I am having a problem on a WordPress site. I have a function which slides down a certain <div>. It is:
jQuery(function($){
$(document).on('click','.tb_usertask_title',function(){
var title = $(this);
var key = title.data('key');
var msg = $('#tb_msg_'+key);
msg.slideDown('fast');
}
});
After executing this function, the <div> slides up again immediately. I think this might be due another script, but I have absolutely no idea how to find which function does this. Is there any way of finding this out? Things I have tried:
Adding breakpoints in my function. This showed me that the folding up happened outside my function.
Using Firebug to break on HTML change. This however redirected to jquery.js, but I did not know how to find out which function triggered the jQuery.
Using Firebug to list the events of my onclick event, but this only showed my function.
These didn't work for me. I also searched for a way to do a function backtrace in Firebug, but without any success.
Use unminified version of jQuery (just for the test and because its more easy to debug).
Look for the dispatch function.
Put a breakpoint in the function where there is an apply usage.
After the code breaks use the F11 to navigate to the binding function.
Related
I have a difficult question to explain and I'm way out of my comfort zone as far as expertise in Javascript, TrueType, Angular and MxGraph are concerned... Hope to be able to explain.
I have an Angular component displaying and MxGraph. I was able to integrate MxGraph with Angular following this link (How to integrate mxGraph with Angular 4?). Even if I use Angular 7, the solution still works...
The graph is displayed correctly on the page and everything works fine, including my override of the function graphHandlerMouseUp, which I do with this code:
// Save the position of the mouse when releasing the button: used for
// detecting the target in a drag and drop
mx.graphHandlerMouseUp = mx.mxGraphHandler.prototype.mouseUp;
mx.mxGraphHandler.prototype.mouseUp = function( graph, evt ) {
currentdropX = evt.graphX;
currentdropY = evt.graphY;
mx.graphHandlerMouseUp.apply(this, arguments);
}
When I run this page for the first time, no problem happens.
Then through a button I call a page with another component (through routing). If from this page I go back to the first component (again through a routerlink) the page and the component with the MxGraph loads correctly, BUT when I use this function (i.e., release the mouse button).
It seems to me a recoursive problem, as when I put a console output like this:
// Save the position of the mouse when releasing the button: used for
// detecting the target in a drag and drop
mx.graphHandlerMouseUp = mx.mxGraphHandler.prototype.mouseUp;
mx.mxGraphHandler.prototype.mouseUp = function( graph, evt ) {
currentdropX = evt.graphX;
currentdropY = evt.graphY;
// INIFINTE LOOP HERE
console.log("Test");
mx.graphHandlerMouseUp.apply(this, arguments);
}
The "Test" is written a number of times which is continuously growing. Yet, if I understood, this was the correct way of overriding the function. Of course on the first load of the page, "Test" is displayed once. Passing to another component and then back on this it is displayed an "infinite" number of times (until I reach the: "ERROR RangeError: Maximum call stack size exceeded")...
I tried also to remove that override, and besides the obvious lack of the functionality, the very same problem happened to the function "mxDragSource", which is overridden with the same approach.
As I said: I'm not expert enough in javascript, truetype, MxGraph or Angular, so any hint, even if obvious, is very welcome!
Thanks!
The first time you run your code, you store mx library's mouseUp event in a variable and you assign a new function to mouseUp event in which you call the old mouseUpEvent.
The second time you run your code, you store your current mouseUp event (that you have modified) and you assign a function in which you call the old mouseUpEvent, which is the same you stored previously. There goes your recursion !
What you need to do is override the third-party function properly, so you don't execute your code twice.
How to do it ?
You can create a mixin and use this mixin in your componentB/ If you have no idea what is it and how to do it, please reproduce your problem in a stackblitz I'll be glad to help you to implement it.
I am trying to avoid my page being refreshed after submitting my form. In order to do this I've added into my javascript section
$("body").on('click',"#register",new_user_pop);
$("body").on('click',"#screen",pop_out);
$("body").on('click',"#new-user",pop_registration);
$('form[name=new-user-form]').on('submit',function(event) {
event.preventDefault();
alert("Not refreshing");
The function works properly as in order to debug it I pasted it on the Terminal from the Chrome's developer tools and it started working.
But for some reason I do not know it does not work it does not get loads at the beginning.
The previous function $("body").on('click')... work all fine.
Make sure your code runs after you've defined the HTML elements you want to attach your events to.
You can either do this by placing your script below the HTML bit you need.
Or you can wrap your code in an onready/load callback:
$(document).ready(function () {
/* code goes here */
});
I wanted to test chrome to see if it can show me what method will be running for onclick registered event.
So I wanted to see which JS function execute shen people upvotes a question :
http://i.stack.imgur.com/3mbce.jpg
But I couldn't found the actual code.
is it possible with chrome to find which JS executes when "onclick"?
edit
I could use the console to do it with :
$.each($(".vote-up-off").data("events"), function(i, e) { // this will work till jq 1.8
console.log(this)
});
and here is our friend:
But hey ! , I want chrome to do the work :-)
One potential insight might be to enter this in your console and press return:
$('.vote a').data('events').click;
jQuery stores all of its events which are bound to an object inside of the data() object; so if you want to view a particular event binding, this is your place to look. Console will return an object. Expand handler --> <function scope> --> Closure and you can now see all of the associated JavaScript around this click event.
some workarounds available
U may try this bookmarklet concept
Visual Event
Add bookmarklet to you browser bookmarks(enable bookmarks bar show always) and click on bookmark while on the page u want to debug
PS: it is for Jquery
So, I'm working on a rich-text editor using contenteditable.
I have a function called "dveditor". I do var editor = new dveditor(); pass in some settings, and it replaces the content of a div with stuff.
But it runs twice.
If I remove the editor = new editor(); It does not run at all.
But if I call it once, it's run twice. I replace the code in the function with only an alert and same thing happens. So the function is not calling itself.
Any ideas what might be wrong? I'm kinda clueless. At least when I know that I'm only calling it once. I mean, if I remove the call to it, it stops completely.
Thanks in advance.
The following code gives me an alert with nothing but a # symbol inside it. Why?
EDIT: I should note that the code is inside a jQuery .click event...if I place it outside of that, it works properly. Here is the fuller code:
$('#continue').click(function(){
var _href = $("#continue").attr("href");
alert(_href);
});
Continue
EDIT2: This all works fine in jsfiddle. But in the xcode iphone simulator I just get #.
Judging by only the code you typed, probably the code runs too early. Try wrapping the JS in
$(function() {
// your code here
});
Or
$(document).ready(function(){
// your code here
});
Update:
Well, since it's an iPhone simulator, it changes things. Remember, nobody can help you unless you give all the details of the problem, no matter how much experience they have.
Did you try the touchstart / touchend / tap events instead of click? As far as I know, Apple has been having problems with the click events. Also, click events on mobile devices will have a slower response (a delay of approx 300ms if I remember well) so you're better just using touch specific events.
What are you building? Is it a mobile web app or? Will it run in a standard mobile browser or something like PhoneGap etc?
Update2:
Ok. It works as long as the code is not called on Click. This eliminates the possibility of another piece of code replacing your "href" with another value because that code would have to be inside your $('#continue').click(function(){ }); block.
The click event is simulated on a touch phone, that's why the touch events are faster (they are native) and less likely to cause problems. You should also make sure that you return false there and not follow the link, that might be what's replacing your "href".
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js" type="text/javascript"></script>
<script>
$(document).ready(function(){
$('#continue').click(function(e) {
var _href = $(this).attr('href');
alert(_href);
e.preventDefault();
return(false);
/*
the return is legacy code, used by some
browsers to detect if current event handler
is braking default behaviour
the e.preventDefault() function is the jQuery
way to do it
*/
});
});
</script>
Continue
Without this line the link is followed and a refresh occurs killing the current script.
https://github.com/jquery/jquery-mobile/issues/3777