Is there a way to access a shadowed variable in JavaScript? - javascript

var a=1; //first one
function x() {
var a=2; // second
function y() {
var a=3; // third one
}
}
Is there any way that function y() can access the second var a? I know it can access first one via window.a.

As-written?
No.
If you're not dead-set on naming each one a, then you can easily reference it.
The other solution would be to capture the outside variable within another variable, the trick being to not have the same variable name being referenced in the outside scope, from the inside scope.
window.a = 1;
function x() {
var a = 2,
inner_a = a,
y = function () {
var old_a = inner_a,
// a is equal to the closest var assignment ie: inside x()
a = 3;
};
}
or to pass it into the construction of a new function through closure
(immediately-invoking function)
window.a = 1;
function x() {
var a = 2;
var y = (function (old_a) {
return function () { var a = 3; };
// this inner function has access to "old_a", through closure
}(a));
}
This is a pattern that is preferred for several use-cases, when mixing JS with browser-functionality (ie: the DOM and DOM events, loops which assign timers or callbacks, AJAX responses, et cetera).

Related

Strict mode constrictions in Javascript

Hey so I have a function that takes a string from an input box and splits it up to numbers and letters, seen here:
function sepNsLs() {
"use strict";
var letterArray = [];
var numberArray = [];
separatorSpacerator();
var L = 0;
var listResult = document.getElementById("listInput").value;
var splitResult = listResult.split(separator.sep);
for (; L < splitResult.length; L++) {
if (isNaN(splitResult[L])) {
letterArray.push(splitResult[L]);
} else if (Number(splitResult[L])) {
numberArray.push(splitResult[L]);
}
}
}
My program has to pass through JSLint perfectly, meaning I need to use my functions in strict mode. I've only put them in strict mode now, meaning that my later functions that try to call the letterArray and numberArray that I declared and filled in the SepNsLs function no longer call those arrays and the arrays come up undeclared. Here's the code for one of them:
function addNumbers() {
"use strict";
var sum = 0;
var i = 0;
sepNsLs();
while (i < numberArray.length) {
sum = sum + Number(numberArray[i]);
i++;
}
As you can see, I call the sepNsLs function in the addNumbers function, but because of strict mode, I can't use the arrays sepNsLs creates. How do I fix this? Also, is there a website like the javascript beautifier that will fix my current code to fit strict mode conventions?
EDIT: Separator is declared a global variable here:
var separator = {
sep: 0
};
separatorSpacerator makes it so that if I choose to split my input strings at a space, the input box to tell my program to split at the spaces declares the word "Space" so I can see it is a space I'm splitting my string at.
function separatorSpacerator() {
"use strict";
var list = document.getElementById("listInput").value;
if (document.getElementById("separatorInput").value === "space") {
separator.sep = " ";
} else if (document.getElementById("separatorInput").value === " ") {
separator.sep = " ";
document.getElementById("separatorInput").value = "space";
} else {
separator.sep = document.getElementById("separatorInput").value;
}
if (list.indexOf(separator.sep) === -1) {
alert("Separator not found in list!");
clearResults();
}
}
I can't use the arrays sepNsLs creates. How do I fix this?
One way of fixing this would be to return arrays sepNsLs creates with e.g. a tuple - return [numberArray, letterArray]; , and then use it like:
a) es6 syntax:
var [numberArray, letterArray] = sepNsLs();
b) pre-es6 syntax:
var split = sepNsLs(),
numberArray = split[0],
letterArray = split[1];
Your addNumbers function should also probably return sum - otherwise, it doesn't produce any meaningful results as it stands.
Although not relevant to the question and is more of a matter of naming convention preference - you might want to explore on Hungarian notation and its' drawbacks.
Your problem is one of scope. When you try to access numberArray inside of addNumbers it doesn't exist.
You have a couple of options:
Make all the variables that need to be accessed in each function global.
Wrap all of your functions in an outer function and place the 'global' variables into that outer scope.
The better option is #2, because you won't actually be polluting the global scope with variables. And you can declare "use strict" at the top of the outer function and it will force everything in it into strict mode.
Something like this:
(function() {
"use strict";
// These are now in-scope for all the inner functions, unless redclared
var letterArray = [], numberArray = [], separator = {sep: 0};
function sepNsLs() {
// code goes here
}
function addNumbers(){
// code goes here
}
function separatorSpacerator(){
//code goes here
}
// ...more functions and stuff
// and then call...
theFunctionThatKicksOffTheWholeProgram();
}());
The variables letterArray and numberArray are declared local to the function sepNsLs, they are only accessed in that scope (strict mode or not). Here is an example:
function foo() {
var fooVar = 5;
console.log(fooVar);
}// fooVar get destroyed here
function bar() {
console.log(fooVar); // undefined because fooVar is not defined
}
foo();
bar();
A scope usually is from an open brace { to it's matching close brace }. Any thing declared inside a scope is only used withing that scope. Example 2:
var globalVar = 5; // belongs to the global scope
function foo() {
var fooVar = 6; // belongs to the foo scope
function bar1() {
console.log(globalVar); // will look if there is a globalVar inside the scope of bar1, if not it will look if there is globalVar in the upper scope (foo's scope), if not it will in the global scope.
console.log(fooVar); // same here
var bar1Var = 7; // belongs to bar1 scope
}
function bar2() {
var globalVar = 9; // belongs to the bar2 scope (shadows the global globalVar but not overriding it)
console.log(globalVar); // will look if there is a globalVar in this scope, if not it will look in one-up scope (foo's scope) .... untill the global scope
console.log(bar1Var); // undefined because bar1Var doesn't belong to this scope, neither to foo's scope nor to the global scope
}
bar1();
bar2();
console.log(globalVar); // prints 5 not 9 because the serach will be in foo's and the global scope in that order
}
foo();
What you need to do is to decalre the variables letterArray and numberArray where they can be access by both sepNsLs and addNumbers (one scope above both of them). Or return the value from sepNsLs and store it in a variable inside addNumbers. Like this:
function sepNsLs() {
// logic here
return numberArray; // return the array to be used inside addNumbers
}
function addNumbers() {
var arr = sepNsLs(); // store the returned value inside arr
for(var i = 0; i < arr.length; ... // work with arr
}

Accessing this in anonymous function

I want to create a prototype function that has its own scope. For this, I use an anonymous function but I cannot find a way to access the members of the object.
Here is a simplified version of what I am trying to achieve:
function F() {
this.counter = 0;
}
F.prototype.increment = (function() {
var lastIncrementTime = -1;
var caller = this; // <--- it fails here because this is the Window object
return function(time) {
if (time > lastIncrementTime) {
caller.counter++;
lastIncrementTime = time;
return caller.counter;
}
return caller.counter;
}
})();
f = new F();
f.increment();
I know it fails because this does not refer to F or the f object.
Is there a way to access it?
The immediately invoked function expression (IIFE) itself only gets invoked once, all calls to increment will use the variables as they were last left and not re-var them.
Change the invocation context using call, apply or bind
F.prototype.increment = (function() {
// this === F.prototype
// ...
}).call(F.prototype);
The this in this example context will not be instance specific, but be the prototype.
It seems like you actually want to achieve something a little bit different, where you have an independent function to initialise an instance-specific property with it's own closure, when the instance is constructed. These types of actions can consume a bit of memory so don't store too much unique data.
function F() {
this.counter = 0;
this.__init_increment(); // create `this.increment`
}
F.prototype.__init_increment = function () {
var lastIncrementTime = -1;
this.increment = function (time) {
if (time > lastIncrementTime) {
this.counter++;
lastIncrementTime = time;
}
return this.counter;
};
};
var f = new F();
f.increment(0); // 1
f.increment(0); // 1
f.increment(5); // 2
In this example, this.increment is a different function for each instance, which means you have a different closure for each instance. They are generated by a function in the prototype, which sets the instance property. The generator does not have to be in the prototype, just remember about the invocation context when applying it to your instance.
Move your var caller = this inside the anonymous function, where this will have been set appropriately.

how to declare a global variable assign value in one function and use in another function in javascript

I just write a test html file to learn about object in javascript. The code is as follows
in script tag
<script type="text/javascript">
var obj = new ParentFn();
var obj2 = new AnotherParentFn();
var temp;
function initer()
{
temp = obj.Adding();
obj2.caller();
}
function ParentFn()
{
this.a = 10;
this.b = 20;
}
function AnotherParentFn()
{
this.a = 30;
this.b = 50;
}
AnotherParentFn.prototype.caller = function()
{
var self = this;
temp();
}
ParentFn.prototype.Adding = function()
{
var self = this;
document.getElementById("id_div1").innerHTML = " Method Called and Result of a+b is " + (self.a + self.b);
}
</script>
In body i use
<button onclick="initer()"> Click here to test </button>
<div id="id_div1"></div>
Problem is when AnotherParentFn.prototype.caller is called from initer() function temp variable is still undefined. What is wrong with the code??
My task is to assign the function ParentFn.prototype.Adding in a global variable and call the global variable from AnotherParentFn.prototype.caller function. How to achieve it?
You don't need to save it as a global variable. It's already saved in ParentFn.prototype. All you need to do is invoke it with .call and pass in your desired receiver. You can implement AnotherParentFn.prototype.caller like this:
AnotherParentFn.prototype.caller = function()
{
ParentFn.prototype.Adding.call(this);
}
This way you can get rid of temp completely. You also don't need to assign this to a local var self everywhere.
Parentheses are used to execute a function.
When you assign the value to temp, you are calling the function and assigning the result (undefined) to temp. To store a reference to the function in temp, omit the parentheses.
temp = obj.Adding;
By writing temp = obj.Adding(); it stores the return value. not function pointer in temp. Use this
function initer()
{
temp = obj.Adding;
obj2.caller();
}
First of all, the reference to obj.Adding is not assigned properly; it should be this (without parentheses):
function initer()
{
temp = obj.Adding;
obj2.caller();
}
Then, inside AnotherParentFn.prototype.caller itself, you must pass the current object as this explicitly during the invocation by using .call():
AnotherParentFn.prototype.caller = function()
{
temp.call(this);
}

Javascript inner function with colon

I know that you can write following
var obj = {
test: 'something'
}
But in this code, the inner function does not refer to a variable, but to a function.
Is there any other way to write / call the inner function?
function outer(){
var a = "Outerfunction";
console.log(a)
innerFct: function InnerFct() {
var c = "Inner";
console.log(c)
} innerFct();
}
window.outer();
There are a couple of different things going on here.
In this code:
var obj = {
test: 'something'
}
you are using "literal object notation" to create -- well, an object with one property test and that property has a value of something
In your second case, you are creating a code block (yes, it is fun that both objects and code blocks use the same syntax {...} to define them.
Inside of a code block, the innerFct: becomes a label. Labels are used with some control flow statements to jump around. Forget about them, you really are better off not using them.
function outer(){
var a = "Outerfunction";
console.log(a)
function innerFct() {
var c = "Inner";
console.log(c)
}
innerFct();
}
outer();
or even
function outer(){
var a = "Outerfunction";
console.log(a)
var innerFct = function () {
var c = "Inner";
console.log(c)
}
innerFct();
}
outer();
You are confusing functions with objects.
When using an object, the colon is used to show key-value pairs.
var object = {
innerFct: function(){
console.log('rawr');
},
someVariable: 7
}
object.innerFct(); //logs rawr
object.someVariable = 4; //just changed from 7 to 4
Using a colon how you have it in your example is incorrect syntax. Also when you are creating a function within an object like that, you don't name the function again because you are already assigning it to a name on the object.
Then you can edit the function anytime by doing something like this:
object.innerFct = function(){
//new code
}
Doing object.innerFct() will call the function.
Other answers have sufficiently covered the object syntax and calling the function in scope. As I mentioned in the comment, you can just do this:
function outer(){
(function () {
var c = "inner";
console.log(c)
})();
}
window.outer();
And it logs inner just fine.
Edit: Private/hidden variables like innerFct in the original code sample can be captured in closures as well.
outer = function() {
var innerFct = function () { console.log("inner"); }
// innerFct is captured in the closure of the following functions
// so it is defined within the scope of those functions, when they are called
// even though it isn't defined before or after they complete
window.wrapper = function() { innerFct(); }
return function() { innerFct(); }
}
outer();
// each of these next three lines logs "inner"
window.wrapper(); // assigned to global variable
outer()(); // calling the returned function
var innerFctBackFromTheDead = outer(); // saving the returned function
innerFctBackFromTheDead();
There is also the object constructor/prototype syntax.
function Outer() {
this.inner = function() {
this.c = "inner";
console.log(this.c);
}
}
var out = new Outer();
out.c; // undefined
out.inner(); // logs "inner"
out.c; // "inner"
More information on the new keyword and prototypes: http://pivotallabs.com/javascript-constructors-prototypes-and-the-new-keyword/

C++ function prototype equivalent in javascript?

So I want to call function B in function A, but function B is fully declared after function A. I know that in c++ we'd use function prototypes on B, but what about javascript?
code:
markerArray = function() {
// some code here
this.array = [];
this.clearArray = function() {
for(var i = 0; i<this.getLength(); i++)
// for loop code
}
this.getLength = function() {
return this.array.length;
}
// some code here
}
these reason why I put this.getLength below is mainly because my coding style/structure is more readable this way
Javascript doesn't care about this requirement. It will simply work as long as Function A isn't called until after the file is loaded. Function A will be defined, Function B will be defined, then Function A can be called using Function B inside of it with no problem.
Not a problem. Function declarations are hoisted to the top of the enclosing variable environment, so they do not need to be declared in order.
A();
function A() {
B();
}
function B() {
alert('B was called');
}
If you meant something else, you'll need to explain it in your question.
It depends on how you declare your functions. If you declare a function via the Function constructor or a function expression, order matters.
a(1); //this call won't work
//function expression of an anonymous function assigned to the variable multiply
var a = function(i) {
b(i);
}
// b is defined using Function constructor
var b = new Function("i","alert('B was called with ' + i)");
a(1); //this call will work

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