check if function is a generator - javascript

I played with generators in Nodejs v0.11.2 and I'm wondering
how I can check that argument to my function is generator function.
I found this way typeof f === 'function' && Object.getPrototypeOf(f) !== Object.getPrototypeOf(Function) but I'm not sure if this is good (and working in future) way.
What is your opinion about this issue?

We talked about this in the TC39 face-to-face meetings and it is deliberate that we don't expose a way to detect whether a function is a generator or not. The reason is that any function can return an iterable object so it does not matter if it is a function or a generator function.
var iterator = Symbol.iterator;
function notAGenerator() {
var count = 0;
return {
[iterator]: function() {
return this;
},
next: function() {
return {value: count++, done: false};
}
}
}
function* aGenerator() {
var count = 0;
while (true) {
yield count++;
}
}
These two behave identical (minus .throw() but that can be added too)

In the latest version of nodejs (I verified with v0.11.12) you can check if the constructor name is equal to GeneratorFunction. I don't know what version this came out in but it works.
function isGenerator(fn) {
return fn.constructor.name === 'GeneratorFunction';
}

this works in node and in firefox:
var GeneratorFunction = (function*(){yield undefined;}).constructor;
function* test() {
yield 1;
yield 2;
}
console.log(test instanceof GeneratorFunction); // true
jsfiddle
But it does not work if you bind a generator, for example:
foo = test.bind(bar);
console.log(foo instanceof GeneratorFunction); // false

I'm using this:
var sampleGenerator = function*() {};
function isGenerator(arg) {
return arg.constructor === sampleGenerator.constructor;
}
exports.isGenerator = isGenerator;
function isGeneratorIterator(arg) {
return arg.constructor === sampleGenerator.prototype.constructor;
}
exports.isGeneratorIterator = isGeneratorIterator;

In node 7 you can instanceof against the constructors to detect both generator functions and async functions:
const GeneratorFunction = function*(){}.constructor;
const AsyncFunction = async function(){}.constructor;
function norm(){}
function*gen(){}
async function as(){}
norm instanceof Function; // true
norm instanceof GeneratorFunction; // false
norm instanceof AsyncFunction; // false
gen instanceof Function; // true
gen instanceof GeneratorFunction; // true
gen instanceof AsyncFunction; // false
as instanceof Function; // true
as instanceof GeneratorFunction; // false
as instanceof AsyncFunction; // true
This works for all circumstances in my tests. A comment above says it doesn't work for named generator function expressions but I'm unable to reproduce:
const genExprName=function*name(){};
genExprName instanceof GeneratorFunction; // true
(function*name2(){}) instanceof GeneratorFunction; // true
The only problem is the .constructor property of instances can be changed. If someone was really determined to cause you problems they could break it:
// Bad people doing bad things
const genProto = function*(){}.constructor.prototype;
Object.defineProperty(genProto,'constructor',{value:Boolean});
// .. sometime later, we have no access to GeneratorFunction
const GeneratorFunction = function*(){}.constructor;
GeneratorFunction; // [Function: Boolean]
function*gen(){}
gen instanceof GeneratorFunction; // false

TJ Holowaychuk's co library has the best function for checking whether something is a generator function. Here is the source code:
function isGeneratorFunction(obj) {
var constructor = obj.constructor;
if (!constructor) return false;
if ('GeneratorFunction' === constructor.name || 'GeneratorFunction' === constructor.displayName) return true;
return isGenerator(constructor.prototype);
}
Reference: https://github.com/tj/co/blob/717b043371ba057cb7a4a2a4e47120d598116ed7/index.js#L221

As #Erik Arvidsson stated, there is no standard-way to check if a function is a generator function. But you can, for sure, just check for the interface, a generator function fulfills:
function* fibonacci(prevPrev, prev) {
while (true) {
let next = prevPrev + prev;
yield next;
prevPrev = prev;
prev = next;
}
}
// fetch get an instance
let fibonacciGenerator = fibonacci(2, 3)
// check the interface
if (typeof fibonacciGenerator[Symbol.iterator] == 'function' &&
typeof fibonacciGenerator['next'] == 'function' &&
typeof fibonacciGenerator['throw'] == 'function') {
// it's safe to assume the function is a generator function or a shim that behaves like a generator function
let nextValue = fibonacciGenerator.next().value; // 5
}
Thats's it.

The old school Object.prototype.toString.call(val) seems to work also. In Node version 11.12.0 it returns [object Generator] but latest Chrome and Firefox return [object GeneratorFunction].
So could be like this:
function isGenerator(val) {
return /\[object Generator|GeneratorFunction\]/.test(Object.prototype.toString.call(val));
}

function isGenerator(target) {
return target[Symbol.toStringTag] === 'GeneratorFunction';
}
or
function isGenerator(target) {
return Object.prototype.toString.call(target) === '[object GeneratorFunction]';
}

Mozilla javascript documentation describes Function.prototype.isGenerator method MDN API. Nodejs does not seem to implement it. However if you are willing to limit your code to defining generators with function* only (no returning iterable objects) you can augment it by adding it yourself with a forward compatibility check:
if (typeof Function.prototype.isGenerator == 'undefined') {
Function.prototype.isGenerator = function() {
return /^function\s*\*/.test(this.toString());
}
}

I checked how koa does it and they use this library: https://github.com/ljharb/is-generator-function.
You can use it like this
const isGeneratorFunction = require('is-generator-function');
if(isGeneratorFunction(f)) {
...
}

By definition, a generator is simply a function that, when called, returns an iterator. So, I think you have only 2 methods that will always work:
1. Accept any function as a generator
2. Actually call the function and check if the result is an iterator
#2 may involve some overhead and if you insist on avoiding that overhead, you're stuck with #1. Fortunately, checking if something is an iterator is pretty simple:
if (object === undefined) || (object === null) {
return false
}
return typeof object[Symbol.iterator] == 'function'
FYI, that still doesn't guarantee that the generator will work OK since it's possible to create an object with the key Symbol.iterator that has a function value that does not, in fact, return that right type of thing (i.e. an object with value and done keys). I suppose you could check if the function has a next() method, but I wouldn't want to call that multiple times to see if all the return values have the correct structure ;-)

A difficulty not addressed on here yet is that if you use the bind method on the generator function, it changes the name its prototype from 'GeneratorFunction' to 'Function'.
There's no neutral Reflect.bind method, but you can get around this by resetting the prototype of the bound operation to that of the original operation.
For example:
const boundOperation = operation.bind(someContext, ...args)
console.log(boundOperation.constructor.name) // Function
Reflect.setPrototypeOf(boundOperation, operation)
console.log(boundOperation.constructor.name) // GeneratorFunction

Related

Check for empty object literal [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
After an AJAX request, sometimes my application may return an empty object, like:
var a = {};
How can I check whether that's the case?
ECMA 5+:
// because Object.keys(new Date()).length === 0;
// we have to do some additional check
obj // 👈 null and undefined check
&& Object.keys(obj).length === 0
&& Object.getPrototypeOf(obj) === Object.prototype
Note, though, that this creates an unnecessary array (the return value of keys).
Pre-ECMA 5:
function isEmpty(obj) {
for(var prop in obj) {
if(Object.prototype.hasOwnProperty.call(obj, prop)) {
return false;
}
}
return JSON.stringify(obj) === JSON.stringify({});
}
jQuery:
jQuery.isEmptyObject({}); // true
lodash:
_.isEmpty({}); // true
Underscore:
_.isEmpty({}); // true
Hoek
Hoek.deepEqual({}, {}); // true
ExtJS
Ext.Object.isEmpty({}); // true
AngularJS (version 1)
angular.equals({}, {}); // true
Ramda
R.isEmpty({}); // true
If ECMAScript 5 support is available, you can use Object.keys():
function isEmpty(obj) {
return Object.keys(obj).length === 0;
}
For ES3 and older, there's no easy way to do this. You'll have to loop over the properties explicitly:
function isEmpty(obj) {
for(var prop in obj) {
if(obj.hasOwnProperty(prop))
return false;
}
return true;
}
For those of you who have the same problem but use jQuery, you can use jQuery.isEmptyObject.
Performance
Today 2020.01.17, I performed tests on macOS High Sierra 10.13.6 on Chrome v79.0, Safari v13.0.4, and Firefox v72.0; for the chosen solutions.
Conclusions
Solutions based on for-in (A, J, L, M) are fastest
Solutions based on JSON.stringify (B, K) are slow
Surprisingly, the solution based on Object (N) is also slow
NOTE: This table does not match the photo below.
Details
There are 15 solutions presented in the snippet below.
If you want to run a performance test on your machine, click HERE.
This link was updated 2021.07.08, but tests originally were performed here - and results in the table above came from there (but now it looks like that service no longer works).
var log = (s, f) => console.log(`${s} --> {}:${f({})} {k:2}:${f({ k: 2 })}`);
function A(obj) {
for (var i in obj) return false;
return true;
}
function B(obj) {
return JSON.stringify(obj) === "{}";
}
function C(obj) {
return Object.keys(obj).length === 0;
}
function D(obj) {
return Object.entries(obj).length === 0;
}
function E(obj) {
return Object.getOwnPropertyNames(obj).length === 0;
}
function F(obj) {
return Object.keys(obj).length === 0 && obj.constructor === Object;
}
function G(obj) {
return typeof obj === "undefined" || !Boolean(Object.keys(obj)[0]);
}
function H(obj) {
return Object.entries(obj).length === 0 && obj.constructor === Object;
}
function I(obj) {
return Object.values(obj).every((val) => typeof val === "undefined");
}
function J(obj) {
for (const key in obj) {
if (hasOwnProperty.call(obj, key)) {
return false;
}
}
return true;
}
function K(obj) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
return false;
}
}
return JSON.stringify(obj) === JSON.stringify({});
}
function L(obj) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) return false;
}
return true;
}
function M(obj) {
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
return false;
}
}
return true;
}
function N(obj) {
return (
Object.getOwnPropertyNames(obj).length === 0 &&
Object.getOwnPropertySymbols(obj).length === 0 &&
Object.getPrototypeOf(obj) === Object.prototype
);
}
function O(obj) {
return !(Object.getOwnPropertyNames !== undefined
? Object.getOwnPropertyNames(obj).length !== 0
: (function () {
for (var key in obj) break;
return key !== null && key !== undefined;
})());
}
log("A", A);
log("B", B);
log("C", C);
log("D", D);
log("E", E);
log("F", F);
log("G", G);
log("H", H);
log("I", I);
log("J", J);
log("K", K);
log("L", L);
log("M", M);
log("N", N);
log("O", O);
You can use Underscore.js.
_.isEmpty({}); // true
if(Object.getOwnPropertyNames(obj).length === 0){
//is empty
}
see http://bencollier.net/2011/04/javascript-is-an-object-empty/
How about using JSON.stringify? It is almost available in all modern browsers.
function isEmptyObject(obj){
return JSON.stringify(obj) === '{}';
}
There is a simple way if you are on a newer browser.
Object.keys(obj).length === 0
Old question, but just had the issue. Including JQuery is not really a good idea if your only purpose is to check if the object is not empty. Instead, just deep into JQuery's code, and you will get the answer:
function isEmptyObject(obj) {
var name;
for (name in obj) {
if (obj.hasOwnProperty(name)) {
return false;
}
}
return true;
}
Using Object.keys(obj).length (as suggested above for ECMA 5+) is 10 times slower for empty objects! keep with the old school (for...in) option.
Tested under Node, Chrome, Firefox and IE 9, it becomes evident that for most use cases:
(for...in...) is the fastest option to use!
Object.keys(obj).length is 10 times slower for empty objects
JSON.stringify(obj).length is always the slowest (not suprising)
Object.getOwnPropertyNames(obj).length takes longer than Object.keys(obj).length can be much longer on some systems.
Bottom line performance wise, use:
function isEmpty(obj) {
for (var x in obj) { return false; }
return true;
}
or
function isEmpty(obj) {
for (var x in obj) { if (obj.hasOwnProperty(x)) return false; }
return true;
}
See detailed testing results and test code at Is object empty?
My take:
function isEmpty(obj) {
return Object.keys(obj).length === 0;
}
var a = {
a: 1,
b: 2
}
var b = {}
console.log(isEmpty(a)); // false
console.log(isEmpty(b)); // true
Just, I don't think all browsers implement Object.keys() currently.
I am using this.
function isObjectEmpty(object) {
var isEmpty = true;
for (keys in object) {
isEmpty = false;
break; // exiting since we found that the object is not empty
}
return isEmpty;
}
Eg:
var myObject = {}; // Object is empty
var isEmpty = isObjectEmpty(myObject); // will return true;
// populating the object
myObject = {"name":"John Smith","Address":"Kochi, Kerala"};
// check if the object is empty
isEmpty = isObjectEmpty(myObject); // will return false;
from here
Update
OR
you can use the jQuery implementation of isEmptyObject
function isEmptyObject(obj) {
var name;
for (name in obj) {
return false;
}
return true;
}
Just a workaround. Can your server generate some special property in case of no data?
For example:
var a = {empty:true};
Then you can easily check it in your AJAX callback code.
Another way to check it:
if (a.toSource() === "({})") // then 'a' is empty
EDIT:
If you use any JSON library (f.e. JSON.js) then you may try JSON.encode() function and test the result against empty value string.
1. Using Object.keys
Object.keys will return an Array, which contains the property names of the object. If the length of the array is 0, then we know that the object is empty.
function isEmpty(obj) {
return Object.keys(obj).length === 0 && obj.constructor === Object;
}
We can also check this using Object.values and Object.entries.
This is typically the easiest way to determine if an object is empty.
2. Looping over object properties with for…in
The for…in statement will loop through the enumerable property of object.
function isEmpty(obj) {
for(var prop in obj) {
if(obj.hasOwnProperty(prop))
return false;
}
return true;
}
In the above code, we will loop through object properties and if an object has at least one property, then it will enter the loop and return false. If the object doesn’t have any properties then it will return true.
#3. Using JSON.stringify
If we stringify the object and the result is simply an opening and closing bracket, we know the object is empty.
function isEmptyObject(obj){
return JSON.stringify(obj) === '{}';
}
4. Using jQuery
jQuery.isEmptyObject(obj);
5. Using Underscore and Lodash
_.isEmpty(obj);
Resource
function isEmpty(obj) {
for(var i in obj) { return false; }
return true;
}
The following example show how to test if a JavaScript object is empty, if by empty we means has no own properties to it.
The script works on ES6.
const isEmpty = (obj) => {
if (obj === null ||
obj === undefined ||
Array.isArray(obj) ||
typeof obj !== 'object'
) {
return true;
}
return Object.getOwnPropertyNames(obj).length === 0;
};
console.clear();
console.log('-----');
console.log(isEmpty('')); // true
console.log(isEmpty(33)); // true
console.log(isEmpty([])); // true
console.log(isEmpty({})); // true
console.log(isEmpty({ length: 0, custom_property: [] })); // false
console.log('-----');
console.log(isEmpty('Hello')); // true
console.log(isEmpty([1, 2, 3])); // true
console.log(isEmpty({ test: 1 })); // false
console.log(isEmpty({ length: 3, custom_property: [1, 2, 3] })); // false
console.log('-----');
console.log(isEmpty(new Date())); // true
console.log(isEmpty(Infinity)); // true
console.log(isEmpty(null)); // true
console.log(isEmpty(undefined)); // true
The correct answer is:
function isEmptyObject(obj) {
return (
Object.getPrototypeOf(obj) === Object.prototype &&
Object.getOwnPropertyNames(obj).length === 0 &&
Object.getOwnPropertySymbols(obj).length === 0
);
}
This checks that:
The object's prototype is exactly Object.prototype.
The object has no own properties (regardless of enumerability).
The object has no own property symbols.
In other words, the object is indistinguishable from one created with {}.
jQuery have special function isEmptyObject() for this case:
jQuery.isEmptyObject({}) // true
jQuery.isEmptyObject({ foo: "bar" }) // false
Read more on http://api.jquery.com/jQuery.isEmptyObject/
Caveat! Beware of JSON's limitiations.
javascript:
obj={ f:function(){} };
alert( "Beware!! obj is NOT empty!\n\nobj = { f:function(){} }" +
"\n\nJSON.stringify( obj )\n\nreturns\n\n" +
JSON.stringify( obj ) );
displays
Beware!! obj is NOT empty!
obj = { f:function(){} }
JSON.stringify( obj )
returns
{}
To really accept ONLY {}, the best way to do it in Javascript using Lodash is:
_.isEmpty(value) && _.isPlainObject(value)
In addition to Thevs answer:
var o = {};
alert($.toJSON(o)=='{}'); // true
var o = {a:1};
alert($.toJSON(o)=='{}'); // false
it's jquery + jquery.json
Sugar.JS provides extended objects for this purpose. The code is clean and simple:
Make an extended object:
a = Object.extended({})
Check it's size:
a.size()
Pure Vanilla Javascript, and full backward compatibility
function isObjectDefined (Obj) {
if (Obj === null || typeof Obj !== 'object' ||
Object.prototype.toString.call(Obj) === '[object Array]') {
return false
} else {
for (var prop in Obj) {
if (Obj.hasOwnProperty(prop)) {
return true
}
}
return JSON.stringify(Obj) !== JSON.stringify({})
}
}
console.log(isObjectDefined()) // false
console.log(isObjectDefined('')) // false
console.log(isObjectDefined(1)) // false
console.log(isObjectDefined('string')) // false
console.log(isObjectDefined(NaN)) // false
console.log(isObjectDefined(null)) // false
console.log(isObjectDefined({})) // false
console.log(isObjectDefined([])) // false
console.log(isObjectDefined({a: ''})) // true
IsEmpty Object, unexpectedly lost its meaning i.e.: it's programming semantics, when our famous guru from Yahoo introduced the customized non-enumerable Object properties to ECMA and they got accepted.
[ If you don't like history - feel free to skip right to the working code ]
I'm seeing lots of good answers \ solutions to this question \ problem.
However, grabbing the most recent extensions to ECMA Script is not the honest way to go. We used to hold back the Web back in the day to keep Netscape 4.x, and Netscape based pages work and projects alive, which (by the way) were extremely primitive backwards and idiosyncratic, refusing to use new W3C standards and propositions [ which were quite revolutionary for that time and coder friendly ] while now being brutal against our own legacy.
Killing Internet Explorer 11 is plain wrong! Yes, some old warriors that infiltrated Microsoft remaining dormant since the "Cold War" era, agreed to it - for all the wrong reasons. - But that doesn't make it right!
Making use, of a newly introduced method\property in your answers and handing it over as a discovery ("that was always there but we didn't notice it"), rather than a new invention (for what it really is), is somewhat 'green' and harmful. I used to make such mistakes some 20 years ago when I still couldn't tell what's already in there and treated everything I could find a reference for, as a common working solution...
Backward compatibility is important !
We just don't know it yet. That's the reason I got the need to share my 'centuries old' generic solution which remains backward and forward compatible to the unforeseen future.
There were lots of attacks on the in operator but I think the guys doing that have finally come to senses and really started to understand and appreciate a true Dynamic Type Language such as JavaScript and its beautiful nature.
My methods aim to be simple and nuclear and for reasons mentioned above, I don't call it "empty" because the meaning of that word is no longer accurate. Is Enumerable, seems to be the word with the exact meaning.
function isEnum( x ) { for( var p in x )return!0; return!1 };
Some use cases:
isEnum({1:0})
true
isEnum({})
false
isEnum(null)
false
Thanks for reading!
Best one-liner solution I could find (updated):
isEmpty = obj => !Object.values(obj).filter(e => typeof e !== 'undefined').length;
console.log(isEmpty({})) // true
console.log(isEmpty({a: undefined, b: undefined})) // true
console.log(isEmpty({a: undefined, b: void 1024, c: void 0})) // true
console.log(isEmpty({a: [undefined, undefined]})) // false
console.log(isEmpty({a: 1})) // false
console.log(isEmpty({a: ''})) // false
console.log(isEmpty({a: null, b: undefined})) // false
Another alternative is to use is.js (14kB) as opposed to jquery (32kB), lodash (50kB), or underscore (16.4kB). is.js proved to be the fastest library among aforementioned libraries that could be used to determine whether an object is empty.
http://jsperf.com/check-empty-object-using-libraries
Obviously all these libraries are not exactly the same so if you need to easily manipulate the DOM then jquery might still be a good choice or if you need more than just type checking then lodash or underscore might be good. As for is.js, here is the syntax:
var a = {};
is.empty(a); // true
is.empty({"hello": "world"}) // false
Like underscore's and lodash's _.isObject(), this is not exclusively for objects but also applies to arrays and strings.
Under the hood this library is using Object.getOwnPropertyNames which is similar to Object.keys but Object.getOwnPropertyNames is a more thorough since it will return enumerable and non-enumerable properties as described here.
is.empty = function(value) {
if(is.object(value)){
var num = Object.getOwnPropertyNames(value).length;
if(num === 0 || (num === 1 && is.array(value)) || (num === 2 && is.arguments(value))){
return true;
}
return false;
} else {
return value === '';
}
};
If you don't want to bring in a library (which is understandable) and you know that you are only checking objects (not arrays or strings) then the following function should suit your needs.
function isEmptyObject( obj ) {
return Object.getOwnPropertyNames(obj).length === 0;
}
This is only a bit faster than is.js though just because you aren't checking whether it is an object.
I know this doesn't answer 100% your question, but I have faced similar issues before and here's how I use to solve them:
I have an API that may return an empty object. Because I know what fields to expect from the API, I only check if any of the required fields are present or not.
For example:
API returns {} or {agentID: '1234' (required), address: '1234 lane' (opt),...}.
In my calling function, I'll only check
if(response.data && response.data.agentID) {
do something with my agentID
} else {
is empty response
}
This way I don't need to use those expensive methods to check if an object is empty. The object will be empty for my calling function if it doesn't have the agentID field.
We can check with vanilla js with handling null or undefined check also as follows,
function isEmptyObject(obj) {
return !!obj && Object.keys(obj).length === 0 && obj.constructor === Object;
}
//tests
isEmptyObject(new Boolean()); // false
isEmptyObject(new Array()); // false
isEmptyObject(new RegExp()); // false
isEmptyObject(new String()); // false
isEmptyObject(new Number()); // false
isEmptyObject(new Function()); // false
isEmptyObject(new Date()); // false
isEmptyObject(null); // false
isEmptyObject(undefined); // false
isEmptyObject({}); // true
I liked this one I came up with, with the help of some other answers here. Thought I'd share it.
Object.defineProperty(Object.prototype, 'isEmpty', {
get() {
for(var p in this) {
if (this.hasOwnProperty(p)) {return false}
}
return true;
}
});
let users = {};
let colors = {primary: 'red'};
let sizes = {sm: 100, md: 200, lg: 300};
console.log(
'\nusers =', users,
'\nusers.isEmpty ==> ' + users.isEmpty,
'\n\n-------------\n',
'\ncolors =', colors,
'\ncolors.isEmpty ==> ' + colors.isEmpty,
'\n\n-------------\n',
'\nsizes =', sizes,
'\nsizes.isEmpty ==> ' + sizes.isEmpty,
'\n',
''
);
It's weird that I haven't encountered a solution that compares the object's values as opposed to the existence of any entry (maybe I missed it among the many given solutions).
I would like to cover the case where an object is considered empty if all its values are undefined:
const isObjectEmpty = obj => Object.values(obj).every(val => typeof val === "undefined")
console.log(isObjectEmpty({})) // true
console.log(isObjectEmpty({ foo: undefined, bar: undefined })) // true
console.log(isObjectEmpty({ foo: false, bar: null })) // false
Example usage
Let's say, for the sake of example, you have a function (paintOnCanvas) that destructs values from its argument (x, y and size). If all of them are undefined, they are to be left out of the resulting set of options. If not they are not, all of them are included.
function paintOnCanvas ({ brush, x, y, size }) {
const baseOptions = { brush }
const areaOptions = { x, y, size }
const options = isObjectEmpty(areaOptions) ? baseOptions : { ...baseOptions, areaOptions }
// ...
}

ES6: Call instance functions by their names

I have next class in many function in it :
class EventUtils {
constructor(pid) {}
bindEvent1{}
bindEvent2()
...
}
I have to run those functions. Before ES5 I used something like this or this methods
However, after rewriting to ES6 classes those examples are not working any more.
I had tried next code:
let eventUtils = new EventsUtils();
Object.getOwnPropertyNames(eventUtils.__proto__).forEach((name) => {
if (name.indexOf('bind') > -1) {
let fn = eventUtils[name];
if (typeof fn === "function") fn.apply(null);
}
});
But in such way I the scope of this is not defined in applied function.
What is the right way to do such coding?
Refering to proto is one of the worst thing you can do ( it will either not work or it 'll kill any optimizations) , maybe a simple for loop can help:
for(let key of Object.getOwnPropertyNames(Object.getPrototypeOf(eventUtils))){
if(key.includes("Event") && typeof eventUtils[key] === "function"){
eventUtils[key]();
}
}
However, dynamic variable names are always a bad idea...
Assuming all your function to be called were defined in prototype you could add custom bindAll method to prototype. And then simply call it on instance eventUtils.bindAll()
But the idea to have tens or even hundreds of function in prototype seems strange. You could better just use an array of functions to be called. So you could easily add, remove them, etc.
class EventUtils {
constructor(pid) {
this.pid = pid
}
bindEvent1() {
console.log(`event 1 for ${this.pid}`)
}
bindEvent2() {
console.log(`event 2 for ${this.pid}`)
}
bindEvent3() {
console.log(`event 3 for ${this.pid}`)
}
}
const addBindAll = ({prototype}) => {
const fns = Reflect.ownKeys(prototype)
.filter(key => key.startsWith('bind') && typeof prototype[key] === 'function' )
Reflect.defineProperty(prototype, 'bindAll', {
value: function() {
fns.forEach(fn => this[fn]())
},
enumerable: false
})
}
addBindAll(EventUtils)
let utils = new EventUtils(666)
utils.bindAll()

Function call with additional sub functions

I'm asking myself if it's possible to call a function in js, while having additional subfunction inside it
fn(s);
fn.subfn(s);
for example to make utils like this
var s = "123";
string(s) // true
string.blank(s) // false
I think it's possible like this:
function string(s) {
if(s) return typeof(s) === "string";
return {
blank: function(s) {
return s.trim().length === 0;
}
}
}
but every time i call string(s) i'm redefining blank fn, with possible poor performances and poor code, or i'm wrong?
Thanks.
Functions are just objects, so yes, you can just add properties to them:
function string(s) {
return typeof(s) === "string";
}
string.blank = function(s) {
return s.trim().length === 0;
}
This would allow you to make the calls
string(s);
string.blank(s);
just as shown in your example.
Comments to your code:
The function you defined returns an object when you call string, so you would require to call the function as
string().blank(s);
which would be different form the example you showed at the beginning.
You can create a Thing() class and instantiate "thing" objects to prevent redefining functions. (Thing() instead of string() to prevent any sort of collision.)
function Thing(s) {
return {
isString: function() {
return typeof(s) === "string";
},
isBlank: function() {
return s.trim().length === 0;
}
};
}
var t = new Thing("123");
t.isString() // true
t.isBlank() // false
http://jsfiddle.net/KKrsa/
You could try something like this (untested):
function string(s) {
if(s) return typeof(s) === "string";
}
string.blank = function(s) {
return s.trim().length === 0;
}
You might run into issues using "string" for the name of your function, though, because it may clash with the existing String object.

How to overload functions in javascript?

Classical (non-js) approach to overloading:
function myFunc(){
//code
}
function myFunc(overloaded){
//other code
}
Javascript wont let more than one function be defined with the same name. As such, things like this show up:
function myFunc(options){
if(options["overloaded"]){
//code
}
}
Is there a better workaround for function overloading in javascript other than passing an object with the overloads in it?
Passing in overloads can quickly cause a function to become too verbose because each possible overload would then need a conditional statement. Using functions to accomplish the //code inside of those conditional statements can cause tricky situations with scopes.
There are multiple aspects to argument overloading in Javascript:
Variable arguments - You can pass different sets of arguments (in both type and quantity) and the function will behave in a way that matches the arguments passed to it.
Default arguments - You can define a default value for an argument if it is not passed.
Named arguments - Argument order becomes irrelevant and you just name which arguments you want to pass to the function.
Below is a section on each of these categories of argument handling.
Variable Arguments
Because javascript has no type checking on arguments or required qty of arguments, you can just have one implementation of myFunc() that can adapt to what arguments were passed to it by checking the type, presence or quantity of arguments.
jQuery does this all the time. You can make some of the arguments optional or you can branch in your function depending upon what arguments are passed to it.
In implementing these types of overloads, you have several different techniques you can use:
You can check for the presence of any given argument by checking to see if the declared argument name value is undefined.
You can check the total quantity or arguments with arguments.length.
You can check the type of any given argument.
For variable numbers of arguments, you can use the arguments pseudo-array to access any given argument with arguments[i].
Here are some examples:
Let's look at jQuery's obj.data() method. It supports four different forms of usage:
obj.data("key");
obj.data("key", value);
obj.data();
obj.data(object);
Each one triggers a different behavior and, without using this dynamic form of overloading, would require four separate functions.
Here's how one can discern between all these options in English and then I'll combine them all in code:
// get the data element associated with a particular key value
obj.data("key");
If the first argument passed to .data() is a string and the second argument is undefined, then the caller must be using this form.
// set the value associated with a particular key
obj.data("key", value);
If the second argument is not undefined, then set the value of a particular key.
// get all keys/values
obj.data();
If no arguments are passed, then return all keys/values in a returned object.
// set all keys/values from the passed in object
obj.data(object);
If the type of the first argument is a plain object, then set all keys/values from that object.
Here's how you could combine all of those in one set of javascript logic:
// method declaration for .data()
data: function(key, value) {
if (arguments.length === 0) {
// .data()
// no args passed, return all keys/values in an object
} else if (typeof key === "string") {
// first arg is a string, look at type of second arg
if (typeof value !== "undefined") {
// .data("key", value)
// set the value for a particular key
} else {
// .data("key")
// retrieve a value for a key
}
} else if (typeof key === "object") {
// .data(object)
// set all key/value pairs from this object
} else {
// unsupported arguments passed
}
},
The key to this technique is to make sure that all forms of arguments you want to accept are uniquely identifiable and there is never any confusion about which form the caller is using. This generally requires ordering the arguments appropriately and making sure that there is enough uniqueness in the type and position of the arguments that you can always tell which form is being used.
For example, if you have a function that takes three string arguments:
obj.query("firstArg", "secondArg", "thirdArg");
You can easily make the third argument optional and you can easily detect that condition, but you cannot make only the second argument optional because you can't tell which of these the caller means to be passing because there is no way to identify if the second argument is meant to be the second argument or the second argument was omitted so what's in the second argument's spot is actually the third argument:
obj.query("firstArg", "secondArg");
obj.query("firstArg", "thirdArg");
Since all three arguments are the same type, you can't tell the difference between different arguments so you don't know what the caller intended. With this calling style, only the third argument can be optional. If you wanted to omit the second argument, it would have to be passed as null (or some other detectable value) instead and your code would detect that:
obj.query("firstArg", null, "thirdArg");
Here's a jQuery example of optional arguments. both arguments are optional and take on default values if not passed:
clone: function( dataAndEvents, deepDataAndEvents ) {
dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
return this.map( function () {
return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
});
},
Here's a jQuery example where the argument can be missing or any one of three different types which gives you four different overloads:
html: function( value ) {
if ( value === undefined ) {
return this[0] && this[0].nodeType === 1 ?
this[0].innerHTML.replace(rinlinejQuery, "") :
null;
// See if we can take a shortcut and just use innerHTML
} else if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
(jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value )) &&
!wrapMap[ (rtagName.exec( value ) || ["", ""])[1].toLowerCase() ] ) {
value = value.replace(rxhtmlTag, "<$1></$2>");
try {
for ( var i = 0, l = this.length; i < l; i++ ) {
// Remove element nodes and prevent memory leaks
if ( this[i].nodeType === 1 ) {
jQuery.cleanData( this[i].getElementsByTagName("*") );
this[i].innerHTML = value;
}
}
// If using innerHTML throws an exception, use the fallback method
} catch(e) {
this.empty().append( value );
}
} else if ( jQuery.isFunction( value ) ) {
this.each(function(i){
var self = jQuery( this );
self.html( value.call(this, i, self.html()) );
});
} else {
this.empty().append( value );
}
return this;
},
Named Arguments
Other languages (like Python) allow one to pass named arguments as a means of passing only some arguments and making the arguments independent of the order they are passed in. Javascript does not directly support the feature of named arguments. A design pattern that is commonly used in its place is to pass a map of properties/values. This can be done by passing an object with properties and values or in ES6 and above, you could actually pass a Map object itself.
Here's a simple ES5 example:
jQuery's $.ajax() accepts a form of usage where you just pass it a single parameter which is a regular Javascript object with properties and values. Which properties you pass it determine which arguments/options are being passed to the ajax call. Some may be required, many are optional. Since they are properties on an object, there is no specific order. In fact, there are more than 30 different properties that can be passed on that object, only one (the url) is required.
Here's an example:
$.ajax({url: "http://www.example.com/somepath", data: myArgs, dataType: "json"}).then(function(result) {
// process result here
});
Inside of the $.ajax() implementation, it can then just interrogate which properties were passed on the incoming object and use those as named arguments. This can be done either with for (prop in obj) or by getting all the properties into an array with Object.keys(obj) and then iterating that array.
This technique is used very commonly in Javascript when there are large numbers of arguments and/or many arguments are optional. Note: this puts an onus on the implementating function to make sure that a minimal valid set of arguments is present and to give the caller some debug feedback what is missing if insufficient arguments are passed (probably by throwing an exception with a helpful error message).
In an ES6 environment, it is possible to use destructuring to create default properties/values for the above passed object. This is discussed in more detail in this reference article.
Here's one example from that article:
function selectEntries({ start=0, end=-1, step=1 } = {}) {
···
};
Then, you can call this like any of these:
selectEntries({start: 5});
selectEntries({start: 5, end: 10});
selectEntries({start: 5, end: 10, step: 2});
selectEntries({step: 3});
selectEntries();
The arguments you do not list in the function call will pick up their default values from the function declaration.
This creates default properties and values for the start, end and step properties on an object passed to the selectEntries() function.
Default values for function arguments
In ES6, Javascript adds built-in language support for default values for arguments.
For example:
function multiply(a, b = 1) {
return a*b;
}
multiply(5); // 5
Further description of the ways this can be used here on MDN.
Overloading a function in JavaScript can be done in many ways. All of them involve a single master function that either performs all the processes, or delegates to sub-functions/processes.
One of the most common simple techniques involves a simple switch:
function foo(a, b) {
switch (arguments.length) {
case 0:
//do basic code
break;
case 1:
//do code with `a`
break;
case 2:
default:
//do code with `a` & `b`
break;
}
}
A more elegant technique would be to use an array (or object if you're not making overloads for every argument count):
fooArr = [
function () {
},
function (a) {
},
function (a,b) {
}
];
function foo(a, b) {
return fooArr[arguments.length](a, b);
}
That previous example isn't very elegant, anyone could modify fooArr, and it would fail if someone passes in more than 2 arguments to foo, so a better form would be to use a module pattern and a few checks:
var foo = (function () {
var fns;
fns = [
function () {
},
function (a) {
},
function (a, b) {
}
];
function foo(a, b) {
var fnIndex;
fnIndex = arguments.length;
if (fnIndex > foo.length) {
fnIndex = foo.length;
}
return fns[fnIndex].call(this, a, b);
}
return foo;
}());
Of course your overloads might want to use a dynamic number of parameters, so you could use an object for the fns collection.
var foo = (function () {
var fns;
fns = {};
fns[0] = function () {
};
fns[1] = function (a) {
};
fns[2] = function (a, b) {
};
fns.params = function (a, b /*, params */) {
};
function foo(a, b) {
var fnIndex;
fnIndex = arguments.length;
if (fnIndex > foo.length) {
fnIndex = 'params';
}
return fns[fnIndex].apply(this, Array.prototype.slice.call(arguments));
}
return foo;
}());
My personal preference tends to be the switch, although it does bulk up the master function. A common example of where I'd use this technique would be a accessor/mutator method:
function Foo() {} //constructor
Foo.prototype = {
bar: function (val) {
switch (arguments.length) {
case 0:
return this._bar;
case 1:
this._bar = val;
return this;
}
}
}
You cannot do method overloading in strict sense. Not like the way it is supported in java or c#.
The issue is that JavaScript does NOT natively support method overloading. So, if it sees/parses two or more functions with a same names it’ll just consider the last defined function and overwrite the previous ones.
One of the way I think is suitable for most of the case is follows -
Lets say you have method
function foo(x)
{
}
Instead of overloading method which is not possible in javascript you can define a new method
fooNew(x,y,z)
{
}
and then modify the 1st function as follows -
function foo(x)
{
if(arguments.length==2)
{
return fooNew(arguments[0], arguments[1]);
}
}
If you have many such overloaded method consider using switch than just if-else statements.
(more details)
PS: Above link goes to my personal blog that has additional details on this.
I am using a bit different overloading approach based on arguments number.
However i believe John Fawcett's approach is also good.
Here the example, code based on John Resig's (jQuery's Author) explanations.
// o = existing object, n = function name, f = function.
function overload(o, n, f){
var old = o[n];
o[n] = function(){
if(f.length == arguments.length){
return f.apply(this, arguments);
}
else if(typeof o == 'function'){
return old.apply(this, arguments);
}
};
}
usability:
var obj = {};
overload(obj, 'function_name', function(){ /* what we will do if no args passed? */});
overload(obj, 'function_name', function(first){ /* what we will do if 1 arg passed? */});
overload(obj, 'function_name', function(first, second){ /* what we will do if 2 args passed? */});
overload(obj, 'function_name', function(first,second,third){ /* what we will do if 3 args passed? */});
//... etc :)
I tried to develop an elegant solution to this problem described here. And you can find the demo here. The usage looks like this:
var out = def({
'int': function(a) {
alert('Here is int '+a);
},
'float': function(a) {
alert('Here is float '+a);
},
'string': function(a) {
alert('Here is string '+a);
},
'int,string': function(a, b) {
alert('Here is an int '+a+' and a string '+b);
},
'default': function(obj) {
alert('Here is some other value '+ obj);
}
});
out('ten');
out(1);
out(2, 'robot');
out(2.5);
out(true);
The methods used to achieve this:
var def = function(functions, parent) {
return function() {
var types = [];
var args = [];
eachArg(arguments, function(i, elem) {
args.push(elem);
types.push(whatis(elem));
});
if(functions.hasOwnProperty(types.join())) {
return functions[types.join()].apply(parent, args);
} else {
if (typeof functions === 'function')
return functions.apply(parent, args);
if (functions.hasOwnProperty('default'))
return functions['default'].apply(parent, args);
}
};
};
var eachArg = function(args, fn) {
var i = 0;
while (args.hasOwnProperty(i)) {
if(fn !== undefined)
fn(i, args[i]);
i++;
}
return i-1;
};
var whatis = function(val) {
if(val === undefined)
return 'undefined';
if(val === null)
return 'null';
var type = typeof val;
if(type === 'object') {
if(val.hasOwnProperty('length') && val.hasOwnProperty('push'))
return 'array';
if(val.hasOwnProperty('getDate') && val.hasOwnProperty('toLocaleTimeString'))
return 'date';
if(val.hasOwnProperty('toExponential'))
type = 'number';
if(val.hasOwnProperty('substring') && val.hasOwnProperty('length'))
return 'string';
}
if(type === 'number') {
if(val.toString().indexOf('.') > 0)
return 'float';
else
return 'int';
}
return type;
};
In javascript you can implement the function just once and invoke the function without the parameters myFunc() You then check to see if options is 'undefined'
function myFunc(options){
if(typeof options != 'undefined'){
//code
}
}
https://github.com/jrf0110/leFunc
var getItems = leFunc({
"string": function(id){
// Do something
},
"string,object": function(id, options){
// Do something else
},
"string,object,function": function(id, options, callback){
// Do something different
callback();
},
"object,string,function": function(options, message, callback){
// Do something ca-raaaaazzzy
callback();
}
});
getItems("123abc"); // Calls the first function - "string"
getItems("123abc", {poop: true}); // Calls the second function - "string,object"
getItems("123abc", {butt: true}, function(){}); // Calls the third function - "string,object,function"
getItems({butt: true}, "What what?" function(){}); // Calls the fourth function - "object,string,function"
No Problem with Overloading in JS , The pb how to maintain a clean code when overloading function ?
You can use a forward to have clean code, based on two things:
Number of arguments (when calling the function).
Type of arguments (when calling the function)
function myFunc(){
return window['myFunc_'+arguments.length+Array.from(arguments).map((arg)=>typeof arg).join('_')](...arguments);
}
/** one argument & this argument is string */
function myFunc_1_string(){
}
//------------
/** one argument & this argument is object */
function myFunc_1_object(){
}
//----------
/** two arguments & those arguments are both string */
function myFunc_2_string_string(){
}
//--------
/** Three arguments & those arguments are : id(number),name(string), callback(function) */
function myFunc_3_number_string_function(){
let args=arguments;
new Person(args[0],args[1]).onReady(args[3]);
}
//--- And so on ....
How about using a proxy (ES6 Feature)?
I didn't find anywhere mentioning this method of doing it. It might be impractical but it's an interesting way nonetheless.
It's similar to Lua's metatables, where you can "overload" the call operator with the __call metamethod in order to achieve overloading.
In JS, it can be done with the apply method in a Proxy handler. You can check the arguments' existence, types, etc. inside the said method, without having to do it in the actual function.
MDN: proxy apply method
function overloads() {}
overloads.overload1 = (a, b) => {
return a + b;
}
overloads.overload2 = (a, b, c) => {
return a + b + c;
}
const overloadedFn = new Proxy(overloads, { // the first arg needs to be an Call-able object
apply(target, thisArg, args) {
if (args[2]) {
return target.overload2(...args);
}
return target.overload1(...args);
}
})
console.log(overloadedFn(1, 2, 3)); // 6
console.log(overloadedFn(1, 2)); // 3
Check this out:
http://www.codeproject.com/Articles/688869/Overloading-JavaScript-Functions
Basically in your class, you number your functions that you want to be overloaded and then with one function call you add function overloading, fast and easy.
Since JavaScript doesn't have function overload options object can be used instead. If there are one or two required arguments, it's better to keep them separate from the options object. Here is an example on how to use options object and populated values to default value in case if value was not passed in options object.
function optionsObjectTest(x, y, opts) {
opts = opts || {}; // default to an empty options object
var stringValue = opts.stringValue || "string default value";
var boolValue = !!opts.boolValue; // coerces value to boolean with a double negation pattern
var numericValue = opts.numericValue === undefined ? 123 : opts.numericValue;
return "{x:" + x + ", y:" + y + ", stringValue:'" + stringValue + "', boolValue:" + boolValue + ", numericValue:" + numericValue + "}";
}
here is an example on how to use options object
For this you need to create a function that adds the function to an object, then it will execute depending on the amount of arguments you send to the function:
<script >
//Main function to add the methods
function addMethod(object, name, fn) {
var old = object[name];
object[name] = function(){
if (fn.length == arguments.length)
return fn.apply(this, arguments)
else if (typeof old == 'function')
return old.apply(this, arguments);
};
}
 var ninjas = {
values: ["Dean Edwards", "Sam Stephenson", "Alex Russell"]
};
//Here we declare the first function with no arguments passed
addMethod(ninjas, "find", function(){
return this.values;
});
//Second function with one argument
addMethod(ninjas, "find", function(name){
var ret = [];
for (var i = 0; i < this.values.length; i++)
if (this.values[i].indexOf(name) == 0)
ret.push(this.values[i]);
return ret;
});
//Third function with two arguments
addMethod(ninjas, "find", function(first, last){
var ret = [];
for (var i = 0; i < this.values.length; i++)
if (this.values[i] == (first + " " + last))
ret.push(this.values[i]);
return ret;
});
//Now you can do:
ninjas.find();
ninjas.find("Sam");
ninjas.find("Dean", "Edwards")
</script>
How about using spread operator as a parameter? The same block can be called with Multiple parameters. All the parameters are added into an array and inside the method you can loop in based on the length.
function mName(...opt){
console.log(opt);
}
mName(1,2,3,4); //[1,2,3,4]
mName(1,2,3); //[1,2,3]
I like to add sub functions within a parent function to achieve the ability to differentiate between argument groups for the same functionality.
var doSomething = function() {
var foo;
var bar;
};
doSomething.withArgSet1 = function(arg0, arg1) {
var obj = new doSomething();
// do something the first way
return obj;
};
doSomething.withArgSet2 = function(arg2, arg3) {
var obj = new doSomething();
// do something the second way
return obj;
};
What you are trying to achieve is best done using the function's local arguments variable.
function foo() {
if (arguments.length === 0) {
//do something
}
if (arguments.length === 1) {
//do something else
}
}
foo(); //do something
foo('one'); //do something else
You can find a better explanation of how this works here.
(() => {
//array that store functions
var Funcs = []
/**
* #param {function} f overload function
* #param {string} fname overload function name
* #param {parameters} vtypes function parameters type descriptor (number,string,object....etc
*/
overloadFunction = function(f, fname, ...vtypes) {
var k,l, n = false;
if (!Funcs.hasOwnProperty(fname)) Funcs[fname] = [];
Funcs[fname].push([f, vtypes?vtypes: 0 ]);
window[fname] = function() {
for (k = 0; k < Funcs[fname].length; k++)
if (arguments.length == Funcs[fname][k][0].length) {
n=true;
if (Funcs[fname][k][1]!=0)
for(i=0;i<arguments.length;i++)
{
if(typeof arguments[i]!=Funcs[fname][k][1][i])
{
n=false;
}
}
if(n) return Funcs[fname][k][0].apply(this, arguments);
}
}
}
})();
//First sum function definition with parameter type descriptors
overloadFunction(function(a,b){return a+b},"sum","number","number")
//Second sum function definition with parameter with parameter type descriptors
overloadFunction(function(a,b){return a+" "+b},"sum","string","string")
//Third sum function definition (not need parameter type descriptors,because no other functions with the same number of parameters
overloadFunction(function(a,b,c){return a+b+c},"sum")
//call first function
console.log(sum(4,2));//return 6
//call second function
console.log(sum("4","2"));//return "4 2"
//call third function
console.log(sum(3,2,5));//return 10
//ETC...

What's the simplest approach to check existence of deeply-nested object property in JavaScript? [duplicate]

This question already has answers here:
Test for existence of nested JavaScript object key
(64 answers)
Closed 8 years ago.
I have to check deeply-nested object property such as YAHOO.Foo.Bar.xyz.
The code I'm currently using is
if (YAHOO && YAHOO.Foo && YAHOO.Foo.Bar && YAHOO.Foo.Bar.xyz) {
// operate on YAHOO.Foo.Bar.xyz
}
This works, but looks clumsy.
Is there any better way to check such deeply nested property?
If you expect YAHOO.Foo.Bar to be a valid object, but want to make your code bulletproof just in case it isn't, then it can be cleanest to just put a try catch around it and let one error handler catch any missing segment. Then, you can just use one if condition instead of four that will detect if the terminal property exists and a catch handler to catch things if the intermediate objects don't exist:
try {
if (YAHOO.Foo.Bar.xyz) {
// operate on YAHOO.Foo.Bar.xyz
} catch(e) {
// handle error here
}
or, depending upon how your code works, it might even just be this:
try {
// operate on YAHOO.Foo.Bar.xyz
} catch(e) {
// do whatever you want to do when YAHOO.Foo.Bar.xyz doesn't exist
}
I particularly use these when dealing with foreign input that is supposed to be of a particular format, but invalid input is a possibility that I want to catch and handle myself rather than just letting an exception propagate upwards.
In general, some javascript developers under-use try/catch. I find that I can sometimes replace 5-10 if statements checking input with a single try/catch around a larger function block and make the code a lot simpler and more readable at the same time. Obviously, when this is appropriate depends upon the particular code, but it's definitely worth considering.
FYI, if the usual operation is to not throw an exception with the try/catch, it can be a lot faster than a bunch of if statements too.
If you don't want to use the exception handler, you can create a function to test any arbitrary path for you:
function checkPath(base, path) {
var current = base;
var components = path.split(".");
for (var i = 0; i < components.length; i++) {
if ((typeof current !== "object") || (!current.hasOwnProperty(components[i]))) {
return false;
}
current = current[components[i]];
}
return true;
}
Example usage:
var a = {b: {c: {d: 5}}};
if (checkPath(a, "b.c.d")) {
// a.b.c.d exists and can be safely accessed
}
var _ = {};
var x = ((YAHOO.Foo || _).Bar || _).xyz;
Consider this utility function:
function defined(ref, strNames) {
var name;
var arrNames = strNames.split('.');
while (name = arrNames.shift()) {
if (!ref.hasOwnProperty(name)) return false;
ref = ref[name];
}
return true;
}
Usage:
if (defined(YAHOO, 'Foo.Bar.xyz')) {
// operate on YAHOO.Foo.Bar.xyz
}
Live demo: http://jsfiddle.net/DWefK/5/
If you need to check the correctness of the path, rather than the existance of the "xyz" member on the "YAHOO.Foo.Bar" object, it will probably be easiest to wrap the call in a try catch:
var xyz;
try {
xyz = YAHOO.Foo.Bar.xyz;
} catch (e) {
// fail;
};
Alternately, you can do some string-kong-fu-magicTM:
function checkExists (key, obj) {
obj = obj || window;
key = key.split(".");
if (typeof obj !== "object") {
return false;
}
while (key.length && (obj = obj[key.shift()]) && typeof obj == "object" && obj !== null) ;
return (!key.length && typeof obj !== "undefined");
}
The use as follows:
if (checkExists("YAHOO.Foo.Bar.xyz")) {
// Woo!
};
This problem is solved quite beautifully by coffeescript (which compiles down to javascript):
if YAHOO.Foo?.Bar?.xyz
// operate on YAHOO.Foo.Bar.xyz
use a try catch.
a={
b:{}
};
//a.b.c.d?true:false; Errors and stops the program.
try{
a.b.c.d;
}
catch(e){
console.log(e);//Log the error
console.log(a.b);//This will run
}
I actually voted to close the question as duplicate of javascript convert dotnotation string into objects.
However, I guess it's a different topic, but the answer there might still be helpful if you don't want to try-catch all the time.

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