JavaScript: How do I stack rectangle elements tetris style, without using plugins? - javascript

I'm making a scheduling calendar. The events are horizontal blocks (Google Cal has vertical ones). And because I have loads of events in one date I want the events to stack onto eachother without wasting any space, like this:
I did find plugins:
http://masonry.desandro.com/
http://isotope.metafizzy.co/
http://packery.metafizzy.co/
But I'm not keen on using a 30kb plugin just to do this simple thing.
To clarify: because this is a timeline, the div-events cannot move left/right, but must fit itself vertically amongst other div-events.

My own solution is a 2.6kb (commented) jQuery script, that uses absolute positioning for events and a div as a container for each row.
This script generates randomly size bars. Each new bar checks for space in each row from top-down. I'm using percentages, because that way calculating bar position against time will be easy (100% / 24h).
http://jsfiddle.net/cj23H/5/
Though works and is efficient enough, it feels bulky. You're welcome to improve.
jQuery code from my jsfiddle:
function rand() {
return Math.floor(Math.random() * 101);
}
function get_target_row(width, left) {
var i = 0;
var target_found = false;
// Loop through all the rows to see if there's space anywhere
while (target_found === false) {
// Define current row selector
var target_i = '.personnel#row' + i;
// Add row if none
if ($(target_i).length === 0) {
$('body').append('<div class="personnel" id="row' + i + '"></div>');
}
// See if there's space
if ($(target_i).children().length === 0) {
target_found = $(target_i);
} else {
var spaceFree = false;
// Check collision for each child
$(target_i).children().each(function () {
// Get left and right coordinates
var thisWidthPx = parseFloat($(this).css('width'), 10);
var thisWidthParentPx = parseFloat($(this).parent().css('width'), 10);
var thisWidth = (thisWidthPx / thisWidthParentPx * 100);
var thisLeftPx = parseFloat($(this).css('left'), 10);
var thisLeftParentPx = parseFloat($(this).parent().css('left'), 10);
var thisLeft = (thisLeftPx / thisWidthParentPx * 100);
var thisRight = thisLeft + thisWidth;
var right = left + width;
// Sexy way for checking collision
if ((right > thisLeft && right < thisRight) || (left < thisRight && left > thisLeft) || (thisLeft > left && thisLeft < right) || (thisRight < right && thisRight > left)) {
spaceFree = false;
return false;
} else {
spaceFree = true;
}
});
// If no children have collided break the loop
if (spaceFree === true) {
target_found = $(target_i);
}
}
i++;
}
// If after all the while loops target is still not found...
if (target_found === false) {
return false;
}
// Else, if target is found, return it.
return target_found;
}
// Generate random bars
for (var i = 0; i < 10; i++) {
var width = rand()/2;
var left = rand()/2;
var right = left + width;
var target = get_target_row(width, left);
target.append('<div class="block" style="width:' + width + '%;position:absolute;left:' + left + '%;background-color:rgba(' + rand() + ',' + rand() + ',' + rand() + ',0.4)" id="bar'+i+'">' + 'b' + i + '</div>');
}
CSS:
.block {
position: absolute;
background-color: rgba(200, 100, 100, 0.4);
height: 32px;
}
.personnel {
position: relative;
float: left;
width: 100%;
height: 33px;
}

Related

javascript, offsetTop, offsetBottom

I have a paragraph tag in my html id is move, I am trying to move the p tag to slowing fall down while on page load. but my code is not working.......
var speed = 12;
var direction = 1;
var getParagraph = document.getElementById("move");
getParagraph.onmouseover = moving;
function moving() {
var bo = getParagraph.offsetHeight;
var boTop = getParagraph.offsetTop;
var boBottom = boTop + bo;
// When right side of the box goes too far - change direction:
if (boBottom > document.body.offsetHeight) {
direction = -1;
}
// When left side of the box goes too far - change direction:
if (boTop < 0) {
direction = 1;
}
// Recalculate position:
getParagraph.style.Top = (boTop + speed * direction)
}
This is your code with minor changes, and it "works":
JS:
var speed = 12;
var direction = 1;
var getParagraph = document.getElementById("move");
document.getElementById("move").addEventListener("mouseover", moving);
//getParagraph.onmouseover = moving;
function moving() {
console.log("Moving??");
var bo = document.getElementById("move").offsetHeight;
var boTop = document.getElementById("move").offsetTop;
var boBottom = boTop + bo;
// When right side of the box goes too far - change direction:
if (boBottom > document.body.offsetHeight) {
direction = -1;
}
// When left side of the box goes too far - change direction:
if (boTop < 0) {
direction = 1;
}
// Recalculate position:
document.getElementById("move").style.marginTop = (boTop + speed * direction) + "px";
speed++;
}
CSS:
#move {
display : block ;
position : absolute ;
}
Hope it helps.

program flow animating in javascript

Hello I am having errors with my code:
https://jsfiddle.net/wzhm2whj/
<script>
//Initial Global variables
var mainloop_frame_time = 34;
var top = 0;
var rootMenu = document.getElementById('menu');
var rootMenuDivs = rootMenu.getElementsByTagName('div')[0];
var rootListDivs = rootMenuDivs.getElementsByTagName('ul')[0];
var childDivs = rootListDivs.getElementsByTagName('div');
var childDiv = childDivs[0];
var childDiv_counter = 0;
var child_change_flag = true;
var child_index_increment = 0;
var child_index_amount = childDivs.length;
//var child_animation_keyframe = 0;
var frame = 0;
var childDiv_tmp1_position = 0;
//finding the web browsers viewport size.
var elem = (document.compatMode === "CSS1Compat") ? document.documentElement : document.body;
var client_height = elem.clientHeight;
var process_array = new Array();
//Initial styling
for (var i = 0; i < childDivs.length; i++) {
var childDiv = childDivs[0];
childDiv.style.backgroundColor = "antiquewhite";
}
var childDiv = childDivs[0];
//rotate function variables
var rotate_div;
var rotate_passed_deg;
var rotate_deg_stop;
var rotate_results;
var rotate_current_deg = 0;
var speed_modifier = 1;
var tmp1_speed = 0;
//case flags
case2_flag = -1;
case3_flag = -1;
//This may not be needed >>> If not, put all code in mainloop.
var processes_logic = function() {
switch (frame) {
case 0:
process_array.push(menu_child0);
break;
//this case is when the previous case is 80% done
case 28:
rootMenu.style.transformOrigin = "top left";
process_array.push(menu_slant);
break;
case 35:
//Added the ability for paramaters, all push paramaters here are: function, menu_index, position, speed, tmp as flag for switching to next menu,
//process_index used to give the process index as refrence to delete..
window.alert(process_array.length);
process_array.push(new Array(menu_div_slide_out, child_index_amount - 1, 0, 0, 0, process_array.length-1));
break;
}
}
var initiate_all_processes = function() {
for (var i = 0; i < process_array.length; i++) {
//Added the ability for paramaters, considerer removing as its not used atm, or revising.
if (process_array[i] != undefined && process_array[i] != null && process_array[i] != "") {
if (process_array[i].length < 6) {
process_array[i]();
} else {
process_array[i][0](process_array[i][5]);
}
}
}
}
function menu_div_slide_out(process_index) {
/*process_array[process_index][
0 = function,
1 = current menu item (index length working backwards)
2 = position,
3 = speed,
4 = tmp,
5 = refrence to this process in array] */
//for debuging purposes to see if a ChildDiv is not devined, what process index is being pointed to.
//window.alert('Process index ' + process_index);
//!!!!!!!! You are probably mixing up how you are setting process index! try +1
process_array[process_index][2] += 3.5 + (process_array[process_index][3] * 1.7);
process_array[process_index][3] += (speed_modifier * .3);
childDivs[process_array[process_index][1]].style.left = process_array[process_index][2] + 'px';
if (process_array[process_index][2] > 100 && process_array[process_index][4] && process_array[process_index][1] > 0) {
// window.alert('CCC');
process_array[process_index][4] = true;
//Add another process at ever 100pxs
process_array.push(new Array(menu_div_slide_out, process_array[process_index][1] - 1, 0, 0, false, process_array.length-1));
//debugger;
} else
if (process_array[process_index][2] >= (900 - (process_array[process_index][2] / 20))) {
childDivs[process_array[process_index][1]].remove();
//process_array.splice(process_array[process_index][5], 1);
}
}
function menu_slant() {
rotate_return = rotate(rootMenu, .1 + (tmp1_speed), 27);
tmp1_speed += (speed_modifier * .5);
if (rotate_return === true) {
/////////////This can be unremoved because there is more animation, perhaps. or can be done in another key frame.
tmp1_speed = 0;
rotate_current_deg = 0;
remove_process(menu_slant);
} else {
if (rotate_return / 27 * 100 >= 60 && case3_flag < 0) {
case2_flag = frame;
}
}
}
var menu_child0 = function() {
childDiv_tmp1_position += 3 + (tmp1_speed * 1.7);
childDiv.style.top = childDiv_tmp1_position + 'px';
rotate(childDiv, .2 + (tmp1_speed), 170);
tmp1_speed += (speed_modifier * .7);
if (childDiv_tmp1_position / client_height * 100 >= 80 && case2_flag < 0) {
case2_flag = frame;
}
if (childDiv_tmp1_position >= client_height) {
childDiv.style.visibility = 'hidden';
tmp1_speed = 0;
childDiv_tmp1_position = 0;
rotate_current_deg = 0;
//may be bloated >>
remove_process(menu_child0);
}
}
function remove_process(index) {
var index_tmp = process_array.indexOf(index);
if (index_tmp >= 0) {
process_array.splice(index_tmp, 1);
}
}
function rotate(rotate_div, rotate_passed_deg, rotate_passed_deg_stop) {
rotate_current_deg += rotate_passed_deg;
rotate_deg = rotate_current_deg < rotate_passed_deg_stop ? rotate_current_deg : rotate_passed_deg_stop;
rotate_div.style.webkitTransform = 'rotate(' + rotate_deg + 'deg)';
rotate_div.style.mozTransform = 'rotate(' + rotate_deg + 'deg)';
rotate_div.style.msTransform = 'rotate(' + rotate_deg + 'deg)';
rotate_div.style.oTransform = 'rotate(' + rotate_deg + 'deg)';
rotate_div.style.transform = 'rotate(' + rotate_deg + 'deg)';
if (rotate_current_deg >= rotate_passed_deg_stop) {
return true;
} else {
return rotate_current_deg;
}
}
//main loop for the animation
var mainloop = function() {
processes_logic();
initiate_all_processes();
frame++;
}
var loop_interval = setInterval(mainloop, mainloop_frame_time);
</script>
I am trying to animate my website falling apart but I am having a hard time articulation this into code. I thought of running the animation in a loop, creating events at specific frames and reusing some codes as functions. I have a rotate function which works to rotate several things.
THE PROBLEM:
The problem I am having is sliding my menu items one at a time to the right. I want one to slide a bit and the next to start sliding after. I wrote a function to slide an item and then in that function it adds another process to an array for the next menu item to be called and run the same function (with passed interval of who is calling). I do not know how many menu items there will be, thats why I am trying to make it dynamic.
I can get it so that the first mwnu item falls, the menu falls by rotating it (some times if there is an error in the code then it wont rotate, but when there are no errors it works better).
The issue is sliding each menu item.
my website is here: http://clearlove.ca/89-404-error
Can any one help me with why this isnt working, and if there is a better way to do what I am trying to do?

Move each character of a div based on mouse movement

I'm developing a site and I don't know how to create a javascript animation that looks like this:
I have a div that have some text on it, and when the user moves his mouse over this text, I want each character to move independently of each other, in order to maintain a certain distance from it (the mouse). Also, I want this animation to have rotation, but it isn't that important now. Here's an image explanation:
Here's what I did so far:
HTML:
<div class="div1">Hello World</div>
Javascript:
var chars = $(".div1").html().split('');
$(".div1").empty();
for(var i = 0; i < chars.length; i++){
$(".div1").append("<span class='letter'>"+chars[i]+"</span>");
}
JSFiddle
Can someone help me to achieve this effect? I don't know how to proceed and there's no site or answer that helped me. You can use jQuery or pure JavaScript but, please, keep it simple! Thank you.
Oh here we go, I've found a solution for this.
What I did was using a different class name for each character (.letter + character number) and then created a way of moving the characters depending on the mouse position and distance compared to each character, so, for example, when the distance between the mouse and a character is less than X, and the mouse Y is less than the character Y, then the character will go down.
Thanks to adeneo and Derek
Here's the relevant code:
JavaScript:
var chars = $(".div1").html().split('');
$(".div1").empty();
for (var i = 0; i < chars.length; i++) {
$(".div1").append("<span class='letter" + i + "'>" + chars[i] + "</span>");
$(".letter" + i).css({
"position":"relative",
});
$(".letter" + i).css({
"transition": "0.5s"
});
}
$(document).on("mousemove", function (e) {
for (var i = 0; i < chars.length; i++) {
var x = e.pageX,
y = e.pageY;
var distx = x - $(".letter" + i).offset().left + ($(".letter" + i).width() / 2);
var disty = y - $(".letter" + i).offset().top;
if (Math.abs(distx) < 24 && Math.abs(disty) < 24) {
if (distx > 6 || distx < -6) {
if (x < $(".letter" + i).offset().left) {
$(".letter" + i).css({
"left": + (24 / Math.abs(distx) * Math.abs(distx)),
"position": "relative"
});
} else {
$(".letter" + i).css({
"left": - (24 / Math.abs(distx) * Math.abs(distx)),
"position": "relative"
});
}
}
if (disty > 12 || disty < -12) {
if (y < $(".letter" + i).offset().top + 6) {
$(".letter" + i).css({
"top": + (24 / Math.abs(disty) * Math.abs(disty)),
"position": "relative"
});
} else {
$(".letter" + i).css({
"top": - (24 / Math.abs(disty) * Math.abs(disty)),
"position": "relative"
});
}
}
}
distx = 0;
disty = 0;
}
});
HTML:
<div class="div1">Hello World</div>
Updated JSFiddle with CSS Transitions to improve smoothness
Well since you say yo want to learn, i'll give a code to help you out, but you have to work your way through, i haven't test it, i just wrote it blindly so it propably won't work but might give you a good idea of what must be done.
Html:
<div class="container">
<div id="coolDiv" class="scatterContainer">Hello World</div>
</div>
Css:
*{margin:0;}
span:hover{
color:#0CF;
}
.scatterContainer{
display: inline;
}
.container {
margin: 30px auto;
}
Javascript
LetterScatterer = (function() {
function LetterScatterer(id) {
this.id = id
this.$el = $('#' + this.id);
this.rangeOfaction = 3; // Number of characters to affect
this.maxVerticalMovement = 10; // Value in px
this.minVerticalMovement = 2
this.duration = 100; // In miliseconds
// Event Listeners
this.$el.on(mousemove((function(_this){
return function(e){
var x = e.pageX;
var y = e.pageY;
return _this.scatter(x, y);
}
})(this));
}
LetterScatterer.prototype.splitCharacters = function() {
var nodes = [];
var nodesQ = 0;
var _this = this;
this.chars = $el.text().split('');
$el.empty();
for(var i = 0; i < chars.length; i++){
var markup = "<span class='letter'>"+chars[i]+"</span>";
nodes.push(markup);
}
this.$nodes = $(nodes);
this.nodesWidth = [];
this.$nodes.each(function(){
var width = $(this).outerWidth();
_this.nodesWidth.push(width);
});
$el.append(this.$nodes);
}
LetterScatterer.prototype.scatter = function(x, y) {
var epicenter;
var offset = 0;
var midPoint, farestLeft;
for(var i = 0, len = this.nodesWidth.length; i < len; i++){
offset += this.nodesWidth[i];
if(x <= offset){
epicenter = i;
break;
}
}
leftRange = (this.rangeOfaction - 1) / 2; // We remove one, this is our epicenter, then we get left and right halves
farestLeft = epicenter - leftRange;
for(var i = farestLeft; i < this.rangeOfaction; i++){
this.animateY($node[i]);
}
}
LetterScatterer.prototype.animateY = function(node, verticalDisplacement) {
var $node = $(node);
$node.animate({margin-top: verticalDisplacement + 'px'}, this.duration);
}
return LetterScatterer;
})();
letterScatterer = new LetterScatterer('coolDiv');
What you see in the code is a classlike function, first you pass it the id of the element containing the text that will be scattered. There are some config varaibles, range of action is lets say, if you mouse over one character, how many characters to the left and to the right (also including the current hovered element) should be animated, the max and min verticalMovement, determines how much should move the one that is hovered (max) and those further apart will use min, those in between should interpolate, but i didn't code that far.
We then got a mousemove listener, that calls the method scatter, this method finds which items is currently hovered by adding up each character widht, but now i think about it, it should be easier to just add a listener to the span, and get the current index of that element with the jQuery method index(), then based on that index you animate that one and those in the range. You must create the code that calculates the rotation, and x movement if you want to, but i think i gave you a lot to start, it took me a while to code it, so i hope it helps and this answer satisfies your question. :)

jQuery: change class after conditional is met

I created this site where you have multiple sliders moving vertically using this example on stackoverflow > here < along with this fiddle.
The site when loaded has an overflow: hidden on the body and position fixed on my main content div(div class="content-fs row"). The idea is that when you first arrive on the page, you scroll through each slide and once you hit the last one, the position changes on the main content div(div class="content-fs row") from fixed to static and the overflow: hidden is removed from the body. I'm having trouble writing the conditional statement that says "if its the last slider, change the position." The jquery below is the code i'm using for the site along with the conditional statement that doesn't work.
Any pointers/advice would be greatly appreciated!
jquery:
function scrollLax(){
/*
initialize
*/
var scrollDown = false;
var scrollUp = false;
var scroll = 0;
var $view = $('#portfolio');
var t = 0;
var h = $view.height() - 250;
$view.find('.portfolio-sliders').each(function() {
var $moving = $(this);
// position the next moving correctly
if($moving.hasClass('from-bottom')) {
$moving.css('top', h); // subtract t so that a portion of the other slider is showing
}
// make sure moving is visible
$moving.css('z-index', 10);
});
var $moving = $view.find('.portfolio-sliders:first-child');
$moving.css('z-index', 10);
/*
event handlers
*/
var mousew = function(e) {
var d = 0;
if(!e) e = event;
if (e.wheelDelta) {
d = -e.wheelDelta/3;
} else if (e.detail) {
d = e.detail/120;
}
parallaxScroll(d);
}
if (window.addEventListener) {
window.addEventListener('DOMMouseScroll', mousew, false);
}
window.onmousewheel = document.onmousewheel = mousew;
/*
parallax loop display loop
*/
window.setInterval(function() {
if(scrollDown)
parallaxScroll(4);
else if(scrollUp)
parallaxScroll(-4);
}, 50);
function parallaxScroll(scroll) {
// current moving object
var ml = $moving.position().left;
var mt = $moving.position().top;
var mw = $moving.width();
var mh = $moving.height();
// calc velocity
var fromBottom = false;
var vLeft = 0;
var vTop = 0;
if($moving.hasClass('from-bottom')) {
vTop = -scroll;
fromBottom = true;
}
// calc new position
var newLeft = ml + vLeft;
var newTop = mt + vTop;
// check bounds
var finished = false;
if(fromBottom && (newTop < t || newTop > h)) {
finished = true;
newTop = (scroll > 0 ? t : t + h);
}
// set new position
$moving.css('left', newLeft);
$moving.css('top', newTop);
// if finished change moving object
if(finished) {
// get the next moving
if(scroll > 0) {
$moving = $moving.next('.portfolio-sliders');
if($moving.length == 0)
$moving = $view.find('.portfolio-sliders:last');
//this is where I am trying to add the if conditional statement.
if ('.portfolio-sliders:last')
$('.content-fs.row').css({'position': 'static'});
if('.portfolio-sliders:last' && (mt == 0))
$('html, body').removeClass('overflow');
} else {
$moving = $moving.prev('.portfolio-sliders');
if($moving.length == 0)
$moving = $view.find('.portfolio-sliders:first-child');
//reverse the logic and if last slide change position
if('.portfolio-sliders:first-child')
$('.content-fs.row').css({'position': 'fixed'});
}
}
// for debug
//$('#direction').text(scroll + "/" + t + " " + ml + "/" + mt + " " + finished + " " + $moving.text());
}
}
Your code as it is simply asks whether .portfolio-sliders:last exists. Seems you should be doing:
if ($moving == $('.portfolio-sliders:last') )
or something along those lines, instead checking whether the active slide is the last.

Need to add a delay on mouse-out to this code

This is some javascript for a drupal 6.x module called "Views Popup".
https://drupal.org/project/views_popup
I can't seem to set a delay on the popup when the mouse moves off the link that triggers the popup. I have the title, teaser text and a more link in the popup and users need to be able to move the mouse off the link (image) in order to click on the "read more" link. I've tried adjusting all the settings in the code below, but none seem to relate to this. I'm not a coder, but I think something needs to be added to make this work. Any suggestions would be greatly appreciated.
Here's the code:
var popup_time = 0;
var popup_elem = 0;
var popup_show_timer = 0;
var popup_reset_timer = 0;
$(function() {
popup_reset();
$(".views-popup").appendTo("body");
});
Drupal.behaviors.viewsPopup = function(context) {
$(".views-popup-row").mouseover(function() {
popup_show(this);
})
.mouseout(function() {
popup_hide(this);
})
.mousemove(function(e) {
popup_move(this,e);
});
}
function popup_move(me,evt){
var e, top, left;
if (Drupal.settings.views_popup.follow_mouse){
left = evt.pageX + 15;
top = evt.pageY;
$("#views-popup-" + $(me).attr("id")).css({
left: left + 'px',
top: top + 'px'
});
}
}
function popup_show(me) {
var p, e, top, left, pos ;
var x = $(me).attr("id");
e = $("#views-popup-" + $(me).attr("id"));
if (e == popup_elem) {
return ; // already handled
}
if (! Drupal.settings.views_popup.follow_mouse){
pos = $(me).offset();
left = 20 + pos.left - $(document).scrollLeft();
top = 2 + pos.top + $(me).outerHeight() - $(document).scrollTop();
$(e).css({
left: left + 'px',
top: top + 'px'
});
}
popup_clear_show_timer();
if (popup_elem) {
popup_elem.hide();
popup_time = 500 ;
}
popup_elem = e;
if ( popup_time == 0 ) {
popup_show_now();
} else {
popup_show_timer = setTimeout("popup_show_now();",popup_time);
}
}
function popup_show_now() {
popup_show_timer = 0 ;
if(popup_elem) {
popup_elem.show();
clearTimeout(popup_reset_timer);
popup_time = 0;
}
}
function popup_clear_show_timer(){
if (popup_show_timer) {
clearTimeout(popup_show_timer);
popup_show_timer = 0;
}
}
function popup_hide(me) {
e = $("#views-popup-" + $(me).attr("id"));
popup_clear_show_timer();
clearTimeout(popup_reset_timer);
e.hide();
if(e == popup_elem) {
popup_elem = 2;
}
popup_reset_timer = setTimeout('popup_reset()',Drupal.settings.views_popup.reset_time);
}
function popup_reset(){
popup_time = Drupal.settings.views_popup.popup_delay;
}
So, assuming the above code works how you want -- and that you want to set a delay for the popup to hide, what you can do is call javascript's setTimeout(function, delay) function, which initiates a callback after delay milliseconds.
function popup_hide(me) {
e = $("#views-popup-" + $(me).attr("id"));
popup_clear_show_timer();
clearTimeout(popup_reset_timer);
var delay = 1000; // ms
setTimeout(e.hide, delay); // <------- here
if(e == popup_elem) {
popup_elem = 2;
}
popup_reset_timer = setTimeout('popup_reset()',Drupal.settings.views_popup.reset_time);
}
This will call e.hide (the function) after 1 second has passed.

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