Get Random Value Either 1 or 3 in JavaScript - javascript

Can you please let me know how I can create Random 1 or 3 (not Range, only 1 or 3) on each load of document? I already tried this but it returns String instead of numbers.Should I have to parse them to numbers or is there a better way to do this?
var num = [];
var chances = "13";
for (var i = 0; i <1; i++) {
num.push(chances.charAt(Math.floor(Math.random() * chances.length)));
}
console.log(num);

Since Math.random returns a number between 0 (inclusive) and 1 (exclusive):
var value = Math.random() < 0.5 ? 1 : 3;
That said, note that your chances string doesn't have a character at index 3, it's only two characters long, and their indexes are 0 and 1. So if you really want to randomly pick from those two characters, as your code seems to suggest, what you really want is:
var value = Math.random() < 0.5 ? 0 : 1;
or
var value = Math.floor(Math.random() * 2);
...although your code using chances.length is just fine (since chances.length is 2).
Also note that for (var i = 0; i < 1; i++) will only run exactly once, making the loop somewhat pointless. :-)

Related

In JavaScript, is there a way to make 0.84729347293923 into an integer without using any string or regex manipulation?

Given any number between 0 and 1, such as 0.84729347293923, is there a simple way to make it into 84729347293923 without string or regex manipulation? I can think of using a loop, which probably is no worse than using a string because it is O(n) with n being the number of digits. But is there a better way?
function getRandom() {
let r = Math.random();
while (Math.floor(r) !== r) r *= 10;
return r;
}
for (let i = 0; i < 10; i++)
console.log(getRandom());
Integers mod 1 = 0, non integers mod 1 != 0.
while ((r*=10) % 1);
Ok, just want to refactor my code (i realized that was bad so this is what i discovered to correctly get the value as you requested).
NOTE: As the question says that "given any number between 0 and 1", this solution only works for values between 0 and 1:
window.onload = ()=>{
function getLen(num){
let currentNumb = num;
let integratedArray = [];
let realLen = 0;
/*While the number is not an integer, we will multiply the copy of the original
*value by ten, and when the loop detects that the number is already an integer
*the while simply breaks, in this process we are storing each transformations
*of the number in an array called integratedArray*/
while(!(Number.isInteger(currentNumb))){
currentNumb *= 10;
integratedArray.push(currentNumb);
}
/*We iterate over the array and compare each value of the array with an operation
*in which the resultant value should be exactly the same as the actual item of the
*array, in the case that both are equal we assign the var realLen to i, and
*in case that the values were not the same, we simply breaks the loop, if the
*values are not the same, this indicates that we found the "trash numbers", so
*we simply skip them.*/
for(let i = 0; i < integratedArray.length; i++){
if(Math.floor(integratedArray[i]) === Math.floor(num * Math.pow(10, i + 1))){
realLen = i;
}else{
break;
}
}
return realLen;
}
//Get the float value of a number between 0 and 1 as an integer.
function getShiftedNumber(num){
//First we need the length to get the float part of the number as an integer
const len = getLen(num);
/*Once we have the length of the number we simply multiply the number by
*(10) ^ numberLength, this eliminates the comma (,), or point (.), and
*automatically transforms the number to an integer in this case a large integer*/
return num * (Math.pow(10, len));
}
console.log(getShiftedNumber(0.84729347293923));
}
So the explanation is the next:
Because we want to convert this number without using any string, regex or any another thing, first we need to get the length of the number, this is a bit hard to do without using string conversions... so i did the function getLen for this purpose.
In the function getLen, we have 3 variables:
currentNumb: This var is a copy of the original value (the original number), this value help us to found the length of the number and we can do some transforms to this value whitout changing the original reference of the number.
We need to multiply this value any times is needed to transform the number to an integer and then multiplyng this value by ten to ten.
with the help of a while (this method makes the number a false integer).
NOTE: I saw "False integer" because when i was making the tests i realized that in the number is being adding more digits than normal... (Very very strange), so this stupid but important thing makes neccesary the filter of these "trash numbers", so later we proccess them.
integratedArray: This array stores the values of the result of the first while operations, so the last number stored in this array is an integer, but this number is one of the "fake integers", so with this array we need to iterate later to compare what of those stored values are different to the original value multiplied by (10 * i + 1), so here is the hint:
In this case the first 12 values of this array are exactly the same with the operation of Math.floor(num * Math.pow(10, i + 1))), but in the 13th value of the array these values are not the same so... yes!, there are those "trash numbers" that we were searching for.
realLen: This is the variable where we will store the real length of the number converting the float part of this number in an integer.
Some binary search approach:
Its useless if avarage length < 8;
It contains floating point issues.
But hey it is O(log n) with tons of wasted side computations - i guess if one counts them its event worse than just plain multiplication.
I prefer #chiliNUT answer. One line stamp.
function floatToIntBinarySearch(number){
const max_safe_int_length = 16;
const powers = [
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000,
10000000000,
100000000000,
1000000000000,
10000000000000,
100000000000000,
1000000000000000,
10000000000000000
]
let currentLength = 16
let step = 16
let _number = number * powers[currentLength]
while(_number % 1 != 0 || (_number % 10 | 0) == 0){
step /= 2
if( (_number % 10 | 0) == 0 && !(_number % 1 != 0)){
currentLength = currentLength - step;
} else {
currentLength = step + currentLength;
}
if(currentLength < 1 || currentLength > max_safe_int_length * 2) throw Error("length is weird: " + currentLength)
_number = number * powers[currentLength]
console.log(currentLength, _number)
if(Number.isNaN(_number)) throw Error("isNaN: " + ((number + "").length - 2) + " maybe greater than 16?")
}
return number * powers[currentLength]
}
let randomPower = 10 ** (Math.random() * 10 | 0)
let test = (Math.random() * randomPower | 0) / randomPower
console.log(test)
console.log(floatToIntBinarySearch(test))

new to javascript code and having some issues already

i have this code: the idea is to print the list of the 10 random numbers and then add 6 to each item on the list and finally print new list with the new numbers after the additions: I've tried several modification but all of them are failing, any ideas??
var myArray = [];
appendItem(myArray, randomNumber(1,10));
appendItem(myArray, randomNumber(1,10));
appendItem(myArray, randomNumber(1,10));
appendItem(myArray, randomNumber(1,10));
console.log("Before: " + myArray);
for (var i = 0; i < myArray.lenght; i++) {
myArray = [i] + 5;
}
console.log("After: " + myArray);
one solution can be
let myArray = []
for (let i = 0 ; i < 5 ; i++) {
myArray.push(Math.floor(Math.random() * 10) + 5);
}
console.log(myArray)
A couple of things to help you along your way...
It looks like you're using borrowed code somewhere, because randomNumber is not a native JavaScript function.
So, first to get a random number, you can read more about Math.random() here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
Math.random() natively provides a decimal number between 0 and 1 (0.4, 0.67, 0.321 ...) To get a range, you multiply your answer by the maximum number for the range. And then commonly you want to wrap that in a Math.floor() method to trim the decimal points (this is just a Math method that all it does is trim off anything that's a decimal point and provides a whole number)
W3C is a good place to start to read up about arrays:
https://www.w3schools.com/js/js_arrays.asp
The common convention for adding elements to an array is to use .push() but you can look into .pop() and .filter() and .map() and there's just a ton of helpful methods attached to JavaScript arrays :)
/*
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
*/
let originalArray = [];
let plusSixArray = [];
let max = 10; // set the range for your random number
// max = 10 will let the range be from 0 - 9
// max = 273 will let the range be from 0 - 272
for( var i=0; i<10; i++ ){
let number = Math.floor(Math.random() * max) + 1;
// adding 1 to the end gives you a range between 1 - 10
originalArray.push( number );
// since you're already in a loop, just add the 6
plusSixArray.push( number + 6 );
}
console.log( originalArray );
console.log( plusSixArray );

wait for while loop to end before executing code

I am trying to retrieve data from an object, I generate 3 random numbers from 1-9 and then pick out data from a json object using these random numbers. However it sometimes works and then sometimes doesn't, I think it might be because it doesn't wait for the random numbers to be generated before selecting data from the object, it all occurs on page load:
the jsfiddle:
http://jsfiddle.net/dbqw79j4/1/
the code:
var jsonfile =[
{
"id" : "article1",
"image" : "http://images.domain.com/is/image/boss/BOSS_london_bridge_skyline?$c_overview_large$",
"headline" : "<h2>EIN TAG IN LONDON<span class='h2'>MIT LEWIS HAMILTON</span></h2>"
},
{
"id" : "article2",
"image" : "http://images.domain.com/is/image/boss/FAB_5819?$c_overview_large$",
"headline" : "<h2>EIN TAG IN MONACO<span class='h2'>MIT NICO ROSBERG</span></h2>"
},
...
]
var arr = []
var article1;
var article2;
var article3;
var art1hd;
var art1img;
var art2hd;
var art2img;
var art3hd;
var art3img;
while(arr.length < 3){
var randomnumber=Math.ceil(Math.random()*9)
var found=false;
for(var i=0;i<arr.length;i++){
if(arr[i]==randomnumber){found=true;break}
}
if(!found)arr[arr.length]=randomnumber;
}
console.log(arr);
console.log(arr[0]);
console.log(arr[1]);
console.log(arr[2]);
article1 = arr[0];
article2 = arr[1];
article3 = arr[2];
console.log(article1)
console.log(article2)
console.log(article3)
art1hd = jsonfile[article1]['headline'];
art1img = jsonfile[article1]['image'];
art2hd = jsonfile[article2]['headline'];
art2img = jsonfile[article2]['image'];
art3hd = jsonfile[article3]['headline'];
art3img = jsonfile[article3]['image'];
console.log(art1hd)
console.log(art1img)
console.log(art2hd)
console.log(art2img)
console.log(art3hd)
console.log(art3img)
You generate random numbers from range of 0-9 and your array contains only 9 elements and it is indexed from 0-8
You should use:
while(arr.length < 3){
var randomnumber=Math.ceil(Math.random()*8)
var found=false;
for(var i=0;i<arr.length;i++){
if(arr[i]==randomnumber){found=true;break}
}
if(!found)arr[arr.length]=randomnumber;
}
The problem is, your "jsonfile" array has nine elements. this breaks when you generate the random number 9, as arrays are zero-based, the valid values for indexing the array are 0-8
Math.ceil() is never the right function to generate an integer result based on Math.random() times something as this code does:
var randomnumber = Math.ceil( Math.random() * 9 );
You should always use Math.floor() in code like this instead. If you don't want your range to start with 0, then add the range base after doing the Math.floor().
In other words, if you want a random integer in the range 1 through 9 inclusive, this is the correct way to do it:
var randomnumber = Math.floor( Math.random() * 9 ) + 1;
Why is this? It's important to understand that Math.random() produces a value that is greater than or equal to 0, and less than (but never equal to) 1.
So Math.random() * 9 gives a value that is always less than 9 (and never equal to 9). If you take Math.floor() on that, you now have an integer in the range 0 through 8 inclusive.
Add 1 to that, and you have your desired range of 1 through 9.
Many JavaScript references fail to describe Math.random() clearly. Just keep in mind that its result is in the range 0 <= Math.random() < 1.
So, what could go wrong if you used Math.ceil()? Going back to the original example:
var randomnumber = Math.ceil( Math.random() * 9 );
What this code actually does is generates a number in the range 0 through 9, not 1 through 9. Now the chance of getting a 0 result is extremely small: it would be fairly rare for Math.random() to return 0, but it can happen. By using Math.floor() instead, you insure that the result is always in the desired range.
That said, as suvroc points out, you're (eventually) using this value as an index into an array of 9 elements, therefore the range you want is actually 0 through 8. So the code should be:
var randomnumber = Math.floor( Math.random() * 9 );
It is, because the random number generator can generate the number 9, but your jsonfile has only 9 elements, so the last index is 8.
First, as others said the random number generated as to be :
Math.floor(Math.random()*9)
Then I reviewed the code to be sure of synchronicity :
http://jsfiddle.net/dbqw79j4/6/
I did a recursive function who calls logs on arr.length >= 3 and add a random number if it doesn't exists on arr.

Why does my factorial function always return one?

I am trying to write a piece of code to solve a Coderbyte challenge, to calculate a number's factorial. Every time I run it, the factorial generated is one. What am I doing wrong?
var num
var array1 = new Array();
function FirstFactorial(num) {
for (var i = num; i>0; i--){ // 8 , 7, 6 , 5
for (var y = 0; y<num ; y++){ // 0, 1, 2, 3, 4
array1[y]=i; // we have an array that looks like [8,7,6,5,4,3,2,1]
};
};
var sum = 1
for (var x = 0; x<array1.length; x++){ // now I want to run up that array, reading the #s
sum = sum * array1[x];
return sum;
};
return sum
};
A few issues.
1/ This is minor but, when you multiply two numbers, you get a product, not a sum.
2/ You returned the value from within the loop which would mean, even if you fixed the other problems, it would return prematurely without having multiplied all the numbers.
3/ Your nested loop does not fill your array the way you describe, you should check it after population. Think about your loops expressed as pseudo-code:
for i = num downto 1 inclusive:
for y = 0 to num-1 inclusive:
array1[y] = i
You can see that the inner loop is populating the entire array with the value of the current i. So the last iteration of the outer loop, where i is one, sets the entire array to ones.
4/ In any case, you don't need an array to store all the numbers from 1 to n, just use the numbers 1 to n directly. Something like (again, pseudo-code):
def fact(n):
prod = 1
for i = 2 to n inclusive:
prod = prod * i
return prod
This is a much easier way to calculate the factorial of a number.
function factorial(num)
{
if(num === 1)
{
return num;
}
return num * factorial(num - 1);
}
However to fix your code you need to fix the initial loop that loads the numbers into the array. as well as remove the return statement in the bottom loop. Like so.
function FirstFactorial(num) {
for (var i = num; i>0; i--) {
array1[num - i] = i;
};
var sum = 1
for (var x = 0; x < array1.length; x++){ // now I want to run up that array, reading the #s
sum = sum * array1[x];
};
return sum
};

Generating unique random numbers (integers) between 0 and 'x'

I need to generate a set of unique (no duplicate) integers, and between 0 and a given number.
That is:
var limit = 10;
var amount = 3;
How can I use Javascript to generate 3 unique numbers between 1 and 10?
Use the basic Math methods:
Math.random() returns a random number between 0 and 1 (including 0, excluding 1).
Multiply this number by the highest desired number (e.g. 10)
Round this number downward to its nearest integer
Math.floor(Math.random()*10) + 1
Example:
//Example, including customisable intervals [lower_bound, upper_bound)
var limit = 10,
amount = 3,
lower_bound = 1,
upper_bound = 10,
unique_random_numbers = [];
if (amount > limit) limit = amount; //Infinite loop if you want more unique
//Natural numbers than exist in a
// given range
while (unique_random_numbers.length < limit) {
var random_number = Math.floor(Math.random()*(upper_bound - lower_bound) + lower_bound);
if (unique_random_numbers.indexOf(random_number) == -1) {
// Yay! new random number
unique_random_numbers.push( random_number );
}
}
// unique_random_numbers is an array containing 3 unique numbers in the given range
Math.floor(Math.random() * (limit+1))
Math.random() generates a floating point number between 0 and 1, Math.floor() rounds it down to an integer.
By multiplying it by a number, you effectively make the range 0..number-1. If you wish to generate it in range from num1 to num2, do:
Math.floor(Math.random() * (num2-num1 + 1) + num1)
To generate more numbers, just use a for loop and put results into an array or write them into the document directly.
function generateRange(pCount, pMin, pMax) {
min = pMin < pMax ? pMin : pMax;
max = pMax > pMin ? pMax : pMin;
var resultArr = [], randNumber;
while ( pCount > 0) {
randNumber = Math.round(min + Math.random() * (max - min));
if (resultArr.indexOf(randNumber) == -1) {
resultArr.push(randNumber);
pCount--;
}
}
return resultArr;
}
Depending on range needed the method of returning the integer can be changed to: ceil (a,b], round [a,b], floor [a,b), for (a,b) is matter of adding 1 to min with floor.
Math.floor(Math.random()*limit)+1
for(i = 0;i <amount; i++)
{
var randomnumber=Math.floor(Math.random()*limit)+1
document.write(randomnumber)
}
Here’s another algorithm for ensuring the numbers are unique:
generate an array of all the numbers from 0 to x
shuffle the array so the elements are in random order
pick the first n
Compared to the method of generating random numbers until you get a unique one, this method uses more memory, but it has a more stable running time – the results are guaranteed to be found in finite time. This method works better if the upper limit is relatively low or if the amount to take is relatively high.
My answer uses the Lodash library for simplicity, but you could also implement the algorithm described above without that library.
// assuming _ is the Lodash library
// generates `amount` numbers from 0 to `upperLimit` inclusive
function uniqueRandomInts(upperLimit, amount) {
var possibleNumbers = _.range(upperLimit + 1);
var shuffled = _.shuffle(possibleNumbers);
return shuffled.slice(0, amount);
}
Something like this
var limit = 10;
var amount = 3;
var nums = new Array();
for(int i = 0; i < amount; i++)
{
var add = true;
var n = Math.round(Math.random()*limit + 1;
for(int j = 0; j < limit.length; j++)
{
if(nums[j] == n)
{
add = false;
}
}
if(add)
{
nums.push(n)
}
else
{
i--;
}
}
var randomNums = function(amount, limit) {
var result = [],
memo = {};
while(result.length < amount) {
var num = Math.floor((Math.random() * limit) + 1);
if(!memo[num]) { memo[num] = num; result.push(num); };
}
return result; }
This seems to work, and its constant lookup for duplicates.
These answers either don't give unique values, or are so long (one even adding an external library to do such a simple task).
1. generate a random number.
2. if we have this random already then goto 1, else keep it.
3. if we don't have desired quantity of randoms, then goto 1.
function uniqueRandoms(qty, min, max){
var rnd, arr=[];
do { do { rnd=Math.floor(Math.random()*max)+min }
while(arr.includes(rnd))
arr.push(rnd);
} while(arr.length<qty)
return arr;
}
//generate 5 unique numbers between 1 and 10
console.log( uniqueRandoms(5, 1, 10) );
...and a compressed version of the same function:
function uniqueRandoms(qty,min,max){var a=[];do{do{r=Math.floor(Math.random()*max)+min}while(a.includes(r));a.push(r)}while(a.length<qty);return a}
/**
* Generates an array with numbers between
* min and max randomly positioned.
*/
function genArr(min, max, numOfSwaps){
var size = (max-min) + 1;
numOfSwaps = numOfSwaps || size;
var arr = Array.apply(null, Array(size));
for(var i = 0, j = min; i < size & j <= max; i++, j++) {
arr[i] = j;
}
for(var i = 0; i < numOfSwaps; i++) {
var idx1 = Math.round(Math.random() * (size - 1));
var idx2 = Math.round(Math.random() * (size - 1));
var temp = arr[idx1];
arr[idx1] = arr[idx2];
arr[idx2] = temp;
}
return arr;
}
/* generating the array and using it to get 3 uniques numbers */
var arr = genArr(1, 10);
for(var i = 0; i < 3; i++) {
console.log(arr.pop());
}
I think, this is the most human approach (with using break from while loop), I explained it's mechanism in comments.
function generateRandomUniqueNumbersArray (limit) {
//we need to store these numbers somewhere
const array = new Array();
//how many times we added a valid number (for if statement later)
let counter = 0;
//we will be generating random numbers until we are satisfied
while (true) {
//create that number
const newRandomNumber = Math.floor(Math.random() * limit);
//if we do not have this number in our array, we will add it
if (!array.includes(newRandomNumber)) {
array.push(newRandomNumber);
counter++;
}
//if we have enought of numbers, we do not need to generate them anymore
if (counter >= limit) {
break;
}
}
//now hand over this stuff
return array;
}
You can of course add different limit (your amount) to the last 'if' statement, if you need less numbers, but be sure, that it is less or equal to the limit of numbers itself - otherwise it will be infinite loop.
Just as another possible solution based on ES6 Set ("arr. that can contain unique values only").
Examples of usage:
// Get 4 unique rnd. numbers: from 0 until 4 (inclusive):
getUniqueNumbersInRange(4, 0, 5) //-> [5, 0, 4, 1];
// Get 2 unique rnd. numbers: from -1 until 2 (inclusive):
getUniqueNumbersInRange(2, -1, 2) //-> [1, -1];
// Get 0 unique rnd. numbers (empty result): from -1 until 2 (inclusive):
getUniqueNumbersInRange(0, -1, 2) //-> [];
// Get 7 unique rnd. numbers: from 1 until 7 (inclusive):
getUniqueNumbersInRange(7, 1, 7) //-> [ 3, 1, 6, 2, 7, 5, 4];
The implementation:
function getUniqueNumbersInRange(uniqueNumbersCount, fromInclusive, untilInclusive) {
// 0/3. Check inputs.
if (0 > uniqueNumbersCount) throw new Error('The number of unique numbers cannot be negative.');
if (fromInclusive > untilInclusive) throw new Error('"From" bound "' + fromInclusive
+ '" cannot be greater than "until" bound "' + untilInclusive + '".');
const rangeLength = untilInclusive - fromInclusive + 1;
if (uniqueNumbersCount > rangeLength) throw new Error('The length of the range is ' + rangeLength + '=['
+ fromInclusive + '…' + untilInclusive + '] that is smaller than '
+ uniqueNumbersCount + ' (specified count of result numbers).');
if (uniqueNumbersCount === 0) return [];
// 1/3. Create a new "Set" – object that stores unique values of any type, whether primitive values or object references.
// MDN - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set
// Support: Google Chrome 38+(2014.10), Firefox 13+, IE 11+
const uniqueDigits = new Set();
// 2/3. Fill with random numbers.
while (uniqueNumbersCount > uniqueDigits.size) {
// Generate and add an random integer in specified range.
const nextRngNmb = Math.floor(Math.random() * rangeLength) + fromInclusive;
uniqueDigits.add(nextRngNmb);
}
// 3/3. Convert "Set" with unique numbers into an array with "Array.from()".
// MDN – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/from
// Support: Google Chrome 45+ (2015.09+), Firefox 32+, not IE
const resArray = Array.from(uniqueDigits);
return resArray;
}
The benefits of the current implementation:
Have a basic check of input arguments – you will not get an unexpected output when the range is too small, etc.
Support the negative range (not only from 0), e. g. randoms from -1000 to 500, etc.
Expected behavior: the current most popular answer will extend the range (upper bound) on its own if input bounds are too small. An example: get 10000 unique numbers with a specified range from 0 until 10 need to throw an error due to too small range (10-0+1=11 possible unique numbers only). But the current top answer will hiddenly extend the range until 10000.
I wrote this C# code a few years back, derived from a Wikipedia-documented algorithm, which I forget now (feel free to comment...). Uniqueness is guaranteed for the lifetime of the HashSet. Obviously, if you will be using a database, you could store the generated numbers there. Randomness was ok for my needs, but probably can be improved using a different RNG. Note: count must be <= max - min (duh!) and you can easily modify to generate ulongs.
private static readonly Random RndGen = new Random();
public static IEnumerable<int> UniqueRandomIntegers(int count, int min, int max)
{
var rv = new HashSet<int>();
for (var i = max - min - count + 1; i <= max - min; i++)
{
var r = (int)(RndGen.NextDouble() * i);
var v = rv.Contains(r) ? i : r;
rv.Add(v);
yield return v;
}
}
Randomized Array, Sliced
Similar to #rory-okane's answer, but without lodash.
Both Time Complexity and Space Complexity = O(n) where n=limit
Has a consistent runtime
Supports a positive or negative range of numbers
Theoretically, this should support a range from 0 to ±2^32 - 1
This limit is due to Javascript arrays only supporting 2^32 - 1 indexes as per the ECMAScript specification
I stopped testing it at 10^8 because my browser got weird around here and strangely only negative numbers to -10^7 - I got an Uncaught RangeError: Invalid array length error (shrug)
Bonus feature: Generate a randomized array of n length 0 to limit if you pass only one argument
let uniqueRandomNumbers = (limit, amount = limit) => {
let array = Array(Math.abs(limit));
for (let i = 0; i < array.length; i++) array[i] = i * Math.sign(limit);
let currentIndex = array.length;
let randomIndex;
while(currentIndex > 0) {
randomIndex = Math.floor(Math.random() * currentIndex--);
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array.slice(0, Math.abs(amount));
}
console.log(uniqueRandomNumbers(10, 3));
console.log(uniqueRandomNumbers(-10, 3));
//bonus feature:
console.log(uniqueRandomNumbers(10));
Credit:
I personally got here because I was trying to generate random arrays of n length. Other SO questions that helped me arrive at this answer for my own use case are below. Thank you everyone for your contributions, you made my life better today.
Most efficient way to create a zero filled JavaScript array?
How to randomize (shuffle) a JavaScript array?
Also the answer from #ashleedawg is where I started, but when I discovered the infinite loop issues I ended up at the sliced randomized array approach.
const getRandomNo = (min, max) => {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
This function returns a random integer between the specified values. The value is no lower than min (or the next integer greater than min if min isn't an integer) and is less than (but not equal to) max.
Example
console.log(`Random no between 0 and 10 ${getRandomNo(0,10)}`)
Here's a simple, one-line solution:
var limit = 10;
var amount = 3;
randoSequence(1, limit).slice(0, amount);
It uses randojs.com to generate a randomly shuffled array of integers from 1 through 10 and then cuts off everything after the third integer. If you want to use this answer, toss this within the head tag of your HTML document:
<script src="https://randojs.com/1.0.0.js"></script>

Categories

Resources