Add onclick event to newly added element in JavaScript - javascript

I have been trying to add onclick event to new elements I added with JavaScript.
The problem is when I check document.body.innerHTML I can actually see the onclick=alert('blah') is added to the new element.
But when I click that element I don't see the alert box is working. In fact anything related to JavaScript is not working..
here is what I use to add new element:
function add_img() {
var elemm = document.createElement('rvml:image');
elemm.src = 'blah.png';
elemm.className = 'rvml';
elemm.onclick = "alert('blah')";
document.body.appendChild(elemm);
elemm.id = "gogo";
elemm.style.position='absolute';
elemm.style.width=55;
elemm.style.height=55;
elemm.style.top=200;
elemm.style.left=300;
elemm.style.rotation=200;
}
Here is how I call this function:
<button onclick=add_img()>add image</button>
Now the image draws perfectly inside the browser. But when I click the image I don't get that alert.

.onclick should be set to a function instead of a string. Try
elemm.onclick = function() { alert('blah'); };
instead.

You can also set attribute:
elem.setAttribute("onclick","alert('blah');");

Not sure but try :
elemm.addEventListener('click', function(){ alert('blah');}, false);

you can't assign an event by string. Use that:
elemm.onclick = function(){ alert('blah'); };

Short answer: you want to set the handler to a function:
elemm.onclick = function() { alert('blah'); };
Slightly longer answer: you'll have to write a few more lines of code to get that to work consistently across browsers.
The fact is that even the sligthly-longer-code that might solve that particular problem across a set of common browsers will still come with problems of its own. So if you don't care about cross-browser support, go with the totally short one. If you care about it and absolutely only want to get this one single thing working, go with a combination of addEventListener and attachEvent. If you want to be able to extensively create objects and add and remove event listeners throughout your code, and want that to work across browsers, you definitely want to delegate that responsibility to a library such as jQuery.

I don't think you can do that this way. You should use :
void addEventListener(
in DOMString type,
in EventListener listener,
in boolean useCapture
);
Documentation right here.

cant say why, but the es5/6 syntax doesnt work
elem.onclick = (ev) => {console.log(this);} not working
elem.onclick = function(ev) {console.log(this);} working

You have three different problems. First of all, values in HTML tags should be quoted! Not doing this can confuse the browser, and may cause some troubles (although it is likely not the case here). Second, you should actually assign a function to the onclick variable, as someone else meantioned. Not only is this the proper way to do it going forward, but it makes things much simpler if you are trying to use local variables in the onclick function. Finally, you can try either addEventListener or jQuery, jQuery has the advantage of a nicer interface.
Oh, and make sure your HTML validates! That could be an issue.

JQuery:
elemm.attr("onclick", "yourFunction(this)");
or:
elemm.attr("onclick", "alert('Hi!')");

Related

How can I create multiple click events for the same element [duplicate]

What's the difference between addEventListener and onclick?
var h = document.getElementById("a");
h.onclick = dothing1;
h.addEventListener("click", dothing2);
The code above resides together in a separate .js file, and they both work perfectly.
Both are correct, but none of them are "best" per se, and there may be a reason the developer chose to use both approaches.
Event Listeners (addEventListener and IE's attachEvent)
Earlier versions of Internet Explorer implement JavaScript differently from pretty much every other browser. With versions less than 9, you use the attachEvent[doc] method, like this:
element.attachEvent('onclick', function() { /* do stuff here*/ });
In most other browsers (including IE 9 and above), you use addEventListener[doc], like this:
element.addEventListener('click', function() { /* do stuff here*/ }, false);
Using this approach (DOM Level 2 events), you can attach a theoretically unlimited number of events to any single element. The only practical limitation is client-side memory and other performance concerns, which are different for each browser.
The examples above represent using an anonymous function[doc]. You can also add an event listener using a function reference[doc] or a closure[doc]:
var myFunctionReference = function() { /* do stuff here*/ }
element.attachEvent('onclick', myFunctionReference);
element.addEventListener('click', myFunctionReference , false);
Another important feature of addEventListener is the final parameter, which controls how the listener reacts to bubbling events[doc]. I've been passing false in the examples, which is standard for probably 95% of use cases. There is no equivalent argument for attachEvent, or when using inline events.
Inline events (HTML onclick="" property and element.onclick)
In all browsers that support javascript, you can put an event listener inline, meaning right in the HTML code. You've probably seen this:
<a id="testing" href="#" onclick="alert('did stuff inline');">Click me</a>
Most experienced developers shun this method, but it does get the job done; it is simple and direct. You may not use closures or anonymous functions here (though the handler itself is an anonymous function of sorts), and your control of scope is limited.
The other method you mention:
element.onclick = function () { /*do stuff here */ };
... is the equivalent of inline javascript except that you have more control of the scope (since you're writing a script rather than HTML) and can use anonymous functions, function references, and/or closures.
The significant drawback with inline events is that unlike event listeners described above, you may only have one inline event assigned. Inline events are stored as an attribute/property of the element[doc], meaning that it can be overwritten.
Using the example <a> from the HTML above:
var element = document.getElementById('testing');
element.onclick = function () { alert('did stuff #1'); };
element.onclick = function () { alert('did stuff #2'); };
... when you clicked the element, you'd only see "Did stuff #2" - you overwrote the first assigned of the onclick property with the second value, and you overwrote the original inline HTML onclick property too. Check it out here: http://jsfiddle.net/jpgah/.
Broadly speaking, do not use inline events. There may be specific use cases for it, but if you are not 100% sure you have that use case, then you do not and should not use inline events.
Modern Javascript (Angular and the like)
Since this answer was originally posted, javascript frameworks like Angular have become far more popular. You will see code like this in an Angular template:
<button (click)="doSomething()">Do Something</button>
This looks like an inline event, but it isn't. This type of template will be transpiled into more complex code which uses event listeners behind the scenes. Everything I've written about events here still applies, but you are removed from the nitty gritty by at least one layer. You should understand the nuts and bolts, but if your modern JS framework best practices involve writing this kind of code in a template, don't feel like you're using an inline event -- you aren't.
Which is Best?
The question is a matter of browser compatibility and necessity. Do you need to attach more than one event to an element? Will you in the future? Odds are, you will. attachEvent and addEventListener are necessary. If not, an inline event may seem like they'd do the trick, but you're much better served preparing for a future that, though it may seem unlikely, is predictable at least. There is a chance you'll have to move to JS-based event listeners, so you may as well just start there. Don't use inline events.
jQuery and other javascript frameworks encapsulate the different browser implementations of DOM level 2 events in generic models so you can write cross-browser compliant code without having to worry about IE's history as a rebel. Same code with jQuery, all cross-browser and ready to rock:
$(element).on('click', function () { /* do stuff */ });
Don't run out and get a framework just for this one thing, though. You can easily roll your own little utility to take care of the older browsers:
function addEvent(element, evnt, funct){
if (element.attachEvent)
return element.attachEvent('on'+evnt, funct);
else
return element.addEventListener(evnt, funct, false);
}
// example
addEvent(
document.getElementById('myElement'),
'click',
function () { alert('hi!'); }
);
Try it: http://jsfiddle.net/bmArj/
Taking all of that into consideration, unless the script you're looking at took the browser differences into account some other way (in code not shown in your question), the part using addEventListener would not work in IE versions less than 9.
Documentation and Related Reading
W3 HTML specification, element Event Handler Attributes
element.addEventListener on MDN
element.attachEvent on MSDN
Jquery.on
quirksmode blog "Introduction to Events"
CDN-hosted javascript libraries at Google
The difference you could see if you had another couple of functions:
var h = document.getElementById('a');
h.onclick = doThing_1;
h.onclick = doThing_2;
h.addEventListener('click', doThing_3);
h.addEventListener('click', doThing_4);
Functions 2, 3 and 4 work, but 1 does not. This is because addEventListener does not overwrite existing event handlers, whereas onclick overrides any existing onclick = fn event handlers.
The other significant difference, of course, is that onclick will always work, whereas addEventListener does not work in Internet Explorer before version 9. You can use the analogous attachEvent (which has slightly different syntax) in IE <9.
In this answer I will describe the three methods of defining DOM event handlers.
element.addEventListener()
Code example:
const element = document.querySelector('a');
element.addEventListener('click', event => event.preventDefault(), true);
Try clicking this link.
element.addEventListener() has multiple advantages:
Allows you to register unlimited events handlers and remove them with element.removeEventListener().
Has useCapture parameter, which indicates whether you'd like to handle event in its capturing or bubbling phase. See: Unable to understand useCapture attribute in addEventListener.
Cares about semantics. Basically, it makes registering event handlers more explicit. For a beginner, a function call makes it obvious that something happens, whereas assigning event to some property of DOM element is at least not intuitive.
Allows you to separate document structure (HTML) and logic (JavaScript). In tiny web applications it may not seem to matter, but it does matter with any bigger project. It's way much easier to maintain a project which separates structure and logic than a project which doesn't.
Eliminates confusion with correct event names. Due to using inline event listeners or assigning event listeners to .onevent properties of DOM elements, lots of inexperienced JavaScript programmers thinks that the event name is for example onclick or onload. on is not a part of event name. Correct event names are click and load, and that's how event names are passed to .addEventListener().
Works in almost all browser. If you still have to support IE <= 8, you can use a polyfill from MDN.
element.onevent = function() {} (e.g. onclick, onload)
Code example:
const element = document.querySelector('a');
element.onclick = event => event.preventDefault();
Try clicking this link.
This was a way to register event handlers in DOM 0. It's now discouraged, because it:
Allows you to register only one event handler. Also removing the assigned handler is not intuitive, because to remove event handler assigned using this method, you have to revert onevent property back to its initial state (i.e. null).
Doesn't respond to errors appropriately. For example, if you by mistake assign a string to window.onload, for example: window.onload = "test";, it won't throw any errors. Your code wouldn't work and it would be really hard to find out why. .addEventListener() however, would throw error (at least in Firefox): TypeError: Argument 2 of EventTarget.addEventListener is not an object.
Doesn't provide a way to choose if you want to handle event in its capturing or bubbling phase.
Inline event handlers (onevent HTML attribute)
Code example:
Try clicking this link.
Similarly to element.onevent, it's now discouraged. Besides the issues that element.onevent has, it:
Is a potential security issue, because it makes XSS much more harmful. Nowadays websites should send proper Content-Security-Policy HTTP header to block inline scripts and allow external scripts only from trusted domains. See How does Content Security Policy work?
Doesn't separate document structure and logic.
If you generate your page with a server-side script, and for example you generate a hundred links, each with the same inline event handler, your code would be much longer than if the event handler was defined only once. That means the client would have to download more content, and in result your website would be slower.
See also
EventTarget.addEventListener() documentation (MDN)
EventTarget.removeEventListener() documentation (MDN)
onclick vs addEventListener
dom-events tag wiki
While onclick works in all browsers, addEventListener does not work in older versions of Internet Explorer, which uses attachEvent instead.
The downside of onclick is that there can only be one event handler, while the other two will fire all registered callbacks.
Summary:
addEventListener can add multiple events, whereas with onclick this cannot be done.
onclick can be added as an HTML attribute, whereas an addEventListener can only be added within <script> elements.
addEventListener can take a third argument which can stop the event propagation.
Both can be used to handle events. However, addEventListener should be the preferred choice since it can do everything onclick does and more. Don't use inline onclick as HTML attributes as this mixes up the javascript and the HTML which is a bad practice. It makes the code less maintainable.
As far as I know, the DOM "load" event still does only work very limited. That means it'll only fire for the window object, images and <script> elements for instance. The same goes for the direct onload assignment. There is no technical difference between those two. Probably .onload = has a better cross-browser availabilty.
However, you cannot assign a load event to a <div> or <span> element or whatnot.
An element can have only one event handler attached per event type, but can have multiple event listeners.
So, how does it look in action?
Only the last event handler assigned gets run:
const button = document.querySelector(".btn")
button.onclick = () => {
console.log("Hello World");
};
button.onclick = () => {
console.log("How are you?");
};
button.click() // "How are you?"
All event listeners will be triggered:
const button = document.querySelector(".btn")
button.addEventListener("click", event => {
console.log("Hello World");
})
button.addEventListener("click", event => {
console.log("How are you?");
})
button.click()
// "Hello World"
// "How are you?"
IE Note: attachEvent is no longer supported. Starting with IE 11, use addEventListener: docs.
One detail hasn't been noted yet: modern desktop browsers consider different button presses to be "clicks" for AddEventListener('click' and onclick by default.
On Chrome 42 and IE11, both onclick and AddEventListener click fire on left and middle click.
On Firefox 38, onclick fires only on left click, but AddEventListener click fires on left, middle and right clicks.
Also, middle-click behavior is very inconsistent across browsers when scroll cursors are involved:
On Firefox, middle-click events always fire.
On Chrome, they won't fire if the middleclick opens or closes a scroll cursor.
On IE, they fire when scroll cursor closes, but not when it opens.
It is also worth noting that "click" events for any keyboard-selectable HTML element such as input also fire on space or enter when the element is selected.
element.onclick = function() { /* do stuff */ }
element.addEventListener('click', function(){ /* do stuff */ },false);
They apparently do the same thing: listen for the click event and execute a callback function. Nevertheless, they’re not equivalent. If you ever need to choose between the two, this could help you to figure out which one is the best for you.
The main difference is that onclick is just a property, and like all object properties, if you write on more than once, it will be overwritten. With addEventListener() instead, we can simply bind an event handler to the element, and we can call it each time we need it without being worried of any overwritten properties.
Example is shown here,
Try it: https://jsfiddle.net/fjets5z4/5/
In first place I was tempted to keep using onclick, because it’s shorter and looks simpler… and in fact it is. But I don’t recommend using it anymore. It’s just like using inline JavaScript. Using something like – that’s inline JavaScript – is highly discouraged nowadays (inline CSS is discouraged too, but that’s another topic).
However, the addEventListener() function, despite it’s the standard, just doesn’t work in old browsers (Internet Explorer below version 9), and this is another big difference. If you need to support these ancient browsers, you should follow the onclick way. But you could also use jQuery (or one of its alternatives): it basically simplifies your work and reduces the differences between browsers, therefore can save you a lot of time.
var clickEvent = document.getElementByID("onclick-eg");
var EventListener = document.getElementByID("addEventListener-eg");
clickEvent.onclick = function(){
window.alert("1 is not called")
}
clickEvent.onclick = function(){
window.alert("1 is not called, 2 is called")
}
EventListener.addEventListener("click",function(){
window.alert("1 is called")
})
EventListener.addEventListener("click",function(){
window.alert("2 is also called")
})
Javascript tends to blend everything into objects and that can make it confusing. All into one is the JavaScript way.
Essentially onclick is a HTML attribute. Conversely addEventListener is a method on the DOM object representing a HTML element.
In JavaScript objects, a method is merely a property that has a function as a value and that works against the object it is attached to (using this for example).
In JavaScript as HTML element represented by DOM will have it's attributes mapped onto its properties.
This is where people get confused because JavaScript melds everything into a single container or namespace with no layer of indirection.
In a normal OO layout (which does at least merge the namespace of properties/methods) you would might have something like:
domElement.addEventListener // Object(Method)
domElement.attributes.onload // Object(Property(Object(Property(String))))
There are variations like it could use a getter/setter for onload or HashMap for attributes but ultimately that's how it would look. JavaScript eliminated that layer of indirection at the expect of knowing what's what among other things. It merged domElement and attributes together.
Barring compatibility you should as a best practice use addEventListener. As other answers talk about the differences in that regard rather than the fundamental programmatic differences I will forgo it. Essentially, in an ideal world you're really only meant to use on* from HTML but in an even more ideal world you shouldn't be doing anything like that from HTML.
Why is it dominant today? It's quicker to write, easier to learn and tends to just work.
The whole point of onload in HTML is to give access to the addEventListener method or functionality in the first place. By using it in JS you're going through HTML when you could be applying it directly.
Hypothetically you can make your own attributes:
$('[myclick]').each(function(i, v) {
v.addEventListener('click', function() {
eval(v.myclick); // eval($(v).attr('myclick'));
});
});
What JS does with is a bit different to that.
You can equate it to something like (for every element created):
element.addEventListener('click', function() {
switch(typeof element.onclick) {
case 'string':eval(element.onclick);break;
case 'function':element.onclick();break;
}
});
The actual implementation details will likely differ with a range of subtle variations making the two slightly different in some cases but that's the gist of it.
It's arguably a compatibility hack that you can pin a function to an on attribute since by default attributes are all strings.
You should also consider EventDelegation for that!
For that reason I prefer the addEventListener and foremost using it carefully and consciously!
FACTS:
EventListeners are heavy .... (memory allocation at the client side)
The Events propagate IN and then OUT again in relation to the DOM
tree. Also known as trickling-in and bubbling-out , give it a read
in case you don't know.
So imagine an easy example:
a simple button INSIDE a div INSIDE body ...
if you click on the button, an Event will ANYWAY
trickle in to BUTTON and then OUT again, like this:
window-document-div-button-div-document-window
In the browser background (lets say the software periphery of the JS engine) the browser can ONLY possibly react to a click, if it checks for each click done where it was targeted.
And to make sure that each possible event listener on the way is triggered, it kinda has to send the "click event signal" all the way from document level down into the element ... and back out again.
This behavior can then made use of by attaching EventListeners using e.g.:
document.getElementById("exampleID").addEventListener("click",(event) => {doThis}, true/false);
Just note for reference that the true/false as the last argument of the addEventListener method controls the behavior in terms of when is the event recognized - when trickling in or when bubbling out.
TRUE means, the event is recognized while trickling-in
FALSE means, the event is recognized on its way bubbling out
Implementing the following 2 helpful concepts also turns out much more intuitive using the above stated approach to handle:
You can also use event.stopPropagation() within the function
(example ref. "doThis") to prevents further propagation of the
current event in the capturing and bubbling phases. It does not,
however, prevent any default behaviors from occurring; for instance,
clicks on links are still processed.
If you want to stop those behaviors, you could use
event.preventDefault() within the function (example ref.
"doThis"). With that you could for example tell the Browser that if
the event does not get explicitly handled, its default action should
not be taken as it normally would be.
Also just note here for reference again: the last argument of the addEventListener method (true/false) also controls at which phase (trickling-in TRUE or bubbling out FALSE) the eventual effect of ".stopPropagation()" kicks in.
So ... in case you apply an EventListener with flag TRUE to an element, and combine that with the .stopPropagation() method, the event would not even get through to potential inner children of the element
To wrap it up:
If you use the onClick variant in HTML ... there are 2 downsides for me:
With addEventListener, you can attach multiple onClick-events to the same, respectively one single element, but thats not possible using onClick (at least thats what I strongly believe up to now, correct me if I am wrong).
Also the following aspect is truly remarkable here ... especially the code maintenance part (didn't elaborate on this so far):
In regards to event delegation, it really boils down to this. If some
other JavaScript code needs to respond to a click event, using
addEventListener ensures you both can respond to it. If you both try
using onclick, then one stomps on the other. You both can't respond if
you want an onclick on the same element. Furthermore, you want to keep your behavior as separate as you can from the HTML in case you need to change it later. It would suck to have 50 HTML files to update instead of one JavaScript file.
(credit to Greg Burghardt, addEventListener vs onclick with regards to event delegation )
This is also known by the term "Unobtrusive JavaScript" ... give it a read!
According to MDN, the difference is as below:
addEventListener:
The EventTarget.addEventListener() method adds the specified
EventListener-compatible object to the list of event listeners for the
specified event type on the EventTarget on which it's called. The
event target may be an Element in a document, the Document itself, a
Window, or any other object that supports events (such as
XMLHttpRequest).
onclick:
The onclick property returns the click event handler code on the
current element. When using the click event to trigger an action, also
consider adding this same action to the keydown event, to allow the
use of that same action by people who don't use a mouse or a touch
screen. Syntax element.onclick = functionRef; where functionRef is a
function - often a name of a function declared elsewhere or a function
expression. See "JavaScript Guide:Functions" for details.
There is also a syntax difference in use as you see in the below codes:
addEventListener:
// Function to change the content of t2
function modifyText() {
var t2 = document.getElementById("t2");
if (t2.firstChild.nodeValue == "three") {
t2.firstChild.nodeValue = "two";
} else {
t2.firstChild.nodeValue = "three";
}
}
// add event listener to table
var el = document.getElementById("outside");
el.addEventListener("click", modifyText, false);
onclick:
function initElement() {
var p = document.getElementById("foo");
// NOTE: showAlert(); or showAlert(param); will NOT work here.
// Must be a reference to a function name, not a function call.
p.onclick = showAlert;
};
function showAlert(event) {
alert("onclick Event detected!");
}
I guess Chris Baker pretty much summed it up in an excellent answer but I would like to add to that with addEventListener() you can also use options parameter which gives you more control over your events. For example - If you just want to run your event once then you can use { once: true } as an option parameter when adding your event to only call it once.
function greet() {
console.log("Hello");
}
document.querySelector("button").addEventListener('click', greet, { once: true })
The above function will only print "Hello" once.
Also, if you want to cleanup your events then there is also the option to removeEventListener(). Although there are advantages of using addEventListener() but you should still be careful if your targeting audience is using Internet Explorer then this method might not work in all situation. You can also read about addEventListener on MDN, they gave quite a good explanation on how to use them.
If you are not too worried about browser support, there is a way to rebind the 'this' reference in the function called by the event. It will normally point to the element that generated the event when the function is executed, which is not always what you want. The tricky part is to at the same time be able to remove the very same event listener, as shown in this example: http://jsfiddle.net/roenbaeck/vBYu3/
/*
Testing that the function returned from bind is rereferenceable,
such that it can be added and removed as an event listener.
*/
function MyImportantCalloutToYou(message, otherMessage) {
// the following is necessary as calling bind again does
// not return the same function, so instead we replace the
// original function with the one bound to this instance
this.swap = this.swap.bind(this);
this.element = document.createElement('div');
this.element.addEventListener('click', this.swap, false);
document.body.appendChild(this.element);
}
MyImportantCalloutToYou.prototype = {
element: null,
swap: function() {
// now this function can be properly removed
this.element.removeEventListener('click', this.swap, false);
}
}
The code above works well in Chrome, and there's probably some shim around making "bind" compatible with other browsers.
Using inline handlers is incompatible with Content Security Policy so the addEventListener approach is more secure from that point of view. Of course you can enable the inline handlers with unsafe-inline but, as the name suggests, it's not safe as it brings back the whole hordes of JavaScript exploits that CSP prevents.
It should also be possible to either extend the listener by prototyping it (if we have a reference to it and its not an anonymous function) -or make the onclick call a call to a function library (a function calling other functions).
Like:
elm.onclick = myFunctionList;
function myFunctionList(){
myFunc1();
myFunc2();
}
This means we never have to change the onclick call just alter the function myFunctionList() to do whatever we want, but this leaves us without control of bubbling/catching phases so should be avoided for newer browsers.
addEventListener lets you set multiple handlers, but isn't supported in IE8 or lower.
IE does have attachEvent, but it's not exactly the same.
The context referenced by 'this' keyword in JavasSript is different.
look at the following code:
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
</head>
<body>
<input id="btnSubmit" type="button" value="Submit" />
<script>
function disable() {
this.disabled = true;
}
var btnSubmit = document.getElementById('btnSubmit');
btnSubmit.onclick = disable();
//btnSubmit.addEventListener('click', disable, false);
</script>
</body>
</html>
What it does is really simple. when you click the button, the button will be disabled automatically.
First when you try to hook up the events in this way button.onclick = function(),
onclick event will be triggered by clicking the button, however, the button will not be disabled because there's no explicit binding between button.onclick and onclick event handler. If you debug see the 'this' object, you can see it refers to 'window' object.
Secondly, if you comment btnSubmit.onclick = disable(); and uncomment
//btnSubmit.addEventListener('click', disable, false); you can see that the button is disabled because with this way there's explicit binding between button.onclick event and onclick event handler. If you debug into disable function, you can see 'this' refers to the button control rather than the window.
This is something I don't like about JavaScript which is inconsistency.
Btw, if you are using jQuery($('#btnSubmit').on('click', disable);), it uses explicit binding.
onclick is basically an addEventListener that specifically performs a function when the element is clicked. So, useful when you have a button that does simple operations, like a calculator button. addEventlistener can be used for a multitude of things like performing an operation when DOM or all content is loaded, akin to window.onload but with more control.
Note, You can actually use more than one event with inline, or at least by using onclick by seperating each function with a semi-colon, like this....
I wouldn't write a function with inline, as you could potentially have problems later and it would be messy imo. Just use it to call functions already done in your script file.
Which one you use I suppose would depend on what you want. addEventListener for complex operations and onclick for simple. I've seen some projects not attach a specific one to elements and would instead implement a more global eventlistener that would determine if a tap was on a button and perform certain tasks depending on what was pressed. Imo that could potentially lead to problems I'd think, and albeit small, probably, a resource waste if that eventlistener had to handle each and every click
in my Visual Studio Code, addEventListener has Real Intellisense on event
but onclick does not, only fake ones
let element = document.queryselector('id or classname');
element.addeventlistiner('click',()=>{
do work
})
<button onclick="click()">click</click>`
function click(){
do work
};

Wrote alternative to jQuery Accordion, it spazzed. Why?

I wrote an alternative to the jQuery Accordion, as that didn't offer multiple open section support (any idea why they opted to not include support for that? What's the history there?). I did some research on StackOverflow, as well on Google to see what other options others came up. I needed something that could be used on the fly on multiple elements.
After seeing several solutions and experimenting with them, in the end, I wrote my own version (based on Kevin's solution from http://forum.jquery.com/topic/accordion-multiple-sections-open-at-once , but heavily modified).
jsFiddle can be found here: http://jsfiddle.net/3jacu/1/
Inline Code:
$(document).ready(function(){
$.fn.togglepanels = function(){
return this.each(function(){
h4handler = $(this).find("h4");
$(h4handler).prepend('<div class="accordionarrow">▼</div>');
$(h4handler).click(function() {
$(h4handler).toggle(
function() {
barclicked = $(this);
$(barclicked).find(".accordionarrow").html('►');
$(barclicked).next().slideUp('slow');
window.console && console.log('Closed.');
return false;
},
function() {
barclicked = $(this);
$(barclicked).find(".accordionarrow").html('▼');
$(barclicked).next().slideDown('slow');
window.console && console.log('Open.');
return false;
}
);
});
});
};
$("#grouplist").togglepanels(); }
Oddly, the accordion arrow at the right side stopped working once I pasted it in jsFiddle, while it works in my local copy.
In any case, the issue is that toggling isn't working as expected, and when it does, it fires duplicate toggle events which result in it closing, opening, then ultimately closing the section and it won't open from that point on (it toggles open then closes back). That's assuming it works! At first, it won't work as it doesn't respond. I think there's a logic error somewhere I'm missing.
From what I wrote/see in the code, it searches the given handle for the corresponding tag (in this case, h4), pops the handle into a variable. It then adds the arrow to the h4 tag while applying the accordionarrow class (which floats it to the right). It then adds a click event to it, which will toggle (using jQuery's toggle function) between two functions when h4 is clicked.
I suspect the problem here is that I may be mistakenly assuming jQuery's toggle function will work fine for toggling between two functions, that I'll have to implement my own toggle code. Correct me if I'm wrong though!
I'm trying to write the code so it'll be as efficient as possible, so feedback on that also would be appreciated.
Thanks in advance for your time, assistance, and consideration!
You have the toggle binding (which is deprecated by the way) inside of the click binding, so a new event handler is getting attached every time you click the header.
As a random aside you should also fire events within the plugin (where you have the console lines would make sense) so that external code can react to state changes.
I believe your issue is the $(h4handler).click(function() { you have wrapped around the toggle listener. Essentially what this was doing was making so every click of the tab was adding the toggle listener, which was then also firing an event. Removing the click listener will have the behaviour you expect.
You forgot to paste the trailing characters ); to close the function call to jQuery function ready. Fixed: http://jsfiddle.net/LeZuse/3jacu/2/
UPDATE: I've just realised I did not really answer your question.
You are duplicating the .toggle functionality with binding another .click handler.
The doc about .toggle says:
Description: Bind two or more handlers to the matched elements, to be executed on alternate clicks.
Which means the click event is already built in.
NOTE: You should use local variables instead of global, so your plugin won't pollute the window object. Use the var keyword for this:
var h4handler = $(this).find("h4");

JavaScript - All onClick events are not working?

Alright, so I'm making a Facebook-style chat. But that doesn't really matter.
See here:
http://jsfiddle.net/SkHme/7/
Nice and pretty, right? Well, there's a problem. Notice this line:
<div class="conversation EmperorCuzco" onclick="setActive('EmperorCuzco')">
See the onclick attribute? Well, it's not working. However, I have confirmed that the function itself DOES work. (if you run it just like that in the JavaScript, it runs like a dream) I have further confirmed that the function is not the problem by attempting to replace the onclick value with a simple alert('blah'), but that doesn't work either.
So, what's up? I'm guessing that something in my JavaScript is somehow disabling something, but I have absolutely no idea what it could be, nor how I could go about fixing it. I did some web searching, but couldn't find anything that helps.
What's going on?
Your setActive function is defined inside the scope of the $(document).ready handler. Move the function outside that function so that it is in the global scope.
Right now it looks like this:
$(document).ready(function()
{
// ...
function setActive(new_conversation)
{
// ...
}
});
Now change that to:
$(document).ready(function()
{
// ...
});
function setActive(new_conversation)
{
// ...
}
Really though, you should separate your content from your interactions and bind those event handlers in your script itself. Something like:
// Refers to the last clicked conversation *button*
// Initialize to empty jQuery object
var $active_conversation = $([]);
// Binding on #chat, targeting click events on .conversation_button children
$("#chat").on("click", ".conversation_button", function() {
// Hide currently active conversation
$active_conversation.hide();
$active_conversation.siblings('.conversation_button').removeClass("selected");
// Set as currently active conversation button
// Note: this refers to the clicked <div class="conversation_button">
var $this = $(this);
$active_conversation = $this.siblings('.conversation');
// Show this conversation
$active_conversation.show();
$this.removeClass("alert").addClass("selected");
});
Some advantages of this approach:
You don't need different classes for different conversations. By storing the actual conversation DOM element (as a jQuery object) in $active_conversation, the conversation can be identified without any extra processing.
You can add and remove whole list items with a conversation without assigning new event handlers. In the sample above, the event handler for all .conversation_button elements is defined at the level of #chat. For more about this binding mechanism, read up on .on (or .delegate for pre-1.7).
Here, have an updated fiddle! :-)
If all you say is really true (bad mistakes happen), the only thing that can make this is that an other event handler which takes your event before uses stopPropagation() or return false;
A quick check that can do is replace onclick with onmousedown or onmouseup, and see if you alert become visible.

move event handler with jQuery

I have an issue which is driving me crazy and as a last resort I am placing a question here.
I want to move the onclick event from an element to the onfocus event of the same element and I am using the following code:
$("#theElement").bind("focus", {}, $("#theElement").data("events").click);
$("#theElement").unbind("click");
Maybe you have guess it. IT DOES NOT WORK.
How do I make this work? I am getting a "fn.apply is not a function" message in the following piece of code from jquery 1.3.2:
proxy: function( fn, proxy ){
proxy = proxy || function(){ return fn.apply(this, arguments); };
// Set the guid of unique handler to the same of original handler, so it can be removed
proxy.guid = fn.guid = fn.guid || proxy.guid || this.guid++;
// So proxy can be declared as an argument
return proxy;
}
EDIT: I'm sorry, I should have mentioned. This comes from a plugin which does some stuff when clicking an element. I want to make the same thing when the element gets focus not when it is cliked so the simplest solution I thought off was this since I can't modify the code for the plugin.
EDIT: Found the problem. It is similar to what #sje397 posted in his answer, not
$('#theElement').data('events').click[0]
but
$('#theElement').data('events').click[3]
For some reason, even if only one event is registered the thing ends up as 3 (the guid in that piece of code from jquery).
I would suggest naming the event handler in the first place, like
$('#theElement').click(function myHandler() {
//...
});
Then, you can do
$("#theElement").bind("focus", {}, myHandler);
$("#theElement").unbind("click");
This should make it more readable, as well as fixing the bug.
If you can't, then you can do:
// assuming yours is the first handler
var myHandler = $('#theElement').data('events').click[0];
$("#theElement").bind("focus", {}, myHandler);
$("#theElement").unbind("click");
Also not that in jQuery 1.4.3+, the key was changed to __events__. See this answer.
I found out that jQuery adds the event to an element by using .data(), so you could do something like this to retrieve the event handler:
$(el).data().events.click[0].handler
This is not an elegant solution, but if you cannot change anything to the click handler itself, this would be the only solution.
I'm not 100% clear what it is exactly that you want to do. Do you want to bind a focus AND a click event to the same element?
$("#theElement").bind("focus click", function(){
//do stuff
$(this).unbind('focus click');
});
edit: given your clarification - you want to fake the 'click' event on focus...
$("#theElement").bind("focus", function(){
$(this).trigger('click');
});
http://api.jquery.com/trigger/

how can I override an anonymous javascript function attached to an eventlistener?

I found that a website does somewhat sneaky things. When you hover over a link, it shows you the real URL. WHen you click on it, it uses the click/mousedown event to rewrite the URL.
I want to override that behaviour in firefox, So I fired up firebug to see what it does. On a mouse click, it executes a function called window.tgs. Easy, I thought. I can override this function.
My first attempt was to do get the element via getELementsByTagName(), and then
element.removeEventListener("click",window.tgs, false);
To my surprise, this did nothing.
I tried redefining window.tgs
window.tgs = function() { return true; };
that did not do anything either.
I am not a JS expert. Your insights appreciated
thanks
Sid
Have you tried element.onclick = function(){}?
Depending on how the function operates you could "in theory" manipulate the windows close event and attach your own handler.
While this is horribly inefficient it would get the job done.
Something like this possibly could work
window.onUnload(function(){
});
I did not really figure out how to fix this, so worked my way around it. I added another eventlistener which reversed everything that the function in question did. Lousy hack, but it works

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