Mootools slide not working in dropdown - javascript

I have an html5 page with a dropdown menu using mootools. It's working if I use the hide() and show() functions. But, I want the menu's to slide in and out, like this:
var m = e.getElement(".dropdown-menu, .sidebar-dropdown-menu");
if (e.hasClass('active')) {
m.hide();
e.removeClass('active');
} else {
m.show();
e.addClass('active');
}
Instead of hide and show I want slideIn and slideOut:
var m = new Fx.Slide(e.getElement(".dropdown-menu, .sidebar-dropdown-menu"));
if (e.hasClass('active')) {
m.slideOut();
e.removeClass('active');
} else {
m.slideIn();
e.addClass('active');
}
Working example: http://jsfiddle.net/wzzeZ/
Not working: http://jsfiddle.net/37V53/1/
It's not throwing errors; where do I look to fix it?

There are a few things going on here.
First of all, you're not seeing any errors because there are none. If you litter the code with console.log() calls, they all run.
It's a style issue that's preventing the menus from displaying.
The FX.Slide Class in Mootools doesn't seem to explicitly set the 'display' property of the element you're sliding to block. You still need to call .show() for it to work.
Next, if you check out the docs for FX.Slide, you'll notice that it creates a wrapper element to do the slide effect (the container is needed for the height animation, overflow: hidden, etc.)
Unfortunately that seems to be messing with the positioning of the menu, which is positioned relatively to its containing element - but the containing element has height and overflow: hidden styles which then hide the menu (not to mention, even if you could see it, it's in the right place).
To see what I'm talking about check out this updated Fiddle here: http://jsfiddle.net/37V53/2/
If you run that in Firefox with Firebug, and you hover your cursor over the element that's logged to the console, you'll see Firebug's blue hilight appearing where your element actually is being displayed - in the middle of the window, and hidden from view.
This is a combination of assumptions made in the MooTools Classes you're using working against each other; You'll probably be better off writing your own (simple) slide-out script using FX.Tween rather than FX.Slide.
I created a sample of how to do this based on the original Fiddle (that works) - http://jsfiddle.net/LkLgk/
Trick is to show the element to the browser but not the user (by setting visibility: hidden before display: block, grab the height, set height to 1px, visibility back to visible, then tween the height to the previously detected value.
Hope that points you in the right direction; remember, when in doubt, console.log everything!

Related

IE, and iframe.elementFromPoint not passing event

Update: Fiddle Demonstration -- http://jsfiddle.net/7tfbtso6/2/ -- Most of the settings work in chrome and firefox, but the only one that works in IE is Left-align: 105px. I do have overflow set to hidden on html and body, but this makes no difference. IE will not work if the element is not visible on screen. And overflow: visible on html and body give the effect of auto and no effect on the problem here.
My site uses two contentEditable divs.
#rInput is part of the document.
#rSyntax is part of an iframe under (z-index) #rInput.
In every browser I've tried so far, except IE (I'll get to that in a moment.), I'm able to determine what element is contained within the iframe using elementFromPoint().
In IE's case, this is only possible if they're not overlapping which isn't possible because a secondary purpose, as the name implies, is to provide syntax-highlighting.
The IE IFrame has to be visible, on screen, not obstructed by any objects. I've tried display: none;, visibility: hidden, and pushing it down in a div with overflow: hidden, but all of these attempts cause it not to work. I've also tried setting the height and width to small proportions.
If any of these could work, I could use two copies of rSyntax, one on top (z-index), hidden somehow, for mouse events and one for syntax highlighting.
Most of these solutions work in every browser but IE. The IE box simply demands that it be on top.
"Flickering" it with css (display, visibility, pointer-events) seems awfully hacky (and just plain awful). I haven't really tried to implement it because it seems like a last resort.
The problem is further complicated because I'm trying to capture clicks and mouseovers, for different purposes (clicks for finding content, mouseovers for tooltips--created with a div mimicking attr("title").
I've briefly tried placing the iframe on top (z-index) of the div, but there's no way to intercept the clicks and pass to the lower object because it runs in to the same problem.
Here's the script I'm using to get the objects, partly in case it's useful to anyone.
$(document).on("mousemove", "#rInput", function (e) {
$element = $(document.getElementById('frSyntax').contentDocument.elementFromPoint(e.pageX+$("#rInputContainer").scrollLeft()-10,e.pageY+$("#rInputContainer").scrollTop()-12));
if ($element.is("span") && $element.attr("title") && $element.attr("title").length) {
$("#syntip").text($element.attr("title"));
$("#syntip").css({"top": e.pageY+10, "left": e.pageX, "display": "inline-block"});
} else {
$("#syntip").hide();
}
});
I have considered transparency, and that works for this element, because it's small, but I use a similar setup with a large element that takes up more than 50% of the screen, there would be problems.
After many frustrating efforts, I concluded that pushing the top (z-index-wise) element offscreen was the only solution for IE/Edge. Flickering it with display: none causes some properties I needed, like width, to not be accurate.
Just make sure you push it farther than the element will ever be. My application is sidescrolling so I merely needed to place the css top to something like 2000.

Positioning div elements left & top not working with content in FireFox

I've got a webpage with a full-screen canvas. Over the canvas I'm going to place and position divs that will contain UI elements for the canvas. I'm using jQuery to create the divs and give them the css style they need. I also re-position and/or re-size them in JavaScript upon window re-size. The problem is, as soon as I enter even one space into a div, FireFox says 'NO!' and seems to ignore any css changes made by JavaScript, even if I remove the content of the div again.
Here's some technical details:
The div I'll show is a fullscreen div that overlays the canvas and functions as dim-screen in case there are dialogs the user has opened so the canvas appears darker and extra attention is pulled towards the dialog.
The css I'm using is:
.ui_layer {
position: absolute;
top:0px;
left:0px;
}
#ui_layer_dim {
background-color: #000000;
opacity: 0.5;
}
In JavaScript I have my own function that creates the div, but it runs this jQuery:
$("<div id='ui_layer_dim' class='ui_layer' style='z-index:1'/>");
Then, on onWindowResize (tiggered by a window 'resize' eventlistener), I change the div's width and height to fit the new window size:
gameUI.layers["ui_layer_dim"].onWindowResize = function() {
this.css("width", window.innerWidth + "px");
this.css("height", window.innerHeight + "px");
};
In Chrome this works perfectly, even if I place content in the div. FireFox works, but only when the div is in it's initial state. One change to the div's contents and 'BOOM it goes': No more dynamic sizing.
I've tried the different css position settings, tried setting the width and height attributes using the css function, using the style function of the element and using setAttribute to see if it's caused by some sort of incompatibility; the results didn't change.
I've run a series of tests to see what happens to the html as soon as content is placed into the div and noticed something weird: The inspector and css rules won't show changes to the width and height of the window's innerWidth and innerHeight. Neither does the div itself, but I've set up some logging to view info about the window's innerWidth and innerHeight before setting the div's width and height and some logging about the div's width and height after setting it, and that actually shows the correct dimensions...
After building and testing the system for several days I have no clue anymore what could cause the problem. Like I've said before: Chrome works as it should so I know my code technically works, but it might just be that a different approach is needed to make it work in FireFox. I hope anyone knows. Help would be greatly appreciated!
Edit: Here's a fiddle with the code, try running in FireFox, resize the result, it should resize the grey div as well. Now, right click the result, go to the inspector and put some text or even a space inside the div and resize again. Not working for me. Link: http://jsfiddle.net/UsLL6/
Edit 2: Here's a screenshot that will hopefully clear up the problem I'm having. Marked yellow is the initial state of the browser width, I set it to very narrow to be able to show the problem more clearly. Marked orange is the state after I made the browser wider a bit. You can see the grey div doesn't resize with it as it should, neither do the inspector value and the CSS rules value, but the console shows the correct value. The first ("Setting property:.....") was retrieved from window.innerWidth, the second ("Property height now has....") was retrieved from the actual width property from the div element using style.getPropertyValue.
Just noticed IE gives the same result as FireFox, but yea..IE....
Is your gameUI.layers known by mozilla?
Did you try the jQuery solution?
$(window).resize(function(){
$('#ui_layer_dim').width(window.innerWidth);
$('#ui_layer_dim').height(window.innerHeight);
});
When adding and removing content from the div using JavaScript it works. Even though the problem does not exist for me anymore I'm still very confused by the fact that editing the div in the FF inspector creates such a weird result.

Apply gradient over page without hindering user interaction [duplicate]

I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.

Fixed div once page is scrolled is flickering

I am trying to have an advertisement block/div that will be switched to a fixed position once you scroll down the page.
Here is a demo of what I am trying to do and the code I am using to do it with...
http://jsfiddle.net/jasondavis/6vpA7/3/embedded/result/
In the demo it works perfectly how I am wanting it to be, however when I implement it on my live site, http://goo.gl/zuaZx it works but when you scroll down the div flickers in and out of view on each scroll or down key press. On my site to see the problem live it is the block on the right sidebar that says "Recommended Books"
Here is the code I am using...
$(document).ready( function() {
$(window).scroll( function() {
if ($(window).scrollTop() > $('#social-container').offset().top)
$('#social').addClass('floating');
else
$('#social').removeClass('floating');
} );
} );​
css
#social.floating {
position: fixed;
top: 0;
}​
My demo jsfiddle where it works correctly
http://jsfiddle.net/jasondavis/6vpA7/3/
The only thing different on my live site is the div/id name is different. As you can see it is somewhat working on my live site except the flickering in and out of view as you scroll down the page.
Anyone have any ideas why this would happen on my live site and not on my jsfiddle demo?
You'll notice that in the example code, and your jsFiddle, your inner div (#social, #text-2 etc) have a wrapper/container div which is where the scrollTop() test is performed. On your live code, you've ommited this wrapper, and you are both checking the scrollTop() AND setting the floating class on the same element (#text-2). So every time you scroll, it swaps between the classes, because the scrollTop() conditional keeps checking the same element. You need to wrap #text-2 in another div and perform the conditional on that, just like in your examples.
Also, #text-2 is an li element yet has no parent ul. You should either give it a parent ul or change it to a div, otherwise it's invalid HTML.

jCarousel not getting drawn inside a hidden div

I am using a div to populate a ul/li list and then draw a jCarousel out of it.
So this works fine:
$('#mycarousel').jcarousel();
Here is the problem:
The div containing the ul/li items could be hidden by the click of another button. When the div is hidden, and I re-size the browser window, the jCarousel also attempts to redraw itself, but since it is hidden, it is not able to draw it properly. The result is that everything is jumbled up in the list (if I click the button again to make it visible). But again if I re-size the window now (the jumbled up jCarousel is NOT hidden now), it redraws itself correctly.
I tried getting ahold of the jCarousel instance and reload itself as soon as the button is clicked to make the div visible (the way it re-sizes itself when it is visible and window is re-sized).
To get the jCarousel, I am using:
JQuery('#mycarousel').data('jcarousel')
and it is returned as null.
How can I get the jCarousel to draw correctly?
What makes you assume that the $().jcarousel() call does anything with .data()? Better to stick with the API provided by the plugin anyway, rather than guessing at how it works under the hood. Anyway, to answer your question...
The problem is that, when a div is hidden, it has no height or width. Use the "off-left technique" rather than hiding the div, like this:
#mycarousel {
height: 100px; /* whatever height your div will have when shown */
width: 100px; /* whatever width your div will have when shown */
position: absolute:
left: -10000px;
}
When you want to show it, use $('#mycarousel').css('position', 'static') to remove the absolute positioning, and the div will jump into place.
A little more info here.
Little more debugging and found that when the browser ressizes (and the carousel is already visible), its reload function is called to adjust its position, so to help myself in the hide/show div scenario, I ended up calling the carousel api's reload function after the wrapping div becomes visible.
a bit of effort was to actually get hold of the jcarousel instance.
so it was a two step process...
get hold of the carousel instance.
var cInstance = null;
cInitCallback = function(c){
cInstance = c;
};
$('#mycarousel').jcarousel({
initCallback: cInitCallback,
});
reload the carousel on the show of the div
cInstance.reload();

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