Three.js: How to do a fade scene transition? - javascript

I can't seem to find a standard way to animate the switching between the current rendered scene in Three.js. I have simplified my implementation as follows:
var sceneIndex;
var currentScene;
switch (sceneIndex) {
case 1:
currentScene = scene;
break;
case 2:
currentScene = scene1;
break;
}
And when I want to switch the scene:
if (clickEvent) {
sceneIndex = 2
}
The scene is rendered like this:
renderer.render(currentScene, camera); //I use only one camera
Right now, this produces a sudden cut off to the next scene which is not user friendly. What I want is a simple fade to black animation when the variable currentScene changes. What way would you suggest to achieve this? Thanks.

You could do this without the need of Three.js. Just place a div covering the canvas and animate it to fade to black screen and back. You wait half the time the animation takes and change the screen at that point (using setTimeout()).
Step-by-step process:
Place a div on top of your canvas (you should be using absolute positioning)
Add a CSS class that includes an animation (see example below)
Setup the keyframes for the animation (see example below)
Trigger then animation by:
Remove the class from the element
Act on the element (e.g. div.offsetWidth)
Add the class to the element
The animation will trigger when an element has the class. Then, it will play until it finishes or the element loses the class, whatever comes first.
Here's an example:
var color = "#0000FF";
function changeScene() {
// Trigger animation
var div = document.getElementById("curtain");
div.classList.remove("screen-change");
div.offsetWidth;
div.classList.add("screen-change");
// Trigger scene change
setTimeout(function() {
// Your real code should go here. I've added something
// just to demonstrate the change
color = color == "#0000FF"? "#FF0000" : "#0000FF";
document.getElementById("render").style.background = color;
}, 1000);
};
div {
width: 160px;
height: 90px;
}
#render {
background: #0000FF;
}
#curtain {
background: black;
opacity: 0;
}
.screen-change {
animation-name: screen-change;
animation-duration: 2s;
}
#keyframes screen-change {
0% {opacity: 0;}
30% {opacity: 1;}
/* Waiting time */
70% {opacity: 1;}
100% {opacity: 0;}
}
<div id="render"><div id="curtain"></div></div>
<button id="scene-changer" onclick="changeScene()">Change scene</button>
This solution is very cheap (it uses CSS animations, which are supported by most major browsers) and looks very nice.

Related

How to make autosliding carousel thumbnail change background image when active

my question has 3 parts. Any assistance with any part of this JS problem would be greatly appreciated. I am attempting to learn and comprehend JS by trial and error.
I've created this nice looking travel landing page, https://portfolioprime.github.io/Nature%20carousel/glidejs.html with a thumbnail carousel which uses Glide.js, which is really cool and works well. The carousel moves to the left and has arrow buttons to manually control the slide.
But I've been trying to implement a vanilla JS carousel slider,but I am failing miserably. Been struggling for 2 days and the best I can achieve is getting a single carousel item moving left and right. See https://portfolioprime.github.io/Nature%20carousel/.
What I'd like is to get the carousel sliding left automatically, with arrow buttons to manually control the slider.
I'm targeting all the carousel-items with querySelectorAll('.carousel-items') and adding left:-274px to the carousel container glide__slides.
Here's my JS code.
// var & event-listener buttons
document.querySelector(".left").addEventListener("click", slideLeft);
document.querySelector(".right").addEventListener("click", slideRight);
// Function slide left
function slideLeft(left) {
document.querySelector('.glide__slides').style.left = left;
}
// Function slide left
function slideRight(right) {
document.querySelector('.glide__slides').style.left = right;
}
Secondly, I'd like to have an active carousel-item, which when active automatically changes the background Image.
Right now I have the hero.style.background = var; and I've got it changing onclick with onclick = function('01.jpg') on each carousel item.
Here's the code.
// Change Hero Img
function heroChange(hmmm) {
var hero = document.querySelector('.hero');
hero.style.background = hmmm;
}
So I guess I would add EventListeners to the carousel-items and add an active class to the carousel-item like so,
var slides = document.querySelectorAll('.carousel-items');
function changeBgImg() {
slides.forEach(s => s.classList.remove('active');
this.classList.add('active');
//change the bg image === this
//But I have no idea how to do that
}
Thirdly I've got the content, background and carousel indicators using the same functions above but it seems like really dirty code. The HTML has each .carousel-item, there are ten of them, calling 4 functions each. It looks like this:
<div class="glide hero-carousel">
<div class="glide__track" data-glide-el="track">
<ul class="glide__slides">
<li class="glide__slide carousel-item"
onclick="heroChange('url(images/02.jpg) bottom/cover no-repeat');
number('01');
h4('Destination Shire');
h1('Valley<br> of Dreams');">
<div class="carousel-text">
<p>Destination Shire</p>
<h3>Valley<br> of Dreams</h3>
</div>
</li>
<li class="glide__slide carousel-item"
onclick="heroChange('url(images/03.jpg) bottom/cover no-repeat');
number('02');
h4('Destination Westwood');
h1('Misty<br> Woodlands');">
<div class="carousel-text">
<p>Destination Westwood</p>
<h3>Misty<br> Woodlands</h3>
</div>
</li>
</ul>
</div>
</div>
So it looks pretty yucky. It works though, but I would love to find a more elegant way of achieving this by putting all of these functions into one function that does each part in sequence.
Lastly, I'd want to get transition on-click animations going but that's another kettle of fish entirely.
So that's it. Whew!
Thanks for taking the time guys, I appreciate it. Any help you can provide is going to make me a better designer. There are actually a bunch of projects I have will benefit from the answers.
If you can provide help with at least Part 2 & 3: cleaning up the code into 1 function and getting the bg-image changing on the active class that would be a big big help.
There's just so much that JS can do and I'm not finding the answers on Google and youTube.
Thank you again.
An Update:
I have edited the slider by by using margin-left as shown by this question:
vanilla javascript carousel not sliding
// var & event-listener buttons
document.querySelector(".left").addEventListener("click", slideLeft);
document.querySelector(".right").addEventListener("click", slideRight);
let marginLeft = 0;
const slides = document.querySelector('.glide__slides');
// Function slide left
function slideLeft() {
marginLeft += 264;
slides.style.marginLeft = marginLeft + 'px';
console.log(getComputedStyle(slides).marginLeft);
}
// Function slide Right
function slideRight() {
marginLeft -= 264;
slides.style.marginLeft = marginLeft + 'px';
console.log(getComputedStyle(slides).marginLeft);
}
This has now got the carousel moving manually 1 slide at a time.
Still not fully understanding why my previous code above didn't work. If anyone can explain that to me that would be great.
I'm still left with some issues:
Autosliding and looping at the end of the slides.
Having the active slider change the background automatically. At this point it only changes onclick.
Finding a way to tidy up the function calls and functions.
The question asks for various ideas on how to simplify code and how to use native JavaScript to create a slider that rolls continuously.
The code originally used glider and it may be something simpler would be sufficient to get the desired result, for example using animationend event to change the background when a slide gets to the left hand side. However, eating the elephant slowly I'll tackle the yucky code (part 3) first.
Although the HTML looks rather daunting, 4 calls on a click for every li element for example, it is currently what is required so let's investigate creating it at run time. This gives us more easily maintainable code. For example, if we want to remove a slide, or alter the order of slides or add one we can just alter the slider array defined below and JavaScript will do the rest.
Part 1 of the question asked about sliding. We slide the whole ul element using CSS animation defined something like this, where 33vw is the total width of a slide (inc. margins/padding)
#keyframes sliding0 {
0% { left: 0; }
30% { left: 0; }
100% { left: -33vw; }
}
and we add an event listener to the element to trap animationend events because when the ul has slid one slide's width we want to change the hero image, and we want to put the slide that has just disappeared onto the back of the infinie sliding will work. We then set the animation running again.
See the snippet for details on how this and other events are dealt with. It also shows how the changeHero function can work which was part 2 of the question. Note, the snippet works more or less in the SO environment, though occasionally hover action is partially ignored. Running the code on your own machine it should be fine though.
<!DOCTYPE html>
<html>
<head>
<style>
#keyframes sliding0 {
0% { left: 0; }
30% { left: 0; }
100% { left: -33vw; }
}
#keyframes sliding1 {
0% { left: 0; }
30% { left: 0; }
100% { left: -33vw; }
}
body {
background-repeat: no-repeat no-repeat;
background-size: cover;
background-position: center center;
}
div .glide_track {
position: relative;
width: 100vw;
overflow-x: hidden;
}
ul {
position:relative;
left: 0;
width: 330vw;
height:100vh;
animation-name: sliding0;
animation-duration: 3s;
animation-delay: 0s;
animation-iteration-count: 1;
animation-timing-function: linear;
margin: 0;
padding: 0;
list-style-type: none;
}
li {
position: relative;
left:0;
top:0;
float:left;
width: 32vw;
height:30vw;
display: inline-block;
margin: 0;
margin-right: 1vw;
padding: 0;
background-size: cover;
background-repeat: no-repeat no-repeat;
background-position: center center;
}
</style>
</head>
<body>
<script>
// we put the two lots of text and the image url for each slide in an array in the order they are to be shown
// this makes it easier to maintain when you want to add or remove a slide or change their order
// we only have one slider at the moment but this makes it more general
// these are the offsets in the array describing a slide. Done as indexes rather than named as easier to set up sliders array
const img = 0;
const text1 = 1;
const text2 = 2;
const sliders = [
[
['https://ahweb.org.uk/boxfordmosaic.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/gear-in-turbine-house-reading.jpg','Westwood','Misty Woodlands'],
['https://ahweb.org.uk/tricycle-in-abbey-ruins.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/boxfordmosaic.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/gear-in-turbine-house-reading.jpg','Westwood','Misty Woodlands'],
['https://ahweb.org.uk/tricycle-in-abbey-ruins.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/boxfordmosaic.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/gear-in-turbine-house-reading.jpg','Westwood','Misty Woodlands'],
['https://ahweb.org.uk/tricycle-in-abbey-ruins.jpg','Shire','Valley<br> of Dreams'],
['https://ahweb.org.uk/tricycle-in-abbey-ruins.jpg','Shire','Valley<br> of Dreams']
]
];
// go through each slider and create its outer divs and its ul element
sliders.forEach(createSlider);
function createSlider(slider,sliderno) {
const div1 = document.createElement('DIV');
const div2 = document.createElement('DIV');
const ul = document.createElement('UL');
div1.classList.add("glide","hero-carousel");
div2.classList.add("glide_track");
div2.setAttribute("data-glide-el","track");
div1.appendChild(div2);
div2.appendChild(ul);
document.body.appendChild(div1);
ul.classList.add("glide__slides");
ul.addEventListener("animationend", animationEnd);
slider.forEach(createLi);
function createLi(slide,slideNo) {
const li = document.createElement('LI');
li.classList.add("glide__slide","carousel-item");
li.style.backgroundImage='url('+slide[img]+')';
li.addEventListener("click",slideClicked);
li.addEventListener("mouseover",slideHovered);
li.addEventListener("mouseout",slideUnhovered);
li.setAttribute('data-slideno','0' + slideNo);//! needs generalising if you have >10 slides !
ul.appendChild(li);
const div = document.createElement('DIV');
const p = document.createElement('P');
const h3 = document.createElement('H3');
p.innerHTML = slide[text1];
div.appendChild(p);
h3.innerHTML = slide[text2];
div.appendChild(h3);
li.appendChild(div);
}
}
// this is for testing, in real version use whatever required (i.e. whichever element is to have the hero image)
function ahHeroChange(backgroundImage) {
document.body.style.background = backgroundImage + " bottom/cover no-repeat";
}
function slideClicked(event) {
var slide = event.target;
var slideNo = slide.getAttribute('data-slideno');
// make the hero image the same as the slide's
ahHeroChange(slide.style.backgroundImage);
/* I don't know what these functions do - they were executed in the original on a click
number(slideno);
h4(slide.firstElementChild.querySelector('p').innerHTML);// text1 of the slide is passed to h4
h1(slide.firstElementChild.querySelector('h3').innerHTML;// text2 of the slide is passed to h1
*/
}
function slideHovered(event) {
var slide = event.target;
var slider = slide.parentElement;
slider.style.animationPlayState = 'paused';
ahHeroChange(slide.style.backgroundImage);
}
function slideUnhovered(event) {
var slide = event.target;
var slider = slide.parentElement;
//restore the hero image to the first one in the slider
ahHeroChange(slider.firstElementChild.style.backgroundImage);
//get the animation running again
slider.style.animationPlayState = 'running';
}
function animationEnd(event) {
//find the element that was clicked (it will be a ul element representing a slider)
var slider = event.target;
//take the first slide off the list and put it back at the end
slider.append(this.firstElementChild);
//change the hero image to the slide which is now the leftmost - use modified heroChange in the final version
document.body.style.backgroundImage = this.firstElementChild.style.backgroundImage;
// toggle the animationName (to an identical keyframes action) to force the animation to start again
slider.style.animationName='sliding'+(Number(event.animationName.replace('sliding',''))+1)%2;
}
</script>
</body>
</html>

How to trigger a CSS animation?

I am stuck trying to trigger a CSS animation.
My CSS:
h3[id="balance-desktop"]{
color: black;
-webkit-animation-name: gogreen;
-webkit-animation-duration: 2s;
animation-name: gogreen;
animation-duration: 2s
}
/* Safari 4.0 - 8.0 */
#-webkit-keyframes gogreen {
from {color: black;}
to {color: limegreen;}
from{color: limegreen;}
to{color: black;}
}
/* Standard syntax */
#keyframes gogreen {
from {color: black;}
to {color: limegreen;}
from{color: limegreen;}
to{color: black;}
}
It is a basic animation that changes color of a h3[id=balance-desktop] element.
The animation works when the page loads. I am trying to get it to work when I call my java script function but I am unable too.
Attempt #1:
function showGreenAmiamtion(){
var test = document.getElementById("balance-desktop");
test.style.webkitAnimationName = 'gogreen';
test.style.webkitAnimationDuration = '4s';
}
Attempt #2:
function showGreenAmiamtion(){
document.getElementById("balance-desktop").style.webkitAnimationName = "";
setTimeout(function ()
{
document.getElementById("balance-desktop").style.webkitAnimationName = "gogreen";
}, 0);
}
I tried all answers from How to activate a CSS3 (webkit) animation using javascript?, no luck.
Is something wrong with my code?
Your attempt 2 works - just cleaned up your code a bit to remove the webkit prefixes (which are a few years outdated). I'm setting the animationName to 'none' inline, and then removing that so the element goes back to using its original CSS animation name.
Also, having multiple from and tos in a keyframe animation won't work, so I formatted it to work with percentages.
var btn = document.getElementById("button");
var text = document.getElementById("balance-desktop");
function turngreen() {
text.style.animationName = 'none';
setTimeout(function() {
text.style.animationName = null;
}, 0);
}
btn.addEventListener('click', turngreen);
#balance-desktop {
color: black;
animation: gogreen 2s;
}
#keyframes gogreen {
0%, 100% { color: black; }
50% { color: limegreen; }
}
<h3 id="balance-desktop">Heading</h3>
<button id="button">Turn Green</button>
For something like this, a CSS Transition might be more simple.
Also, all major browsers support CSS3 Animations and Transitions these days, so unless you are targeting old browsers, you can drop the vendor prefixes.
// Get DOM references:
var btn = document.querySelector("button");
var h3 = document.querySelector(".balance-desktop");
// Set up trigger for transition function. This is a button
// click in this example, but the function can be called anytime
// you like.
btn.addEventListener("click", function(){
// By changing a style property on the element that had previously
// been set, and if that element has been set up for transitions
// on that property, the transition will be activated.
h3.classList.add("goGreen");
// After the transition to the new style is complete
// we'll remove that style, effectively causing a
// transition back to the original style. It's important
// that the delay is set to at least the time of the transition.
// Two seconds in this case.
setTimeout(function(){
h3.classList.remove("goGreen");
},2000);
});
.balance-desktop{
color: black;
/* Set the element to transition on all properties
that have been set over the course of 2 seconds. */
transition:2s all;
}
.goGreen {
color: limegreen;
}
<h3 class="balance-desktop">Hello</h3>
<button>Run Function</button>

CSS or JS transition for button that changes size from text changes?

I have an Angular app with a button that has a label of "+"
On mouse-over I call element.append(' Add a New Number'); This adds that text new to the + in the label.
Use clicks the button, new number is added, label of button is returned to "+"
I would like to animate the button size change and/or the txt label change. So far, just adding a css transition to width does nothing.
Thoughts?
UPDATE:
To help clarify, this is a bootstrap input group button. I don't want to set widths or css transforms, to avoid breaking the group either here or at other screen sizes.
here are the 2 states:
I was simply letting the existing button stretch due to the injection of more words.
I am probably guessing you don't have a predefined width. anyways you could use transform-origin and scale to achieve such an effect
FIDDLE HERE
HTML:
<button id="btn">Click</button>
CSS:
#btn {
outline: none;
border:none;
background: orange;
padding: 1em 1.5em;
-webkit-transition: .3s;
-o-transition: .3s;
transition: .3s;
}
#btn:hover {
-webkit-transform: scaleX(1.2);
-ms-transform: scaleX(1.2);
-o-transform: scaleX(1.2);
transform: scaleX(1.2);
-webkit-transform-origin:0 0;
-moz-transform-origin:0 0;
-ms-transform-origin:0 0;
-o-transform-origin:0 0;
transform-origin:0 0;
}
you should use CSS transforms for animations rather than a property like width. The animation is slightly jerky , so you might want to work on it a bit more.
You had jQuery tagged, so this is how I would do it.
All the transitions. fade + animate
function changeButtonText(button, text){
// jQuery it
$button = $(button);
// get orinal css'es
oooon = $button.css('text-align');
doooo = $button.css('overflow');
treee = $button.css('white-space');
$button.css('text-align', 'left').css('overflow', 'hidden').css('white-space', 'nowrap');;
// get new width first
$tmpBtn = $button.clone().append(text).css('opacity', '0.0').appendTo('body');
newWidth = $tmpBtn.outerWidth();
$tmpBtn.remove();
// now stretch the button out
$button.animate({width: newWidth+"px"});
// fade texts into the butt
$button.append('<span style="display:none">'+text+'</span>');
$btnText = $button.find('span').fadeIn('slow');
return {
'text-align':oooon,
'overflow':doooo,
'white-space':treee
};
}
Fiddle
I think that with bootstrap CSS and Angular - it will be more complex, but this is how I would go about it programatically. You'll have to deal with the model and the data differently - and you should probably build a directive to repeat the action and integrate with Angular smoothly:
HTML
<div class="thing">+ <span id="message">
<span id='target'></span>
</span></div>
JavaScript
$('.thing').hover( function() {
var originalWidth = $(this).outerWidth();
$messageHolder = $(this).find('#message');
$target = $(this).find('#target');
$target.text('Some helpful text');
var targetWidth = $target.outerWidth();
$messageHolder.animate({
width: targetWidth
}, {
duration: 200,
complete: function() {
$messageHolder.animate({
opacity: 1
}, 500);
}
});
});
$('.thing').on('click', function() {
$target = $(this).find('#target');
$target.empty();
$messageHolder = $(this).find('#message');
$messageHolder.animate({
opacity: 0
}, {
duration: 200,
complete: function() {
$messageHolder.animate({
width: 0
}, 200);
}
});
});
I'm sure that Angular's ng-animate library watches the dom and also has an excellent way of animating things as they change in the model/controller or whatever they are calling it. This is probably something what it looks like behind the scenes.
Good luck!
jsFiddle

CSS3 and Javascript: fade text out and then in using the same function

I'm trying to create a fading out and fading in effect using JavaScript and CSS3. The goal is to have a div shrink in width when clicked and have the text contained within it simultaneously fade out. Then when it is clicked again, the div expands back to its normal width, and the text fades back in.
Here is the HTML:
<div id="box1" onclick="slide1()">
<p class="fader">Lorem ipsum.</p>
</div>
Here is the CSS:
#box1 {
position:relative;
left:0%;
top:0%;
width: 70%;
height: 100%;
background-color: #666;
z-index:4;
}
Here is the javascript:
var box1
var fader
window.onload = function() {
box1 = document.getElementById('box1');
fader = document.getElementsByClassName('fader');
}
function slide1(){
if(box1.style.width=='10%'){
box1.style.width='70%';
fader[0].style.opacity='1';
fader[0].style.transition='opacity 0.25s ease-in';
}
else {
box1.style.width='10%';
fader[0].style.opacity='0';
fader[0].style.transition='opacity 0.75s ease-in';
}
}
It's working for the fade-out, but for the fade-in it is immediately transitioning from 0 opacity to 1 opacity... there's no fade-in. Any ideas?
I actually asked a very similar question with the same issue a while back: Opacity effect works from 1.0 to 0, but not 0 to 1.0. Check the out and see if it works for you.
Otherwise, try adding a class to the fader element instead of adding a style declaration. Then, in your actual CSS, write the code for the fader element transition.
I guess you use even firefox or opera? I think your code won't work on safari or chrome since transition needs webkit-prefix on those browsers. You can use following code to get transition support:
var transform = (function () {
var transforms = [
'OTransform',
'MozTransform',
'msTransform',
'WebkitTransform'
], transform = 'transform';
while (transform) {
if (document.body.style[transform] === undefined) {
transform = transforms.pop();
} else {
return transform;
}
}
return false;
}());
When im using CSS-transition, sometimes I change transition style and then let browser update changes before changing other styles. You can do this with timeout. On some browsers I have noticed that animation is not working unless doing that (some firefox browsers).
fader[0].style.transition='opacity 0.75s ease-in';
setTimeout(function () {
box1.style.width='10%';
fader[0].style.opacity='0';
}, 4);

Background fade in on click

I am trying get this background to fade in on click. I found one tutorial that was helpful, and I ended up created the code so it has two images, and they fade in and out on click to bring up the picture.
Here's the work: http://www.mccraymusic.com/bgchangetest.html
Only a couple of issues though:
How do I make this work without the images getting selected at random? I'd like it to just switch from the plain black image to the image with the drum set. (And cross-fade to if possible, but not necessary)
How do I center the image on the page, so the image of the drums are centered?
I'm guessing this is what you're after:
$(function() {
var images = ["black.jpg","bg.jpg"];
$('<img>').attr({'src':'http://www.mccraymusic.com/assets/images/'+images[0],'id':'bg','alt':''}).appendTo('#bg-wrapper').parent().fadeIn(0);
$('.entersite').click(function(e) {
e.preventDefault();
var image = images[1];
$('#bg').parent().fadeOut(200, function() {
$('#bg').attr('src', 'http://www.mccraymusic.com/assets/images/'+image);
$(this).fadeIn(1000);
});
$(this).fadeOut(1000, function() {
$(this).remove();
});
});
});​
DEMONSTRATION
Also added :
display: block;
margin-left: auto;
margin-right: auto;
to your #bg element to center the image.
Alright, assuming you use JQuery
You have #backgroundid and #imageid
Begin by setting
$('#backgroundid').css('opacity',1);
$('#imageid').css('opacity',0); // setting opacity (transparency) to 0, invisible
Now you have #buttonid.
Set up a jquery event so that when it's clicked, you fade out the background, and fade in the image using JQuery's animate.
$('#buttonid').click(function() {
$('#backgroundid').animate(function() {
opacity : 0 // fade it to 0 opacity, invisible
}, 1000); // animation will take 1000ms, 1second
$('#imageid').animate(function() {
opacity : 1 // fade it to full opacity, solid
}, 1000);
});
Now about that image centering.
You can either let css manage it with
body { /* Body or #imageid parent */
text-align : center;
}
#imageid {
margin: 0px auto;
}
Or you can stick to a JQuery solution, using absolute/fixed positioning.
First, use some css to fix the position of your image
#imageid {
position: absolute; // or fixed, if you want
}
Now use JQuery to reposition it
function positionImage() {
var imagewidth = $('#imageid').width();
var imageheight = $('#imageid').height();
$('#imageid').css('left', ($(window).width() - imagewidth) / 2);
$('#imageid').css('top', ($(window).height() - imageheight) / 2);
}
$(document).ready(positionImage); // bind the ready event to reposition
$(window).resize(positionImage); // on window resize, reposition image too
if you keep a div element with height and width as 100% and bgcolor as black. And then change the opacity of the div as desired to get the fade in/out effect, that should generate the same effect. I guess..
You are better off using any available jQuery plugin as they would have optimized and fixed bugs for multiple browsers.
Try lightBoxMe plugin
http://buckwilson.me/lightboxme/
This is the simplest plugin available!

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