javascript organisation - javascript

I came across this Q/A on javascript code organisation.
var DED = (function() {
var private_var;
function private_method()
{
// do stuff here
}
return {
method_1 : function()
{
// do stuff here
},
method_2 : function()
{
// do stuff here
}
};
})();
Currently I do this,
var DED = new Object;
DED = {
sidebar : {
method_1 : function (data){
//some stuff
},
method_2 : function(data){
//do more
}
},
main : {
//.......
},
globalVariables : {
//...
}
}
What is the advantage of one over the other?
Warning: newbie here.

As indicated, that method uses closures to implement private functions and data. It's an alternative to the constructor method (below). E.g.
var DED = new (function()
{
var private_var;
function private_method()
{
// do stuff here
}
this.method_1 = function()
{
// do stuff here
};
this.method_2 = function()
{
// do stuff here
};
})();
With the DED method shown in your question, there is no constructor. Rather the function returns an object created from an object literal. The functions in that object have the private variable and method closed into them.

What you return from the anonymous self-calling function (function(){})() is the interface you publish for your "module" (DED).
DED.method_1() is public. private_method/private_var are not accessible from outside but everything inside of your self-calling function has access to them.
If you like this kind of access-control this is a good way to prevent other developer from accidentally messing with the internals of your module. In a lot of cases i'd just go for a naming convention like a leading underscore to indicate internals.
Javascript is very dynamic and if someone really wants to mess with code they have no write-access to they will be able to do so. Edit: This turns out to be a wrong assuption and not the case for private data in constructors or closures. Please, see: http://www.crockford.com/javascript/private.html

Related

Creating JS library with dynamic function calling

I'm creating a JS 'library' file, But I want to encapsulate it in it's entirety within an object, to avoid contaminating namespace of the pages that include the file
The twist to this is within a function inside the library I need to call others functions within library by name, eg using window[]
The code below is just a sample there would actually be several hundred functions that could be called by name. It's this that's caused by trouble as I can't get window[] to reference the function, what's the right way to go about this?
I have tried this, in host page:
<script src= "mylib.js"></script>
var oMyLib = new cMyLib(); //there will only ever be one 'instance' of this
In mylib.js everything is contained in one function:
function cMyLib() {
this.doStuff = function () {
someFunc(this); //call another function in the lib
}
// I tried it with prototypes also
// cMyLib.prototype.doStuff = function () {
// someFunc();
// }
function someFunc(that) {
var s='anotherFunc1'
var f = window[s]; //undefined!
f();
s='anotherFunc2'
f=window[s];
f();
}
function anotherFunc1() {}
function anotherFunc2() {}
}
The functions that you want to reference by name (or actually by number, according to your comments) should be part of that object, and not accessed via window, e.g.:
function cMyLib() {
// allow call without new
if (! (this instanceof cMyLib)) {
return new cMyLib();
}
// enforce singleton
if (this.constructor.singleton) {
return this.constructor.singleton;
} else {
Object.defineProperty(this.constructor, 'singleton', {
value: this
});
}
// instruction array (no need to expose via `this`)
var insn = [];
insn[0x4c] = function lda_immediate() { ... }
// instruction execution
this.step = function() {
var opcode = memory[pc++];
if (opcode in insn) {
// `.call` ensures `this` is set inside the instruction fn.
insn[opcode].call(this);
} else {
hcf();
}
}
}
Note the extra stuff at the top - convenience code to ensure that only one cMyLib can exist.
As long as a function is in parent scope you can just reference it directly, i.e.
function someFunc(that) {
anotherFunc1();
};
will simply work.
Another thing is that classical way to do this is to wrap everything in a self-calling anonymous function, i.e.
(function() {
function anotherFunc1() {};
function anotherFunc2() {};
this.cMyLib = function() { ... };
})();
But your approach is fine as well.
If you wish to call your functions by dynamic name, then you can store them in a top level object:
(function() {
var my_functions = {
anotherFunc1: function() {},
anotherFunc2: function() {}
};
this.cMyLib = function() {
var name = 'anotherFunc1';
my_functions[name]();
};
})();
It's like creating an isolated "global" scope.
Side note: Do not use eval. It is very unsafe and slow. It will backfire at you at some point.

Javascript mixins when using the module pattern

I've been using the module pattern for a while, but recently have started wanting to mix in functions and properties into them to increase code re-use. I've read some good resources on the subject, but still am a bit uncertain as to the best approach. Here is a module:
var myModule = function () {
var privateConfigVar = "Private!";
//"constructor"
function module() {}
module.publicMethod = function () {
console.log('public');
}
function privateMethod1() {
console.log('private');
}
return module;
}
And here is a mixin object:
var myMixin = function () {};
Mixin.prototype = {
mixinMethod1: function () {
console.log('mixin private 1');
},
mixinMethod2: function () {
console.log('mixin private 2');
}
};
Ideally, I'd like to mix-in some methods from other objects as private methods and some as public methods, so that I could call some "extend" function, with a param as "private"/"public". So, that
mixin(myModule, myMixin, "private");
makes the myMixin methods available within myModule by just calling mixinMethod1() and have correct scope, and:
mixin(myModule, myMixin, "public");
makes the myMixin methods available within myModule by calling module.mixinMethod1() and have correct scope
I've tried using a method that copies properties from one prototype to another, I've tried the underscore extend method to copy properties of the object from one to to the other, and various things in between. I think I'm a bit turned around regarding scope and prototypes at this point, and would love some direction as to how best to do mixins like this when using the module pattern. Note that it doesn't matter what the object myMixin looks like (whether adding functions to the prototype, or a module itself), I'm just trying to figure out some way to make it work.
Thank!
So that [some code] makes the myMixin methods available within myModule by just calling mixinMethod1() and have correct scope
That's impossible. You cannot modify a scope by calling a function, especially not from outside. See also Is it possible to import variables in JavaScript? for the design reasons of that.
So, what can you do?
From outside the module
Nothing to the private scope(s) of module functions. And you cannot use the private functions of the module, obviously. You can extend its prototype with methods (which is the most common), you can even decorate its constructor function. Within those, you can use your own private functions, either completely static ones or class-specific ones.
var myMixin = (function() {
// everything class-unspecific but mixin-local
var staticMixinVariables, …;
function globalPrivateFunction(){…}
function staticMethod(){…}
return function(mod) {
// everything class-specific
// also using the locals from above
mod.staticHelper = function() { staticMixinVariable … };
mod.prototype.mixinMethod1 = staticMethod;
mod.prototype.mixinMethod2 = function(){…};
…
};
})();
// Example:
myMixin(SomeClass)
From within the module
Using the mixin in the module code itself can allow for much greater flexibility.
var myMixin = (function() {
// everything class-unspecific but mixin-local
…
return {
publicHelper1: function(){…},
publicHelper2: function(){…},
decorateInstance: function(o) {
o.xy = …;
},
extendPrototype: function(proto) {
// everything class-specific
// also using the locals from above
proto.mixinMethod1 = staticMethod;
proto.mixinMethod2 = function(){…};
…
}
};
})();
With such an interface, it becomes easy to construct a class that is using this as a mixin (not inheriting from it):
var myClass = (function() {
function Constructor() {
myMixin.decorateInstance(this);
…
}
Constructor.prototype.method1 = function() { myMixin.publicHelper1() … };
Constructor.prototype.method2 = function() { … };
myMixin.extendPrototype(Constructor.prototype);
Constructor.myHelper = myMixin.publicHelper2; // re-export explicitly
return Constructor;
})();
However, the mixin will never have access to the private class variables, nor can it present a private, class-specific API. Still, we can use dependency injection to provide that access explicitly (and having a mixin factory in effect):
var myClass = (function() {
var … // private class functions and variables
var mixer = myMixin(privateClassHelper,
privateClassVariable,
function setPrivateVar(x) {…},
… );
var myHelper = mixer.customHelper, … // local "aliases"
function Constructor(localX) {
mixer.decorateInstance(this, localX);
…
}
… // further using the class-specific private mixer
return Constructor;
})();
Not all techniques shown above need to be used in every mixin, just choose the ones you need. Not all possible techniques are shown in the above examples, also :-) The mixin pattern can be applied onto a plain module or inside its declaration as well, the above examples have only shown classes with prototypes.
For a few good examples, and a theoretical distinction between (stateless) Traits, (stateful) Mixins and their "privileged" counterparts, have a look at this presentation.
The with keyword can be very usefull to define a scope, but it has also some drawbacks (it is by the way forbidden in strict mode).
Using the with keyword, you can define a private variable privateScope within the body of your module, that would contain all your provate methods :
var myModule = function () {
var privateConfigVar = "Private!";
var privateScope = {};
//"constructor"
function module() {}
var proto = module.prototype;//avoids multiple attribute lookup
//Let's re-define you example' private method, but with a new strategy
privateScope['privateMethod1'] = function() {
console.log('private');
}
proto.publicMethod = function () {
with(privateScope){
//this call should work
privateMethod1();
}
console.log('public');
}
proto.publicMethod2=function(name,fn){
with(privateScope){
//this will be defined later by a Mixin
otherPrivateMethod();
}
console.log('public2');
}
proto.definePrivateFunction=function(name,fn){
privateScope[name] = fn;
}
return module;
}
Your mixin will use the definePrivateFunction we just defined to add private methods to the private scope :
//An example mixin implementation
function Mixin(source,target,flag){
if(flag==="private"){
for(var currentMethodName in source){
target.definePrivateFunction(currentMethodName,source[currentMethod])
}
}else{
for(var currentMethodName in source){
target[currentMethodName]=source[currentMethod];
}
}
}
The following code should work fine:
var test = myModule();
var testInstance = new test();
testInstance.publicMethod();// will call the private method defined internally
Mixin({
otherPrivateMethod:function(){
console.log("other Prvate Method called")
}
},test.prototype,"private");
testInstance.publicMethod2();// will call the private method defined by the mixin
Ideally, I'd like to mix-in some methods from other objects as private methods and some as public methods, so that I could call some "extend" function, with a param as "private"/"public". ...
As it already has been mentioned, there is no way of achieving exactly this goal.
So, that ... makes the myMixin methods available within myModule by just calling mixinMethod1() and have correct scope, and: ... makes the myMixin methods available within myModule by calling module.mixinMethod1() and have correct scope.
And referring to scope ... this is a closed address space created by functions.
Except for closures, scope only is available during a function's runtime
within this function's body. It never ever can be manipulated/spoofed.
The term one is looking for is context. JavaScript, being in many ways highly
dynamic, is build upon late binding (the object/target/context a method is called
on gets evaluated/looked up at runtime) and two kinds of delegation.
Context gets delegated either automatically by "walking the prototype chain"
or explicitly by one of both call methods which every function object does provide
- either call or apply.
Thus JavaScript already at language core level does offer a function based
Mixin pattern that is mightier than any of the available extend(s) or mixin
implementations for it provides delegation for free and is able of passing
around state which almost every of the blamed helpers does lack unless there
was effort of implementing this feature again in a rather roundabout fashion
(or ass-backwards to put it bluntly).
Bergi for his explanation already earned the bounties.
Within his answer's last paragraph there is a link to resources of mine that
already got outdated 3 month after giving the referred talk. Due of not having
enough reputation points, I'm not able to comment his answer directly. For this
I'll take the chance pointing now to the latest state of my personal research and
understanding of »The many talents of JavaScript for generalizing Role Oriented Programming approaches like Traits and Mixins«
Back again answering the OP's question.
I'm going to change the two first given code examples from the assumed module pattern
and the rather exemplarily provided mixin code base towards a plain constructor function
and what I'm meanwhile tempted to call a "proxified" and/or "bicontextual" mixin in order
to boil down the mechanics of delegating two different target/context objects at once.
Thus demonstrating a pure function based mixin pattern that might come closest to what
the OP tries to achieve.
var MyBicontextualMixin = function (localProxy) {
localProxy.proxifiedAccessible = function () {
console.log("proxified accessible.");
};
this.publiclyAccessible = function () {
console.log("publicly accessible.");
};
};
var MyConstructor = function () {
var localProxy = {};
MyBicontextualMixin.call(this, localProxy);
var locallyAccessible = localProxy.proxifiedAccessible;
// call 'em
locallyAccessible(); // "proxified accessible."
this.publiclyAccessible(); // "publicly accessible."
};
(new MyConstructor);
// will log:
//
// proxified accessible.
// publicly accessible.
This special pattern also is the underlying base for composing pure
function based Traits that rely on conflict resolution functionality
provided by "proxified" Mixins that won't expose this functionality
into public.
And for not ending up that theoretical there will be a "real world example",
composing a Queue module out of various reusable mixins that entirely
worship the approach of DRY. It also should answer the OP's question about
how to achieve encapsulation and exposition build only upon the module
pattern and function based mixin composition.
var Enumerable_first_last_item = (function (global) {
var
parseFloat = global.parseFloat,
math_floor = global.Math.floor,
// shared code.
first = function () {
return this[0];
},
last = function () {
return this[this.length - 1];
},
item = function (idx) {
return this[math_floor(parseFloat(idx, 10))];
}
;
return function () { // [Enumerable_first_last_item] Mixin.
var enumerable = this;
enumerable.first = first;
enumerable.last = last;
enumerable.item = item;
};
}(window || this));
var Enumerable_first_last_item_proxified = function (list) {
Enumerable_first_last_item.call(list);
// implementing the proxified / bicontextual [Enumerable_first_last_item] Mixin.
var enumerable = this;
enumerable.first = function () {
return list.first();
};
enumerable.last = function () {
return list.last();
};
enumerable.item = function (idx) {
return list.item(idx);
};
};
var Allocable = (function (Array) {
var
array_from = ((typeof Array.from == "function") && Array.from) || (function (array_prototype_slice) {
return function (listType) {
return array_prototype_slice.call(listType);
};
}(Array.prototype.slice))
;
return function (list) { // proxified / bicontextual [Allocable] Mixin.
var
allocable = this
;
allocable.valueOf = allocable.toArray = function () {
return array_from(list);
};
allocable.toString = function () {
return ("" + list);
};
allocable.size = function () {
return list.length;
};
Enumerable_first_last_item_proxified.call(allocable, list);
};
}(Array));
var Queue = (function () { // [Queue] Module.
var
onEnqueue = function (queue, type) {
//queue.dispatchEvent({type: "enqueue", item: type});
},
onDequeue = function (queue, type) {
//queue.dispatchEvent({type: "dequeue", item: type});
}/*,
onEmpty = function (queue) {
//queue.dispatchEvent({type: "empty"});
}*/,
onEmpty = function (queue) {
//queue.dispatchEvent("empty");
},
Queue = function () { // [Queue] Constructor.
var
queue = this,
list = []
;
queue.enqueue = function (type) {
list.push(type);
onEnqueue(queue, type);
return type;
};
queue.dequeue = function () {
var type = list.shift();
onDequeue(queue, type);
(list.length || onEmpty(queue));
return type;
};
//Observable.call(queue); // applying the [Observable] Mixin.
Allocable.call(queue, list); // applying the bicontextual [Allocable] Mixin.
},
isQueue = function (type) {
return !!(type && (type instanceof Queue));
},
createQueue = function () { // [Queue] Factory.
return (new Queue);
}
;
return { // [Queue] Module.
isQueue : isQueue,
create : createQueue
};
}());
var q = Queue.create();
//q.addEventListener("enqueue", function (evt) {/* ... */});
//q.addEventListener("dequeue", function (evt) {/* ... */});
//q.addEventListener("empty", function (evt) {/* ... */});
console.log("q : ", q); // { .., .., .., }
console.log("q.size() : ", q.size()); // 0
console.log("q.valueOf() : ", q.valueOf()); // []
"the quick brown fox jumped over the lazy dog".split(/\s+/).forEach(function (elm/*, idx, arr*/) {
console.log("q.enqueue(\"" + elm + "\")", q.enqueue(elm));
});
console.log("q.size() : ", q.size()); // 9
console.log("q.toArray() : ", q.toArray()); // [ .., .., .., ]
console.log("q.first() : ", q.first()); // "the"
console.log("q.last() : ", q.last()); // "dog"
console.log("q.item(2) : ", q.item(2)); // "brown"
console.log("q.item(5) : ", q.item(5)); // "over"
console.log("q.dequeue()", q.dequeue()); // "the"
console.log("q.dequeue()", q.dequeue()); // "quick"
console.log("q.dequeue()", q.dequeue()); // "brown"
console.log("q.dequeue()", q.dequeue()); // "fox"
console.log("q.dequeue()", q.dequeue()); // "jumped"
console.log("q.size() : ", q.size()); // 4
console.log("q.toArray() : ", q.toArray()); // [ .., .., .., ]
console.log("q.first() : ", q.first()); // "over"
console.log("q.last() : ", q.last()); // "dog"
console.log("q.item(2) : ", q.item(2)); // "lazy"
console.log("q.item(5) : ", q.item(5)); // undefined
.as-console-wrapper { max-height: 100%!important; top: 0; }

JavaScript convention: How do you assign arguments to the parent scope

var problemtest = function () {
var parameters;
return function (parameters) {
parameters = parameters;
}
}
var mysolutiontest = function () {
var parameters;
return function (parametersIn) {
parameters = parametersIn;
}
}
This is more of a JavaScript convention question.
Usually I have code similar to that on top. A function take arguments and assigns it to parent scope. However, I cannot use it as in problemtest, as the parameters that are arguments hide the parameters from problemtest.
In OO Programming we can use this, but in JavaScript I cannot use this, so I usually implement a solution similar to mysolutiontest. However, I am not fully satisfied with this solution. Is there a better way of doing this?
If your functions need to share some properties, then assigning them to an object is an elegant and common pattern:
var object = {
property: ['item'],
methodOne: function() {
console.log(this.property);
},
methodTwo: function() {
console.log(this.property);
}
};
object.methodOne(); // ['item']
object.methodTwo(); // ['item']
For further information on how 'this' works within an object - http://javascriptweblog.wordpress.com/2010/08/30/understanding-javascripts-this/
I usually use _parameters as a convention. This stems from my Java past. This isn't isolated to your example or to Javascript. Any language that does not force you to qualify the variables of any enclosing scope would lead you to the same problem.
var mysolutiontest = function () {
var _parameters;
return function (parameters) {
_parameters = parameters;
}
}
I've also seen people use p_parameters to quality function argument names. This is not one of my favorites tho.
var mysolutiontest = function () {
var parameters;
return function (p_parameters) {
parameters = p_parameters;
}
}
My 2c.

The private method in javascript

In my application,I have to build a standalone lib for other people use,so I create new object like this:
function MyService(){
//xxxxxxx...
}
MyService.prototype.login=function(name,pass){
//here
}
MyService.prototype.LoadDataFromServer(){
//use the ajax get data from server,when get the data,I will eval them :
var data=parseData(request.responseText);
//now,the parseData is a private method which should not be exposed to the user,but it need the reference of the MyService object(this),so I have to use the following code:
var this_ref=this;
function parseData(res){
this_ref.xxxx=.....
}
}
MyService.prototype.parseData=function(res){
this.xxxxx=....
}
This will make the paresData function to the user.
Now,I wonder which is better?
If you want actually private data/methods you should be using closures better.
var MyService = (function() {
// define "private" methods
var _login = function(name, pass) {
...
},
_loadDataFromServer = function() {
....
},
_parseData = function(res) {
...
};
//return "public" methods
return {
login: _login,
loadDataFromServer: _loadDataFromServer
};
}()); // execute function immediately
MyService now only has the two "public" functions, login and loadDataFromServer you can still access the "private" functions from the public functions but you cannot directly access any of the "private" methods MyService._login('test','pass'); will fail but MyService.login('test','pass'); will work. See this example http://jsfiddle.net/EXrDW/
There is no "better" answer, only what you feel more comfortable with. What a lot of people seem to have adopted is the practice of putting underscores in front of methods that shouldn't be accessed by users.

Creating new JS library - Help deciding the base structure

Im creating a new library for a company. The structure I follow is
(function() {
var lib = function() {
//some private and public fn definitions
//setting publically avbl functions
return {
func1 : func1, func2: func2
};
};
return (window.lib = lib);
})();
Now how I call this is
lib.func1();
I want to be able to call my library as
lib(function | string | object).someproperty
How do I convert my code. Tried something like this
function lib() {
return new arguments.callee(arguments);
}
lib.prototype={
publicfunc: function() {
}
}
In this i'm having some problems accessing private functions since it is out of the scope for the public functions defined in the lib's prototype.
var lib = (function (param) {
var func = function () {
/// your code
return {
animate : function () {
// do the animation
return this;
}
}
return func;
})();
this can be the basic fprmat.
ok here is how i can be used.
lib(function() {...});
or
lib(selectItem).animate();
because i returned this i can run another method if there is any.
lib(selectItem).animate().animate().animate().animate() ....;
i hope you can find a use of this format, of course i made it very basic
In this i'm having some problems accessing private functions since it is out of the scope for the public functions defined in the lib's prototype.
This is because there is no such thing as private there is only local. You cannot access local variables out of scope.
The prototype cannot talk to local variables in the constructor. There are various hacks around this like keeping a public hash of instances but then you lose the "privacy"

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