Html5 video plays only for some times - javascript

Before I go into the problem I would like to say that this is the first time I'm trying to write javascript using OOP. So please bear with me and guide me if I doing anything wrong.
As title says I am using HTML5 video to play videos in my application and here is the code which I wrote.
I have created an object Screens where I have a video tag.
var Screens = {
getVideoScreen:function(){
return "<div id=\"celebration\"><video id=\"myvideo1\" width=\"300px\" ><source src=\"video/winning.mp4\" type=\"video/mp4\"></video></div> ";
},
getVideoElement:function() {
return $("#celebration");
}
};
This is an object where I actually control video.
var obj = Object.create(Screens);
obj.playVideo = (function() {
var videoFile = "";
var play = false;
function start() {
$("body").append(obj.getVideoScreen());
document.getElementById("myvideo1").play();
document.getElementById("myvideo1").addEventListener("ended",function(){
end(); console.log("end");
}, false);
}
function end() {
obj.getVideoElement().remove();
}
return {
startVideo:function(flag) {
play = flag;
if(play) {
start();
}
else {
end();
}
}
}
})();
I have a button and on click it plays video,
$("#start").click(function() {
obj.playVideo.startVideo(true);
});
This works fine for around 5 to 10 times and later on it doesn't work. Doesn't work mean I get a white screen and video doesn't play. I inspected the page and video tag is there but doesn't play the video. I really don't have any idea about what is going wrong. I saw few posts and that didn't help. Looking ahead for a help....
EDIT :
I am using chrome Version 26.0.1410.64 m. And I'm concerned only about this browser.
You can see this page.

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avant quitter le player je stocke la position
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var currentTime = localStorage.currentTime;
localStorage.currentTime = whereYouAt;
to restart it
playFilmVideo=function()
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else {
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function onLoadedMetadata() {
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player.currentTime(LastTime);
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when I launch the application for the first time the player starts reading from the position last.but when I leave the player without leaving the application and relaunch it again it starts reading from the beginning of the video
knowing that localStorage.currentTime is still recovering the last position
you can set/seek current time of video on load using following snippet.
myPlayer.currentTime(120); // 2 minutes into the video
ref - docs
My solution is to remove the fuction readyState() and it worked well:
player.on('loadedmetadata', function(msg) {
player.play();
onLoadedMetadata();
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I am trying to implement a feature where my index will auto refresh after one of the auto played videos play. I have tried various scripts yet none seem to work.
var videos = [
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'J7IMwop3RHs',
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What isn't working is the refresh script. I'm not sure if I'm linking it to the right variable or something.
var index=Math.floor(Math.random() * videos.length);
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note the first line runs fine. It's the next 3 that I don't understand.
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Good afternoon,
I've been following this tutorial to make a simple (!) html5 canvas game. I've been using the error console on Safari to help troubleshoot, but I can't figure this one out; I have an 'img' folder, containing all artwork, and a 'sounds' folder, containing all sounds.
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Edit: Updated code (doesn't work still, but, just so everyone can see what I have)
var newJobAudio = new Audio('/audio/newjobalert.mp3');
audioLoop(true);
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if ( play ) {
newJobAudio.addEventListener('ended', playAudio, false);
newJobAudio.play();
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newJobAudio.removeEventListener('ended', playAudio, false);
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}
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Edit:
Even though tablet/phone Firefox works fine with mp3 the sound breaks after the first play. I was able to determine this by using a workaround for sound looping using setInterval. When setInterval started looping every 2 sec the sound would play fine first time but would break on the others. Rustam thanks you very much for all the help mate! =)
var newJobAudio1 = new Audio('/audio/newjobalert.mp3');
var newJobAudio2 = new Audio('/audio/newjobalert.mp3');
newJobAudio1.addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
newJobAudio2.play();
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newJobAudio2.addEventListener('ended', function(){
this.currentTime = 0;
this.pause();
newJobAudio1.play();
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Use 2 audios and they will switch each other

How to stop other sounds until one finishes (Js, HTML)

I need to include some sound files on a website, i recorded them and used the super complicated:
<a href="seo.html" onmouseover="new Audio('sounds/seo.mp3').play()">
to play them when the user scrolls over with the mouse. There are a total of four links on the website.
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Ideal would be that the others CANNOT be played until the current playing is finished :)
An approch below.
Note, untested ;-)
HTML
a sound link -
a sound link -
a sound link -
a sound link
JS
var links = document.querySelectorAll('a.onmousesound');
var currentPlayedAudioInstance = null;
var onHoverPlaySound = function(element) {
if (currentPlayedAudioInstance &&
currentPlayedAudioInstance instanceof Audio) {
// is playing ?
// http://stackoverflow.com/questions/8029391/how-can-i-tell-if-an-html5-audio-element-is-playing-with-javascript
if (!currentPlayedAudioInstance.paused && !currentPlayedAudioInstance.ended && 0 < currentPlayedAudioInstance.currentTime) {
return false;
}
}
var file = element.getAttribute('data-file');
currentPlayedAudioInstance = new Audio(file);
currentPlayedAudioInstance.play();
};
for (var i = 0; i < links.length; i++) {
link.addEventListene('onmouseover', function() {
onHoverPlaySound(links[i]);
});
};

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