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Assuming I have location-based 3D graphics (a 3D map) with matched X/Y/Z coordinates. Is there a Web API or library that allows me to build a navigation (rotating, zooming, etc.) application on top of these graphics?
I looked into the Google Earth API, and they indeed provide me with the exact functionality I need. The only drawback is that I cannot replace their graphics with mine. Instead of having an Earth, I want to have a relatively small, but well-detailed, 3D area.
I prefer a solution that uses open Web technologies such as WebGL, and require no-plugins. But I'd love to hear any solutions you might know of.
Not really. There is not a general application need for "Google Earth but not Earth" -- that's more a specific need relating to particular games.
I'd recommend Three.js as a good way to approach this problem.... you'll need to roll your own UI though
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I'm looking for a react component or a javascript library for creating flows/diagrams.
I need to customize and have various types of nodes.
There aren't many great flow and diagram libraries out there, and even fewer focus on React.
I suggest looking into a generic solution that integrates well with React.
If this is in a commercial context and/or your requirements are non-trivial, be sure to check out yFiles for HTML, which is the most powerful library available when it comes to sophisticated diagramming. It also comes with many React-specific diagramming features like the React Diagram Integration Demo. This allows you to use all the features in a React powered application.
Disclaimer: I work for the company that creates the mentioned library. I do not represent my employer on SO, though. This is my very own opinion.
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I want to make a Angry Birds kind of game in JavaScript.
Flat 2D soft egde game with no abstract user input or no complex animations.
The idea with this game is to learn to make games in JS, so i can make my own non rip-off game.
The question is wich graphics should I use for most efficiency?
DOM
SVG
Canvas
Ect.
I know games should be made in JS because of inefficiency, but thats is'nt my question - my question is what is the most efficient way in JS.
Thanks for your help :)
I would use Canvas / WebGL with a library or framework to help. There is PhaserJS https://phaser.io for making games - this is built on PixiJS http://www.pixijs.com for more general interactive works. There is ZIM http://zimjs.com which adds many conveniences, components and controls and sits on top of CreateJS at http://createjs.com. These types of frameworks are how most people are making games on the Canvas.
You should use canvas. It gives better performance than the rest.
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I'm looking for the JS library similar to the one used in Jira Workflow editor (example below).
I need to visualize dependencies between elements and probably(in the future) make it configurable by mouse (with drag'n'drop).
P.S. I've tried to detect name of this library within the Developer Console, but had no luck (probably it's Atlassian proprietary library).
If you have Jira you can explore it yourself: Project -> Administration -> Workflows
After looking at the JS source for the Workflow Designer in Atlassian JIRA in the console, it seems to be using a mixture of Atlassian developed code and a whole host of other libraries.
However, the drawing part at least seems to be extending functionality provided by Draw2D JS library. Another option for what you want to achieve could be Raphael JS which is also a JS drawing library.
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Is there a charting library that jives with how React.js asks you to do things? It seems like the chart should be a component.
D3.js seems to be the most powerful charting library out there, but it requires a lot of direct DOM work, which is the exact opposite of React.
Would there be a way to get those two libraries to play nice with each other? If not, is there an alternative to D3 that does work well with React?
Checkout high charts react library. https://github.com/kirjs/react-highcharts
From personal experience, I have found that by far the best way to render charts in RN is via a WebView. I worked on a cross-platform solution for messaging between RN and the WebView: https://github.com/jjshammas/react-native-webview-bridge
Alternatively, you may want to look into ReactART, which is unfortunately generally undocumented when it comes to using it in ReactNative. It does have a very strong relationship with RN, though it does not have all of the functionality of traditional vector rendering libraries. Take a look: http://browniefed.com/blog/2015/10/14/react-native-morphing-svg-paths-with-react-art/
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I'm looking for javascript libraries that draw graphs using the Raphael library.
Until now I've found these ones:
Graph Dracula http://www.graphdracula.net/
Joint http://www.jointjs.com/
Is anyone using them? Do you know their pros/cons?
Do you know other libraries using Raphael?
Please note: By graph, I mean a set of nodes and edges, we are not talking about charting.
edit: I need a library based on Raphael as it offers compatibility with IE6+, while other libraries draw on HTML5 Canvas and this is not supported by old browsers
EXT.JS is not free, but worth it.
Try Google Visualization API Gadget Gallery
Its Playground link is http://code.google.com/apis/ajax/playground/?type=visualization
Google provides API to load the flash based interactive graphs. I would consider this to better than the three option discovered because of its easy to use APIs and rich collection of graphs and last but not least rich look.