FireBug.
If you're using Chrome, it has an in-built debugger.
For IE there's something called DebugBar and F12 Developer Tools.
just go for firebug.
http://getfirebug.com
you can also have breakpoints
http://getfirebug.com/doc/breakpoints/demo.html
In Google Chrome -> Right Click -> Inspect Element
or
Firebug for Firefox
F12 in almost any modern browser.
Yes there are possiblities to do that.
For Chrome for example you can use the
the chrome.debugger extension to attach your own debugger-implementation to a website, that runs in another tab/window. Once you are attached, you control the debugger vie a JSON based remote debugging protocol. The biggest problem I would say is, that you have to pipe all your communication through an HTML-Element. This is the case because the extension can only communicate with a content script and the content script can only access DOM-specified attributes.
John Bartons chrome extension crx2app tries to simplify the access to the extension API. I don't know how much it actually supports, but it might also be helpful for developing a Debugger that runs from within the browser itself.
As far as I know Firefox also provides access to its internal JavaScript-Engine Spidermonkey and by extension to its debugging mechanism. But that might in fact collide with a FireBug plug-in, because you can usually only attach one listener to the Debugger. But with the recent release of the new Firefox built-in JavaScript-Debugger, which provides remote-access, this might be no longer a problem.

Is it possible to follow JavaScript in real-time?

I would like to see what the JavaScript interpreter is doing in real-time, which line it is reading and which function it is running, because I would like to make a full debug on every little piece of the JavaScript to make it faster. For this I need some tool to tell me what the interpreter is doing exactly, if it is defining a variable, if it's running a function, if it's in a loop, check the current intervals (defined in setInterval).
As far as I know Firebug can't do that.
Check out the javascript tab in Firebug, it's a full debugger. Set a break point and when your code hits that line you will have full debugging access to variables etc. Chrome has similar functionality in the developer tools which are included in a standard install.
If you're looking to do automated monitoring/analysis of your program, check out Chrome's Debugger Protocol. It provides a programatic API. I believe (but could be wrong) that this is what tools like Web Inspector and node-inspector are built on.
If you want something more than what the standard Firebug/Web Inspector interfaces are built on, you're going to have to either use something like this or start hacking on the internals of the V8 and Gecko JS interpreters.
As the other answer says,if you want to go step by step, setting a debug point is the way to go.
But since you seem interested in improving performance you might want to consider optimizing only the true bottlenecks in your application. To see which functions take the most to run, and other statistics you might want to take a look at console.profile() (available both in firebug and chrome).
Here is an example:
console.profile('myProfile');
//some code you want to know more about
console.profileEnd();
You can also start it manually by clicking the Profile button in the Console panel(in firebug)/ Profile panel (chrome)
In Chrome you might want to also take a look at Heap Snapshots (they tell you about memory usage).

Best ways to develop painlessly in Javascript on a local machine

I'm pretty new to workign with Javascript.
In most languages you can run the code quickly locally on your machine. From what I've seen, in JS you generally only use it via the browser, and so I've been uploading my code an viewing its effects in the browser. This has proven very tiresome. Also, if I mak one error, it seems like my JS/JQuery will just do NOTHING, instead of giving me a useful error, message, which is making it painfully slow to code in.
IS there some way to run JS locally to see that it is working as I go? And then only upload it to the web when I'm mostly done? What ways are there for me to do this? What ways aer there for me to unit test the Javascript locally? Say I have some JAML that should render as <p>HI</p>, how do I run this locally in a unit test?
Thanks for the help,
Alex
EDIT:
Thanks for all the great suggestions. I'll have to take a bit of time and go through them to see which ones best help me in my situation.
Since you're using jQuery, I assume that you actually want to manipulate the various elements on your page. So depending on your specific development enviroment, uploading it each time is probably the way to go anyway. If you can set up a dev enviroment on your local machine (not always possible) then go with that.
As an actual answer to your question, I suggest using Chrome's developer tools, it doesn't just have the console, but an element inspector, and a resource tracker (resource tracker is invaluable when working with JSON and AJAX, since invalid json will fail silently)
As far as I know, the firebug plugin for firefox (dont use it myself) has a similar feature set, so if you're more comfortable with that go with it.
Just remember, as a developer, your development (and debuggin) enviroment is just as important as the code that you are writing.
EDIT: Noticed that you mentioned unit testing. There are several unit testing frameworks out there for JS including one that integrates with firebug called FireUnit. Do a quick google search to find more if you want.
You don't need to upload the JS file to a server to test it. Just write an html and declare the js binding
<script
src="js/yourJSFile.js"
type="text/javascript"></script>
Edit the JS file in your favorite editor and then refresh the page to test it.
For unit testing the best option is Selenium. It allows you to record an interaction with the browser and then play it back.
You can use Firebug with Firefox to debug JS, and Google Chrome has a debugger built-in (use the Tools -> Developer Tools menu).
You can run Javascript from the local file on your machine in your browser, so you can skip the uploading step.
Also, I'd recommend using Firefox/Firebug combo for developing Javascript as it will be very handy, especially for the part you mentioned about not seeing what's going wrong with your code.
Even if you upload your javascript it gets downloaded back to you as soon as you visit the webpage that invoques it. Its run client side always. So stick to local and use firebug as the others have said. Google`s developer tool is quite nice too.
In the browser if you open the developer tools, follow the following steps:
1) Navigate to sources
2) Under sources, click snippet and open run.js
3) You can use run.js to write as much code as you want and run it locally only to see if your code is working or not (it will give you output on the console)
4) Also you can get used to some keyboard shortcuts to make it faster for you.
5) For small javascript codes, you can navigate to console and run your code there
If you want to do unit testing with Javascript there are extension of Firebug that can help you with that. I haven't try any of them, so I can't really tell you which one are worth considering, but you can easily find them if you search for the keyword "Firebug unit testing" on Google.
What seems to be comming on top is FireUnit. You can find some information about how it works here.
Consider Spider Monkey, which is a javascript engine separate from a browser. If what you are developing does not involve rendering to a webpage or can be separated from the rendering code (good practice!), then this could be useful.
I prefer Chrome to Firefox and I just found Web Server for Chrome.
It's just a Google App that quickly sets up a web server for you and will be set up anywhere you are logged into Chrome. It only allows file access to your current devices, or if you specify, other devices only on the current LAN.
You just point it to the directory with your index.html file and type http://127.0.0.1:8887 in your browser.
Additionally to the answers given you can use Jasmine for automated testing.
A tutorial that seems to help get started with automated testing on Jasmine is provided by Evan Hahn.
I used it and for me it works like a charm. Especially if test driven development is what you are going for!

Cross-browser JavaScript debugging

I have a few scripts on a site I recently started maintaining. I get those Object Not Found errors in IE6 (which Firefox fails to report in its Error Console?). What's the best way to debug these- any good cross-browser-compatible IDEs, or javascript debugging libraries of some sort?
There's no cross-browser JS debugger that I know of (because most browsers use different JS engines).
For firefox, I'd definitely recommend firebug (http://www.getfirebug.com)
For IE, the best I've found is Microsoft Script Debugger (http://www.microsoft.com/downloads/details.aspx?familyid=2f465be0-94fd-4569-b3c4-dffdf19ccd99&displaylang=en). If you have Office installed, you may also have Microsoft Script Editor installed. To use either of these, you need to turn on script debugging in IE. (uncheck Tools -> Internet Options -> Advanced -> Disable Script debugging).
You could also use Firebug Lite - which will work in IE & Opera. It's an external lib that will help you track down problems. It's sometimes more convenient than dealing with the MS Script Debugger.
Firebug
It's only for firefox but it should let you figure out what's happening on IE especially once you have the script line numbers.
You can use Visual Studio and enable debugging in browser
You can install FireBug plugin for Firefox, it's really good!
You can try to install IE8 beta 2 and use it in compatibility mode with built-in debugger.
Also in any line of your JS code you can write
debugger;
and this will be threated as breakpoint for any of the debug tools you use.
Cheers!
Aptana Studio provides JavaScript debugging for Firefox and IE
Firebug is the best all around client-side debugger. I frequently use it to debug CSS code as well as javascript. It allows you to easily find offending areas of code. I especially like the ability to modify tag attributes in the firebug pane and see the effects immediately before committing. Very useful for anyone designing websites.
You could use this tool apparently - Microsoft Script Debugger
Personally I try to go through the code and figure out what's going on - it gives you the line number where it goes wrong right?
To make the Microsoft Script Debugger more user friendly (and to add javascript error messages that actually are helpful to IE), I highly recommend Companion.JS.
Firebug seems to be the most useful so far. When a page is running on firebug, it can be very handy to log messages into firebug via javascript calls to console.log('your log message'); but don't execute that code in IE since the console object is only in scope when firebug is running.
For IE, other folks have mentioned the Script Debugger. Although it is not primarily for javascript debugging, it can be useful to also add the IE developer toolbar, which allows you to easily and dynamically inspect the style and other properties of your page's DOM.
In response to mopoke, for IE6 you definitely want to use Visual Studio for debugging if you can get it. For all intents and purposes, the MS script debugger is useless. You're better off using some form of tracing (not alerts) than using the MS script debugger. Dojo Toolkit, for instance, provides a debug console for tracing, but you can write your own by dumping messages to a secondary window or div.
The script debugger needlessly prompts you on each error in IE6 and even then doesn't give you enough state context to make it useful in a sufficiently complex JS app. Visual Studio is more tightly integrated and much friendlier. Just my experience.

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