Node.js Module plugins - javascript

I was hoping to find out what the best practices are for writing Node.js modules, specifically for the type of javascript pattern to follow for code separation.
One style I've been using, is this:
var Something;
Something = (function() {
function Something() {
}
Something.prototype.some = function() {
}
return Something;
})();
module.exports = Something;
Another style would be :
module.exports = {
item: "one",
some: function() {
},
another: function() {
}
}
Is there any reason why the second method would not be advised, in node.js? or is there another format that would be preferred and what would the advantages be?
Thank you!

You run into issues using the 'this' keyword. Which you have to use instead of 'Something'. So Something.some() you can run... But if you wanted to run that on the bottom, you'd have to run this.run(). The scope of this changes within other functions and can get messy.

There are several variants including assigning properties directly to exports, assigning a new object literal to module.exports and a few others. For the most part they are just syntax sugar or syntax alternatives that accomplish exactly the same thing. My personal preference is to leave as much of my code as possible unpolluted pure JS, and keep the CommonJS idioms separate. So I do:
function myFunction() {
}
var MY_STRING = "Forty-two";
module.exports = {
myFunction: myFunction,
MY_STRING: MY_STRING
};
It's a bit boilerplate-y and prone to maintenance mistakes, but I prefer it to the alternatives as I really dislike putting the CommonJS module level names (module, exports) sprinkled throughout my code. CoffeeScript makes the last part easier since you can just do:
module.exports = {
myFunction
MY_STRING
}

Related

Importing private variables into a module with vanilla javascript?

This example is taken from Addy Osmani's Javascript Design Patterns Book, which I found in this article.
var myRevealingModule = (function () {
var privateVar = "Ben Cherry",
publicVar = "Hey there!";
function privateFunction() {
console.log( "Name:" + privateVar );
}
function publicSetName( strName ) {
privateVar = strName;
}
function publicGetName() {
privateFunction();
}
// Reveal public pointers to
// private functions and properties
return {
setName: publicSetName,
greeting: publicVar,
getName: publicGetName
};
})();
myRevealingModule.setName( "Paul Kinlan" );
I've been using this module pattern in my own code, but I've come to a situation where I have a giant array variable that gets accessed by multiple files/modules.
var bigArray = [
['AliceBlue', '#557'],
['AntiqueWhite', '#B01'],
['Aqua', '#077'],
['Aquamarine', '#088'],
...
...
...
];
I want to declare this (and all other variables that get used in multiple places) only once. I've read that this is something webpack would solve. Is there any way with vanilla js to make a variable like a large array private but then import it into a module as needed?
I suggest you have a look here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import
What you are probably looking for is an import statement that is currently not available in browsers.That's why you need to use webpack with the babel loader in order to have that module import you are looking for.
Check out this tutorial https://www.youtube.com/watch?v=GU-2T7k9NfI&t=2s
If you really want to do it with vanilla javascript, you can add <script> tags on top of each other to have access to the other scripts and then have a look at closures to hopefully separate things a bit.
What you are basically doing like this is staking scripts on top of scripts which is by far the not the best way you can do this (webpack can save you on this one, try it out (; ).
Hope this sets you in the right direction, i'll be in the comments if you need more answers

Convert a large javascript file into multiple files

My question: How would one best go about breaking a large, monolithic javascript object literal into multiple, discrete, files?
I have a single javascript file that consists of an object literal with many methods attached to it. It's getting quite long and I want to break it into smaller parts that can more easily be managed.
I've heard I can use AMD or CommonJS to organize things, I've heard I should use RequireJS, that I should use Webpack or Browserify, that I should use any number of other tools/techniques. After looking at these things I am confused as to what the best approach is.
How would you do it? How would you take a single object literal consisting of a few thousands lines of javascript (made up of functions like "search" and "login" and "user") and reorganize it into multiple files that are more easily dealt with by a group of developers? The single, giant file thing is just getting to unwieldy and the options seems to varied and unclear. This is a fairly simple app that uses vanilla JS, a little jQuery and sits on top of a Grails backend.
I think the question is pretty clear but if you really need code to look at here is an example of the sort of object literal I am talking about:
var myObj = {
foo: "one",
bar: "two",
baz: false,
deez: -1,
login: function() {
// lots and lots of code
},
user: function() {
// lots and lots of code
},
beers: function() {
// lots and lots of code
},
varieties: function() {
// lots and lots of code
}
init: function() {
myObj.login.init();
myObj.user.init();
// lots of jQuery document.ready stuff
}
}
myObj.init();
You will a lot of suggestions and approaches to solve your problems, and I can't say any of them are wrong, they are just different.
My approach would be to use ES6 and its native module support.
To accomplish this I always use my own boilerplate named fabric which uses Webpack to compile the modules, Browsersync to help you on your development, Tape for unit testing, SASS for your CSS preprocessing, and Babel to compile a compatible ES5 bundle that you can easily use in your application.
Now, the way to use the ES6 modules is something like this with named exports:
//------ lib.js ------
export const sqrt = Math.sqrt;
export function square(x) {
return x * x;
}
export function diag(x, y) {
return sqrt(square(x) + square(y));
}
//------ main.js ------
import { square, diag } from 'lib';
console.log(square(11)); // 121
console.log(diag(4, 3)); // 5
Or using default exports:
//------ myFunc.js ------
export default function () { ... };
//------ main1.js ------
import myFunc from 'myFunc';
myFunc();
You can learn more about ES6 modules at 2ality
Here's the pattern I use:
When possible, break concepts into their own sub-object
Regardless of sub-objects or not, declare any non-broken-up properties first, then add to it as needed
If the files are across multiple files and you do not wish to use sub-objects per-file, use a temporary object to hold additional properties, and then extend the original.
Sample:
var myObj = {
foo: "one",
bar: "two",
baz: false,
deez: -1
}
myObj.login = function() {
// lots and lots of code
};
myObj.user = function() {
// lots and lots of code
};
myObj.drinks = {
beer: function() {},
wine: function() {},
sunnyDelight: {
drinkIt: function() {},
burp: function() {}
}
};
myObj.init = function() {
myObj.login.init();
myObj.user.init();
// lots of jQuery document.ready stuff
}
myObj.init();
Note that "drinks" is a concept unto itself, containing multiple properties and methods. Your concepts might be something like "ui", "utils", "data" or whatever the role of the contained properties happens to be.
For the extend point I made, there's not much code needed there either
// "utilities.js"
var myObj = {
// a bunch of properties and/or methods
};
myObj.moreStuff = "more stuff!";
and then in another file you have two choices. Either add to the object without overwriting it (you will need the dot-notation to do this):
// "ui.js"
var myObj = myObj || {};
// adds the render object to the existing myObj
myObj.render = {
header: function() {},
dialogBox: function() {}
}
The above works particularly well if you sub-divide your concepts... because you can still have fairly monolithic objects that will not trample over the rest of myObj. But maybe you want to add directly to myObj without trampling and without subdividing concerns:
// "ui.js"
var myObj = myObj || {};
// ultimately, the CONTENTS of this object get merged into the existing myObj
var myObjSupplement = {
header: function() {},
dialogBox: function() {},
heroBiscuit: "A yummy biscuit made from heroes!"
}
// using jQuery here, but it's not the only way to extend an object
$.extend(myObj, myObjSupplement)
I don't see TOO many opportunities to use the above, since myObjSupplement is now in the global namespace and defeats the purpose of limiting additions to the global namespace, but it's there if you need it.
[edited to add: ]
It might not go "without saying" as I thought-- but dividing into many different files probably works best if you have a build process in place that can concatenate them into one file suitable for minifying. You don't want to have 100 or even 6 separate files each requiring a synchronous HTTP call to fetch.
There are more modern and possibly 'better' approaches with technologies like AMD/RequireJS... but if the question is, "how do I divide up an object literal into several files", the above answer I've given is one I can stand behind.
While there are automated ways of doing this I'm sure, and I am also interested in seeing the answers this question gets, I would recommend simply going in and moving the method definitions into different files and calling the functions normally method(param); and linking the files to your html page.
This would serve multiple purposes, including the one you are looking to acheive of breaking your code down into more manageable modules. Among those purposes also include the fact that instead of having those definitions written to memory for every instance of the object, you would only define it once and make references to it whenever you need it.
Sorry I can't be of more help without actually seeing the JavaScript File.
You can reference this stack overflow example if you need more guidance in achieving this.
You don't have to have all of the methods defined in your objects or classes, it's better to modularize these methods into different files and use the <script src="path/to/your/script.js"> </script> tags to include them all with your html/php page

Aliasing a function object in JavaScript

Disclaimer: I am using ExtJS 3, but I don't think it's very relevant to the question, outside of the common use of it's namespacing function.
I have a singleton that's declared in a really long namespace like this:
Ext.ns("REALLY.REALLY.LONG.NAMESPACE");
var Singleton = (function() {
var foo = {
bar: "baz"
};
var privateFunction = function(param){
// ...
return foo;
};
var single = Ext.extend(Object, {
constructor: function(config) {
Ext.apply(this, config);
},
otherFunction: privateFunction,
publicFunction: function (someObject){
// do stuff with someObject
}
});
return single;
})();
// Make it a singleton
REALLY.REALLY.LONG.NAMESPACE.Singleton = new Singleton();
I use it in other modules via calls like REALLY.REALLY.LONG.NAMESPACE.Singleton.otherFunction(); and REALLY.REALLY.LONG.NAMESPACE.Singleton.publicFunction(myObject); . I'm wondering if I can swap out those calls by setting up the client module with an alias to the singleton, i.e. var singleton = REALLY.REALLY.LONG.NAMESPACE.Singleton; , so that I can call singleton.otherFunction();. I'm wondering if this is an anti-pattern , or if there are any pitfalls (memory?) I might run into through this usage.
Thanks StackOverflow!
I'm wondering if I can swap out those calls by setting up the client module with an alias to the singleton
Yes, you can.
I'm wondering if this is an anti-pattern , or if there are any pitfalls (memory?) I might run into through this usage.
No, there aren't any that I can think of and it is faster than calling the fully-qualified version.
Local Alias Pattern
Example:
function somefunc(){
var singleton = REALLY.REALLY.LONG.NAMESPACE.Singleton;
singleton.publicFunction();
};
Or:
(function somfunc(singleton){
}(REALLY.REALLY.LONG.NAMESPACE.Singleton));
Test Results:
http://jsfiddle.net/jMg9A/
There is no issue with creating a reference to the original "object". In many cases we create a namespace to organize our code, but of course, this can lead to really long namespaces that we really don't wish to reference later, thus creating a local reference to that namespace is an excellent idea so that you can change it in one place instead of various places.
I don't really see an ant-pattern here, instead I see an opportunity to make it simpler for yourself and probably a little more manageable from a developer standpoint.

(Seemingly) redundant naming of functions in classes

I've seen various patterns in object creation, but upon diving into some Firefox framework Javascript, I'd noticed that they're using a convention that I haven't seen before and I'm hoping that someone here can either confirm my assumption or correct me:
When building a class, I've done this (and variations of) in the past:
function MyClass() {
this.myPublicFunction = function() {
};
var myPrivateFunction = function() {
};
}
Bound anonymous functions. Cool. This is what I've seen throughout most frameworks and such.
However, it seem that Mozilla does this:
function MyClass() {
this.myPublicFunction = function MYCLASS_myPublicFunction() {
};
var myPrivateFunction = function MYCLASS_myPrivateFunction() {
};
}
My assumption is that in using the latter convention, JS JIT compiles the functions, but wouldn't pick up the first two as they'd be defined at run-time rather than parse time.
Is this assumption correct and if so, does this also apply to other JS engines or just Spidermonkey?
Reasons to use NFE:
a function with a name gives more debugging information in your stack trace
NFE are self documenting. (if you put useful information in the name).
Note that function declarations are better then NFE. (From a personal style choice)
function MyClass() {
this.myPublicFunction = myPublicFunction;
function myPrivateFunction() {
}
function myPublicFunction() {
}
}
Also note that the word "private" is misleading, but that's a tangent.

What is meant by “leaking” into global scope?

A while ago, I offered-up a JavaScript design pattern (the Module Pattern - see below) that I got from a John Resig example as part of a solution to someone’s question and I received the following comment:
“…that pattern is a bit over
engineered and not that good. Still
leaking into global-scope. and your
not opening yourself to async loaders.
But it is better then just ad-hoc
coding !”
So…
If “leaking” into global scope means “your object gets appended to the browsers window (object)”…then everything already gets appended (globally):
This “leaks” into global scope:
window.jQuery
…just call: window.jQuery and it resolves as a function();
This “leaks” into global scope:
function HelloWorld() { alert(‘Howdy’); }
…just call: window.HelloWorld() and you will get ‘Howdy’.
This “leaks” into global scope:
var myVariable = 10;
…just call: window.myVariable and you will get 10
If the commenter is correct, then all the above “leak” into global-scope. So, personally, I don’t see a way NOT to “leak” into global-scope as even your form controls exists there (as well).
As such, here are my questions…
What is meant by “leaking” into
global-scope?
Why is that bad?
How do you avoid it?
When wanting to create persistent
custom-objects, why is the Module
Pattern (below) bad?
Design patterns let you encapsulate
complex logic, is encapsulation
suddenly bad simply because we’re
writing in JavaScript?
Or...is this commenter simply wrong?
Here is the Module Pattern I Mentioned Above:
<script type="text/javascript">
var myNamespace = (function($) {
var publicInstances = {};
// ***********************
// myObject
publicInstances.myObject = myObject;
function myObject() {
/// <summary>A pointer to this</summary>
var self = this;
this.someProperty = new String();
this.initialize = function() {
/// your code here
}
this.someMethod = function() {
/// your code here
}
self.initialize();
}
return publicInstances;
})(jQuery);
jQuery(document).ready(function() {
// Use would look like
var myInstance = new myNamespace.myObject();
});
</script>
UPDATED:
I’m satisfied with the answers below and want to thank everyone for taking the time to comment.
TO RECAP THE ANSWERS BELOW:
"Leaking" into global-scope occurs when something used in local-scope is unintentionally made available to the global-scope (e.g. the window object). This is bad because it opens the page to potential naming collisions which could result in variables resolving to unexpected values or types.
Intentionally making a variable global is not considered a "leak". However, properly namespacing the object is required to reduce potential for said naming collisions.
You cannot avoid globally-scoped variables, but you can reduce the above risks by using asynchronous-loaders and defining-modules made available in plug-ins like RequireJS or Curl.
"Leaking" into global scope is when something used in a local scope is unintentionally made available to the global scope. That means assigning to a variable not already defined in the current scope:
function myFunction() {
a=1;
}
myFunction();
alert(a);
//-> 1
It's bad because there could be naming collisions resulting in variables with different values/types than expected. It can also lead to a bug in older Internet Explorers when you forget to use the var keyword for a variable used in a for statement.
I wouldn't class intentionally making a variable global as "leaking", because it's more like you're "pouring" it into the global scope. However, this is still often considered bad practice by some (although I think that's a little melodramatic) because there are still potential naming collisions with current properties of the window object, or variables set by other scripts and libraries.
[[Short story]]
Don't make global variables ever and use an async module loader like requirejs or curl
[[Long story]]
That comment was poorly structured.
There is nothing wrong with the module system. I was complaining about using global variables at all. (I still think the full generic module pattern is bloated).
Whether you should avoid all global variables is a different question and I think a matter of style. You can either use an async loader to pass modules around or using window to pass modules around.
What is meant by “leaking” into global-scope?
What I meant was your creating global variables. Minimising the use of global variables is a pattern. In functional style programming it's possible to have zero global variables but this is a different pattern from using global modules.
Why is that bad?
Having any state globally can cause that state to be corrupted.
How do you avoid it?
You can't. You can minimize the amount of global variables though. To avoid having global state completely you can use asynchronous loaders. These define a few global variables for you that you can then use.
When wanting to create persistent custom-objects, why is the Module Pattern (below) bad?
There is nothing wrong with the module pattern. The problem is storing your module globally. The issue is having global namespaces.
Design patterns let you encapsulate complex logic, is encapsulation suddenly bad simply because we’re writing in JavaScript?
Now that I've cleared up the intent of the comment this question isn't really relevant
Or...is this commenter simply wrong?
The comment was poorly phrased at best. I objected to global namespaces rather than modules, but did not state this properly.
The alternative is using asynchronous loaders and defining modules. These can be narrowed down to two global variables. define and require.
require = function(moduleName, callback)
This will get a module and then return it to you.
define = function(obj)
this defines a module.
The concept here is that you multi file code as follows:
// main.js
require([
"foo.js",
"bar.js",
...,
], function(foo, bar, ...) {
// do stuff
});
//foo.js
(function() {
var namespace = modulePatternCode;
...
define(namespace):
})();
//bar.js
(function() {
var namespace = modulePatternCode;
...
define(namespace):
})();
Your module only "leaks" it's namespace holder so it's pretty acceptable.
Loader example using RequireJS:
Define a utilities module in utils.js:
define(function () {
return {
each: function (iterable, callback) {
// ...
},
map: function (iterable, mapper) {
// ...
}
};
});
Use the above module in another module, say math.js:
define([ "utils" ], function (utils) {
return {
sum: function (numbers) {
var sum = 0;
utils.each(numbers, function (n) {
sum += n;
});
return sum;
},
average: function (numbers) {
return this.sum(numbers) / numbers.length;
}
};
});
And you can use math.js in another file, say main.js:
console.log("About to add 1-3");
require([ "math" ], function (math) {
console.log(math.sum([ 1, 2, 3 ]));
});
You can still have namespaces, and still keep them warm and cozy inside modules:
namespace.js:
define([ "foo", "bar", "moo" ] function (foo, bar, moo) {
return {
foo: foo,
bar: bar,
moo: moo
};
});
Then the rest of the modules can use this namespace during definition:
define([ "namespace" ], function (namespace) {
namespace.foo(42);
});
Or at runtime, in some other module:
define(function () {
return {
initialize: function () {
require([ "namespace" ], function (namespace) {
namespace.foo(42);
});
}
};
});
In the usages above, nothing but define and require are global. Of course, these are just illustrative examples, as there are many different flavors of defining/using modules in RequireJS.

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