Strange behavior when iterating over HTMLCollection from getElementsByClassName - javascript

I wrote a function to change the class of elements to change their properties. For some reason, only some of the elements have changed. It took me a few hours to find a solution, but it seems odd to me. Perhaps you can explain this to me.
This isn’t working:
function replace(){
var elements = document.getElementsByClassName('classOne');
for (var i = 0; i < elements.length; i++) {
elements[i].className = 'classTwo';
}
}
See the JSFiddle: only every second item is affected; only every second red element changes color to blue.
So I changed the final expression of the for loop to not increment i anymore:
function replace(){
var elements = document.getElementsByClassName('classOne');
for (var i = 0; i < elements.length; i) { // Here’s the difference
elements[i].className = 'classTwo';
}
}
This works well! It seems as though push is called and no increment is needed. Is this normal? It is different from the examples I’ve seen.

What's going on is an odd side effect. When you reassign className for each element of elements, the element gets removed from the array! (Actually, as # user2428118 points out, elements is an array-like object, not an array. See this thread for the difference.) This is because it no longer has the classOne class name. When your loop exits (in the second case), the elements array will be empty.
You could write your loop as:
while (elements.length) {
elements[0].className = 'classTwo'; // removes elements[0] from elements!
}
In your first case, by incrementing i, you are skipping half of the (original) elements that have class classOne.
Excellent question, by the way. Well-researched and clear.

getElementsByClassName returns a NodeList. A NodeList collection is a live collection, which means that the modification of the document affects the collection. more

Or revert the loop, beginning by length-1 and step down to 0

Related

JavaScript for of loop not iterating over whole HTMLCollection [duplicate]

I wrote a function to change the class of elements to change their properties. For some reason, only some of the elements have changed. It took me a few hours to find a solution, but it seems odd to me. Perhaps you can explain this to me.
This isn’t working:
function replace(){
var elements = document.getElementsByClassName('classOne');
for (var i = 0; i < elements.length; i++) {
elements[i].className = 'classTwo';
}
}
See the JSFiddle: only every second item is affected; only every second red element changes color to blue.
So I changed the final expression of the for loop to not increment i anymore:
function replace(){
var elements = document.getElementsByClassName('classOne');
for (var i = 0; i < elements.length; i) { // Here’s the difference
elements[i].className = 'classTwo';
}
}
This works well! It seems as though push is called and no increment is needed. Is this normal? It is different from the examples I’ve seen.
What's going on is an odd side effect. When you reassign className for each element of elements, the element gets removed from the array! (Actually, as # user2428118 points out, elements is an array-like object, not an array. See this thread for the difference.) This is because it no longer has the classOne class name. When your loop exits (in the second case), the elements array will be empty.
You could write your loop as:
while (elements.length) {
elements[0].className = 'classTwo'; // removes elements[0] from elements!
}
In your first case, by incrementing i, you are skipping half of the (original) elements that have class classOne.
Excellent question, by the way. Well-researched and clear.
getElementsByClassName returns a NodeList. A NodeList collection is a live collection, which means that the modification of the document affects the collection. more
Or revert the loop, beginning by length-1 and step down to 0

Index Variable Rendering as Literal and Not as Value When Looping Event Listener Adds

Fellow Stackers.
I am attempting the following:
for(let i = 0; i <= promoObj.length - 1; i++) {
document.getElementById(promoObj[i]["note"]).addEventListener("click",
function(){
onPromoView(promoObj[i])
}, false);
}
promoObj is an object containing several arrays. i is the index of each array. When I run the loop shown above, onPromoView(promoObj[i] is rendered literally as onPromoView(promoObj[i] and not with the looped index number such as onPromoView(promoObj[0].
How do I get the event listener to render with the actual index number? I've tried many ways and did much searching but nothing is working. Hopefully, someone here has the answer.
BTW, I prefer the solution in vanilla JS.
Thanks.
Rudy

Clearing empty element from array

Hello i am not sure why those empty elements still there even i clear (or clear function does not work guess). Might you guys have a look on this. I am getting this array after add another value into same array.I am asking whats is happening behind not just solving code thank you
this is function when ever i click button it adds 4 into DVALUE array.
if("q"+idcount+"d" == this.id){
DVALUE[dcount++] = 4;
// alert("D ARRAY"+DVALUE.toString());
}
And this is when ever i click revert button it will remove last added number
if ("d" === qwer) {
// alert(""+DVALUE.toString());
DVALUE.pop();
cleararrayD(); // also calling this function to remove empty elements when ever this if occurs
}
And this is cleararrayD Function
function cleararrayD() {
lens = DVALUE.length, i;
for (i = 0; i < lens; i++) DVALUE[i] && DVALUE.push(DVALUE[i]); // copy non-empty values to the end of the array
DVALUE.splice(0, lens);
}
I am asking whats is happening behind not just solving code
The .length of DVALUE array does not change at cleararrayD() function call as an element is .push()ed to DVALUE array for each index of DVALUE before .splice() is called with original array .length at second parameter, removing the preceding elements to the elements .push()ed to the array.
Okey i got answer for my question. As you can see it clears array but i put element at wrong indexes. Everytime i click button Dcount++ adding indexes so i just doing this Dcount-- in my removing functions
DVALUE[dcount++] = 4;

JS For Loop Stopping Early after Calling Function

I have a Javascript Array that holds the contents of a page. In order to draw all the objects in the right places when the page loads I loop over the array and pull out the elements. This worked very well until I allowed the objects to have children within them.
The current array structure is
0-> {elements=[] frame={I keep the frame attributes here with key value pairs}}, 1-> {elements=[] frame={}}
However, I just started adding sub-elements to the elements array in each object. So now I have to loop through/draw each element, check to see if there are any children and if so then I have to draw them too.
The problem I'm having is that after I loop through the first 0 object and it's children the for loop stops running. Is it because I'm calling the same function multiple times? I've done that before so I don't think that's what is happening.
this.run_loop = function (spawn, dom) {
console.log(spawn)
alert(spawn.length)
for (i = 0; i < spawn.length; i++) {
console.log(spawn[i])
//alert("i one")
var newdom = dom + "_" + i;
this.synthesize_elements(spawn[i], dom, newdom)
if (spawn[i].hasOwnProperty('elements')) {
//alert("FOUND")
var newarray = spawn[i]['elements'];
if (newarray.length > 0) {
this.run_loop(newarray, newdom)
}
}
}
}
This is a little old but I encountered a similar issue and found my way here, but I figured it out and thought I'd post the solution if anyone else came across this. The issue in my case (and it looks like in your case as well though I can't be sure) was in the declaration of the for loop:
for (i = 0; i < spawn.length; i++)
You're not declaring that i is a new var. so if anything inside the
this.run_loop(newarray, newdom)
function also manipulates a counter variable called i that isn't declared a new var, it will also change the one in your outer scope, and kick you out of the loop if it goes over the length of spawn
just always declare:
for (var i; i< spawn.length; i++)
in your loops or make sure your counters are unique.

What's the best way to loop through a set of elements in JavaScript?

In the past and with most my current projects I tend to use a for loop like this:
var elements = document.getElementsByTagName('div');
for (var i=0; i<elements.length; i++) {
doSomething(elements[i]);
}
I've heard that using a "reverse while" loop is quicker but I have no real way to confirm this:
var elements = document.getElementsByTagName('div'),
length = elements.length;
while(length--) {
doSomething(elements[length]);
}
What is considered as best practice when it comes to looping though elements in JavaScript, or any array for that matter?
Here's a nice form of a loop I often use. You create the iterated variable from the for statement and you don't need to check the length property, which can be expensive specially when iterating through a NodeList. However, you must be careful, you can't use it if any of the values in array could be "falsy". In practice, I only use it when iterating over an array of objects that does not contain nulls (like a NodeList). But I love its syntactic sugar.
var list = [{a:1,b:2}, {a:3,b:5}, {a:8,b:2}, {a:4,b:1}, {a:0,b:8}];
for (var i=0, item; item = list[i]; i++) {
// Look no need to do list[i] in the body of the loop
console.log("Looping: index ", i, "item" + item);
}
Note that this can also be used to loop backwards.
var list = [{a:1,b:2}, {a:3,b:5}, {a:8,b:2}, {a:4,b:1}, {a:0,b:8}];
for (var i = list.length - 1, item; item = list[i]; i--) {
console.log("Looping: index ", i, "item", item);
}
ES6 Update
for...of gives you the name but not the index, available since ES6
for (const item of list) {
console.log("Looping: index ", "Sorry!!!", "item" + item);
}
Note that in some cases, you need to loop in reverse order (but then you can use i-- too).
For example somebody wanted to use the new getElementsByClassName function to loop on elements of a given class and change this class. He found that only one out of two elements was changed (in FF3).
That's because the function returns a live NodeList, which thus reflects the changes in the Dom tree. Walking the list in reverse order avoided this issue.
var menus = document.getElementsByClassName("style2");
for (var i = menus.length - 1; i >= 0; i--)
{
menus[i].className = "style1";
}
In increasing index progression, when we ask the index 1, FF inspects the Dom and skips the first item with style2, which is the 2nd of the original Dom, thus it returns the 3rd initial item!
I like doing:
var menu = document.getElementsByTagName('div');
for (var i = 0; menu[i]; i++) {
...
}
There is no call to the length of the array on every iteration.
I had a very similar problem earlier with document.getElementsByClassName(). I didn't know what a nodelist was at the time.
var elements = document.getElementsByTagName('div');
for (var i=0; i<elements.length; i++) {
doSomething(elements[i]);
}
My issue was that I expected that elements would be an array, but it isn't. The nodelist Document.getElementsByTagName() returns is iterable, but you can't call array.prototype methods on it.
You can however populate an array with nodelist elements like this:
var myElements = [];
for (var i=0; i<myNodeList.length; i++) {
var element = myNodeList[i];
myElements.push(element);
};
After that you can feel free to call .innerHTML or .style or something on the elements of your array.
At the risk of getting yelled at, i would get a javascript helper library like jquery or prototype they encapsulate the logic in nice methods - both have an .each method/iterator to do it - and they both strive to make it cross-browser compatible
EDIT: This answer was posted in 2008. Today much better constructs exist. This particular case could be solved with a .forEach.
I think using the first form is probably the way to go, since it's probably by far the most common loop structure in the known universe, and since I don't believe the reverse loop saves you any time in reality (still doing an increment/decrement and a comparison on each iteration).
Code that is recognizable and readable to others is definitely a good thing.
I too advise to use the simple way (KISS !-)
-- but some optimization could be found, namely not to test the length of an array more than once:
var elements = document.getElementsByTagName('div');
for (var i=0, im=elements.length; im>i; i++) {
doSomething(elements[i]);
}
Also see my comment on Andrew Hedges' test ...
I just tried to run a test to compare a simple iteration, the optimization I introduced and the reverse do/while, where the elements in an array was tested in every loop.
And alas, no surprise, the three browsers I tested had very different results, though the optimized simple iteration was fastest in all !-)
Test:
An array with 500,000 elements build outside the real test, for every iteration the value of the specific array-element is revealed.
Test run 10 times.
IE6:
Results:
Simple: 984,922,937,984,891,907,906,891,906,906
Average: 923.40 ms.
Optimized: 766,766,844,797,750,750,765,765,766,766
Average: 773.50 ms.
Reverse do/while: 3375,1328,1516,1344,1375,1406,1688,1344,1297,1265
Average: 1593.80 ms. (Note one especially awkward result)
Opera 9.52:
Results:
Simple: 344,343,344,359,343,359,344,359,359,359
Average: 351.30 ms.
Optimized: 281,297,297,297,297,281,281,297,281,281
Average: 289.00 ms
Reverse do/while: 391,407,391,391,500,407,407,406,406,406
Average: 411.20 ms.
FireFox 3.0.1:
Results:
Simple: 278,251,259,245,243,242,259,246,247,256
Average: 252.60 ms.
Optimized: 267,222,223,226,223,230,221,231,224,230
Average: 229.70 ms.
Reverse do/while: 414,381,389,383,388,389,381,387,400,379
Average: 389.10 ms.
Form of loop provided by Juan Mendez is very useful and practical,
I changed it a little bit, so that now it works with - false, null, zero and empty strings too.
var items = [
true,
false,
null,
0,
""
];
for(var i = 0, item; (item = items[i]) !== undefined; i++)
{
console.log("Index: " + i + "; Value: " + item);
}
I know that you don't want to hear that, but: I consider the best practice is the most readable in this case. As long as the loop is not counting from here to the moon, the performance-gain will not be uhge enough.
I know this question is old -- but here's another, extremely simple solution ...
var elements = Array.from(document.querySelectorAll("div"));
Then it can be used like any, standard array.
I prefer the for loop as it's more readable. Looping from length to 0 would be more efficient than looping from 0 to length. And using a reversed while loop is more efficient than a foor loop as you said. I don't have the link to the page with comparison results anymore but I remember that the difference varied on different browsers. For some browser the reversed while loop was twice as fast. However it makes no difference if you're looping "small" arrays. In your example case the length of elements will be "small"
I think you have two alternatives. For dom elements such as jQuery and like frameworks give you a good method of iteration. The second approach is the for loop.
I like to use a TreeWalker if the set of elements are children of a root node.

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