What are my options for converting a socketio nodejs application to dart? Is there support for nodejs servers using dart somehow (ideally with all the fancy debugging capabilities of the dart editor)? Does socketio have a dart based library?
Dart has a server side VM, just like V8 has a server side VM in the form of node.js.
Take a look at Adam Smith's webserver chat sample, which uses websockets on the server side to communicate with websockets on the client side, with both parts being written in Dart.
The key parts for the server side look like:
import "dart:io";
main() {
HttpServer server = new HttpServer();
WebSocketHandler wsHandler = new WebSocketHandler();
server.addRequestHandler((req) => req.path == "/ws", wsHandler.onRequest);
wsHandler.onOpen = (WebSocketConnection conn) {
conn.onMessage = (message) {
print(message);
conn.send("hello, this is the server");
};
};
server.listen("127.0.0.1",8080);
}
Then on the client, something like
import "dart:html";
main() {
var ws = new WebSocket("ws://127.0.0.1:8080/ws");
ws.on.open.add( (a) {
ws.send("hello, this is the client");
});
ws.on.message.add( (messsage) {
print(message);
});
}
Related
Generalizing that would be the question... how to make websockets to go through a proxy in node.js?
In my particular case I'm using pusher.com with the node.js client library they recommend. Looking inside the code I would like to know some hints on what I should change in order to make this library to work with a proxy... you can take a look in the code here
Maybe I should somehow replace or modified the websockets module that is being used by the library?
EDIT
Thanks for your answers/comments! A couple of things to take into consideration (excuse me if I'm wrong with some/all of them, just learning):
I don't want to create a proxy server. I just want to use an existent proxy server within my company in order to proxified my websockets requests (particularly pusher.com)
Just to let you know, if I use a proxifier like the one for windows Proxifier and I set up the rule to inspect for all connections to port 443 to go through the proxy server proxy-my.coporate.com:1080 (type SOCKS5) it works like a charm.
But I don't want to go this way. I want to programatically configuring this proxy server within my node js code (even if that involved to modified the pusher library I mentioned)
I know how to do this for HTTP using Request module (look for the section that mentions how to use a proxy).
I want a similarly thing for websockets.
From
https://www.npmjs.com/package/https-proxy-agent
var url = require('url');
var WebSocket = require('ws');
var HttpsProxyAgent = require('https-proxy-agent');
// HTTP/HTTPS proxy to connect to
var proxy = process.env.http_proxy || 'http://168.63.76.32:3128';
console.log('using proxy server %j', proxy);
// WebSocket endpoint for the proxy to connect to
var endpoint = process.argv[2] || 'ws://echo.websocket.org';
var parsed = url.parse(endpoint);
console.log('attempting to connect to WebSocket %j', endpoint);
// create an instance of the `HttpsProxyAgent` class with the proxy server information
var options = url.parse(proxy);
var agent = new HttpsProxyAgent(options);
// finally, initiate the WebSocket connection
var socket = new WebSocket(endpoint, { agent: agent });
socket.on('open', function () {
console.log('"open" event!');
socket.send('hello world');
});
socket.on('message', function (data, flags) {
console.log('"message" event! %j %j', data, flags);
socket.close();
});
Using a proxy for websockets should work roughly the same as for https connections; you should use the CONNECT method. At least that's what both the HTTP and HTML5 specs say. So if your proxy implements CONNECT, you're good to go.
Try node-http-proxy
It allows you to send http or websocket requests through a proxy.
var http = require('http'),
httpProxy = require('http-proxy');
//
// Create a basic proxy server in one line of code...
//
// This listens on port 8000 for incoming HTTP requests
// and proxies them to port 9000
httpProxy.createServer(9000, 'localhost').listen(8000);
//
// ...and a simple http server to show us our request back.
//
http.createServer(function (req, res) {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.write('request successfully proxied!' + '\n' + JSON.stringify(req.headers, true, 2));
res.end();
}).listen(9000);
Source: link
Most web proxies don't support websockets yet. The best workaround is to use encryption by specifying wss:// (websocket secure protocol):
wss://ws.pusherapp.com:[port]/app/[key]
I'm trying to connect java Server and Javascript client with socket.io. When i see the debugger at browser, it looks like the data is being received, but i'm getting this error: "Reason: CORS header 'Access-Control-Allow-Origin' missing" and i am not being able to print data at client-side.
import...
public class MeuServerSocket {
//initialize socket and input stream
private Socket socket = null;
private ServerSocket server = null;
private DataInputStream in = null;
public MeuServerSocket(int port) {
// starts server and waits for a connection
try {
while(true){
server = new ServerSocket(port);
System.out.println("Server started");
System.out.println("Waiting for a client ...");
socket = server.accept();
System.out.println("Client accepted");
ObjectOutputStream saida = new ObjectOutputStream(socket.getOutputStream());
saida.flush();
// send available data from server to client
saida.writeObject("Texto enviado 123...");
// takes input from the client socket
in = new DataInputStream(
new BufferedInputStream(socket.getInputStream()));
String line = "";
// reads message from client until "Over" is sent
boolean fim = false;
while (!line.equals("Over") && !fim)
{
try
{
line = in.readUTF();
System.out.println(line);
}
catch(IOException i)
{
fim = true;
System.out.println(i.toString());
}
}
System.out.println("Closing connection");
// close connection
socket.close();
saida.close();
in.close();
}
} catch (IOException i) {
System.out.println(i);
}catch(Exception e){
System.out.println(e.toString());
}
}
public static void main(String[] args) {
MeuServerSocket server = new MeuServerSocket(5000);
}
}
var socket = io('http://localhost:5000');
socket.on('connect', function () {
socket.send('hi \nOver');
socket.on('get', function (msg) {
// my msg
console.log('msg: '+msg)
})
socket.on('disconnect',()=>{
console.log('disconnected')
})
})
When i look at Firefox network, i see that the data was sent inside one of the packages...
https://imgur.com/vDAS00B
The biggest issue I'm seeing here is a misunderstanding of socket.io. Socket.io for javascript is not compatible with the Socket library in java. The naming conventions can be confusing for sure.
socket.io is a library that is related to web sockets (ws://). It implements all the basic websocket features plus some bonuses.
What you have for your java code is a TCP socket server. While websockets and socket.io are built on TCP socket, you can not connect a socket.io client to a "naked" socket server.
SOLUTION:
If your javascript is running from nodejs, you can use their net library found here. If you are running javascript from a webbrowser, than you are limited to websockets, which means you're going to change your java code to a websocket server. You can find a library for that somewhere online.
TLDR: Use ws://... instead of http://....
Details:
https is used for HTTP protocol. In such case it is correct that browser first asks your server if CORS is allowed. You have not enabled CORS. That's why it is normal that browser refuses to send CORS request.
But you say you want to use Web Sockets. Then you should use ws://, not http://. For Web Sockets there is no CORS policy and browser will send your request without CORS restrictions.
We had created WCF web service with one method. Service is hosted on external server i.e. Windows Server 2012 and IIS 8.0.
WCF Service URL: http://184.106.9.214/WCFReportingService/Service1.svc
WCF method:
public void ProcessReport()
{
for (int i = 1; i <= 100; i++)
{
// some logic to process the report
Thread.Sleep(100);
// Get the callback channel to send messages to the client
OperationContext.Current.
GetCallbackChannel<IReportServiceCallback>().Progress(i);
}
}
We are trying to create client using HTML5 and JavaScript. Below is the logic we used to initiate the connection.
ws = new WebSocket("ws://localhost/WCFReportService/Service1.svc");
alert(ws);
ws.onopen = function () {
// Web Socket is connected, send data using send()
ws.send("Message to send");
alert("Message is sent...");
$("#spanStatus").text("connected");
};
ws.onmessage = function (evt) {
var received_msg = evt.data;
alert("Message is received...");
$("#spanStatus").text(evt.data);
};
ws.onerror = function (evt) {
$("#spanStatus").text(evt.message);
};
ws.onclose = function () {
// websocket is closed.
alert("Connection is closed...");
$("#spanStatus").text("disconnected");
};
We were not able to establish the connection to server. We are thinking that it might be something to do with client side web.config file. But we are not sure how to implement or build connection.
Can anyone help us to build client-server connection?
Thanks.
It might help someone with similar problem I had. Below are the links I used and I was able to get it working.
Introduction 2 : http://www.codeproject.com/Articles/618032/Using-WebSocket-in-NET-4-5-Part-2
Introduction 3 : http://www.codeproject.com/Articles/619343/Using-WebSocket-in-NET-4-5-Part-3
I can't figure out how to retrieve query parameters on the server side for socket.io
1.2.1
Here's my client side code
var socket = io('http://localhost:3000/',{_query:"sid=" + $('#sid').attr('data-sid') + "&serial=" + $('#serial_tracker').text()});
and the server side:
io.use(function(socket,next){ //find out if user is logged in
var handshake = socket.request;
console.log(socket.request._query);
handshake.sid = handshake.query.sid;
}
socket.request._query is:
{ EIO: '3', transport: 'polling', t: '1419909065555-0' }
Does anyone know how query parameters work in socket io 1.2.1?
Thanks for any help and if you need any more information, just ask me.
When sending handshake query data to socket.io, use the following property name in the object:
{
query: 'token=12345'
}
I see above you used _query for a property name instead.
You should be able to access the query information at socket.request._query at that point. I'm not sure if there is a better way to get a hold of that data? I'm guessing yes, since they put an underscore in front of it, but I haven't found a better way yet.
Here's the full example of a connect query that is working for me (forgive the formatting, I'm copy/pasting this out of different node modules into an inline solution).
Server (using socket 1.2.1 nodejs):
var restify = require('restify');
var api = restify.createServer();
var socketio = require('socket.io');
var io = socketio.listen(api.server); // api is an instance of restify, listening on localhost:3000
io.use(function(socket, next) {
// socket.request._query.token is accessible here, for me, and will be '12345'
next();
});
api.listen(3000, function() {
console.log('%s listening at %s', api.name, api.url);
});
Client (chrome browser using the client library located at https://cdn.socket.io/socket.io-1.2.1.js):
var socket = io.connect('http://localhost:3000/', { query: 'token=12345' });
I'm assuming this isn't possible, but wanted to ask in case it is. If I want to provide a status information web page, I want to use WebSockets to push the data from the server to the browser. But my concerns are the effect a large number of browsers will have on the server. Can I broadcast to all clients rather than send discrete messages to each client?
WebSockets uses TCP, which is point to point, and provides no broadcast support.
Not sure how is your client/server setup, but you can always just keep in the server a collection of all connected clients - and then iterate over each one and send the message.
A simple example using Node's Websocket library:
Server code
var WebSocketServer = require('websocket').server;
var clients = [];
var socket = new WebSocketServer({
httpServer: server,
autoAcceptConnections: false
});
socket.on('request', function(request) {
var connection = request.accept('any-protocol', request.origin);
clients.push(connection);
connection.on('message', function(message) {
//broadcast the message to all the clients
clients.forEach(function(client) {
client.send(message.utf8Data);
});
});
});
As noted in other answers, WebSockets don't support multicast, but it looks like the 'ws' module maintains a list of connected clients for you, so it's pretty easy to iterate through them. From the docs:
const WebSocketServer = require('ws').Server;
const wss = new WebSocketServer({ port: 8080 });
wss.broadcast = function(data) {
wss.clients.forEach(client => client.send(data));
};
Yes, it is possible to broadcast messages to multiple clients.
In Java,
#OnMessage
public void onMessage(String m, Session s) throws IOException {
for (Session session : s.getOpenSessions()) {
session.getBasicRemote().sendText(m);
}
}
and here it is explained.
https://blogs.oracle.com/PavelBucek/entry/optimized_websocket_broadcast.
It depends on the server-side really. Here's an example of how it's done using Tomcat7:
Tomcat 7 Chat Websockets Servlet Example
and an explanation of the how it's constructed here.
Yes you can and there are many socket servers out there written in various scripting languages that are doing it.
The Microsoft.Web.WebSockets namespace has a WebSocketCollection with Broadcast capability. Look for the assembly in Nuget. The name is Microsoft.WebSockets.