Infinite loop triggered by absence of alert() - javascript

For reasons entirely beyond my comprehension, this function runs just fine:
function foo() {
var loop = true;
var abc = ["a","b","c"];
var ctr = 0;
while(loop) {
$("<img />").error(function () {
loop = false;
}).attr('src','images/letters/'+abc[1]+(ctr++)+".jpg");
alert(ctr);
}
}
But moving the alert(ctr) outside the while triggers an infinite loop.
function foo2() {
var loop = true;
var abc = ["a","b","c"];
var ctr = 0;
while(loop) {
$("<img />").error(function () {
loop = false;
}).attr('src','images/letters/'+abc[1]+(ctr++)+".jpg");
}
alert(ctr);
}
Can anyone help clarify?

I would be mighty wary of doing what you are doing. You see, you are essentially spinning off an infinite loop, relying on an error event thrown by JS to interrupt that loop. I imagine you are seeing the above behavior because calling alert() is pumping messages, and giving a chance for the event to fire. In the latter example, you are just spinning the CPU, not giving anything else a chance to happen.

In your first snippet, the alert function call inside the loop causes to stop it temporarily, presumably giving time to the error callback to execute, setting the loop flag to false.
In your second snippet, when the alert call is not present within the while, the loop will execute many times, firing the browser's long-running script warning.

Javascript is single threaded and synchronic. If you remove the alert your loop will keep it busy and the error will not be thrown (it will be queued, actually) until the processing finishes. The alert makes your infinite loop pause for a while and lets Javascript process the queued events.

Can't see why, but seems like in the 2nd case there is a mixup of variable scope for some reason.

In most browsers, nothing will be written to the page until either the user is explicitly given control (in your case via an alert) or the javascript reaches it natural conclusion. the .error() is never made without the alert to pause the loop.
Would it be possible to write a for loop given the length of abc?

Related

setTimeout() Irregular Execution Behaviour [duplicate]

The following example is given in a Node.js book:
var open = false;
setTimeout(function() {
open = true
}, 1000)
while (!open) {
console.log('wait');
}
console.log('open sesame');
Explaining why the while loop blocks execution, the author says:
Node will never execute the timeout callback because the event loop is
stuck on this while loop started on line 7, never giving it a chance
to process the timeout event!
However, the author doesn't explain why this happens in the context of the event loop or what is really going on under the hood.
Can someone elaborate on this? Why does node get stuck? And how would one change the above code, whilst retaining the while control structure so that the event loop is not blocked and the code will behave as one might reasonably expect; wait
will be logged for only 1 second before the setTimeout fires and the process then exits after logging 'open sesame'.
Generic explanations such as the answers to this question about IO and event loops and callbacks do not really help me rationalise this. I'm hoping an answer which directly references the above code will help.
It's fairly simple really. Internally, node.js consists of this type of loop:
Get something from the event queue
Run whatever task is indicated and run it until it returns
When the above task is done, get the next item from the event queue
Run whatever task is indicated and run it until it returns
Rinse, lather, repeat - over and over
If at some point, there is nothing in the event queue, then go to sleep until something is placed in the event queue or until it's time for a timer to fire.
So, if a piece of Javascript is sitting in a while() loop, then that task is not finishing and per the above sequence, nothing new will be picked out of the event queue until that prior task is completely done. So, a very long or forever running while() loop just gums up the works. Because Javascript only runs one task at a time (single threaded for JS execution), if that one task is spinning in a while loop, then nothing else can ever execute.
Here's a simple example that might help explain it:
var done = false;
// set a timer for 1 second from now to set done to true
setTimeout(function() {
done = true;
}, 1000);
// spin wait for the done value to change
while (!done) { /* do nothing */}
console.log("finally, the done value changed!");
Some might logically think that the while loop will spin until the timer fires and then the timer will change the value of done to true and then the while loop will finish and the console.log() at the end will execute. That is NOT what will happen. This will actually be an infinite loop and the console.log() statement will never be executed.
The issue is that once you go into the spin wait in the while() loop, NO other Javascript can execute. So, the timer that wants to change the value of the done variable cannot execute. Thus, the while loop condition can never change and thus it is an infinite loop.
Here's what happens internally inside the JS engine:
done variable initialized to false
setTimeout() schedules a timer event for 1 second from now
The while loop starts spinning
1 second into the while loop spinning, the timer is ready to fire, but it won't be able to actually do anything until the interpreter gets back to the event loop
The while loop keeps spinning because the done variable never changes. Because it continues to spin, the JS engine never finishes this thread of execution and never gets to pull the next item from the event queue or run the pending timer.
node.js is an event driven environment. To solve this problem in a real world application, the done flag would get changed on some future event. So, rather than a spinning while loop, you would register an event handler for some relevant event in the future and do your work there. In the absolute worst case, you could set a recurring timer and "poll" to check the flag ever so often, but in nearly every single case, you can register an event handler for the actual event that will cause the done flag to change and do your work in that. Properly designed code that knows other code wants to know when something has changed may even offer its own event listener and its own notification events that one can register an interest in or even just a simple callback.
This is a great question but I found a fix!
var sleep = require('system-sleep')
var done = false
setTimeout(function() {
done = true
}, 1000)
while (!done) {
sleep(100)
console.log('sleeping')
}
console.log('finally, the done value changed!')
I think it works because system-sleep is not a spin wait.
There is another solution. You can get access to event loop almost every cycle.
let done = false;
setTimeout(() => {
done = true
}, 5);
const eventLoopQueue = () => {
return new Promise(resolve =>
setImmediate(() => {
console.log('event loop');
resolve();
})
);
}
const run = async () => {
while (!done) {
console.log('loop');
await eventLoopQueue();
}
}
run().then(() => console.log('Done'));
Node is a single serial task. There is no parallelism, and its concurrency is IO bound. Think of it like this: Everything is running on a single thread, when you make an IO call that is blocking/synchronous your process halts until the data is returned; however say we have a single thread that instead of waiting on IO(reading disk, grabbing a url, etc) your task continues on to the next task, and after that task is complete it checks that IO. This is basically what node does, its an "event-loop" its polling IO for completion(or progress) on a loop. So when a task does not complete(your loop) the event loop does not progress. To put it simply.
because timer needs to comeback and is waiting loop to finish to add to the queue, so although the timeout is in a separate thread, and may indeed finsihed the timer, but the "task" to set done = true is waiting on that infinite loop to finish
var open = false;
const EventEmitter = require("events");
const eventEmitter = new EventEmitter();
setTimeout(function () {
open = true;
eventEmitter.emit("open_var_changed");
}, 1000);
let wait_interval = setInterval(() => {
console.log("waiting");
}, 100);
eventEmitter.on("open_var_changed", () => {
clearInterval(wait_interval);
console.log("open var changed to ", open);
});
this exemple works and you can do setInterval and check if the open value changed inside it and it will work

Why does setTimeout not trigger after specified time

I am running a very basic javascript code in Viusal Studio Code. However I am not seeing the callback function get triggered.
I am trying to understand how setTimeout() works in javascript. I am running the following code (in file called test.js) in Visual Studio code as follows:
node test.js
'use strict'
let timerexpired = false;
setTimeout( function() {console.log(`setting timerexpired to true...`);
timerexpired = true;
},
5000);
while(1) {
console.log(`timerexpired = `, timerexpired);
if (timerexpired) {
console.log(`timer expired. Resume execution`);
break;
} else {
console.log(`keep on spinning`);
}
}
Expect the loop to break after 5000 ms. But it keeps on spinning with output as "keep on spinning"
When you call setTimeout or when you do any blocking operation for that matter, it's in fact added to an event table and not executed immediately.
It's only after the call stack is empty that the event loop check the event table to see if there's anything waiting, and move it to the call stack.
To better understand this, check the following example:
setTimeout(() => console.log('first'), 0)
console.log('second')
You may think that first will be logged before second, but in fact it's second that will be logged first.
In your example the call stack is never empty, so setTimeout won't really work as expected.
You may wanna check this, it will give you a better idea about what's happening under the hood.
While(1) is an infinite while loop. I think that is the reason

Promise is not resolving in Node with infinite while loop? [duplicate]

The following example is given in a Node.js book:
var open = false;
setTimeout(function() {
open = true
}, 1000)
while (!open) {
console.log('wait');
}
console.log('open sesame');
Explaining why the while loop blocks execution, the author says:
Node will never execute the timeout callback because the event loop is
stuck on this while loop started on line 7, never giving it a chance
to process the timeout event!
However, the author doesn't explain why this happens in the context of the event loop or what is really going on under the hood.
Can someone elaborate on this? Why does node get stuck? And how would one change the above code, whilst retaining the while control structure so that the event loop is not blocked and the code will behave as one might reasonably expect; wait
will be logged for only 1 second before the setTimeout fires and the process then exits after logging 'open sesame'.
Generic explanations such as the answers to this question about IO and event loops and callbacks do not really help me rationalise this. I'm hoping an answer which directly references the above code will help.
It's fairly simple really. Internally, node.js consists of this type of loop:
Get something from the event queue
Run whatever task is indicated and run it until it returns
When the above task is done, get the next item from the event queue
Run whatever task is indicated and run it until it returns
Rinse, lather, repeat - over and over
If at some point, there is nothing in the event queue, then go to sleep until something is placed in the event queue or until it's time for a timer to fire.
So, if a piece of Javascript is sitting in a while() loop, then that task is not finishing and per the above sequence, nothing new will be picked out of the event queue until that prior task is completely done. So, a very long or forever running while() loop just gums up the works. Because Javascript only runs one task at a time (single threaded for JS execution), if that one task is spinning in a while loop, then nothing else can ever execute.
Here's a simple example that might help explain it:
var done = false;
// set a timer for 1 second from now to set done to true
setTimeout(function() {
done = true;
}, 1000);
// spin wait for the done value to change
while (!done) { /* do nothing */}
console.log("finally, the done value changed!");
Some might logically think that the while loop will spin until the timer fires and then the timer will change the value of done to true and then the while loop will finish and the console.log() at the end will execute. That is NOT what will happen. This will actually be an infinite loop and the console.log() statement will never be executed.
The issue is that once you go into the spin wait in the while() loop, NO other Javascript can execute. So, the timer that wants to change the value of the done variable cannot execute. Thus, the while loop condition can never change and thus it is an infinite loop.
Here's what happens internally inside the JS engine:
done variable initialized to false
setTimeout() schedules a timer event for 1 second from now
The while loop starts spinning
1 second into the while loop spinning, the timer is ready to fire, but it won't be able to actually do anything until the interpreter gets back to the event loop
The while loop keeps spinning because the done variable never changes. Because it continues to spin, the JS engine never finishes this thread of execution and never gets to pull the next item from the event queue or run the pending timer.
node.js is an event driven environment. To solve this problem in a real world application, the done flag would get changed on some future event. So, rather than a spinning while loop, you would register an event handler for some relevant event in the future and do your work there. In the absolute worst case, you could set a recurring timer and "poll" to check the flag ever so often, but in nearly every single case, you can register an event handler for the actual event that will cause the done flag to change and do your work in that. Properly designed code that knows other code wants to know when something has changed may even offer its own event listener and its own notification events that one can register an interest in or even just a simple callback.
This is a great question but I found a fix!
var sleep = require('system-sleep')
var done = false
setTimeout(function() {
done = true
}, 1000)
while (!done) {
sleep(100)
console.log('sleeping')
}
console.log('finally, the done value changed!')
I think it works because system-sleep is not a spin wait.
There is another solution. You can get access to event loop almost every cycle.
let done = false;
setTimeout(() => {
done = true
}, 5);
const eventLoopQueue = () => {
return new Promise(resolve =>
setImmediate(() => {
console.log('event loop');
resolve();
})
);
}
const run = async () => {
while (!done) {
console.log('loop');
await eventLoopQueue();
}
}
run().then(() => console.log('Done'));
Node is a single serial task. There is no parallelism, and its concurrency is IO bound. Think of it like this: Everything is running on a single thread, when you make an IO call that is blocking/synchronous your process halts until the data is returned; however say we have a single thread that instead of waiting on IO(reading disk, grabbing a url, etc) your task continues on to the next task, and after that task is complete it checks that IO. This is basically what node does, its an "event-loop" its polling IO for completion(or progress) on a loop. So when a task does not complete(your loop) the event loop does not progress. To put it simply.
because timer needs to comeback and is waiting loop to finish to add to the queue, so although the timeout is in a separate thread, and may indeed finsihed the timer, but the "task" to set done = true is waiting on that infinite loop to finish
var open = false;
const EventEmitter = require("events");
const eventEmitter = new EventEmitter();
setTimeout(function () {
open = true;
eventEmitter.emit("open_var_changed");
}, 1000);
let wait_interval = setInterval(() => {
console.log("waiting");
}, 100);
eventEmitter.on("open_var_changed", () => {
clearInterval(wait_interval);
console.log("open var changed to ", open);
});
this exemple works and you can do setInterval and check if the open value changed inside it and it will work

Global variable value not reflecting in loop

My function OAuth.getSessionInfo returns response still why does the loop goes infinite?
var resp = false;
OAuth.getSessionInfo(function(data) {
resp = true;
})
do {
console.log("waiting............")
} while (!resp);
PS: Please suggest good title for the question.. I am confused on what should be the title for question
Lets remind what multi-threading and concurrency means:
Multi-threading - doing multiple things simultaneously.
Concurrency - switching fast between multiple things, thus emulating them being done simultaneously.
Javascript neither supports the first technique nor the second one. Instead it executes block of code till the end, and then executes next block that was scheduled with setTimeout or setInterval or one that came from event handler (e.g. onclick, onload).
Now if you look at your code you can see that it can't be completed without inner function being completed, but that inner function won't be executed until the outer one completes. And that's why your application hangs. You can also try next code which demonstrates your issue:
setTimeout(function() {
x = false;
console.log("won't be invoked");
}, 0);
var x = true;
while(x) {
console.log('looping');
}
P.S. This javascript's specifics is also the reason why there is no sleep function available - it simply doesn't make any sense to stop the only code executor you have.
You are getting an infinite loop because your while loop keeps running because it doesn't have a point to stop at. The way you have it now it says do this while true. So it keeps running.
Once the loop is started, you haven't updated the value of resp. Try the following:
var resp = false;
do {
OAuth.getSessionInfo(function(data) {
if (data.sessionActive == true) {
resp = true;
} else {
resp = false;
}
});
console.log("waiting............")
} while (!resp);

Why does a while loop block the event loop?

The following example is given in a Node.js book:
var open = false;
setTimeout(function() {
open = true
}, 1000)
while (!open) {
console.log('wait');
}
console.log('open sesame');
Explaining why the while loop blocks execution, the author says:
Node will never execute the timeout callback because the event loop is
stuck on this while loop started on line 7, never giving it a chance
to process the timeout event!
However, the author doesn't explain why this happens in the context of the event loop or what is really going on under the hood.
Can someone elaborate on this? Why does node get stuck? And how would one change the above code, whilst retaining the while control structure so that the event loop is not blocked and the code will behave as one might reasonably expect; wait
will be logged for only 1 second before the setTimeout fires and the process then exits after logging 'open sesame'.
Generic explanations such as the answers to this question about IO and event loops and callbacks do not really help me rationalise this. I'm hoping an answer which directly references the above code will help.
It's fairly simple really. Internally, node.js consists of this type of loop:
Get something from the event queue
Run whatever task is indicated and run it until it returns
When the above task is done, get the next item from the event queue
Run whatever task is indicated and run it until it returns
Rinse, lather, repeat - over and over
If at some point, there is nothing in the event queue, then go to sleep until something is placed in the event queue or until it's time for a timer to fire.
So, if a piece of Javascript is sitting in a while() loop, then that task is not finishing and per the above sequence, nothing new will be picked out of the event queue until that prior task is completely done. So, a very long or forever running while() loop just gums up the works. Because Javascript only runs one task at a time (single threaded for JS execution), if that one task is spinning in a while loop, then nothing else can ever execute.
Here's a simple example that might help explain it:
var done = false;
// set a timer for 1 second from now to set done to true
setTimeout(function() {
done = true;
}, 1000);
// spin wait for the done value to change
while (!done) { /* do nothing */}
console.log("finally, the done value changed!");
Some might logically think that the while loop will spin until the timer fires and then the timer will change the value of done to true and then the while loop will finish and the console.log() at the end will execute. That is NOT what will happen. This will actually be an infinite loop and the console.log() statement will never be executed.
The issue is that once you go into the spin wait in the while() loop, NO other Javascript can execute. So, the timer that wants to change the value of the done variable cannot execute. Thus, the while loop condition can never change and thus it is an infinite loop.
Here's what happens internally inside the JS engine:
done variable initialized to false
setTimeout() schedules a timer event for 1 second from now
The while loop starts spinning
1 second into the while loop spinning, the timer is ready to fire, but it won't be able to actually do anything until the interpreter gets back to the event loop
The while loop keeps spinning because the done variable never changes. Because it continues to spin, the JS engine never finishes this thread of execution and never gets to pull the next item from the event queue or run the pending timer.
node.js is an event driven environment. To solve this problem in a real world application, the done flag would get changed on some future event. So, rather than a spinning while loop, you would register an event handler for some relevant event in the future and do your work there. In the absolute worst case, you could set a recurring timer and "poll" to check the flag ever so often, but in nearly every single case, you can register an event handler for the actual event that will cause the done flag to change and do your work in that. Properly designed code that knows other code wants to know when something has changed may even offer its own event listener and its own notification events that one can register an interest in or even just a simple callback.
This is a great question but I found a fix!
var sleep = require('system-sleep')
var done = false
setTimeout(function() {
done = true
}, 1000)
while (!done) {
sleep(100)
console.log('sleeping')
}
console.log('finally, the done value changed!')
I think it works because system-sleep is not a spin wait.
There is another solution. You can get access to event loop almost every cycle.
let done = false;
setTimeout(() => {
done = true
}, 5);
const eventLoopQueue = () => {
return new Promise(resolve =>
setImmediate(() => {
console.log('event loop');
resolve();
})
);
}
const run = async () => {
while (!done) {
console.log('loop');
await eventLoopQueue();
}
}
run().then(() => console.log('Done'));
Node is a single serial task. There is no parallelism, and its concurrency is IO bound. Think of it like this: Everything is running on a single thread, when you make an IO call that is blocking/synchronous your process halts until the data is returned; however say we have a single thread that instead of waiting on IO(reading disk, grabbing a url, etc) your task continues on to the next task, and after that task is complete it checks that IO. This is basically what node does, its an "event-loop" its polling IO for completion(or progress) on a loop. So when a task does not complete(your loop) the event loop does not progress. To put it simply.
because timer needs to comeback and is waiting loop to finish to add to the queue, so although the timeout is in a separate thread, and may indeed finsihed the timer, but the "task" to set done = true is waiting on that infinite loop to finish
var open = false;
const EventEmitter = require("events");
const eventEmitter = new EventEmitter();
setTimeout(function () {
open = true;
eventEmitter.emit("open_var_changed");
}, 1000);
let wait_interval = setInterval(() => {
console.log("waiting");
}, 100);
eventEmitter.on("open_var_changed", () => {
clearInterval(wait_interval);
console.log("open var changed to ", open);
});
this exemple works and you can do setInterval and check if the open value changed inside it and it will work

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