I am trying to use the jQuery setTimeout in order to call a method each x time interval:
$('.text').blur(function () {
doSmth();
});
$('.text').bind("paste", function (e) {
setTimeout(function () {
doSmth();
}, 5);
});
The timeout is not working , please advice !
What do you mean with "it's not working"?Anyway setTimeout() is a Javascript function that triggers only once after the specified interval.
If you wan't to trigger something every five second you should do:
var interval = setInterval(doSmth, 5000);
Where doSmth is a function defined elsewhere and 5000 is the number of millisecond of the interval. If yo want to stop the execution just do:
clearInterval(interval);
First, it isn't a "jQuery setTimeout". setTimeout is part of the native API, not jQuery's API.
Second, I assume you want 5 seconds. Currently you're doing 5 milliseconds.
$('.text').bind("paste", function(e) {
setTimeout(function() {
doSmth();
}, 5000);
});
The duration of 5 in your code is far too short to be perceptible.
I see that the other answers user setInterval, but from what I've read, you should avoid using setInterval, since you can end up with a stack of not-yet-executed function calls etc.
So what you could do instead is something like this:
var myTimeout;
$('.text').bind("paste", function (e) {
function loopFunction () {
doSmth();
myTimeout = setTimeout(loopFunction, 5000);
}
myTimeout = setTimeout(loopFunction, 5000);
});
Now you have a function that calls itself every five seconds.
According to your feedback,here is the solution:
var interval = setInterval(doSmth, 5000);
$('.text').blur(function() {
doSmth();
});
$('.text').bind("paste", function(e) {
setTimeout(function() {
doSmth();
}, 0);
});
Thanks for you amazing support.
Related
I want repeat this code every 4 seconds, how i can do it with javascript or jquery easly ? Thanks. :)
$.get("request2.php", function(vystup){
if (vystup !== ""){
$("#prompt").html(vystup);
$("#prompt").animate({"top": "+=25px"}, 500).delay(2000).animate({"top": "-=25px"}, 500).delay(500).html("");
}
});
Use setInterval function
setInterval( fn , miliseconds )
From MDC docs:
Summary
Calls a function repeatedly, with a fixed time delay between each call to that function.
Syntax
var intervalID = window.setInterval(func, delay[, param1, param2, ...]);
var intervalID = window.setInterval(code, delay);
where
intervalID is a unique interval ID you can pass to clearInterval().
func is the function you want to be called repeatedly.
code in the alternate syntax, is a string of code you want to be executed repeatedly. (Using this syntax is not recommended for the same reasons as using eval())
delay is the number of milliseconds (thousandths of a second) that the setInterval() function should wait before each call to func. As with setTimeout, there is a minimum delay enforced.
Note that passing additional parameters to the function in the first syntax does not work in Internet Explorer.
Example
// alerts "Hey" every second
setInterval(function() { alert("Hey"); }, 1000);
setInterval(function(){
// your code...
}, 4000);
It's not too hard in javascript.
// declare your variable for the setInterval so that you can clear it later
var myInterval;
// set your interval
myInterval = setInterval(whichFunction,4000);
whichFunction{
// function code goes here
}
// this code clears your interval (myInterval)
window.clearInterval(myInterval);
Hope this helps!
Another possibility is to use setTimeout, but place it along with your code in a function that gets called recursively in the callback to the $.get() request.
This will ensure that the requests are a minimum of 4 seconds apart since the next request will not begin until the previous response was received.
// v--------place your code in a function
function get_request() {
$.get("request2.php", function(vystup){
if (vystup !== ""){
$("#prompt").html(vystup)
.animate({"top": "+=25px"}, 500)
.delay(2000)
.animate({"top": "-=25px"}, 500)
.delay(500)
.html("");
}
setTimeout( get_request, 4000 ); // <-- when you ge a response, call it
// again after a 4 second delay
});
}
get_request(); // <-- start it off
const milliseconds = 4000
setInterval(
() => {
// self executing repeated code below
}, milliseconds);
Call a Javascript function every 2 second continuously for 20 second.
var intervalPromise;
$scope.startTimer = function(fn, delay, timeoutTime) {
intervalPromise = $interval(function() {
fn();
var currentTime = new Date().getTime() - $scope.startTime;
if (currentTime > timeoutTime){
$interval.cancel(intervalPromise);
}
}, delay);
};
$scope.startTimer(hello, 2000, 10000);
hello(){
console.log("hello");
}
How can I stop this process after, say, 5 seconds?
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript">
function changeBanner(){
// my change banner code
}
window.onload = function () { setInterval(changeBanner, 100) };
</script>
So currently I am changing the banner every 100 milliseconds. But I'd like it to stop after about 5 seconds.
I thought setTimeout might do the trick;
window.onload = function () { setTimeout(setInterval(changeBanner, 100), 5000) };
But that makes no difference.
I'd like it to stop after about 5 seconds.
store the return value given by setInterval and use it with clearInterval
var timer = setInterval(changeBanner, 100);
setTimeout(function() {
clearInterval(timer)
}, 5000);
There are also several libraries that implement function wrappers to achieve the same. For example, in underscore.js you could use _.before:
var changeBannerLimited = _.before(50, changeBanner);
var timer = setInterval(changeBannerLimited, 100);
Note that contrary to using clearInterval this will continue to call the changeBannerLimited function forever, however after being called 50 times (10 * 5 seconds) it will no longer pass the call on to changeBanner.
On a side note I chose underscore.js because I know it well and because it provides nicely formated annotated source code so you can easily understand what's really going on behind the scenes.
You could store the return value of setInterval to a variable so that you can later cancel it:
function changeBanner(){
// my change banner code
}
window.onload = function () {
var id=setInterval(changeBanner, 100);
window.setTimeout(function() {
window.clearInterval(id);
},5000);
};
Use clearInterval.
window.onload = function () {
var bannerInterval = setInterval(changeBanner, 100);
setTimeout(function() {
clearInterval(bannerInterval);
}, 5000);
};
persist setInterval output in variable to be able to call clearInterval;
window.onload = function () {
var job= setInterval(changeBanner, 100) ;
setTimeout(clearInterval(job), 5000)
};
I have a app that must send the user to homepage after some events. For this I use this bit of code that works good:
var waitime = 1000;
var handle=setInterval(function () {
$('.wrapper').html(divResp);
$('body').append(js);
clearInterval(handle);
}, waitime);
But I was trying to create a function to be called instead copy the code every time. So, after some reseach setInterval and how to use clearInterval and clearInterval outside of method containing setInterval I have create this one:
function refreshToHomePage3(handle,waitime){
return setInterval(function () {
$('.wrapper').html(divResp);
$('body').append(js);
clearInterval(handle);
}, waitime);
}
The problem is when a call the function, like this:
var refreshIntervalId=refreshToHomePage3(refreshIntervalId,waitime);
I have a infinite loop. I already solved the problem using setTimeout instead of setInterval and the function became like this one:
function refreshToHomePage2(waitime){
setTimeout(function () {
$('.wrapper').html(divResposta);
$('body').append(js);
}, waitime);
}
But I was wondering how to solve the problem using setInterval and clearInterval. Any thougths?
setTimeout is prefered here. But you can use setInterval like this..
function refreshToHomePage3(handle,waitime){
handle = setInterval(function () {
$('.wrapper').html(divResp);
$('body').append(js);
clearInterval(handle);
}, waitime);
return handle;
}
Actually there is no need to pass a handle variable into the function.
function refreshToHomePage3(waitime){
var handle = setInterval(function () {
alert("called after waitime");
clearInterval(handle);
}, waitime);
return handle;
}
var handle = refreshToHomePage3(5000);
You're clearing the interval after the first time the code runs. So what you're doing is just what setTimeout does. You need setTimeout which runs only once after the waiting for waitTime.
function refreshToHomePage(handle, waitime) {
setTimeout(function() {
$('.wrapper').html(divResp);
$('body').append(js);
clearInterval(handle);
}, waitime);
}
If you want your code to be executed just once after the wait time, setInterval is not the right function for this job, but setTimeout is.
setInterval will execute your code every n seconds until you execute clearInterval. However, setTimeout will execute your code once after n seconds and is therefore the correct approach for your problem.
Don't try to make setInterval something that it isn't :)
is there any way to delay a function in javascript I want to do such thing:
function showLabel(){
document.getElementById(id).show();
wait(5000); //wait 5 sec
document.getElementById(id).hide();
}
I want to show a label for 5 sec if this function is called, there may be another way to do so.
Note: I can't use jQuery
Hint: Use setTimeout
window.setTimeout("javascript function", milliseconds);
Read the docs and find out how to do it: https://developer.mozilla.org/en/docs/Web/API/window.setTimeout
If you want something like sleep then:
function sleep(millis, callback) {
setTimeout(function()
{ callback(); }
, milliseconds);
}
I'd prefer:
function doStuff()
{
//do some things
setTimeout(continueExecution, 10000) //wait ten seconds before continuing
}
function continueExecution()
{
//finish doing things after the pause
}
Another way using loop
<script type="text/javascript">
// bad implementation
function sleep(milliSeconds){
var startTime = new Date().getTime(); // get the current time
while (new Date().getTime() < startTime + milliSeconds); // hog cpu
}
</script>
You may try this:
function showLabel(){
document.getElementById(id).show();
setTimeout(function()
{
document.getElementById(id).hide();
}, 5000);
}
Use setTimeout for one time task, else setInterval for repetitive task.
use setTimeout function in javascript. and clear the time out one the function call over
var timerId = setTimeout(function showLabel(){
document.getElementById(id).show();
document.getElementById(id).hide();
}, 5000);
clearTimeout(timerId);
setTimeout(
function(){ Your_function }, milliseconds
);
This calls the function after the given time is up.
I want to be able to call the function work() every 6 seconds. My jQuery code is
function looper(){
// do something
if (loopcheck) {
setInterval(work,6000);
}
else {
console.log('looper stopped');
}
}
The problem I am running into is that it loops over work twice quickly, and then it will wait for 6 seconds. i tried using setTimeout with similar results.
What could be causing work to be called twice before the delay works?
setInterval should be avoided. If you want work to be repeatedly called every 6 seconds, consider a recursive call to setTimeout instead
function loopWork(){
setTimeout(function () {
work();
loopWork();
}, 6000);
}
Then
function looper(){
// do something
if (loopcheck) {
loopWork()
}
else {
console.log('looper stopped');
}
}
And of course if you ever want to stop this, you'd save the value of the last call to setTimeout, and pass that to clearTimeout
var timeoutId;
timeoutId = setTimeout(function () {
work();
loopWork();
}, 6000);
Then to stop it
clearTimeout(timeoutId);
Use old-style setTimeout()
var i=0;
function work(){
console.log(i++);
}
function runner(){
work();
setTimeout(runner, 6000);
}
runner();
I prefer the following pattern myself I find it easier to follow:
function LoopingFunction() {
// do the work
setTimeout(arguments.callee, 6000); // call myself again in 6 seconds
}
And if you want to be able to stop it at any point:
var LoopingFunctionKeepGoing = true;
function LoopingFunction() {
if(!LoopingFunctionKeepGoing) return;
// do the work
setTimeout(arguments.callee, 6000); // call myself again in 6 seconds
}
Now you can stop it at any time by setting LoopingFunctionKeepGoing to false.