I'm writing a snippet of code to be put on any third party website and have NO idea what environment it will be dropped into. My end goal is for the badge to be
<script src="http://example.com/js/badge.js"></script>
I would like to use jQuery in my badge code to make my life easier, but I don't want to require another include on the client side (getting anything updated on the client is a pain).
This is the best I could come up with. I don't want anything before or after my script to be affected with any leftover variables or weird collisions. Does anyone see any issues?
(function() {
function main($) {
// do stuff with $
$(document.body).css("background", "black")
}
// If jQuery exists, save it
var old_jQuery = null;
if (typeof(jQuery) != "undefined") {
if (typeof(jQuery.noConflict) == "function") {
old_jQuery = jQuery.noConflict(true);
}
}
var addLibs = function() {
// Body isn't loaded yet
if (typeof(document.body) == "undefined" || document.body === null) {
setTimeout(addLibs, 100);
return;
}
var node = document.createElement("script");
node.src = "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js";
document.body.appendChild(node);
checkLibs();
}
var checkLibs = function() {
// Library isn't done loading
if (typeof(jQuery) == "undefined" || jQuery("*") === null) {
setTimeout(checkLibs, 100);
return;
}
var new_jQuery = jQuery.noConflict(true);
jQuery = old_jQuery;
main(new_jQuery);
}
addLibs();
})();
I ended up going with http://yourock.paulisageek.com/js/popup.js . See the test (with console logging avialable) http://paulisageek.com/tmp/jquery-programatically.html. It doesn't reset jQuery and $ until jQuery actually finishes loading. Any way to block javascript without an infinite loop (which blocks the jQuery loading itself)?
// A namespace for all the internal code
var yourock = {};
// Include JQuery programatically
(function() {
// Don't let the script run forever
var attempts = 30;
// If jQuery exists, save it and delete it to know when mine is loaded
var old_jQuery;
if (typeof(jQuery) != "undefined") {
if (typeof(jQuery.noConflict) == "function") {
old_jQuery = jQuery;
delete jQuery;
}
}
var addLibs = function() {
var head = document.getElementsByTagName("head");
if (head.length == 0) {
if (attempts-- > 0) setTimeout(addLibs, 100);
return;
}
var node = document.createElement("script");
node.src = "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js";
head[0].appendChild(node);
checkLibs();
}
var checkLibs = function() {
// Library isn't done loading
if (typeof(jQuery) == "undefined" || typeof(jQuery) != "function" || jQuery("*") === null) {
if (attempts-- > 0) setTimeout(checkLibs, 100);
return;
}
yourock.jQuery = jQuery.noConflict(true);
if (typeof old_jQuery == "undefined")
jQuery = old_jQuery;
}
addLibs();
})();
This works:
(function(){
if (window.jQuery !== undefined) {
doStuff(jQuery);
} else {
var script = document.createElement('script');
script.src = 'http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js';
document.getElementsByTagName('head')[0].appendChild(script);
var interval = setInterval(function(){
if (window.jQuery) {
clearInterval(interval);
var JQ = jQuery.noConflict(true);
doStuff(JQ);
}
}, 100);
}
})();
function doStuff($) { /* Do stuff with $ */ }
Including jQuery again will override the $ variable, which might be an older version of jQuery or another framework. You should probably save that too.
I don't have tested so much this code but it should work...
(function($, window) {
var version = ($ && typeof($) == 'function' && $().jquery ? ($().jquery).split('.').join('') : 0), // 1.8.1 -> 181
jBack = null;
if (version) console.log('jQuery current version : ', version);
else console.log('no jQuery');
var loaded = function() {
console.log('loaded()');
var $ = jQuery.noConflict(true); // LOCAL own jQuery version
if (jBack) {
window.$ = jBack; // Reassign ex-jQuery
window.jQuery = jBack;
}
// OK : now work with OUR new $
console.log('jQuery new version : ', $().jquery);
},
loadJs = function(jsPath) {
console.log('loadJs()');
var s = document.createElement('script');
s.setAttribute('type', 'text/javascript');
s.setAttribute('src', jsPath);
s.onload = loaded;
document.getElementsByTagName('body')[0].appendChild(s);
};
if (version) jBack = $;
if (version < 180) loadJs('http://code.jquery.com/jquery-1.9.1.min.js');
else loaded();
})((typeof(jQuery) == 'function' ? jQuery : null), window);
Related
I've downloaded this script for use conditional fields in forms:
(function ($) {
$.fn.conditionize = function(options) {
var settings = $.extend({
hideJS: true
}, options );
$.fn.showOrHide = function(is_met, $section) {
if (is_met) {
$section.slideDown();
}
else {
$section.slideUp();
$section.find('select, input').each(function(){
if ( ($(this).attr('type')=='radio') || ($(this).attr('type')=='checkbox') ) {
$(this).prop('checked', false).trigger('change');
}
else{
$(this).val('').trigger('change');
}
});
}
}
return this.each( function() {
var $section = $(this);
var cond = $(this).data('condition');
// First get all (distinct) used field/inputs
var re = /(#?\w+)/ig;
var match = re.exec(cond);
var inputs = {}, e = "", name ="";
while(match !== null) {
name = match[1];
e = (name.substring(0,1)=='#' ? name : "[name=" + name + "]");
if ( $(e).length && ! (name in inputs) ) {
inputs[name] = e;
}
match = re.exec(cond);
}
// Replace fields names/ids by $().val()
for (name in inputs) {
e = inputs[name];
tmp_re = new RegExp("(" + name + ")\\b","g")
if ( ($(e).attr('type')=='radio') || ($(e).attr('type')=='checkbox') ) {
cond = cond.replace(tmp_re,"$('" + e + ":checked').val()");
}
else {
cond = cond.replace(tmp_re,"$('" + e + "').val()");
}
}
//Set up event listeners
for (name in inputs) {
$(inputs[name]).on('change', function() {
$.fn.showOrHide(eval(cond), $section);
});
}
//If setting was chosen, hide everything first...
if (settings.hideJS) {
$(this).hide();
}
//Show based on current value on page load
$.fn.showOrHide(eval(cond), $section);
});
}
}(jQuery));
I'm trying this because I need to use conditionize() in one of my tabs and when I reload the tab, all works but if I go to other tab and I return to the previous tab(where I need this works), I get that error.
When I change tabs, I'm only reloading one part of the page.
When I load the page this works perfectly, but if I try to call function again from browser console, it tells me that TypeError: $(...)conditionize() is not a function.
I have included the script in header tag and I'm calling it with this script on the bottom of body:
<script type="text/javascript">
$('.conditional').conditionize();
</script>
EDIT:
I have written
<script type="text/javascript">
console.log($('.conditional').conditionize);
setTimeout(function () {console.log($('.conditional').conditionize);}, 2);
</script>
and this print me at console the function, and when 2 milliseconds have passed, it print me undefined
I have found the solution.
Because any reason, the $ object and jQuery object are not the same in my code.
I have discovered it using this on browser console:
$===jQuery
This return false (This was produced because in other JS, I was using the noConflict(), which give me the problem)
Explanation: noConflict()
So I have solved it changing the last line of my JS by:
//Show based on current value on page load
$.fn.showOrHide(eval(cond), $section);
});
}
}($));
Putting the $ instead of 'jQuery'
I have the following code
(function() {
var weather = new Weather();
var input = document.getElementById("inputCity");
var weatherHolder = document.getElementsByClassName("weather");
var loading = document.getElementById("loadingSign");
input.focus();
input.onkeyup = function(e) {
if (e.keyCode == 13 && input.value != "") {
loading.classList.remove("hidden");
weather.getWeather(input.value, function (returnValue) {
for (iter in returnValue) {
weatherHolder[iter].classList.remove('hidden');
document.getElementById("weather" + (parseInt(iter) + 1)).innerHTML = returnValue[iter].date;
}
});
loading.classList.add("hidden");
}
};
})();
I want to force the execution of the line loading.classList.remove("hidden"); before waiting for the closure bellow to complete.
If I remove the closure lines the script works perfectly, however, I can't make it work if the closure fails.
For instance, the code below works perfectly:
(function() {
var weather = new Weather();
var input = document.getElementById("inputCity");
var weatherHolder = document.getElementsByClassName("weather");
var loading = document.getElementById("loadingSign");
input.focus();
input.onkeyup = function(e) {
if (e.keyCode == 13 && input.value != "") {
loading.classList.remove("hidden");
alert("teste");
loading.classList.add("hidden");
}
};
})();
The problem is in the line loading.classList.remove("hidden"); . This is supposed to remove a class that's hiding a message and a spinner. If I replace the closure lines with an alert the spinner shows, however, if I have that closure function the spinner is never shown.
How can I force that line to be called whether the closure is successful or not?
I don't really understand the question but judging from the code you have, it would be wiser to add the loading.classList.add("hidden"); inside the callback so it gets executed correctly.
(function() {
var weather = new Weather();
var input = document.getElementById("inputCity");
var weatherHolder = document.getElementsByClassName("weather");
var loading = document.getElementById("loadingSign");
input.focus();
input.onkeyup = function(e) {
if (e.keyCode == 13 && input.value != "") {
loading.classList.remove("hidden");
weather.getWeather(input.value, function (returnValue) {
for (iter in returnValue) {
weatherHolder[iter].classList.remove('hidden');
document.getElementById("weather" + (parseInt(iter) + 1)).innerHTML = returnValue[iter].date;
}
// Here
loading.classList.add("hidden");
});
}
};
})();
Ok so you are asking to "force the execution of..." but in fact what I suspect is happening here is that: the line we moved was not "waiting" on getWeather to finish.
This is a problem I have. Try this code:
if (typeof jQuery == 'undefined') {
function getScript(url, success) {
var script = document.createElement('script');
script.src = url;
var head = document.getElementsByTagName('head')[0];
done = false;
script.onload = script.onreadystatechange = function () {
if (!done && (!this.readyState || this.readyState == 'loaded' || this.readyState == 'complete')) {
done = true;
success();
script.onload = script.onreadystatechange = null;
head.removeChild(script);
};
};
head.appendChild(script);
};
getScript('http://code.jquery.com/jquery-1.11.2.min.js', function () {
if (typeof jQuery !== 'undefined') {
jQuery(document).ready(function ($) {
MyFunction($);
});
}
});
} else {
jQuery(document).ready(function ($) {
MyFunction($);
});
}
function MyFunction($) {
$.getJSON("http://archiesocial.progettiarchimede.it/widget_privacy/test.aspx?asd=1&callback=?", function (d) {
}).done(function(d) {
JsonToHtml(d);
});
}
function JsonToHtml(html) {
var items = [];
$.each(html, function (key, val) {
items.push(val);
});
$('body').prepend(items.join(''));
}
you will notice that my code check if jQuery is loaded. If not, it loads a version from external source; than retrieve a JSON, parse it and "execute it".
As you can see, the script loaded inside the body it is not loaded at all (this is my problem).
Now, try to choose a version/library of jQuery in the fiddle (1.8.3 is ok) and press play: you will see the script/button render as well: the script is executed!!!
Why loading jQuery first (here) render the script, and load jQuery later won't execute the script? Can you help me?
I think your best bet is to force onload event to be refired if it is already fired because as you are loading jQuery (if undefined), this event is already fired. This is a workaround:
function JsonToHtml(html) {
var items = [];
$.each(html, function (key, val) {
items.push(val);
});
$('body').prepend(items.join(''));
if (document.readyState === 'complete') { // check if document is complete
var evt = document.createEvent('Event');
evt.initEvent('load', false, false);
window.dispatchEvent(evt); // then redispatch onload event
}
}
-DEMO-
I think the problem is the scope. The functions MyFunction() and JsonToHtml() are out of the scope. (Remember you are working with async functions like getJSON) Maybe my explanation are wrong, but the code works. :P
With this code you have no problem.
function _test(){}
_test.prototype = {
hasjQuery: function(){
if(typeof window.jQuery !='undefined' && !_test.prototype.otherLibrary() ) {
return true;
}else{
return false;
}
},
otherLibrary: function(){
if (typeof document.$ == 'function') {
return true;
}else{
return false;
}
},
inyectjQuery: function(url, success){
var script = document.createElement('script');
script.src = url;
script.id = "delete";
done = false;
script.onload = script.onreadystatechange = function() {
if (!done && (!this.readyState || this.readyState == 'loaded' || this.readyState == 'complete')) {
done = true;
success();
script.onload = script.onreadystatechange = null
}
};
document.getElementsByTagName('head')[0].appendChild(script)
},
myFunction: function(){
urljQuery = 'http://code.jquery.com/jquery-latest.min.js';
if(_test.prototype.hasjQuery()){
jQuery.getJSON("http://archiesocial.progettiarchimede.it/widget_privacy/test.aspx?asd=1&callback=?",
function (d) {
_test.prototype.JsonToHtml(d);
}).done(function() {
console.log("Success getJSON action");
});
}else{
_test.prototype.inyectjQuery(urljQuery, function(){
if (typeof window.jQuery == 'undefined') {
console.log("unable to load jQuery");
}else{
jQuery.getJSON("http://archiesocial.progettiarchimede.it/widget_privacy/test.aspx?asd=1&callback=?",
function (d) {
_test.prototype.JsonToHtml(d);
}).done(function() {
console.log("Success getJSON action");
});
}
});
}
},
JsonToHtml: function(html){
var items = [];
jQuery.each(html, function (key, val) {
items.push(val);
});
jQuery('body').prepend(items.join(''));
}
}
test = new _test();
test.myFunction();
I'm working on an addon to a forum and I get this error:
Error: Component returned failure code: 0x8007000e (NS_ERROR_OUT_OF_MEMORY) [nsIXPCComponents_Utils.evalInSandbox]
I read that the error means that the script goes into infinite loop until it fills the sandbox.
apparently the js file that leads to this error is script-compiler.js
this is the script:
var ddplus_gmCompiler={
// getUrlContents adapted from Greasemonkey Compiler
// http://www.letitblog.com/code/python/greasemonkey.py.txt
// used under GPL permission
//
// most everything else below based heavily off of Greasemonkey
// http://greasemonkey.mozdev.org/
// used under GPL permission
getUrlContents: function(aUrl){
var ioService=Components.classes["#mozilla.org/network/io-service;1"]
.getService(Components.interfaces.nsIIOService);
var scriptableStream=Components
.classes["#mozilla.org/scriptableinputstream;1"]
.getService(Components.interfaces.nsIScriptableInputStream);
var channel=ioService.newChannel(aUrl, null, null);
var input=channel.open();
scriptableStream.init(input);
var str=scriptableStream.read(input.available());
scriptableStream.close();
input.close();
return str;
},
isGreasemonkeyable: function(url) {
var scheme=Components.classes["#mozilla.org/network/io-service;1"]
.getService(Components.interfaces.nsIIOService)
.extractScheme(url);
return (
(scheme == "http" || scheme == "https" || scheme == "file") &&
!/hiddenWindow\.html$/.test(url)
);
},
contentLoad: function(e) {
var unsafeWin=e.target.defaultView;
if (unsafeWin.wrappedJSObject) unsafeWin=unsafeWin.wrappedJSObject;
var unsafeLoc=new XPCNativeWrapper(unsafeWin, "location").location;
var href=new XPCNativeWrapper(unsafeLoc, "href").href;
if (
ddplus_gmCompiler.isGreasemonkeyable(href)
&& ( /http:\/\/ddunlimited\.net/.test(href) )
&& true
) {
var script=ddplus_gmCompiler.getUrlContents(
'chrome://ddplus/content/ddplus.js'
);
ddplus_gmCompiler.injectScript(script, href, unsafeWin);
}
},
injectScript: function(script, url, unsafeContentWin) {
var sandbox, script, logger, storage, xmlhttpRequester;
var safeWin=new XPCNativeWrapper(unsafeContentWin);
sandbox=new Components.utils.Sandbox(safeWin);
var storage=new ddplus_ScriptStorage();
xmlhttpRequester=new ddplus_xmlhttpRequester(
unsafeContentWin, window//appSvc.hiddenDOMWindow
);
sandbox.window=safeWin;
sandbox.document=sandbox.window.document;
sandbox.unsafeWindow=unsafeContentWin;
// patch missing properties on xpcnw
sandbox.XPathResult=Components.interfaces.nsIDOMXPathResult;
// add our own APIs
sandbox.GM_addStyle=function(css) { ddplus_gmCompiler.addStyle(sandbox.document, css) };
sandbox.GM_setValue=ddplus_gmCompiler.hitch(storage, "setValue");
sandbox.GM_getValue=ddplus_gmCompiler.hitch(storage, "getValue");
// kick : aggiunta la funzione
sandbox.GM_remove=ddplus_gmCompiler.hitch(storage, "remove");
sandbox.GM_openInTab=ddplus_gmCompiler.hitch(this, "openInTab", unsafeContentWin);
sandbox.GM_xmlhttpRequest=ddplus_gmCompiler.hitch(
xmlhttpRequester, "contentStartRequest"
);
//unsupported
sandbox.GM_registerMenuCommand=function(){};
sandbox.GM_log=function(){};
sandbox.GM_getResourceURL=function(){};
sandbox.GM_getResourceText=function(){};
sandbox.__proto__=sandbox.window;
try {
this.evalInSandbox(
"(function(){"+script+"})()",
url,
sandbox);
} catch (e) {
var e2=new Error(typeof e=="string" ? e : e.message);
e2.fileName=script.filename;
e2.lineNumber=0;
//GM_logError(e2);
alert(e2);
}
},
evalInSandbox: function(code, codebase, sandbox) {
if (Components.utils && Components.utils.Sandbox) {
// DP beta+
Components.utils.evalInSandbox(code, sandbox);
} else if (Components.utils && Components.utils.evalInSandbox) {
// DP alphas
Components.utils.evalInSandbox(code, codebase, sandbox);
} else if (Sandbox) {
// 1.0.x
evalInSandbox(code, sandbox, codebase);
} else {
throw new Error("Could not create sandbox.");
}
},
openInTab: function(unsafeContentWin, url) {
var tabBrowser = getBrowser(), browser, isMyWindow = false;
for (var i = 0; browser = tabBrowser.browsers[i]; i++)
if (browser.contentWindow == unsafeContentWin) {
isMyWindow = true;
break;
}
if (!isMyWindow) return;
var loadInBackground, sendReferrer, referrer = null;
loadInBackground = tabBrowser.mPrefs.getBoolPref("browser.tabs.loadInBackground");
sendReferrer = tabBrowser.mPrefs.getIntPref("network.http.sendRefererHeader");
if (sendReferrer) {
var ios = Components.classes["#mozilla.org/network/io-service;1"]
.getService(Components.interfaces.nsIIOService);
referrer = ios.newURI(content.document.location.href, null, null);
}
tabBrowser.loadOneTab(url, referrer, null, null, loadInBackground);
},
hitch: function(obj, meth) {
var unsafeTop = new XPCNativeWrapper(unsafeContentWin, "top").top;
for (var i = 0; i < this.browserWindows.length; i++) {
this.browserWindows[i].openInTab(unsafeTop, url);
}
},
apiLeakCheck: function(allowedCaller) {
var stack=Components.stack;
var leaked=false;
do {
if (2==stack.language) {
if ('chrome'!=stack.filename.substr(0, 6) &&
allowedCaller!=stack.filename
) {
leaked=true;
break;
}
}
stack=stack.caller;
} while (stack);
return leaked;
},
hitch: function(obj, meth) {
if (!obj[meth]) {
throw "method '" + meth + "' does not exist on object '" + obj + "'";
}
var hitchCaller=Components.stack.caller.filename;
var staticArgs = Array.prototype.splice.call(arguments, 2, arguments.length);
return function() {
if (ddplus_gmCompiler.apiLeakCheck(hitchCaller)) {
return;
}
// make a copy of staticArgs (don't modify it because it gets reused for
// every invocation).
var args = staticArgs.concat();
// add all the new arguments
for (var i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
// invoke the original function with the correct this obj and the combined
// list of static and dynamic arguments.
return obj[meth].apply(obj, args);
};
},
addStyle:function(doc, css) {
var head, style;
head = doc.getElementsByTagName('head')[0];
if (!head) { return; }
style = doc.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
head.appendChild(style);
},
onLoad: function() {
var appcontent=window.document.getElementById("appcontent");
if (appcontent && !appcontent.greased_ddplus_gmCompiler) {
appcontent.greased_ddplus_gmCompiler=true;
appcontent.addEventListener("DOMContentLoaded", ddplus_gmCompiler.contentLoad, false);
}
},
onUnLoad: function() {
//remove now unnecessary listeners
window.removeEventListener('load', ddplus_gmCompiler.onLoad, false);
window.removeEventListener('unload', ddplus_gmCompiler.onUnLoad, false);
window.document.getElementById("appcontent")
.removeEventListener("DOMContentLoaded", ddplus_gmCompiler.contentLoad, false);
},
}; //object ddplus_gmCompiler
function ddplus_ScriptStorage() {
this.prefMan=new ddplus_PrefManager();
}
ddplus_ScriptStorage.prototype.setValue = function(name, val) {
this.prefMan.setValue(name, val);
}
ddplus_ScriptStorage.prototype.getValue = function(name, defVal) {
return this.prefMan.getValue(name, defVal);
}
ddplus_ScriptStorage.prototype.remove = function(name) {
return this.prefMan.remove(name);
}
window.addEventListener('load', ddplus_gmCompiler.onLoad, false);
window.addEventListener('unload', ddplus_gmCompiler.onUnLoad, false);
The user script is massive and available in this gist.
To be able to see the error:
install the addon
go to the message board at http://ddunlimited.net/
open any thread and open click the reply link
The message will appear as soon as the reply page loads.
in practice is a tool created specifically for a forum ... with the functions targeted to simplify the daily actions of the moderator. Now the forum has changed domain and tried to make it compatible with the new forum. I'm editing the js file with a simple text editor. ettengo the error when I edit the script that I posted above. if you do not touch this script ... some functions disappear and are no longer present.
someone can help me? thank you very much: D
OK, reproducible after all. The error in this case has a bogus message, as this isn't actually an OOM condition, but evalInSandbox() receiving a notification from the JS engine that the script was aborted (due to it being unresponsive) and evalInSandbox() not being able to tell the difference.
The reason is an infinite loop in your code at line 425 (cont.):
var max = textArea.parentNode.parentNode.clientHeight;
while (max == textArea.parentNode.parentNode.clientHeight)
textArea.rows++;
This loop whill never abort as the condition will never get false.
everybody. I'm puzzled as to why I keep getting the error "GM_registerMenuCommand is not defined" when I try to run a userscript that I created. I have tried this in Firefox using Scriptish 1.0b9 and the latest version of Greasemonkey. I even disabled all addons except Scriptish to see if it was a conflict, but with no joy.
I'm including jQuery in my userscript using this template by Erik Vold. Before trying this template, I put the exact same code block in the template proposed by Joan Piedra and everything worked fine. Unfortunately, Piedra's template did not work in Chrome, which is something that I think is necessary, considering Chrome's growing userbase. The snippet that's throwing the error is below:
// a function that loads jQuery and calls a callback function when jQuery has finished loading
function addJQuery(callback) {
var script = document.createElement("script");
script.setAttribute("src", "http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js");
script.addEventListener('load', function() {
var script = document.createElement("script");
script.textContent = "(" + callback.toString() + ")();";
document.body.appendChild(script);
}, false);
document.body.appendChild(script);
}
// the guts of this userscript
function main() {
var isLevelupMove = false;
var isTutorMove = false;
var isTM = false;
var TMhead = $('#moves\\:machine');
var hasSecondEvo = false;
var hasFinalEvo1 = false;
var hasFinalEvo2 = false;
var header = $('.header-row').eq(1);
var TMmoves = new Array();
//This section deals with the user-defined colors
GM_registerMenuCommand("Color for pre-evolutionary-only moves", prevoColorPrompt);
GM_registerMenuCommand("Color for first evolution-only moves", evoColorPrompt);
if(localStorage.getItem('prevoColor') == null || localStorage.getItem('evoColor') == null)
{
localStorage.setItem('prevoColor', 'red');
localStorage.setItem('evoColor', 'orange');
}
var prevoColor = localStorage.getItem('prevoColor');
var evoColor = localStorage.getItem('evoColor');
function prevoColorPrompt()
{
var input = prompt("Please enter a desired 6-digit hex color-code for pre-evolutionary pokemon:")
localStorage.setItem('prevoColor', '#'+input);
}
function evoColorPrompt()
{
var input = prompt("Please enter the desired 6-digit hex color-code for first-evolution pokemon:")
localStorage.setItem('evoColor', '#'+input);
}
//This loop tests each 'th' element in a sample header row, determining how many Evos are currently present in the chart.
$('.header-row').eq(1).find('th').each(function(index)
{
if($(this).find('a').length != 0)
{
switch(index)
{
case 2:
hasSecondEvo = true;
break;
case 3:
hasFinalEvo1 = true;
break;
case 4:
hasFinalEvo2 = true;
break;
}
}
});
//All 'tr' siblings are TM moves, since it's the last section on the page
//This array puts only the names of the available TMs into the TMmoves array
TMhead.nextAll().each(function(index)
{
TMmoves.push($(this).children(":first").find('a').eq(0).html());
});
$('tr').each(function(index)
{
var moveName = $(this).children(":first").find('a').eq(0).html();
moveName = $.trim(moveName);
switch($(this).attr('id'))
{
case 'moves:level-up':
isLevelupMove = true;
break;
case 'moves:egg':
isLevelupMove = false;
break;
case 'moves:tutor':
isTutorMove = true;
case 'moves:machine':
isTM = true;
}
if(isLevelupMove || isTutorMove)
{
var babyMoveCell = $(this).find('td').eq(0);
babyMoveText = $.trim(babyMoveCell.html());
secondEvoCell = babyMoveCell.next();
secondEvoText = $.trim(secondEvoCell.html());
finalEvo1Cell = secondEvoCell.next();
finalEvo1Text = $.trim(finalEvo1Cell.html());
finalEvo2Cell = finalEvo1Cell.next();
finalEvo2Text = $.trim(finalEvo2Cell.html());
//This checks if evolutions have checkmarks
if(babyMoveText.length > 0)
{
if(hasSecondEvo && secondEvoText.length == 0 || hasFinalEvo1 && finalEvo1Text.length == 0 ||
hasFinalEvo2 && finalEvo2Text.length == 0)
{
//See if the move is a TM before proceeding
var tm = tmCheck(moveName);
if(!tm)
{
if(secondEvoText.length > 0)
{
babyMoveCell.css("color", evoColor);
secondEvoCell.css("color", evoColor);
babyMoveCell.prev().find('a').eq(0).css("color", evoColor); //highlights move name
}
else
{
babyMoveCell.css("color", prevoColor);
babyMoveCell.prev().find('a').eq(0).css("color", prevoColor);
}
}
}
}
else if(secondEvoText.length > 0)
{
if(hasFinalEvo1 && finalEvo1Text.length == 0 || hasFinalEvo2 && finalEvo2Text.length == 0)
{
var tm = tmCheck(moveName);
if(!tm)
{
secondEvoCell.css("color", evoColor);
babyMoveCell.prev().find('a').eq(0).css("color", evoColor);
}
}
}
}
});
function tmCheck(input)
{
var isTM = false;
//Iterate through TMmoves array to see if the input matches any entries
for(var i = 0; i < TMmoves.length; i++)
{
if(input == TMmoves[i])
{
isTM = true;
break;
}
}
if(isTM == true)
return true;
else
return false;
}
//alert("evoColor: " + localStorage.getItem('evoColor') + ". prevoColor: " + localStorage.getItem('prevoColor'))
}//end main()
// load jQuery and execute the main function
addJQuery(main);
This is the userscript I'm trying to implement this for. If anyone has any suggestions or ideas about why I'm getting the error, I'd love to hear them!
This does not work because, if you look carefully at what addJQuery does, you'll realize that it injects the code of the function you pass it into a script element that gets appended to the end of the body element.
This means that you're now working in the same space as the scripts the website has, so all GM_* are not going to be available. What you can do is to move some of the code which require those functions to outside the main function, but remember that the Greasemonkey sandbox means that code running inside the main function cannot communicate with code outside it directly. You can have indirect communication, through for example watching DOM manipulation, or even unsafeWindow, but looking at your code it does not appear to be easily separateable.
This approach will not work because addJQuery() is not transferring workspace objects to the page's scope, it's essentially recreating your code from the source.
That means that the GM_ functions are not usable because there is no link between the sandbox and the copy of the code that addJQuery() made.
If your script needs GM_ functions, then just use straight GM code with the // #require directive for things like jQuery. Your only option for Chrome is Tampermonkey.
In both cases, addJQuery()-like tricks are not needed.