How to write blinking in more elegant way - javascript

The aim: to write a js (using jquery) that will perform 2 blinking of the row.
What I currently have is
var $second_row = $('table tr:eq(1)'),
target_color = 'PaleGreen',
original_color = $second_row.css('background-color');
$second_row.css('background-color', target_color);
scheduleOriginalColor();
function scheduleTargetColor() {
setTimeout(function() {
$second_row.css('background-color', target_color);
scheduleOriginalColor(true);
}, 500);
}
function scheduleOriginalColor(stop) {
setTimeout(function() {
$second_row.css('background-color', original_color);
if (!stop) {
scheduleTargetColor();
}
}, 500);
}
​
http://jsfiddle.net/zerkms/ecfMU/1/
But it looks ugly and I'm sure there is a better way of writing the same.
Any proposals?
UPD: there is my second attempt, a bit more clear: http://jsfiddle.net/zerkms/ecfMU/2/
var $second_row = $('table tr:eq(1)'),
target_color = 'PaleGreen',
original_color = $second_row.css('background-color');
setRowColor(target_color, 500);
setRowColor(original_color, 1000);
setRowColor(target_color, 1500);
setRowColor(original_color, 2000);
function setRowColor(color, timing) {
setTimeout(function() {
$second_row.css('background-color', color);
}, timing);
}
​

Try this, using toggleClass and a background color:
var blink = setInterval(function() {
$('table tr:eq(1)').toggleClass('highlight');
}, 500);
setTimeout(function() {
clearInterval(blink);
}, 2100); // run 4 times, added a little padding time just in case
.highlight {
background-color:PaleGreen;
}
Demo: http://jsfiddle.net/ecfMU/10/

The following lets you define the element, color, number of flashes, and speed. Another added benefit is that it doesn't require any of the bloat of jQuery. Always favor raw JavaScript when you can.
function flashBG( e, c, x, z ) {
var d = e.style.backgroundColor, i = 0, f = setInterval(function(){
e.style.backgroundColor = ( e.style.backgroundColor == d ) ? c : d ;
++i == ( x * 2 ) && clearInterval( f );
}, z );
}
Call it like this:
flashBG( document.body, "PaleGreen", 2, 500 );
Demo: http://jsbin.com/axuxiy/3/edit
For readability, the following may be more educational:
function flashBG( element, color, flashes, speed ) {
var original = element.style.backgroundColor;
var counter = 0;
var interval = setInterval(
function() {
if ( original === element.style.backgroundColor ) {
element.style.backgroundColor = color;
} else {
element.style.backgroundColor = original;
}
if ( ++counter == ( flashes * 2 ) ) {
clearInterval( interval );
}
}, speed );
}

Javascript isn't my forte - so I may get a bit of the syntax wrong.
EDIT: Demonstration
EDIT #2: Easily extensible - rainbow version
However... a very simple way of doing it is have the colors in an array, and an int var with an index. Then have only one scheduled function, like this:
//Somewhere else we have:
//var colorArray = blah... blah.. blahh, it has values [palegreen,regularwhite]
//blah blah scheduleColor(0);
//var numBlinks = 2;
//then for your scheduler
function scheduleColor(ind) {
$second_row.css('background-color', colorArray[ind % colorArray.length]);
if (ind < (colorArray.length * numBlinks) - 1) {
setTimeout(function() {
scheduleColor(ind + 1);
}, 500);
}
}
The basic idea is rather than two schedulers, you have one, that iterates. As a plus, you can easily set it to blink any number of times you want, or cycle through multiple colors.
Heck, if you wanted, you could have it cycle through the rainbow.
Edited for some syntax/corrections.

My answer for you is a portmanteau of Wesley's and Ricardo's answers, so I can't take much credit for it. I'm .delay() and .queue() along with .toggleClass(). I think it ends up a nice bit of code.
Some CSS:
.highlight {
background-color:PaleGreen;
}
And the JS:
var $second_row = $('table tr:eq(1)');
function blink(el) {
el.addClass('highlight');
for(i=0; i<3; i++) {
el.delay(500).queue(function() {
$(this).toggleClass('highlight');
$(this).dequeue();
});
}
}
blink($second_row);​
The Fiddle

var $second_row = $('table tr:eq(1)'),
target_color = 'PaleGreen',
original_color = $second_row.css('background-color');
$second_row.css('background-color', target_color).delay(500).queue(function(){
jQuery(this).css('background-color', original_color);
});
Working : Fiddle

Can you add jQuery UI?
If so, you can animate the background for a smoother transition.
http://jsfiddle.net/ecfMU/18/

Related

Trying to randomize words from an array and stop the loop after 5

I'm trying to write a script that will pick a random word from an array called words, and stop the loop after 5 times and replace the html with Amazing. so it always ends on amazing. Can't figure out best practice for something like this. My thinking is there just don't know where to put the script ender or how to properly implement this.
I feel like I need to implement something like this into my script, but can't figure out where. Please help.
if(myLoop > 15) {
console.log(myLoop);
$("h1").html('AMAZING.');
}
else {
}
Here is the Javascript that I'm using to loop and create bring new words in.
$(document).ready(function(){
words = ['respected​', 'essential', 'tactical', 'effortless', 'credible', 'smart', 'lucid', 'engaging', 'focussed', 'effective', 'clear', 'relevant', 'strategic', 'trusted', 'compelling', 'admired', 'inspiring', 'cogent', 'impactful', 'valued']
var timer = 2000,
fadeSpeed = 500;
var count = words.length;
var position, x, myLoop;
$("h1").html(words[rand(count)]);
function rand(count) {
x = position;
position = Math.floor(Math.random() * count);
if (position != x) {
return position;
} else {
rand(count);
}
}
function newWord() {
//clearTimeout(myLoop); //clear timer
// get new random number
position = rand(count);
// change tagline
$("h1").fadeOut(fadeSpeed, function() {
$("h1").slideDown('slow'); $(this).html(words[position]).fadeIn(fadeSpeed);
});
myLoop = setTimeout(function() {newWord()}, timer);
}
myLoop = setTimeout(function() {newWord()}, timer);
});
Here's my codepen
http://codepen.io/alcoven/pen/bNwewb
Here's a solution, which uses a for loop and a closure.
Words are removed from the array using splice. This prevents repeats.
I'm using jQuery delay in place of setTimeout:
var i, word, rnd, words, fadeSpeed, timer;
words = ['respected​', 'essential', 'tactical', 'effortless', 'credible', 'smart', 'lucid', 'engaging', 'focused', 'effective', 'clear', 'relevant', 'strategic', 'trusted', 'compelling', 'admired', 'inspiring', 'cogent', 'impactful', 'valued'];
fadeSpeed = 500;
timer = 2000;
for(i = 0 ; i < 6 ; i ++) {
if(i===5) {
word= 'awesome';
}
else {
rnd= Math.floor(Math.random() * words.length);
word= words[rnd];
words.splice(rnd, 1);
}
(function(word) {
$('h1').fadeOut(fadeSpeed, function() {
$(this).html(word);
})
.slideDown('slow')
.delay(timer)
.fadeIn(fadeSpeed);
}
)(word);
}
h1 {
text-transform: uppercase;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<h1></h1>
I added an iteration counter to check how many times it has changed.
Added this by other variables:
var iter = 1;
Added this in the newWord function:
iter = iter + 1;
if (iter > 5) {
return;
}
var word;
if (iter == 5) {
word = 'awesome';
}
else {
...
Here's my solution by changing your code:
http://codepen.io/anon/pen/YPGWYd

jQuery animation for each element

I do not have much experience in animation on Jquery. I want to make a simple animation that will highlight my text line by line with the possibility of stopping. I know how to do something like this for one line but I have no idea how to deal with loop.
here is my code:
var lines = $('#page')[0].getClientRects();
for (var i=0, max = lines.length; i < max; i++)
{
$('#under_liner')
.queue(function() {
$(this).css('top', lines[i].bottom).dequeue();
})
.animate({
width: lines[i].right - lines[i].left
}, 1000 )
.queue(function() {
$(this).css('width', 0).dequeue();
});
}
and jsfiddle http://jsfiddle.net/mz03kfua/2
I don't know if this is exactly what you are looking for, but here's how I'd do it.
Make a function that does the underlining
Make a recursive call on animation callback
Create a global variable to keep count of the current underlined line
Add a boolean that stops the function when false
var lines = $('#page')[0].getClientRects();
var play = true;
var index = 0;
underlineLine();
$('button').click(function(){
play = !play
if(play){
underlineLine()
$(this).html("STOP")
}else{
$(this).html("CONTINUE")
}
})
function underlineLine(){
if(index >= lines.length) return
if(play){
$('#under_liner').css('top', lines[index].bottom).dequeue();
$('#under_liner').css('width','0px');
$('#under_liner').animate({
width: lines[index].right - lines[index].left
}, 1000, function(){
underlineLine(index++)
})
$('#under_liner').css('width', 0).dequeue();
}
}
HERE IS A FIDDLE WITH THE CODE.
Hope it helps.
http://jsfiddle.net/mz03kfua/4/
var lines = $('#page')[0].getClientRects();
var current = 0;
var element;
function animateLine() {
if(typeof lines[current] !== "object") {
return;
}
var line = lines[current];
element = jQuery("<div />", {"class": "under_liner"}).prependTo("#page");
element.css({top: line.bottom}).animate({width: line.width}, 1000, function() {
current++;
animateLine();
});
}
function stopLine(e) {
e.preventDefault();
element.stop(true);
}
jQuery(".stop").click(stopLine);
animateLine();

Pure JavaScript fade in function

Hi friends i want to fade in a div when i click on another div and for that i am using following code. Code1 works fine but i require to use the Code2.
I know there is jQuery but i require to do this in JavaScript
Can you guide me that what kind of mistake i am doing or what i need change...
Code1 --- Works Fine
function starter() { fin(); }
function fin()
{
for (i = 0; i <= 1; i += 0.01)
{
i=Math.round(i*100)/100;
setTimeout("seto(" + i + ")", i * 1000);
}
}
function seto(opa)
{
var ele = document.getElementById("div1");
ele.style.opacity = opa;
}
Code2 --- Does not work
function starter()
{
var ele = document.getElementById("div1");
fin(ele);
}
function fin(ele)
{
for (i = 0; i <= 1; i += 0.01)
{
i=Math.round(i*100)/100;
setTimeout("seto(" + ele + "," + i + ")", i * 1000);
}
}
function seto(ele,opa)
{
ele.style.opacity = opa;
}
Based on this site
EDIT-1
Added the functionality so that user can specify the animation duration(#Marzian comment)
You can try this:
function fadeIn(el, time) {
el.style.opacity = 0;
var last = +new Date();
var tick = function() {
el.style.opacity = +el.style.opacity + (new Date() - last) / time;
last = +new Date();
if (+el.style.opacity < 1) {
(window.requestAnimationFrame && requestAnimationFrame(tick)) || setTimeout(tick, 16);
}
};
tick();
}
var el = document.getElementById("div1");
fadeIn(el, 3000); //first argument is the element and second the animation duration in ms
DEMO
Update:
It seems that people enjoy my minimalistic and elegant approach, Updated for 2022:
No need for complex mechanisms. Just use CSS, which has it out of the box and has better performance overall.
Basically you achieve it with CSS by setting a transition for the opacity. In JavaScript that would be:
const div = document.querySelector('#my-div');
div.style.transition='opacity 1s';
and as a trigger you just set opacity to 0:
div.style.opacity=0;
This will create a 1 second fade out effect and you can use the trigger anywhere. The inverse can also be done to achieve a fade in effect.
Here's a working example:
const div = document.querySelector('#my-div');
div.style.transition='opacity 1s';
// set opacity to 0 -> fade out
setInterval(() => div.style.opacity=0, 1000);
// set opacity to 1 -> fade in
setInterval(() => div.style.opacity=1, 2000);
#my-div { background-color:#FF0000; width:100%; height:100%; padding: 10px; color: #FFF; }
<div id="my-div">Hello!</div>
Seems like your attempting to convert your element, to a string. Try this instead
function starter()
{
var ele = document.getElementById("div1");
fin(ele);
}
function fin(ele)
{
for (i = 0; i <= 1; i += 0.01)
{
i=Math.round(i*100)/100;
setTimeout(function() { setto(ele,i); }, i * 1000);
}
}
function seto(ele,opa)
{
ele.style.opacity = opa;
}
What happens here is, that i call a anonnymous function when the timer hits, and from that function, execute my functioncall to setto.
Hope it helps.
Jonas
The problem here is you are using the pass-a-string method of using setTimeout. Which is basically just a hidden eval.
It's worth noting that this is a bad practice, slow performer, and security risk.
(see questions such as this: setTimeout() with string or (anonymous) function reference? speedwise)
The reason this is causing your problem is because "seto(" + ele + "," + i + ")" is going to evaluate to "seto('[object HTMLDivElement]', 1)". You really want to pass reference to the ele object -- but the value's being cast to a string when you tried concatenating an object onto a string. You can get around this by using the pass-a-function method of using setTImeout.
setTimeout(function() { seto(ele, i); }, i * 1000);
I believe making this change will make your Code2 behavior equivalent to Code1.
Below are the complete answers to my question
ANS1 --- DEMO
function fin() {
var i = 0;
var el = document.getElementById("div1");
fadeIn(el,i);
}
function fadeIn(el,i) {
i = i + 0.01;
seto(el,i);
if (i<1){setTimeout(function(){fadeIn(el,i);}, 10);}
}
function seto(el,i) {
el.style.opacity = i;
}
ANS2 --- DEMO
function fin(){
var i = 0;
var el = document.getElementById("div1");
fadeIn(el,i);
}
function fadeIn(el,i) {
var go = function(i) {
setTimeout( function(){ seto(el,i); } , i * 1000);
};
for ( i = 0 ; i<=1 ; i = i + 0.01) go(i);
}
function seto(el,i)
{
el.style.opacity = i;
}
My version
function fadeIn($element){
$element.style.display="block";
$element.style.opacity=0;
recurseWithDelayUp($element,0,1);
}
function fadeOut($element){
$element.style.display="block";
$element.style.opacity=1;
recurseWithDelayDown($element,1,0);
}
function recurseWithDelayDown($element,startFrom,stopAt){
window.setTimeout(function(){
if(startFrom > stopAt ){
startFrom=startFrom - 0.1;
recurseWithDelayDown($element,startFrom,stopAt)
$element.style.opacity=startFrom;
}else{
$element.style.display="none"
}
},30);
}
function recurseWithDelayUp($element,startFrom,stopAt){
window.setTimeout(function(){
if(startFrom < stopAt ){
startFrom=startFrom + 0.1;
recurseWithDelayUp($element,startFrom,stopAt)
$element.style.opacity=startFrom;
}else{
$element.style.display="block"
}
},30);
}
function hide(fn){
var hideEle = document.getElementById('myElement');
hideEle.style.opacity = 1;
var fadeEffect = setInterval(function() {
if (hideEle.style.opacity < 0.1)
{
hideEle.style.display='none';
fn();
clearInterval(fadeEffect);
}
else
{
hideEle.style.opacity -= 0.1;
}
}, 20);
}
function show(){
var showEle = document.getElementById('myElement');
showEle.style.opacity = 0;
showEle.style.display='block';
var i = 0;
fadeIn(showEle,i);
function fadeIn(showEle,i) {
i = i + 0.05;
seto(showEle,i);
if (i<1){setTimeout(function(){fadeIn(showEle,i);}, 25);}
}
function seto(el,i)
{
el.style.opacity = i;
}
}
hide(show);
I just improved on laaposto's answer to include a callback.
I also added a fade_out function.
It could be made more efficient, but it works great for what i'm doing.
Look at laaposto's answer for implementation instructions.
You can replace the JS in his fiddle with mine and see the example.
Thanks laaposto!
This really helped out for my project that requires zero dependencies.
let el = document.getElementById( "div1" );
function fade_in( element, duration, callback = '' ) {
element.style.opacity = 0;
let last = +new Date();
let tick = function() {
element.style.opacity = +element.style.opacity + ( new Date() - last ) / duration;
last = +new Date();
if ( +element.style.opacity < 1 )
( window.requestAnimationFrame && requestAnimationFrame( tick ) ) || setTimeout( tick, 16 );
else if ( callback !== '' )
callback();
};
tick();
}
function fade_out( element, duration, callback = '' ) {
element.style.opacity = 1;
let last = +new Date();
let tick = function() {
element.style.opacity = +element.style.opacity - ( new Date() - last ) / duration;
last = +new Date();
if ( +element.style.opacity > 0 )
( window.requestAnimationFrame && requestAnimationFrame( tick ) ) || setTimeout( tick, 16 );
else if ( callback !== '' )
callback();
};
tick();
}
fade_out( el, 3000, function(){ fade_in( el, 3000 ) } );
Cheers!

how to make hide/show text javascript smoother?

I am using this script to hide and show text however, I want to make the transition smoother but I am not sure how to. Here's a demo of it: http://jsfiddle.net/LnE5U/.
Please help me change it to make it smoother.
hide/show text
<div id="showOrHideDiv" style="display: none">hidden text</div>
<script language="javascript">
function showOrHide()
{
var div = document.getElementById("showOrHideDiv");
if (div.style.display == "block")
{
div.style.display = "none";
}
else
{
div.style.display = "block";
}
}
</script>
Here is an example using jQuery's fadeToggle (a shortcut for a more complicated animate)
// assuming jQuery
$(function () { // on document ready
var div = $('#showOrHideDiv'); // cache <div>
$('#action').click(function () { // on click on the `<a>`
div.fadeToggle(1000); // toggle div visibility over 1 second
});
});
HTML
<a id="action" href="#">hide/show text</a>
<div id="showOrHideDiv" style="display: none;">hidden text</div>
DEMO
An example of a pure JavaScript fader. It looks complicated because I wrote it to support changing direction and duration mid-fade. I'm sure there are still improvements that could be made to it, though.
function generateFader(elem) {
var t = null, goal, current = 0, inProgress = 0;
if (!elem || elem.nodeType !== 1) throw new TypeError('Expecting input of Element');
function visible(e) {
var s = window.getComputedStyle(e);
return +!(s.display === 'none' || s.opacity === '0');
}
function fader(duration) {
var step, aStep, fn, thisID = ++current, vis = visible(elem);
window.clearTimeout(t);
if (inProgress) goal = 1 - goal; // reverse direction if there is one running
else goal = 1 - vis; // else decide direction
if (goal) { // make sure visibility settings correct if hidden
if (!vis) elem.style.opacity = '0';
elem.style.display = 'block';
}
step = goal - +window.getComputedStyle(elem).opacity;
step = 20 * step / duration; // calculate how much to change by every 20ms
if (step >= 0) { // prevent rounding issues
if (step < 0.0001) step = 0.0001;
} else if (step > -0.0001) step = -0.0001;
aStep = Math.abs(step); // cache
fn = function () {
// console.log(step, goal, thisID, current); // debug here
var o = +window.getComputedStyle(elem).opacity;
if (thisID !== current) return;
if (Math.abs(goal - o) < aStep) { // finished
elem.style.opacity = goal;
if (!goal) elem.style.display = 'none';
inProgress = 0;
return;
}
elem.style.opacity = (o + step).toFixed(5);
t = window.setTimeout(fn, 20);
}
inProgress = 1; // mark started
fn(); // start
}
return fader;
}
And using it
window.addEventListener( // this section matches the code above
'load',
function () {
var fader = generateFader(document.getElementById('showOrHideDiv'));
document.getElementById('action').addEventListener(
'click',
function () {
fader(1000);
}
);
}
);
DEMO of this
This is quite simple. I have just made a demo and i used setInterval
Here's how it works
var fadeout = function( element ) { // 1
element.style.opacity = 1; // 2
window.setInterval(function() { // 3
if(element.style.opacity > 0) { // 4
element.style.opacity = parseFloat(element.style.opacity - 0.01).toFixed(2); // 5
} else {
element.style.display = 'none'; // 6
}
}, 50);
};
JSFiddle Demo Link
Steps
Create a function that accepts a DOM element
Set the opacity of the element to 1
Create a function that loops every 50ms
If the opacity is greater than 0 -> continue
Take away 0.01 from the opacity
if it's less than 0 the animation is complete and hide it completely
Note this is a really simple example and will need a bit of work
You can use somthing like this
$('.showOrHideDiv').toggle(function() {
$('showOrHideDiv').fadeIn('slow', function() {
//fadeIn or fadeOut, slow or fast, all the stuffs you want to trigger, "a function to execute every odd time the element is clicked," says the [jquery doc][1]
});
}, function() {
//here comes "additional handlers to cycle through after clicks," says the [jquery doc][1]
});
I used OPACITY to make it show/hide. See this Example, Full code (without jQuery):
Click here
<div id="MyMesage" style="display:none; background-color:pink; margin:0 0 0 100px;width:200px;">
blablabla
</div>
<script>
function ShowDiv(name){
//duration of transition (1000 miliseconds equals 1 second)
var duration = 1000;
// how many times should it should be changed in delay duration
var AmountOfActions=100;
var diiv= document.getElementById(name);
diiv.style.opacity = '0'; diiv.style.display = 'block'; var counte=0;
setInterval(function(){counte ++;
if ( counte<AmountOfActions) { diiv.style.opacity = counte/AmountOfActions;}
},
duration / AmountOfActions);
}
</script>
I followed iConnor solution and works fine but it had a small issue setInterval will not stop after the element be hidden I added stop interval to make it better performance
var fadeout = function( element ) { // 1
element.style.opacity = 1; // 2
let hidden_process = window.setInterval(function() { // 3
if(element.style.opacity > 0) { // 4
element.style.opacity = parseFloat(element.style.opacity - 0.01).toFixed(2); // 5
} else {
element.style.display = 'none'; // 6
console.log('1');
clearInterval(hidden_process);
}
}, 50);
};

JQuery Auto Click

I have a problem, I have 3 button lets say it's called #pos1, #pos2 and #pos3.
I want to makes it automatically click #pos1 button in 2 seconds, after that click the #pos2 after another 2 seconds, and #pos3 after another 2 seconds,
after that back to the #pos1 in another 2 seconds and so on via jQuery.
HTML
<button id="pos1">Pos1</button>
<button id="pos2">Pos2</button>
<button id="pos3">Pos3</button>
Anyone can help me please?
Try
$(function() {
var timeout;
var count = $('button[id^=pos]').length;
$('button[id^=pos]').click(function() {
var $this = $(this);
var id = $this.attr('id');
var next = parseInt(id.substring(4), 10) + 1;
if( next >= count ){
next = 1
}
if (timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(function() {
$('#pos' + next).trigger('click');
}, 2000);
})
timeout = setTimeout(function() {
$('#pos1').trigger('click');
}, 2000);
})
var posArray = ["#pos1", "#pos2", "#pos3"];
var counter = 0;
setInterval(function() {
$(posArray[counter]).triggerHandler('click');
counter = ((counter<2) ? counter+1 : 0);
}, 2000);
That should do the trick, though you did not mention when you want it to stop running.
Well I don't know what you already have but technically it could be done via triggerHandler()
var currentPos = 1,
posCount = 3;
autoclick = function() {
$('#pos'+currentPos).triggerHandler('click');
currentPos++;
if(currentPos > posCount) { currentPos = 1; }
};
window.setInterval(autoclick,2000);
If I have understood you question right, you need to perform click in a continuous loop in the order pos1>pos2>pos3>pos1>pos2 and so on. If this is what you want, you can use jQuery window.setTimeout for this. Code will be something like this:
window.setTimeout(performClick, 2000);
var nextClick = 1;
function performClick() {
if(nextClick == 1)
{
$("#pos1").trigger("click");
nextClick = 2;
}
else if(nextClick==2)
{
$("#pos2").trigger("click");
nextClick = 3;
}
else if(nextClick == 3)
{
$("#pos3").trigger("click");
nextClick = 1;
}
window.setTimeout(performClick, 2000);
}
This is quite buggy but will solve your problem.
using setInterval()
Calls a function or executes a code snippet repeatedly, with a fixed time delay between each call to that function.
var tempArray = ["pos1", "pos2", "pos3"]; //create an array to loop through
var arrayCounter = 0;
setInterval(function() {
$('#' + tempArray[arrayCounter ]).trigger('click');
arrayCounter = arrayCounter <2 ? arrayCounter +1 : 0;
}, 2000);
fiddle here
check your console for fiddle example

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