How to check for a specific exception in JavaScript? - javascript

I am writing a Node.js application, and inside one of its code blocks various exceptions may be thrown (by 3rd party code I call). Now I want to react on these exceptions, hence I do:
try {
// Call 3rd party code
} catch (e) {
// Handle e
}
Basically, this works fine, but ... how do I differ between different exceptions?
They all unfortunately have Error as constructor, hence this is no viable way. I may use the message property, but of course this is not the nicest way (as I am dependent on the fact the the message will never change, which is - IMHO - more probable than that the constructor changes).
Any ideas?
PS: Concretely - I need to react on SSL error while trying to do a tls.connect. How do I detect that it's an SSL error?

Most errors that are system-level errors wrapped into javascript error objects will have a code property and errno you can compare against. The list is defined in uv.h in the node.js source code. That's probably your 2nd choice, with preference being
instanceof where possible
code or errno
message
But the fact is sometimes you just have to look at message. Given the dynamic and loose typing of javascript and the fact that exceptions in general don't play a big role in node.js, there will be cases where checking the message is the best you can do.

I would not recommend using a try/catch structure in Node, as I don't think it will work due to the asynchronous nature of Node (unless you're using basic, synchronous code).
Assuming you're utilizing asynchronous functions/packages, you'll probably have more luck checking the err status in a callback function.

Related

Is it a good practice to throw exceptions on errors when parsing internal language?

I'm working on a JS library, as a part of it, I built a parser for small sort of a markup language to enable users to use more complicated expressions. I wanted to know if it is a good practice to throw an exception if there is an error in internal expression syntax and let users use the function within the try/catch block, or if it's better for example to return false and inform the user that there was a parsing error some other way (possibly console)? I can't really tell if throwing an exceptions is common practice when building a library, I know that jQuery for example throws some errors in its source, but jQuery is huge framework-like library so I would expect that, but is it common for small size libraries?
The problem with throwing exceptions on parse errors is that once you throw an exception, it is very difficult to resume the parse. That means that the parser intends to give up as soon as it hits the first syntax error; in other words, that it expects the user to fix one error at a time.
It's possible that you currently don't do any error recovery, so this might not bother you. But it should.
Are you certain that you're not going to want to try error recovery, particularly after listening to your users grumbling about how they have to try the parse dozens or hundreds of times to find all of their errors? And when you do eventually start to implement error recovery, will you be happy about having to find and change every place where the parser in order to change the way it is called?

'throw' of exception caught locally. Why is this bad? [duplicate]

To avoid all standard-answers I could have Googled on, I will provide an example you all can attack at will.
C# and Java (and too many others) have with plenty of types some of ‘overflow’ behaviour I don’t like at all (e.g type.MaxValue + type.SmallestValue == type.MinValue for example : int.MaxValue + 1 == int.MinValue).
But, seen my vicious nature, I’ll add some insult to this injury by expanding this behaviour to, let’s say an Overridden DateTime type. (I know DateTime is sealed in .NET, but for the sake of this example, I’m using a pseudo language that is exactly like C#, except for the fact that DateTime isn’t sealed).
The overridden Add method:
/// <summary>
/// Increments this date with a timespan, but loops when
/// the maximum value for datetime is exceeded.
/// </summary>
/// <param name="ts">The timespan to (try to) add</param>
/// <returns>The Date, incremented with the given timespan.
/// If DateTime.MaxValue is exceeded, the sum wil 'overflow' and
/// continue from DateTime.MinValue.
/// </returns>
public DateTime override Add(TimeSpan ts)
{
try
{
return base.Add(ts);
}
catch (ArgumentOutOfRangeException nb)
{
// calculate how much the MaxValue is exceeded
// regular program flow
TimeSpan saldo = ts - (base.MaxValue - this);
return DateTime.MinValue.Add(saldo)
}
catch(Exception anyOther)
{
// 'real' exception handling.
}
}
Of course an if could solve this just as easy, but the fact remains that I just fail to see why you couldn’t use exceptions (logically that is, I can see that when performance is an issue that in certain cases exceptions should be avoided).
I think in many cases they are more clear than if-structures and don’t break any contract the method is making.
IMHO the “Never use them for regular program flow” reaction everybody seems to have is not that well underbuild as the strength of that reaction can justify.
Or am I mistaken?
I've read other posts, dealing with all kind of special cases, but my point is there's nothing wrong with it if you are both:
Clear
Honour the contract of your method
Shoot me.
Have you ever tried to debug a program raising five exceptions per second in the normal course of operation ?
I have.
The program was quite complex (it was a distributed calculation server), and a slight modification at one side of the program could easily break something in a totally different place.
I wish I could just have launched the program and wait for exceptions to occur, but there were around 200 exceptions during the start-up in the normal course of operations
My point : if you use exceptions for normal situations, how do you locate unusual (ie exceptional) situations ?
Of course, there are other strong reasons not to use exceptions too much, especially performance-wise
Exceptions are basically non-local goto statements with all the consequences of the latter. Using exceptions for flow control violates a principle of least astonishment, make programs hard to read (remember that programs are written for programmers first).
Moreover, this is not what compiler vendors expect. They expect exceptions to be thrown rarely, and they usually let the throw code be quite inefficient. Throwing exceptions is one of the most expensive operations in .NET.
However, some languages (notably Python) use exceptions as flow-control constructs. For example, iterators raise a StopIteration exception if there are no further items. Even standard language constructs (such as for) rely on this.
My rule of thumb is:
If you can do anything to recover from an error, catch exceptions
If the error is a very common one (eg. user tried to log in with the wrong password), use returnvalues
If you can't do anything to recover from an error, leave it uncaught (Or catch it in your main-catcher to do some semi-graceful shutdown of the application)
The problem I see with exceptions is from a purely syntax point of view (I'm pretty sure the perfomance overhead is minimal). I don't like try-blocks all over the place.
Take this example:
try
{
DoSomeMethod(); //Can throw Exception1
DoSomeOtherMethod(); //Can throw Exception1 and Exception2
}
catch(Exception1)
{
//Okay something messed up, but is it SomeMethod or SomeOtherMethod?
}
.. Another example could be when you need to assign something to a handle using a factory, and that factory could throw an exception:
Class1 myInstance;
try
{
myInstance = Class1Factory.Build();
}
catch(SomeException)
{
// Couldn't instantiate class, do something else..
}
myInstance.BestMethodEver(); // Will throw a compile-time error, saying that myInstance is uninitalized, which it potentially is.. :(
Soo, personally, I think you should keep exceptions for rare error-conditions (out of memory etc.) and use returnvalues (valueclasses, structs or enums) to do your error checking instead.
Hope I understood your question correct :)
A first reaction to a lot of answers :
you're writing for the programmers and the principle of least astonishment
Of course! But an if just isnot more clear all the time.
It shouldn't be astonishing eg : divide (1/x) catch (divisionByZero) is more clear than any if to me (at Conrad and others) . The fact this kind of programming isn't expected is purely conventional, and indeed, still relevant. Maybe in my example an if would be clearer.
But DivisionByZero and FileNotFound for that matter are clearer than ifs.
Of course if it's less performant and needed a zillion time per sec, you should of course avoid it, but still i haven't read any good reason to avoid the overal design.
As far as the principle of least astonishment goes : there's a danger of circular reasoning here : suppose a whole community uses a bad design, this design will become expected! Therefore the principle cannot be a grail and should be concidered carefully.
exceptions for normal situations, how do you locate unusual (ie exceptional) situations ?
In many reactions sth. like this shines trough. Just catch them, no? Your method should be clear, well documented, and hounouring it's contract. I don't get that question I must admit.
Debugging on all exceptions : the same, that's just done sometimes because the design not to use exceptions is common. My question was : why is it common in the first place?
Before exceptions, in C, there were setjmp and longjmp that could be used to accomplish a similar unrolling of the stack frame.
Then the same construct was given a name: "Exception". And most of the answers rely on the meaning of this name to argue about its usage, claiming that exceptions are intended to be used in exceptional conditions. That was never the intent in the original longjmp. There were just situations where you needed to break control flow across many stack frames.
Exceptions are slightly more general in that you can use them within the same stack frame too. This raises analogies with goto that I believe are wrong. Gotos are a tightly coupled pair (and so are setjmp and longjmp). Exceptions follow a loosely coupled publish/subscribe that is much cleaner! Therefore using them within the same stack frame is hardly the same thing as using gotos.
The third source of confusion relates to whether they are checked or unchecked exceptions. Of course, unchecked exceptions seem particularly awful to use for control flow and perhaps a lot of other things.
Checked exceptions however are great for control flow, once you get over all the Victorian hangups and live a little.
My favorite usage is a sequence of throw new Success() in a long fragment of code that tries one thing after the other until it finds what it is looking for. Each thing -- each piece of logic -- may have arbritrary nesting so break's are out as also any kind of condition tests. The if-else pattern is brittle. If I edit out an else or mess up the syntax in some other way, then there is a hairy bug.
Using throw new Success() linearizes the code flow. I use locally defined Success classes -- checked of course -- so that if I forget to catch it the code won't compile. And I don't catch another method's Successes.
Sometimes my code checks for one thing after the other and only succeeds if everything is OK. In this case I have a similar linearization using throw new Failure().
Using a separate function messes with the natural level of compartmentalization. So the return solution is not optimal. I prefer to have a page or two of code in one place for cognitive reasons. I don't believe in ultra-finely divided code.
What JVMs or compilers do is less relevant to me unless there is a hotspot. I cannot believe there is any fundamental reason for compilers to not detect locally thrown and caught Exceptions and simply treat them as very efficient gotos at the machine code level.
As far as using them across functions for control flow -- i. e. for common cases rather than exceptional ones -- I cannot see how they would be less efficient than multiple break, condition tests, returns to wade through three stack frames as opposed to just restore the stack pointer.
I personally do not use the pattern across stack frames and I can see how it would require design sophistication to do so elegantly. But used sparingly it should be fine.
Lastly, regarding surprising virgin programmers, it is not a compelling reason. If you gently introduce them to the practice, they will learn to love it. I remember C++ used to surprise and scare the heck out of C programmers.
The standard anwser is that exceptions are not regular and should be used in exceptional cases.
One reason, which is important to me, is that when I read a try-catch control structure in a software I maintain or debug, I try to find out why the original coder used an exception handling instead of an if-else structure. And I expect to find a good answer.
Remember that you write code not only for the computer but also for other coders. There is a semantic associated to an exception handler that you cannot throw away just because the machine doesn't mind.
Josh Bloch deals with this topic extensively in Effective Java. His suggestions are illuminating and should apply to .NET as well (except for the details).
In particular, exceptions should be used for exceptional circumstances. The reasons for this are usability-related, mainly. For a given method to be maximally usable, its input and output conditions should be maximally constrained.
For example, the second method is easier to use than the first:
/**
* Adds two positive numbers.
*
* #param addend1 greater than zero
* #param addend2 greater than zero
* #throws AdditionException if addend1 or addend2 is less than or equal to zero
*/
int addPositiveNumbers(int addend1, int addend2) throws AdditionException{
if( addend1 <= 0 ){
throw new AdditionException("addend1 is <= 0");
}
else if( addend2 <= 0 ){
throw new AdditionException("addend2 is <= 0");
}
return addend1 + addend2;
}
/**
* Adds two positive numbers.
*
* #param addend1 greater than zero
* #param addend2 greater than zero
*/
public int addPositiveNumbers(int addend1, int addend2) {
if( addend1 <= 0 ){
throw new IllegalArgumentException("addend1 is <= 0");
}
else if( addend2 <= 0 ){
throw new IllegalArgumentException("addend2 is <= 0");
}
return addend1 + addend2;
}
In either case, you need to check to make sure that the caller is using your API appropriately. But in the second case, you require it (implicitly). The soft Exceptions will still be thrown if the user didn't read the javadoc, but:
You don't need to document it.
You don't need to test for it (depending upon how aggresive your
unit testing strategy is).
You don't require the caller to handle three use cases.
The ground-level point is that Exceptions should not be used as return codes, largely because you've complicated not only YOUR API, but the caller's API as well.
Doing the right thing comes at a cost, of course. The cost is that everyone needs to understand that they need to read and follow the documentation. Hopefully that is the case anyway.
How about performance? While load testing a .NET web app we topped out at 100 simulated users per web server until we fixed a commonly-occuring exception and that number increased to 500 users.
I think that you can use Exceptions for flow control. There is, however, a flipside of this technique. Creating Exceptions is a costly thing, because they have to create a stack trace. So if you want to use Exceptions more often than for just signalling an exceptional situation you have to make sure that building the stack traces doesn't negatively influence your performance.
The best way to cut down the cost of creating exceptions is to override the fillInStackTrace() method like this:
public Throwable fillInStackTrace() { return this; }
Such an exception will have no stacktraces filled in.
Here are best practices I described in my blog post:
Throw an exception to state an unexpected situation in your software.
Use return values for input validation.
If you know how to deal with exceptions a library throws, catch them at the lowest level possible.
If you have an unexpected exception, discard current operation completely. Don’t pretend you know how to deal with them.
I don't really see how you're controlling program flow in the code you cited. You'll never see another exception besides the ArgumentOutOfRange exception. (So your second catch clause will never be hit). All you're doing is using an extremely costly throw to mimic an if statement.
Also you aren't performing the more sinister of operations where you just throw an exception purely for it to be caught somewhere else to perform flow control. You're actually handling an exceptional case.
Apart from the reasons stated, one reason not to use exceptions for flow control is that it can greatly complicate the debugging process.
For example, when I'm trying to track down a bug in VS I'll typically turn on "break on all exceptions". If you're using exceptions for flow control then I'm going to be breaking in the debugger on a regular basis and will have to keep ignoring these non-exceptional exceptions until I get to the real problem. This is likely to drive someone mad!!
Lets assume you have a method that does some calculations. There are many input parameters it has to validate, then to return a number greater then 0.
Using return values to signal validation error, it's simple: if method returned a number lesser then 0, an error occured. How to tell then which parameter didn't validate?
I remember from my C days a lot of functions returned error codes like this:
-1 - x lesser then MinX
-2 - x greater then MaxX
-3 - y lesser then MinY
etc.
Is it really less readable then throwing and catching an exception?
Because the code is hard to read, you may have troubles debugging it, you will introduce new bugs when fixing bugs after a long time, it is more expensive in terms of resources and time, and it annoys you if you are debugging your code and the debugger halts on the occurence of every exception ;)
If you are using exception handlers for control flow, you are being too general and lazy. As someone else mentioned, you know something happened if you are handling processing in the handler, but what exactly? Essentially you are using the exception for an else statement, if you are using it for control flow.
If you don't know what possible state could occur, then you can use an exception handler for unexpected states, for example when you have to use a third-party library, or you have to catch everything in the UI to show a nice error message and log the exception.
However, if you do know what might go wrong, and you don't put an if statement or something to check for it, then you are just being lazy. Allowing the exception handler to be the catch-all for stuff you know could happen is lazy, and it will come back to haunt you later, because you will be trying to fix a situation in your exception handler based on a possibly false assumption.
If you put logic in your exception handler to determine what exactly happened, then you would be quite stupid for not putting that logic inside the try block.
Exception handlers are the last resort, for when you run out of ideas/ways to stop something from going wrong, or things are beyond your ability to control. Like, the server is down and times out and you can't prevent that exception from being thrown.
Finally, having all the checks done up front shows what you know or expect will occur and makes it explicit. Code should be clear in intent. What would you rather read?
You can use a hammer's claw to turn a screw, just like you can use exceptions for control flow. That doesn't mean it is the intended usage of the feature. The if statement expresses conditions, whose intended usage is controlling flow.
If you are using a feature in an unintended way while choosing to not use the feature designed for that purpose, there will be an associated cost. In this case, clarity and performance suffer for no real added value. What does using exceptions buy you over the widely-accepted if statement?
Said another way: just because you can doesn't mean you should.
As others have mentioned numerously, the principle of least astonishment will forbid that you use exceptions excessively for control flow only purposes. On the other hand, no rule is 100% correct, and there are always those cases where an exception is "just the right tool" - much like goto itself, by the way, which ships in the form of break and continue in languages like Java, which are often the perfect way to jump out of heavily nested loops, which aren't always avoidable.
The following blog post explains a rather complex but also rather interesting use-case for a non-local ControlFlowException:
http://blog.jooq.org/2013/04/28/rare-uses-of-a-controlflowexception
It explains how inside of jOOQ (a SQL abstraction library for Java), such exceptions are occasionally used to abort the SQL rendering process early when some "rare" condition is met.
Examples of such conditions are:
Too many bind values are encountered. Some databases do not support arbitrary numbers of bind values in their SQL statements (SQLite: 999, Ingres 10.1.0: 1024, Sybase ASE 15.5: 2000, SQL Server 2008: 2100). In those cases, jOOQ aborts the SQL rendering phase and re-renders the SQL statement with inlined bind values. Example:
// Pseudo-code attaching a "handler" that will
// abort query rendering once the maximum number
// of bind values was exceeded:
context.attachBindValueCounter();
String sql;
try {
// In most cases, this will succeed:
sql = query.render();
}
catch (ReRenderWithInlinedVariables e) {
sql = query.renderWithInlinedBindValues();
}
If we explicitly extracted the bind values from the query AST to count them every time, we'd waste valuable CPU cycles for those 99.9% of the queries that don't suffer from this problem.
Some logic is available only indirectly via an API that we want to execute only "partially". The UpdatableRecord.store() method generates an INSERT or UPDATE statement, depending on the Record's internal flags. From the "outside", we don't know what kind of logic is contained in store() (e.g. optimistic locking, event listener handling, etc.) so we don't want to repeat that logic when we store several records in a batch statement, where we'd like to have store() only generate the SQL statement, not actually execute it. Example:
// Pseudo-code attaching a "handler" that will
// prevent query execution and throw exceptions
// instead:
context.attachQueryCollector();
// Collect the SQL for every store operation
for (int i = 0; i < records.length; i++) {
try {
records[i].store();
}
// The attached handler will result in this
// exception being thrown rather than actually
// storing records to the database
catch (QueryCollectorException e) {
// The exception is thrown after the rendered
// SQL statement is available
queries.add(e.query());
}
}
If we had externalised the store() logic into "re-usable" API that can be customised to optionally not execute the SQL, we'd be looking into creating a rather hard to maintain, hardly re-usable API.
Conclusion
In essence, our usage of these non-local gotos is just along the lines of what [Mason Wheeler][5] said in his answer:
"I just encountered a situation that I cannot deal with properly at this point, because I don't have enough context to handle it, but the routine that called me (or something further up the call stack) ought to know how to handle it."
Both usages of ControlFlowExceptions were rather easy to implement compared to their alternatives, allowing us to reuse a wide range of logic without refactoring it out of the relevant internals.
But the feeling of this being a bit of a surprise to future maintainers remains. The code feels rather delicate and while it was the right choice in this case, we'd always prefer not to use exceptions for local control flow, where it is easy to avoid using ordinary branching through if - else.
Typically there is nothing wrong, per se, with handling an exception at a low level. An exception IS a valid message that provides a lot of detail for why an operation cannot be performed. And if you can handle it, you ought to.
In general if you know there is a high probability of failure that you can check for... you should do the check... i.e. if(obj != null) obj.method()
In your case, i'm not familiar enough with the C# library to know if date time has an easy way to check whether a timestamp is out of bounds. If it does, just call if(.isvalid(ts))
otherwise your code is basically fine.
So, basically it comes down to whichever way creates cleaner code... if the operation to guard against an expected exception is more complex than just handling the exception; than you have my permission to handle the exception instead of creating complex guards everywhere.
You might be interested in having a look at Common Lisp's condition system which is a sort of generalization of exceptions done right. Because you can unwind the stack or not in a controlled way, you get "restarts" as well, which are extremely handy.
This doesn't have anything much to do with best practices in other languages, but it shows you what can be done with some design thought in (roughly) the direction you are thinking of.
Of course there are still performance considerations if you're bouncing up and down the stack like a yo-yo, but it's a much more general idea than "oh crap, lets bail" kind of approach that most catch/throw exception systems embody.
I don't think there is anything wrong with using Exceptions for flow-control. Exceptions are somewhat similar to continuations and in statically typed languages, Exceptions are more powerful than continuations, so, if you need continuations but your language doesn't have them, you can use Exceptions to implement them.
Well, actually, if you need continuations and your language doesn't have them, you chose the wrong language and you should rather be using a different one. But sometimes you don't have a choice: client-side web programming is the prime example – there's just no way to get around JavaScript.
An example: Microsoft Volta is a project to allow writing web applications in straight-forward .NET, and let the framework take care of figuring out which bits need to run where. One consequence of this is that Volta needs to be able to compile CIL to JavaScript, so that you can run code on the client. However, there is a problem: .NET has multithreading, JavaScript doesn't. So, Volta implements continuations in JavaScript using JavaScript Exceptions, then implements .NET Threads using those continuations. That way, Volta applications that use threads can be compiled to run in an unmodified browser – no Silverlight needed.
But you won't always know what happens in the Method/s that you call. You won't know exactly where the exception was thrown. Without examining the exception object in greater detail....
I feel that there is nothing wrong with your example. On the contrary, it would be a sin to ignore the exception thrown by the called function.
In the JVM, throwing an exception is not that expensive, only creating the exception with new xyzException(...), because the latter involves a stack walk. So if you have some exceptions created in advance, you may throw them many times without costs. Of course, this way you can't pass data along with the exception, but I think that is a bad thing to do anyway.
There are a few general mechanisms via which a language could allow for a method to exit without returning a value and unwind to the next "catch" block:
Have the method examine the stack frame to determine the call site, and use the metadata for the call site to find either information about a try block within the calling method, or the location where the calling method stored the address of its caller; in the latter situation, examine metadata for the caller's caller to determine in the same fashion as the immediate caller, repeating until one finds a try block or the stack is empty. This approach adds very little overhead to the no-exception case (it does preclude some optimizations) but is expensive when an exception occurs.
Have the method return a "hidden" flag which distinguishes a normal return from an exception, and have the caller check that flag and branch to an "exception" routine if it's set. This routine adds 1-2 instructions to the no-exception case, but relatively little overhead when an exception occurs.
Have the caller place exception-handling information or code at a fixed address relative to the stacked return address. For example, with the ARM, instead of using the instruction "BL subroutine", one could use the sequence:
adr lr,next_instr
b subroutine
b handle_exception
next_instr:
To exit normally, the subroutine would simply do bx lr or pop {pc}; in case of an abnormal exit, the subroutine would either subtract 4 from LR before performing the return or use sub lr,#4,pc (depending upon the ARM variation, execution mode, etc.) This approach will malfunction very badly if the caller is not designed to accommodate it.
A language or framework which uses checked exceptions might benefit from having those handled with a mechanism like #2 or #3 above, while unchecked exceptions are handled using #1. Although the implementation of checked exceptions in Java is rather nuisancesome, they would not be a bad concept if there were a means by which a call site could say, essentially, "This method is declared as throwing XX, but I don't expect it ever to do so; if it does, rethrow as an "unchecked" exception. In a framework where checked exceptions were handled in such fashion, they could be an effective means of flow control for things like parsing methods which in some contexts may have a high likelihood of failure, but where failure should return fundamentally different information than success. I'm unaware of any frameworks that use such a pattern, however. Instead, the more common pattern is to use the first approach above (minimal cost for the no-exception case, but high cost when exceptions are thrown) for all exceptions.
One aesthetic reason:
A try always comes with a catch, whereas an if doesn't have to come with an else.
if (PerformCheckSucceeded())
DoSomething();
With try/catch, it becomes much more verbose.
try
{
PerformCheckSucceeded();
DoSomething();
}
catch
{
}
That's 6 lines of code too many.

How does one read JavaScript API like Mongoose

I'm a java developer. I really like to learn javascript. I'm finding it very difficult to pick-up a library and just learn/use it for two reasons:
1) There is no decent auto-complete. I've tried, eclipse, vjet, nodeclipse and webstorm...each has its own frustrating set of issues. Maybe the language is such that, autocomplete is super-difficult.
2) The API documentation is extremely confusing. I guess it is because I'm new to JavaScript.
For example, I wanted to figure what the callback function in mongoose.connect method does and how to declare it. So I checked the api doc. All it says is that the callback is a function...it doesn't say how many params it takes, what the values of the params are under various invocation scenarios...etc.
I feel like I'm missing something...
How does one go about reading these docs?
It's not you. I often find myself scratching my head about what the callback arguments should be. It's a problem with many JavaScript libraries.
However, in Node at least there is a convention that most libraries follow:
In node.js, it is considered standard practice to handle errors in asynchronous functions by returning them as the first argument to the current function's callback. If there is an error, the first parameter is passed an Error object with all the details. Otherwise, the first parameter is null.
For what it's worth, I haven't yet found an IDE that offers JavaScript autocomplete at anything nearly approaching the level of what's available for Java.
For the connect function, the callback passes an error argument given failure:
mongoose.connect('mongodb://localhost/dbname', function(err) {
if (err) {
// handle error
}
});
Generally, JavaScript tools are behind those for Java.
I feel like I'm missing something...
Me too. But, I think situation will change in 1-2 ears.
You can just wait for things to change or improve that you need by small step in a time.
Welcome to Nodeclipse.
It is time inefficient to solve problem only for one library (e.g. Mongoose),
but if there is web service like one for Node.js there is big chance for things change. Especially if you care enough to contribute, e.g. with ideas and materials or just raising an issue.

Why don't JavaScript libraries use try-catch blocks more often?

I'm still relatively new to JavaScript, coming from a more classical (i.e. Java, also ActionScript 3.0) background. I'm finding that it's common for an incorrect implementation of a library/framework's API to break things further up the call stack, without clear indication that it's application code (not library code) breaking things.
For example, a jQuery.trigger() call may invoke a handler that throws an error, and that invocation is not wrapped in a try-catch (nor implements any other kind of error protection), and prevents all other handlers from firing.
I understand an error should halt execution, but it seems like library code could be better sandboxed from application code, and I see this kind of breakage much more frequently in JS libs than in other languages I've worked with.
Firstly, because it's a pain to catch a single exception:
try {
doSomething();
} catch(e) {
if (e instanceof SomeException) {
// handle SomeException
} else {
throw e; // and lose stacktrace information :-(
}
}
and catching all exceptions is usually a wrong thing.
Secondly, because the exception hierarchy of JavaScript itself is very poor in differentiating different kinds of error and providing informational properties about them. JavaScript prefers to do something that you might have meant and quietly break when it wasn't, than to raise an error (see undefined et al). It is also historically inconsistent between browsers (especially DOM exceptions). This means there is no culture of using exceptions and that inherits into library design.
What bobince said but also, even mentioning try-catch in your function currently means nothing in that function will be optimized. See here, note the JSPerf is not meant to show magnitude, which can be up to 1000x (or whatever) difference between optimized and unoptimized code. You can put more code in the tests and you should see the relative difference grow larger and larger.
See V8 source and SpiderMonkey bug
This is radically different from e.g. Java where merely mentioning try-catch doesn't really affect anything at all in terms of performance, it is when an exception actually happens that you pay (and then it doesn't matter)

intercepting javascript alert()..? is it acceptable?

I just found we can intercept the javascript alert() native call and hook the user code before the actual execution. check out the sample code..
function Test(){
var alertHook=function(aa){
this.alert(aa);
}
this.alert("aa");
this.alert = alertHook;
alert("aa");
}
so everytime i call alert("aa") is been intercepted by my alertHook local function. But the below implementation with the small change does not work.
function Test(){
var alertHook=function(aa){
alert(aa);
}
alert("aa");
alert = alertHook; //throws Microsoft JScript runtime error: Object doesn't support this action
alert("aa");
}
it throws Microsoft JScript runtime error: Object doesn't support this action.
I dont know how this.alert = alertHook; let me intercept the call, but alert=alertHook; not.??
So i assume using this to intercept any native js methods.? is that right?
And is that acceptable? because this way i can completely replacing any native JS calls with my own methods??
UPDATE:
I asked is that acceptable? because how this is a good approach having eval() and letting users to replace native function calls?
And its responsibility of a language to protect developers from the misleading features, replacing the native js calls in a window level(or in a common framework js file) would crash the whole system.. isn't it??
i may be wrong in my opinion because i dont understand the reason behind this feature..? I never seen a language that let developer to replace its own implementation..
Depending on how Test(); is being called, this should be the window Object.
I believe Microsoft allows overwriting native JS functions only by specifying the window object.
So window.alert = alertHook; should work anywhere.
is it acceptable?
Yes it is. This is a major strength for the flexibility of the language, although I'm sure there's better alternatives instead of overwriting native behavior.
Overwriting native JavaScript functions isn't really a security issue. It could be one if you're running someone elses code that does it; but if you're running someone elses code there's a lot of other security issues you should be concerned about.
In my opinion, it never is good practice to redefine the native functions. It's rather better to use wrappers (for instance, create a debug function that directs its output to alert or console.log or ignores the calls or whatever suits your needs).
As for why JScript throws an exception with your second example and not the first one, it's easy. In the first example, you create a property called alert in your local scope, so when you refer alert you'll be referring this.alert rather than window.alert. In the second example, the alert you're referencing is the one from window, so assigning a different function to it will fail.
And its responsibility of a language to protect developers from the misleading features, replacing the native js calls in a window level(or in a common framework js file) would crash the whole system.. isn't it??
Not true, replacing the native call only hooks into it, replaces it: it does not rewrite the native at all. Crashing the "whole" system; JavaScript runs in a Virtual Machine, it's interpreted, so the chance of crashing the "whole" system (i.e. Blue Screen of Death?) is very very small. If so: it's not the programmers fault, but the implementation of JavaScript which is causing the error.
You can consider it as a feature: for instance, if you load a JavaScript from someone else's hand, you can reimplement some functions to extend.
Protection to the programmer is like keeping a dog on the leash: only unleash it, when you trust the dog! Since JavaScript runs in a Virtual Machine, any programmer can be unleashed -- if the implementation is secure enough, which it is (most of the time?)

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