"Something" is breaking this jqueryui dialog. What is it? - javascript

I don't mean to be vague, but I'm not sure what is going on.
This code works:
this.J.button_update.click(function () {
self.J.dialog_hold.dialog({
resizable: false,
modal: true,
width: 305,
height: 360
});
});
It produces:
As you can see there is plenty of room on the right border. What you may not notice is that all my content is off centered by about 5px. To fix this I thought I would just decrease the jquery dialog width by 5px as such:
width: 300, // decreased by 5
However this breaks the dialog for some reason. It produces this:
How can I troubleshoot further?
A fiddle of the issue has been provided below:

Go to developer mode in firefox and inspect the element one by one for its width and other properties..It will help you in finding the problem..

It turns out that the file_input element is not being detected by the browser element inspector for Firefox. Not sure why. Because the opacity was set to 0 it could not be seen. The complicating factor is that it could not be inspected. Or more precisely only part of the element is inspectable. I found this by removing elements until the dialog became "unbroken". Then I turned the opacity up for this element to see that it was breaking the dialog.
This some what lengthy process could have been shortened if the DOM inspector would have detected the offending element.
I'm going to file this as a bug against the DOM inspector as it only highlights part of the file input even though it detects the other part of it. Very misleading.

Related

IE, and iframe.elementFromPoint not passing event

Update: Fiddle Demonstration -- http://jsfiddle.net/7tfbtso6/2/ -- Most of the settings work in chrome and firefox, but the only one that works in IE is Left-align: 105px. I do have overflow set to hidden on html and body, but this makes no difference. IE will not work if the element is not visible on screen. And overflow: visible on html and body give the effect of auto and no effect on the problem here.
My site uses two contentEditable divs.
#rInput is part of the document.
#rSyntax is part of an iframe under (z-index) #rInput.
In every browser I've tried so far, except IE (I'll get to that in a moment.), I'm able to determine what element is contained within the iframe using elementFromPoint().
In IE's case, this is only possible if they're not overlapping which isn't possible because a secondary purpose, as the name implies, is to provide syntax-highlighting.
The IE IFrame has to be visible, on screen, not obstructed by any objects. I've tried display: none;, visibility: hidden, and pushing it down in a div with overflow: hidden, but all of these attempts cause it not to work. I've also tried setting the height and width to small proportions.
If any of these could work, I could use two copies of rSyntax, one on top (z-index), hidden somehow, for mouse events and one for syntax highlighting.
Most of these solutions work in every browser but IE. The IE box simply demands that it be on top.
"Flickering" it with css (display, visibility, pointer-events) seems awfully hacky (and just plain awful). I haven't really tried to implement it because it seems like a last resort.
The problem is further complicated because I'm trying to capture clicks and mouseovers, for different purposes (clicks for finding content, mouseovers for tooltips--created with a div mimicking attr("title").
I've briefly tried placing the iframe on top (z-index) of the div, but there's no way to intercept the clicks and pass to the lower object because it runs in to the same problem.
Here's the script I'm using to get the objects, partly in case it's useful to anyone.
$(document).on("mousemove", "#rInput", function (e) {
$element = $(document.getElementById('frSyntax').contentDocument.elementFromPoint(e.pageX+$("#rInputContainer").scrollLeft()-10,e.pageY+$("#rInputContainer").scrollTop()-12));
if ($element.is("span") && $element.attr("title") && $element.attr("title").length) {
$("#syntip").text($element.attr("title"));
$("#syntip").css({"top": e.pageY+10, "left": e.pageX, "display": "inline-block"});
} else {
$("#syntip").hide();
}
});
I have considered transparency, and that works for this element, because it's small, but I use a similar setup with a large element that takes up more than 50% of the screen, there would be problems.
After many frustrating efforts, I concluded that pushing the top (z-index-wise) element offscreen was the only solution for IE/Edge. Flickering it with display: none causes some properties I needed, like width, to not be accurate.
Just make sure you push it farther than the element will ever be. My application is sidescrolling so I merely needed to place the css top to something like 2000.

toggling element with javascript is making the element appear too small until I resize the browser

edit
Since originally posting this question, I've gone down a couple more paths trying to solve the issue. It's still not solved, but now my questions are different. The original question is below, and then I'll add a section below that with updates.
original question
I'm working on a Rails 4 application and having some trouble with JavaScript and the Chartkick gem.
I have two JavaScript functions that make it so that a user can click an icon and an element will drop down below the icon/appear on the page, and the icon will switch from a right-pointing arrow to a down-pointing arrow. The code is this:
function ReverseDisplay(d)
{
if(document.getElementById(d).style.display == "none")
{
document.getElementById(d).style.display = "block";
}
else
{
document.getElementById(d).style.display = "none";
}
}
$(function() {
$('.toggle-icon').click(function() {
$(this).find('i').toggleClass('fa-arrow-circle-o-right fa-arrow-circle-o-down');
});
});
And the haml:
%a{href: "javascript:ReverseDisplay('toggle-stats#{item.id}')", class: 'toggle-icon'}
%i.fa.fa-arrow-circle-o-right
%div{id: "toggle-stats#{item.id}", style: "display: none;"}
= the items to be displayed
It works. However, I expect the items that drop down to take up the full width of the page, like so:
But instead, when I first click the toggle icon, they show up squished, like this:
If I then resize the browser just a tiny bit, the graph pops out to full-width, and it stays that way no matter what I do from there. I can't figure out how to get ahold of the generated mark-up, because this chart comes from Chartkick, as a gem. The generated html in the browser has this line:
<div dir="ltr" style="position: relative; width: 300px; height: 300px;">
Where the width: 300px is what's being changed to width: 1000px when I change the browser size. I don't have to change the browser size permanently or significantly. Once that width has changed to 1000px the first time it stays there - but the minute I refresh the page and click the icon to toggle the chart again, it's back to 300px. I don't know how to hook into this div, because it's generated by the gem and I don't know how to add a class to it. I've tried adding styling to a parent element that ensures all of that parent elements' children are width: 100%, but that doesn't do anything.
Anyway, I don't think that adding a class to it is the solution here. I just have no idea what is - I don't JavaScript incredibly well. I'm pretty much completely new to all front-end work as a whole. What's going on here, and how can I make these charts always be the full width of the page when they're toggled?
Notes: Am testing this in Chrome. I tested in Firefox and it does the same thing.
OK, I'm starting to wonder if this has something to do with the fact that I'm using a JavaScript function in order to capture dynamic item IDs - a page may have any number of these toggle-able charts, and so calling a jQuery function on each id seems impossible, because I don't know what ID is.
I removed the jQuery call, however, and the problem persists.
One of those times when rubber-ducking the Stack Overflow question box has not yet answered my question. So I guess I'll submit and hope for outside help here. :/
adjusted question
This question in the Github issues for Chartkick has lead me down a different path. The solution is not necessarily in attempting to restyle the charts at all. Instead, what I'm trying to do is trigger a resize event, because the chart automatically regenerates when the browser window is resized. This is both what's causing the problem and where the solution seems to lie.
My code:
.row
.col-sm-12
%h3.title-block.second-child
Stats by Video
.panel-groupd#faqList
- #claim.presenter.videos.each_with_index do |video, index|
.panel.panel-default
.panel-heading
%h4.panel-title
%a.chart{data: { toggle: "collapse", parent: "#faqList" }, href: "#video#{index}" }
= "'#{video.title}' at #{video.event.display_name} on #{display_date(video.recorded_at)}"
%div.panel-collapse.collapse{id: "#video#{index}"}
.panel-body
- if video.impressions.count > 0
%h4
Impressions by Hours (24 hours)
= line_chart video.impressions.group_by_day(:created_at, range: 1.day.ago...Time.now).count
...a couple more charts
:javascript
$(".chart").click(function() {
window.dispatchEvent(new Event('resize'));
});
So the intention here is that when I click the .panel-heading, this both drops down the .panel-body with the charts in it and resizes the window, which makes the charts resize correctly (or, rather, should).
It kind of works, in that, when I first click the .panel-heading trigger, it does not resize the charts, but when I click it again, the charts are resized perfectly for a split second... just before they become hidden from view again. :(
I've tried adding a time out to the javascript, like so:
:javascript
$(".chart").click(function() {
setTimeout(1000);
window.dispatchEvent(new Event('resize'));
});
But it doesn't appear to do anything at all.
So what I'm wondering here is how to get this resize event to work once the dropdown .panel-body is out so that the charts will resize appropriately on their own.
Here's a screen cast of the current problem, in case I didn't describe it clearly enough:
https://youtu.be/5quMGABoDs8
I don't know anything about Ruby or Chartkick, but in order to override that inline styling, you would have to use !importantin the css.
So, if you try that technique of giving all the children of the parent element width: 100% again, you might want to implement it something like this:
.importantRule { width: 100% !important; }
$( "parentElement > childElement" ).addClass('importantRule');
(First line goes in your CSS file, second line goes in JS)

PSA: When using Select2( width: 'resolve' ), box does not resize properly in Internet Explorer

I needed to have a select2 box's width resize after the user selected a value. I wanted the width to be just wide enough to fit the text of the box. While I was researching how to do this, I stumbled upon a post that suggested using width: 'resolve' which works perfectly... in everything but Internet Explorer. I happened to find out that if you set width: function(){}, then it achieves the same result, regardless of browser (at least for the current version of them). I hope this helps for anyone needing something similar. My example code is below:
$("#MySelect2Box").select2({
width: function() { /*For some reason, this empty function resizes the box based on the text inside*/ }
});

Positioning div elements left & top not working with content in FireFox

I've got a webpage with a full-screen canvas. Over the canvas I'm going to place and position divs that will contain UI elements for the canvas. I'm using jQuery to create the divs and give them the css style they need. I also re-position and/or re-size them in JavaScript upon window re-size. The problem is, as soon as I enter even one space into a div, FireFox says 'NO!' and seems to ignore any css changes made by JavaScript, even if I remove the content of the div again.
Here's some technical details:
The div I'll show is a fullscreen div that overlays the canvas and functions as dim-screen in case there are dialogs the user has opened so the canvas appears darker and extra attention is pulled towards the dialog.
The css I'm using is:
.ui_layer {
position: absolute;
top:0px;
left:0px;
}
#ui_layer_dim {
background-color: #000000;
opacity: 0.5;
}
In JavaScript I have my own function that creates the div, but it runs this jQuery:
$("<div id='ui_layer_dim' class='ui_layer' style='z-index:1'/>");
Then, on onWindowResize (tiggered by a window 'resize' eventlistener), I change the div's width and height to fit the new window size:
gameUI.layers["ui_layer_dim"].onWindowResize = function() {
this.css("width", window.innerWidth + "px");
this.css("height", window.innerHeight + "px");
};
In Chrome this works perfectly, even if I place content in the div. FireFox works, but only when the div is in it's initial state. One change to the div's contents and 'BOOM it goes': No more dynamic sizing.
I've tried the different css position settings, tried setting the width and height attributes using the css function, using the style function of the element and using setAttribute to see if it's caused by some sort of incompatibility; the results didn't change.
I've run a series of tests to see what happens to the html as soon as content is placed into the div and noticed something weird: The inspector and css rules won't show changes to the width and height of the window's innerWidth and innerHeight. Neither does the div itself, but I've set up some logging to view info about the window's innerWidth and innerHeight before setting the div's width and height and some logging about the div's width and height after setting it, and that actually shows the correct dimensions...
After building and testing the system for several days I have no clue anymore what could cause the problem. Like I've said before: Chrome works as it should so I know my code technically works, but it might just be that a different approach is needed to make it work in FireFox. I hope anyone knows. Help would be greatly appreciated!
Edit: Here's a fiddle with the code, try running in FireFox, resize the result, it should resize the grey div as well. Now, right click the result, go to the inspector and put some text or even a space inside the div and resize again. Not working for me. Link: http://jsfiddle.net/UsLL6/
Edit 2: Here's a screenshot that will hopefully clear up the problem I'm having. Marked yellow is the initial state of the browser width, I set it to very narrow to be able to show the problem more clearly. Marked orange is the state after I made the browser wider a bit. You can see the grey div doesn't resize with it as it should, neither do the inspector value and the CSS rules value, but the console shows the correct value. The first ("Setting property:.....") was retrieved from window.innerWidth, the second ("Property height now has....") was retrieved from the actual width property from the div element using style.getPropertyValue.
Just noticed IE gives the same result as FireFox, but yea..IE....
Is your gameUI.layers known by mozilla?
Did you try the jQuery solution?
$(window).resize(function(){
$('#ui_layer_dim').width(window.innerWidth);
$('#ui_layer_dim').height(window.innerHeight);
});
When adding and removing content from the div using JavaScript it works. Even though the problem does not exist for me anymore I'm still very confused by the fact that editing the div in the FF inspector creates such a weird result.

How to ensure CSS :hover is applied to dynamically added element

I have a script that adds full images dynamically over thumbnails when you hover over them. I've also given the full images a CSS :hover style to make them expand to a larger width (where normally they are constrained to the dimensions of the thumbnail). This works fine if the image loads quickly or is cached, but if the full image takes a long time to load and you don't move the mouse while it's loading, then once it does appear it will usually stay at the thumbnail width (the non-:hover style) until you move the mouse again. I get this behavior in all browsers that I've tried it in. I'm wondering if this is a bug, and if there's a way to fix or work around it.
It may be worth noting that I've also tried to do the same thing in Javascript with .on('mouseenter'), and encountered the same problem.
Due to the nature of the issue, it can be hard to reproduce, especially if you have a fast connection. I chose a largish photo from Wikipedia to demonstrate, but to make it work you might have to change it to something especially large or from a slow domain. Also note that you may have to clear the cache for successive retries.
If you still can't reproduce, you can add an artificial delay to the fullimage.load before the call to anchor.show().
HTML:
<img id="image" src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Cairo_International_Stadium.jpg/220px-Cairo_International_Stadium.jpg" />
CSS:
.kiyuras-image {
position: absolute;
top: 8px;
left: 8px;
max-width: 220px;
}
.kiyuras-image:hover {
max-width: 400px;
}
JS:
$(function () {
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show();
});
var anchor = $('<a/>').hide().append(fullimage);
$('body').prepend(anchor);
$("#image").on('mouseenter', function () {
fullimage.attr('src',fullimageurl);
$(this).off('mouseenter');
});
});
JS Bin
Updated JS Bin with 1.5-second delay added (Hopefully makes issue clearer)
Again: Reproducing the issue involves clearing your cache of the large image, and then hovering over the original image to initial the loading of large image, then not moving your mouse while it's loading. Intended behavior is for the large image to properly take on the :hover pseudo-class when it eventually loads. Issue I see when it takes longer than ~0.75 secs to load is that it does not take on :hover until you jiggle the mouse a little.
Edit: See my comments on #LucaFagioli's answer for further details of my use case.
Edit, the sequel: I thought I already did this, but I just tried to reproduce the issue in Firefox and I couldn't. Perhaps this is a Chrome bug?
Most browsers update their hover states only when the cursor moves over an element by at least one pixel. When the cursor enters the thumbnail's img it gets hover applied and runs your mouseenter handler. If you keep your cursor still until the full-sized image loads, your old img (the thumbnail) will keep the hover state and the new one won't get it.
To get it working in these browsers, move the hover pseudo-class to a common parent element in the CSS; for example, enclose both imgs in a span.
If the selectors are correct, CSS will be applied to all elements, dynamic or otherwise. This includes all pseudo classes, and will change as attributes in the DOM change.
[Edit: while my explanation might be of interest, pozs' solution above is nicer, so I suggest using that if you can.]
The hover pseudo-class specification is quite relaxed concerning when it should be activated:
CSS does not define which elements may be in the above states,
or how the states are entered and left. Scripting may change
whether elements react to user events or not, and different
devices and UAs may have different ways of pointing to, or
activating elements.
In particular, it is not being activated when you update the visibility of the anchor element on load.
You can get around this fairly easily: copy the hover styles to a class, intercept the cursor moving over the element that it will eventually cover, and based on that add or remove your class from the element.
Demo: JS Bin (based on your delayed example).
Javascript:
$("#image")
.on('mouseenter', function () {
fullimage.attr('src',fullimageurl).toggleClass('mouseover', true);
$(this).off('mouseenter');
})
.mouseleave(function() {
fullimage.toggleClass('mouseover', false);
});
CSS:
.kiyuras-image:hover, .kiyuras-image.mouseover {
max-width: 400px;
}
TL;DR: You cannot rely on :hover applying to dynamically added elements underneath the cursor. However, there are workarounds available in both pure CSS and Javascript.
I'm upvoting both Jordan Gray and posz' answers, and I wish I could award them both the bounty. Jordan Gray addressed the issue re: the CSS specification in a somewhat conclusive way and offered (another) working fix that still allowed for :hover and other CSS effects like transitions, except on load. posz provided a solution that works even better and avoids Javascript for any of the hover events; I provide essentially the same solution here, but with a div instead of a span. I decided to award it to him, but I think Jordan's input was essential. I'm adding and accepting my own answer because I felt the need to elaborate more on all of this myself. (Edit: Changed, I accepted posz')
Jordan referenced the CSS2 spec; I will refer instead to CSS3. As far as I can tell, they don't differ on this point.
The pseudo-class in question is :hover, which refers to elements that the user has "designated with a pointing device." The exact definition of the behavior is deliberately left vague to allow for different kinds of interaction and media, which unfortunately means that the spec does not address questions like: "Should a new element that appears under the pointing device have this pseudo-class applied?" This is a hard question to answer. Which answer will align with user intent in a majority of cases? A dynamic change to a page the user is interacting with would normally be a result of ongoing user interaction or preparation for the same. Therefore, I would say yes, and most current browsers seem to agree. Normally, when you add an element under the cursor, :hover is immediately applied. You can see this here: The jsbin I originally posted. Note that if there's a delay in loading the larger image, you may have to refresh the page to get it to work, for reasons I'll go into.
Now, there's a similar case where the user activates the browser itself with the cursor held stationary over an element with a :hover rule; should it apply in that case? The mouse "hover" in this case was not a result of direct user interaction. But the pointing device is designating it, right? Besides, any movement of the mouse will certainly result in an unambiguous interaction. This is a harder question to answer, and browsers answer it in different ways. When you're activating them, Chrome and Firefox do not change :hover state until you move the mouse (Even if you activated them with a click!). Internet Explorer, on the other hand, updates :hover state as soon as it's activated. In fact, it updates it even when it's not active, as long as it's the first visible window under the mouse. You can see this yourself using the jsbin linked above.
Let's return to the first case, though, because that's where my current issue arises. In my case, the user hasn't moved the mouse for a significant length of time (over a second), and an element is added directly underneath the cursor. This could more easily be argued to be a case where user interaction is ambiguous, and where the pseudo-class should not be toggled. Personally, I think that it should still be applied. However, most browsers do not seem to agree with me. When you hover over the image for the first time and then do not move your mouse in this jsbin (Which is the one I posted in my question to demonstrate the issue, and, like the first one, has a straightforward :hover selector), the :hover class is not applied in current Chrome, Opera, and IE. (Safari also doesn't apply it, but interestingly, it does if you go on to press a key on the keyboard.) In Firefox, however, the :hover class is applied immediately. Since Chrome and Firefox were the only two I initially tested with, I thought this was a bug in Chrome. However, the spec is more or less completely silent on this point. Most implementations say nay; Firefox and I say aye.
Here are the relevant sections of the spec:
The :hover pseudo-class applies while the user designates an element with a pointing device, but does not necessarily activate it. For example, a visual user agent could apply this pseudo-class when the cursor (mouse pointer) hovers over a box generated by the element. User agents not that do not support interactive media do not have to support this pseudo-class. Some conforming user agents that support interactive media may not be able to support this pseudo-class (e.g., a pen device that does not detect hovering).
[...]
Selectors doesn't define if the parent of an element that is ‘:active’ or ‘:hover’ is also in that state.
[...]
Note: If the ‘:hover’ state applies to an element because its child is designated by a pointing device, then it's possible for ‘:hover’ to apply to an element that is not underneath the pointing device.
So! On to the workarounds! As several have zealously pointed out in this thread, Javascript and jQuery provide solutions for this as well, relying on the 'mouseover' and 'mouseenter' DOM events. I explored quite a few of those solutions myself, both before and after asking this question. However, these have their own issues, they have slightly different behavior, and they usually involve simply toggling a CSS class anyway. Besides, why use Javascript if it's not necessary?
I was interested in finding a solution that used :hover and nothing else, and this is it (jsbin). Instead of putting the :hover on the element being added, we instead put it on an existing element that contains that new element, and that takes up the same physical space; in this case, a div containing both the thumbnail and the new larger image (which, when not hovered, will be the same size as the div and thumbnail). This would seem to be fairly specific to my use case, but it could probably be accomplished in general using a positioned div with the same size as the new element.
Adding: After I finished composing this answer, pozs provided basically the same solution as above!
A compromise between this and one of the full-Javascript solutions is to have a one-time-use class that will effectively rely on Javascript/DOM hover events while adding the new element, and then remove all that and rely on :hover going forward. This is the solution Jordan Gray offered (Jsbin)
Both of these work in all the browsers I tried: Chrome, Firefox, Opera, Safari, and Internet Explorer.
From this part of your question: "This works fine if the image loads quickly or is cached, but if the full image takes a long time to load and you don't move the mouse while it's loading,"
Could it be worth while to "preload" all of the images first with JavaScript. This may allow all of the images to load successfully first, and it may be a little more user friendly for people with slower connections.
You could do something like that : http://jsfiddle.net/jR5Ba/5/
In summary, append a loading layout in front of your image, then append a div containing your large image with a .load() callback to remove your loading layer.
The fiddle above has not been simplified and cleaned up due to lack of time, but I can continue to work on it tomorrow if needed.
$imageContainer = $("#image-container");
$image = $('#image');
$imageContainer.on({
mouseenter: function (event) {
//Add a loading class
$imageContainer.addClass('loading');
$image.css('opacity',0.5);
//Insert div (for styling) containing large image
$(this).append('<div><img class="hidden large-image-container" id="'+this.id+'-large" src="'+fullimageurl+'" /></div>');
//Append large image load callback
$('#'+this.id+'-large').load(function() {
$imageContainer.removeClass('loading');
$image.css('opacity',1);
$(this).slideDown('slow');
//alert ("The image has loaded!");
});
},
mouseleave: function (event) {
//Remove loading class
$imageContainer.removeClass('loading');
//Remove div with large image
$('#'+this.id+'-large').remove();
$image.css('opacity',1);
}
});
EDIT
Here is a new version of the fiddle including the right size loading layer with an animation when the large picture is displayed : http://jsfiddle.net/jR5Ba/6/
Hope it will help
Don't let the IMG tag get added to the DOM until it has an image to download. That way the Load event won't fire until the image has been loaded. Here is the amended JS:
$(function () {
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show(); // Only happens after IMG src has loaded
});
var anchor = $('<a/>').hide();
$('body').prepend(anchor);
$("#image").on('mouseenter', function () {
fullimage.attr('src',fullimageurl); // IMG has source
$(this).off('mouseenter');
anchor.append(fullimage); // Append IMG to DOM now.
});
});
I did that and it worked on Chrome (version 22.0.1229.94 m):
I changed the css as that:
.kiyuras-image{
position: absolute;
top: 8px;
left: 8px;
max-width: 400px;
}
.not-hovered{
max-width: 220px;
}
and the script this way:
$(function(){
var fullimageurl = 'http://upload.wikimedia.org/wikipedia/commons/3/32/Cairo_International_Stadium.jpg';
var fullimage = $('<img/>')
.addClass('kiyuras-image')
.load(function () {
anchor.show();
});
var anchor = $('<a/>').hide().append(fullimage);
$('body').prepend(anchor);
$('.kiyuras-image').on('mouseout',function(){
$(this).addClass('not-hovered');
});
$('.kiyuras-image').on('mouseover',function(){
$(this).removeClass('not-hovered');
});
$("#image").one('mouseover', function(){
fullimage.attr('src',fullimageurl);
});
});
Basically I think it's a Chrome bug in detecting/rendering the 'hover' status; in fact when I tried to simply change the css as:
.kiyuras-image{
position: absolute;
top: 8px;
left: 8px;
max-width: 400px;
}
.kiyuras-image:not(:hover) {
position: absolute;
top: 8px;
left: 8px;
max-width: 220px;
}
it still didn't worked.
PS: sorry for my english.
I'm not 100% sure why the :hover declaration is only triggered on slight mouse move. A possible reason could be that technically you may not really hover the element. Basically you're shoving the element under the cursor while it is loading (until the large image is completely loaded the A element has display: none and can therefore impossible be in the :hover state). At the same time, that doesn't explain the difference with smaller images though...
So, a workaround is to just use JavaScript and leave the :hover statement out of the equation. Just show the user the two different IMG elements depending on the hover state (toggles in JavaScript). As an extra advantage, the image doesn't have to be scaled up and down dynamically by the browser (visual glitch in Chrome).
See http://jsbin.com/ifitep/34/
UPDATE: By using JavaScript to add an .active class on the large image, it's entirely possible to keep using native CSS animations. See http://jsbin.com/ifitep/48

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