When to use Requirejs and when to use bundled javascript? - javascript

This may be a dumb question for web guys. But I am a little confused over this. Now, I have an application where I am using a couple of Javascript files to perform different tasks. Now, I am using Javascript bundler to combine and minify all the files. So, at runtime there will be only one app.min.js file. Now, Requirejs is used to load modules or files at runtime. So, the question is if I already have all things in one file, then do I need requirejs? Or what is a use case scenario where I can use requirejs and/or bundler?
Please let me know if any further details are needed.

Generally you only use RequireJS in its loading form during development. Once the site is done and ready for deployment, you minify the code. The advantage here is RequireJS knows exactly what your dependencies are, and thus can easily minify the code in the correct order. Here is what it says on the RequireJS website:
Once you are finished doing development and want to deploy your code for your end users, you can use the optimizer to combine the JavaScript files together and minify it. In the example above, it can combine main.js and helper/util.js into one file and minify the result.

This is a hotly contested issue among many proficient javascript developers. Many other languages have a "compilation" phase where the entire program is bundled up for deployment (JBoss's .WAR files come to mind). Programmers that come from more traditional backgrounds often favor this approach.
Javascript has seen such growth in recent years that it is difficult to chart exact best practices, but those that appreciate the more functional nature of Javascript often prefer the module loading approach (like require.js uses).
I wrote Frame.js which works much like require.js, so my bias is towards the module loader approach.
To answer your question directly, yes, it is one or the other.
Most that argue for packing your scripts into a single file believe it enables more compression and is thus more efficient. I believe the efficiency advantages of packaging are negligible in most cases because: (1) module load times are distributed over the entire session, (2) individual modules can be compressed to nearly the same percentage, (3) individual modules can be cached by the server and routers separately, and (4) loading scripts only when they are needed ultimately allows you load less code for some users and more code overall.
In the long run, if you can see an advantage to dynamic script loading use it. If not, bundle your scripts into a single file.

It depends on your application. If you're making a server-side app with only modest javascript (less than 100kb minified) then go for total bundling, you're probably going to be fine.
But if you're making a javascript app and have a ton of code in it, then your needs are going to be different.
For example, in my app I bundle all the core files. There's jQuery, underscore, backbone, my main app files, my user login system, my layout system, my notifications and chat system, all are part of my big initial file.
But I have many other modules as well that isn't part of the initial bundle, that are loaded after those.
The forums, the wiki, the wysiwyg, color picker, drag/drop, calendar, and some animation files are part of the second category. You need to make reasonable decisions about what's commonly used and needed immediately vs what can be delayed.
If I include everything immediately I can get above a meg of javascript, which would be insane and make the initial boot unacceptably slow.
The second category starts downloading after initSuccess event fires from the initial file.
But the second category is more intelligent than the first in that it loads what's more important first. For example if you're looking at the wiki it'll load the wiki before it loads the color picker.

Related

Optimize Angular Distribution

I have an Angular project and it uses a bunch of Javascript Libraries, starting with jQuery, going through Modal Forms, Tooltips and many more, mostly from third party providers. The thing is that, even when my Angular website makes use of these Libraries, the Website does not make exactly FULL use of the complete Libraries, but at the moment of Building the Dist files, the styles.xx.css and main.js are quite big files containing all these Libraries and Styles inside.
So, I was thinking there must be a way to only include in the final Distribution, only the "actual" code that is used by the Website and not the complete Libraries that includes the used and unused code. There are many features in those Libraries that the Website actually does not use, but these are at the same time, big files that make it difficult to just get in there and remove code by hand.
If there would be some sort of Code Coverage test that I can run on the complete website, just to "mark" all the actual used code and remove/discard from Dist compilation, all the unused code, that would be just awesome. This would be no-doubt a very efficient way to put on diet the Production compilations on any website.
Anyone knows if something like this exists?
You can certainly think of:
Implementing Lazy loading -> Helps in reducing main file sizes and only chunks are produced with less size
Go with modular architecture
Import the package as provider for the particular modules

What are the benefits of consolidating application code with vendor code?

On my current project we have our gulp build process dropping our Angular application to two Javascript files; one for anything in the app (things we wrote), and one for vendor files (basically anything brought in; e.g. bower included).
Recently a request came from a more abstract influence on the project to consolidate the app.js and vendor.js (and CSS equivalents) into one file to reduce HTTP requests.
Now, I don't really have a lot of experience with gulp, but our original implementation was setup for the two files. My question is: is there actual benefit in consolidating the two, or is there a technical or practical reason for them to be separate? Perhaps this was the way the initial (probably Yeoman) scaffold laid them out, and if so, is there an architectural reason?
Thanks much in advance for any and all advice or experiences you can provide.
Gulp will have no trouble compiling your vendor and app code into a single file. The benefit of this is it would reduce the number of requests your browser needs to make to a single script request.
However, two files are often used to make it more obvious where errors are coming from if they occur. It also means that compiling your app code is faster since it doesn't need to re-compile the vendor code whenever your app code changes. Typically, the vendor code is more stable so it shouldn't need frequent compiling (or even watching).
Additionally, with the advent of HTTP2 and its ability to do multiplex downloads, concatenating your code into one large file is a worse option. This is because even a small change results in the entire concatenated blob needing to be re-downloaded.

Should I split my javascript into multiple files?

I'm used to working with Java in which (as we know) each object is defined in its own file (generally speaking). I like this. I think it makes code easier to work with and manage.
I'm beginning to work with javascript and I'm finding myself wanting to use separate files for different scripts I'm using on a single page. I'm currently limiting myself to only a couple .js files because I'm afraid that if I use more than this I will be inconvenienced in the future by something I'm currently failing to foresee. Perhaps circular references?
In short, is it bad practice to break my scripts up into multiple files?
There are lots of correct answers, here, depending on the size of your application and whom you're delivering it to (by whom, I mean intended devices, et cetera), and how much work you can do server-side to ensure that you're targeting the correct devices (this is still a long way from 100% viable for most non-enterprise mortals).
When building your application, "classes" can reside in their own files, happily.
When splitting an application across files, or when dealing with classes with constructors that assume too much (like instantiating other classes), circular-references or dead-end references ARE a large concern.
There are multiple patterns to deal with this, but the best one, of course is to make your app with DI/IoC in mind, so that circular-references don't happen.
You can also look into require.js or other dependency-loaders. How intricate you need to get is a function of how large your application is, and how private you would like everything to be.
When serving your application, the baseline for serving JS is to concatenate all of the scripts you need (in the correct order, if you're going to instantiate stuff which assumes other stuff exists), and serve them as one file at the bottom of the page.
But that's baseline.
Other methods might include "lazy/deferred" loading.
Load all of the stuff that you need to get the page working up-front.
Meanwhile, if you have applets or widgets which don't need 100% of their functionality on page-load, and in fact, they require user-interaction, or require a time-delay before doing anything, then make loading the scripts for those widgets a deferred event. Load a script for a tabbed widget at the point where the user hits mousedown on the tab. Now you've only loaded the scripts that you need, and only when needed, and nobody will really notice the tiny lag in downloading.
Compare this to people trying to stuff 40,000 line applications in one file.
Only one HTTP request, and only one download, but the parsing/compiling time now becomes a noticeable fraction of a second.
Of course, lazy-loading is not an excuse for leaving every class in its own file.
At that point, you should be packing them together into modules, and serving the file which will run that whole widget/applet/whatever (unless there are other logical places, where functionality isn't needed until later, and it's hidden behind further interactions).
You could also put the loading of these modules on a timer.
Load the baseline application stuff up-front (again at the bottom of the page, in one file), and then set a timeout for a half-second or so, and load other JS files.
You're now not getting in the way of the page's operation, or of the user's ability to move around. This, of course is the most important part.
Update from 2020: this answer is very old by internet standards and is far from the full picture today, but still sees occasional votes so I feel the need to provide some hints on what has changed since it was posted. Good support for async script loading, HTTP/2's server push capabilities, and general browser optimisations to the loading process over the years, have all had an impact on how breaking up Javascript into multiple files affects loading performance.
For those just starting out with Javascript, my advice remains the same (use a bundler / minifier and trust it to do the right thing by default), but for anybody finding this question who has more experience, I'd invite them to investigate the new capabilities brought with async loading and server push.
Original answer from 2013-ish:
Because of download times, you should always try to make your scripts a single, big, file. HOWEVER, if you use a minifier (which you should), they can combine multiple source files into one for you. So you can keep working on multiple files then minify them into a single file for distribution.
The main exception to this is public libraries such as jQuery, which you should always load from public CDNs (more likely the user has already loaded them, so doesn't need to load them again). If you do use a public CDN, always have a fallback for loading from your own server if that fails.
As noted in the comments, the true story is a little more complex;
Scripts can be loaded synchronously (<script src="blah"></script>) or asynchronously (s=document.createElement('script');s.async=true;...). Synchronous scripts block loading other resources until they have loaded. So for example:
<script src="a.js"></script>
<script src="b.js"></script>
will request a.js, wait for it to load, then load b.js. In this case, it's clearly better to combine a.js with b.js and have them load in one fell swoop.
Similarly, if a.js has code to load b.js, you will have the same situation no matter whether they're asynchronous or not.
But if you load them both at once and asynchronously, and depending on the state of the client's connection to the server, and a whole bunch of considerations which can only be truly determined by profiling, it can be faster.
(function(d){
var s=d.getElementsByTagName('script')[0],f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='a.js';
s.parentNode.insertBefore(f,s);
f=d.createElement('script');
f.type='text/javascript';
f.async=true;
f.src='b.js';
s.parentNode.insertBefore(f,s);
})(document)
It's much more complicated, but will load both a.js and b.js without blocking each other or anything else. Eventually the async attribute will be supported properly, and you'll be able to do this as easily as loading synchronously. Eventually.
There are two concerns here: a) ease of development b) client-side performance while downloading JS assets
As far as development is concerned, modularity is never a bad thing; there are also Javascript autoloading frameworks (like requireJS and AMD) you can use to help you manage your modules and their dependencies.
However, to address the second point, it is better to combine all your Javascript into a single file and minify it so that the client doesn't spend too much time downloading all your resources. There are tools (requireJS) that let you do this as well (i.e., combine all your dependencies into a single file).
It's depending on the protocol you are using now. If you are using http2, I suggest you to split the js file. If you use http, I advise you to use minified js file.
Here is the sample of website using http and http2
Thanks, hope it helps.
It does not really matter. If you use the same JavaScript in multiple files, it can surely be good to have a file with the JavaScript to fetch from. So you just need to update the script from one place.

Minification for Css/Js - right way?

In my project each page has a bunch of dependent Javascript and Css. Whilst developing I just dumped this code right into the page but now I'm looking to clean it up...
it appears that the general approach out there is to package all the Javascript/CSS for an application into two big files that get minimised.
This approach has the benefit that it reduces bandwidth since all the front-end code gets pulled in just once from the server... however, I'm concerned I will be increasing the memory footprint of the application by defining a whole ton of functions for each page that I don't actually need - which is why I had them on a per-page basis to begin with.
is that something anyone else cares about or is there some way to manage this issue?
yes, I have thought of doing conditional function creation since I need to run code conditionally for each page anyway - though that starts to get a bit hackish in my view.
also, is there much cost to defining a whole ton of Css that is never used?
Serving the javascript/CSS in one big hit for the application, allows the browser to cache all it needs for all your pages. If the standard use case for your site is that users will stay and navigate around for a while then this is a good option to use.
If, however, you wish your landing page to load quickly, since there is a chance that the user will navigate away, consider only serving the CSS/javascript required for this page.
In terms of a performance overhead of a large CSS file - there will be none that is noticeable. All modern browsers are highly optimised for applying styles.
As for your javascript - try not to use conditional function creation, conditional namespace creation is acceptable and required, but your functions should be declared only in one place.
The biggest thing you can do for bandwidth is make sure your server is compressing output. Any static document type should be compressed (html, js, css, etc.).
For instance the jQuery Core goes from approx. 90KB to 30KB only because of the compressed output the server is sending to browsers.
If you take into account the compression, then you have to create some mammoth custom JS includes to really need to split-up your JS files.
I really like minifying and obfuscating my code because I can put my documentation right into the un-minified version and then the minification process removes all the comments for the production environment.
One approach would be to have all the shared javascript minified and compressed into one file and served out on each page. Then the page-specific javascript can be compressed/minified to its own files (although I would consider putting any very common page's javascript into the main javascript file).
I've always been in the habit of compressing/minifying all of the CSS into one file, rather than separate files for each page. This is because some of the page-specific files can be very small, and ideally we share as much css across the site as possible.
Like Jasper mentioned the most important thing would be to make sure that your sever is GZIPing the static resources (such as javascript and css).
If you have a lot of javascript code you can take a look on asynchronous loading of js files.
Some large project like ExtJs or Qooxdoo have build in loaders to load only required code, but here is a lot of libs which simplify this, and you can use in your project (e.g. head.js, LAB.js).
Thanks to them you can build application which loads only necessary files, not whole javascript code which in case of big apps can be a heavy stuff for browser.

Best practices for managing and deploying large JavaScript apps

What are some standard practices for managing a medium-large JavaScript application? My concerns are both speed for browser download and ease and maintainability of development.
Our JavaScript code is roughly "namespaced" as:
var Client = {
var1: '',
var2: '',
accounts: {
/* 100's of functions and variables */
},
orders: {
/* 100's of functions and variables and subsections */
}
/* etc, etc for a couple hundred kb */
}
At the moment, we have one (unpacked, unstripped, highly readable) JavaScript file to handle all the business logic on the web application. In addition, there is jQuery and several jQuery extensions. The problem we face is that it takes forever to find anything in the JavaScript code and the browser still has a dozen files to download.
Is it common to have a handful of "source" JavaScript files that gets "compiled" into one final, compressed JavaScript file? Any other handy hints or best practices?
The approach that I've found works for me is having seperate JS files for each class (just as you would in Java, C# and others). Alternatively you can group your JS into application functional areas if that's easier for you to navigate.
If you put all your JS files into one directory, you can have your server-side environment (PHP for instance) loop through each file in that directory and output a <script src='/path/to/js/$file.js' type='text/javascript'> in some header file that is included by all your UI pages. You'll find this auto-loading especially handy if you're regularly creating and removing JS files.
When deploying to production, you should have a script that combines them all into one JS file and "minifies" it to keep the size down.
Also, I suggest you to use Google's AJAX Libraries API in order to load external libraries.
It's a Google developer tool which bundle majors JavaScript libraries and make it easier to deploy, upgrade and make them lighter by always using compressed versions.
Also, it make your project simpler and lighter because you don't need to download, copy and maintain theses libraries files in your project.
Use it this way :
google.load("jquery", "1.2.3");
google.load("jqueryui", "1.5.2");
google.load("prototype", "1.6");
google.load("scriptaculous", "1.8.1");
google.load("mootools", "1.11");
google.load("dojo", "1.1.1");
Just a sidenode - Steve already pointed out, you should really "minify" your JS files. In JS, whitespaces actually matter. If you have thousand lines of JS and you strip only the unrequired newlines you have already saved about 1K. I think you get the point.
There are tools, for this job. And you should never modify the "minified"/stripped/obfuscated JS by hand! Never!
In our big javascript applications, we write all our code in small separate files - one file per 'class' or functional group, using a kind-of-like-Java namespacing/directory structure. We then have:
A compile-time step that takes all our code and minifies it (using a variant of JSMin) to reduce download size
A compile-time step that takes the classes that are always or almost always needed and concatenates them into a large bundle to reduce round trips to the server
A 'classloader' that loads the remaining classes at runtime on demand.
For server efficiency's sake, it is best to combine all of your javascript into one minified file.
Determine the order in which code is required and then place the minified code in the order it is required in a single file.
The key is to reduce the number of requests required to load your page, which is why you should have all javascript in a single file for production.
I'd recommend keeping files split up for development and then create a build script to combine/compile everything.
Also, as a good rule of thumb, make sure you include your JavaScript toward the end of your page. If JavaScript is included in the header (or anywhere early in the page), it will stop all other requests from being made until it is loaded, even if pipelining is turned on. If it is at the end of the page, you won't have this problem.
Read the code of other (good) javascript apps and see how they handle things. But I start out with a file per class. But once its ready for production, I would combine the files into one large file and minify.
The only reason, I would not combine the files, is if I didn't need all the files on all the pages.
My strategy consist of 2 major techniques: AMD modules (to avoid dozens of script tags) and the Module pattern (to avoid tightly coupling of the parts of your application)
AMD Modules: very straight forward, see here: http://requirejs.org/docs/api.html also it's able to package all the parts of your app into one minified JS file: http://requirejs.org/docs/optimization.html
Module Pattern: i used this Library: https://github.com/flosse/scaleApp you asking now what is this ? more infos here: http://www.youtube.com/watch?v=7BGvy-S-Iag

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