I've seen lots of questions about a similar issues as mine but not entirely answering my question.
My issue is that I need to store an entire instance of an object, that means that besides his fields, I need also its related methods.
My code:
storing object :
$.cookie(key, JSON.stringify(value), { expires: expire });
retrieve object :
var value = $.cookie(key);
if (value === null || value === undefined) {
return value = "";
}
return JSON.parse(value);
The objects I get from the cookies have their fields, but the object doesnt have the methods that I attached prior to the storing.
Just so you guys/ladies can understand what object im trying to work with, i provided the following fiddle : https://jsfiddle.net/5hhgtnxh/
You simply can't save methods or functions to cookie or local storage without some hacks, JSON.stringify will omit keys with functions keeping only data. And is this neccessary to save methods? They're in code already. You could split your object on data and methods, saving only data to cookie/localstorage.
By the way, since JSON is not for Javascript, but for passing data between different systems or component, it just doesn't allow functions as values. See http://json.org/ for detailed format spec.
Really simple example:
var CustomObject = function (data) {
var data = data;
this.getX = function () {
return data.x;
};
this.setX = function (x) {
data.x = x;
};
this.getData = function () {
return data;
};
};
var o = new CustomObject({});
o.setX(42);
$.cookie('myObj', JSON.stringify(o.getData()));
//later, let's initialize obj from cookie
var custData = $.cookie('myObj');
var o2 = new CustomObject(custData);
Related
I have a program in which I wish to prevent anyone from accessing String object or any of its prototypes and I can't seem to find how to do that.
Tried Object.seal, Object.freeze and they both obviously don't work (since they don't prevent you from accessing properties already present, so feeling a little lost on how to do that.
Tried looking it up on internet but after half an hour, all I have got is different way to access properties and 3 ways of adding new stuff and locking but 0 ways to make it be inaccessible
I tried to delete as well but that one was.....
You can use a symbol as a key and store your object in that object. So It will be accessible just in scope you defined the symbol.
function addPrivateKey(a, value) {
let sym1 = Symbol()
a[sym1] = value
console.log(a)
console.log(a[sym1])
}
let a = {};
addPrivateKey(a, 2)
console.log(Object.keys(a))
Define a private scope and store your keys there. The values are accessible just with their hints!
class PrivateScope {
glob = {};
#keyToSym = {};
counter = 0;
get(hint) {
return this.glob[this.#keyToSym[hint]]
}
set(value) {
let sym1 = Symbol()
this.glob[sym1] = value
this.#keyToSym[this.counter] = sym1;
return this.counter ++;
}
}
const myPrivateScope = new PrivateScope();
let hint = myPrivateScope.set(2)
console.log(
myPrivateScope.get(hint)
)
console.log(myPrivateScope.glob)
I am trying to develop an offline HTML5 application that should work in most modern browsers (Chrome, Firefox, IE 9+, Safari, Opera). Since IndexedDB isn't supported by Safari (yet), and WebSQL is deprecated, I decided on using localStorage to store user-generated JavaScript objects and JSON.stringify()/JSON.parse() to put in or pull out the objects. However, I found out that JSON.stringify() does not handle methods. Here is an example object with a simple method:
var myObject = {};
myObject.foo = 'bar';
myObject.someFunction = function () {/*code in this function*/}
If I stringify this object (and later put it into localStorage), all that will be retained is myObject.foo, not myObject.someFunction().
//put object into localStorage
localStorage.setItem('myObject',JSON.stringify(myObject));
//pull it out of localStorage and set it to myObject
myObject = localStorage.getItem('myObject');
//undefined!
myObject.someFunction
I'm sure many of you probably already know of this limitation/feature/whatever you want to call it. The workaround that I've come up with is to create an object with the methods(myObject = new objectConstructor()), pull out the object properties from localStorage, and assign them to the new object I created. I feel that this is a roundabout approach, but I'm new to the JavaScript world, so this is how I solved it. So here is my grand question: I'd like the whole object (properties + methods) to be included in localStorage. How do I do this? If you can perhaps show me a better algorithm, or maybe another JSON method I don't know about, I'd greatly appreciate it.
Functions in javascript are more than just their code. They also have scope. Code can be stringified, but scope cannot.
JSON.stringify() will encode values that JSON supports. Objects with values that can be objects, arrays, strings, numbers and booleans. Anything else will be ignored or throw errors. Functions are not a supported entity in JSON. JSON handles pure data only, functions are not data, but behavior with more complex semantics.
That said you can change how JSON.stringify() works. The second argument is a replacer function. So you could force the behavior you want by forcing the strinigification of functions:
var obj = {
foo: function() {
return "I'm a function!";
}
};
var json = JSON.stringify(obj, function(key, value) {
if (typeof value === 'function') {
return value.toString();
} else {
return value;
}
});
console.log(json);
// {"foo":"function () { return \"I'm a function!\" }"}
But when you read that back in you would have to eval the function string and set the result back to the object, because JSON does not support functions.
All in all encoding functions in JSON can get pretty hairy. Are you sure you want to do this? There is probably a better way...
Perhaps you could instead save raw data, and pass that to a constructor from your JS loaded on the page. localStorage would only hold the data, but your code loaded onto the page would provide the methods to operate on that data.
// contrived example...
var MyClass = function(data) {
this.firstName = data.firstName;
this.lastName = data.lastName;
}
MyClass.prototype.getName() {
return this.firstName + ' ' + this.lastName;
}
localStorage.peopleData = [{
firstName: 'Bob',
lastName: 'McDudeFace'
}];
var peopleData = localStorage.peopleData;
var bob = new MyClass(peopleData[0]);
bob.getName() // 'Bob McDudeFace'
We don't need to save the getName() method to localStorage. We just need to feed that data into a constructor that will provide that method.
If you want to stringify your objects, but they have functions, you can use JSON.stringify() with the second parameter replacer. To prevent cyclic dependencies on objects you can use a var cache = [].
In our project we use lodash. We use the following function to generate logs. Can be used it to save objects to localStorage.
var stringifyObj = function(obj) {
var cache = []
return JSON.stringify(obj, function(key, value) {
if (
_.isString(value) ||
_.isNumber(value) ||
_.isBoolean(value)
) {
return value
} else if (_.isError(value)) {
return value.stack || ''
} else if (_.isPlainObject(value) || _.isArray(value)) {
if (cache.indexOf(value) !== -1) {
return
} else {
// cache each item
cache.push(value)
return value
}
}
})
}
// create a circular object
var circularObject = {}
circularObject.circularObject = circularObject
// stringify an object
$('body').text(
stringifyObj(
{
myBooblean: true,
myString: 'foo',
myNumber: 1,
myArray: [1, 2, 3],
myObject: {},
myCircularObject: circularObject,
myFunction: function () {}
}
)
)
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.4/lodash.min.js"></script>
Does not fix functions as requested, but a way to store variables locally...
<html>
<head>
<title>Blank</title>
<script>
if(localStorage.g===undefined) localStorage.g={};
var g=JSON.parse(localStorage.g);
</script>
</head>
<body>
<input type=button onClick="localStorage.g=JSON.stringify(g, null, ' ')" value="Save">
<input type=button onClick="g=JSON.parse(localStorage.g)" value="Load">
</body>
</html>
Keep all variables in object g. Example:
g.arr=[1,2,3];
note some types, such as Date, you'll need to do something like:
g.date=new Date(g.date);
stores locally per page: different pages have different gs
I have a class in JS with field
Widget = function ()
{
this.Attributes = []; // key=value
}
and another class iherited from Widget
BusinessStatisticWidget = function ()
{
// some code
};
BusinessStatisticWidget.prototype = new Widget();
At initialization stage I have assigned this Attributes field with values (only once) and at some point Atttibutes field becomes empty:
BusinessStatisticWidget.prototype.SetEventsOnControls = function ()
{
var dropDown = document.getElementById(this.DropDownName + this.type + "Id");
var _this = this; // **Not empty here**
dropDown.addEventListener("change", function (event)
{
// **Not empty even here**
_this.CalculateAndSetTimeRangeForTimeSpan(event.target.value);
}, false);
}
BusinessStatisticWidget.prototype.CalculateAndSetTimeRangeForTimeSpan = function (val)
{
// **Empty here**
if (this.Attributes["fromDate"].value != '' && this.Attributes["toDate"].value != '')
{}
}
The code above works fine in Chrome and IE10 (I mean that array is not empty) but dont work in Firefox(20.0.1)
As array is empty I get TypeError: this.Attributes.fromDate is undefined.
And I dont know why it is empty and how to fix this.
There are multiple problems with your code:
Don't use arrays for arbitrary key, value pairs. Use only numerical keys for arrays.
Each instance will share the same Attributes array. This is usually not the desired behaviour.
Solutions:
Use an object instead.
Setup inheritance properly and call the parent constructor in the child constructor.
Code:
Widget = function () {
this.Attributes = {}; // use an pbject
};
var BusinessStatisticWidget = function () {
// call parent constructor
Widget.call(this);
// some code
};
// set up inheritance
BusinessStatisticWidget.prototype = Object.create(Widget.prototype);
More information (and polyfill) about Object.create.
Now, I don't know if that fixes your problem, but it makes your code at least more correct so that finding the issue becomes easier. I recommend to learn how to debug JavaScript.
I'm trying to store an object in redis, which is an instance of a class, and thus has functions, here's an example:
function myClass(){
this._attr = "foo";
this.getAttr = function(){
return this._attr;
}
}
Is there a way to store this object in redis, along with the functions? I tried JSON.stringify() but only the properties are preserved. How can I store the function definitions and be able to perform something like the following:
var myObj = new myClass();
var stringObj = JSON.stringify(myObj);
// store in redis and retreive as stringObj again
var parsedObj = JSON.parse(stringObj);
console.log(myObj.getAttr()); //prints foo
console.log(parsedObj.getAttr()); // prints "Object has no method 'getAttr'"
How can I get foo when calling parsedObj.getAttr()?
Thank you in advance!
EDIT
Got a suggestion to modify the MyClass.prototype and store the values, but what about something like this (functions other than setter/getter):
function myClass(){
this._attr = "foo";
this._accessCounts = 0;
this.getAttr = function(){
this._accessCounts++;
return this._attr;
}
this.getCount = function(){
return this._accessCounts;
}
}
I'm trying to illustrate a function that calculates something like a count or an average whenever it is called, apart from doing other stuff.
First, you are not defining a class.
It's just an object, with a property whose value is a function (All its member functions defined in constructor will be copied when create a new instance, that's why I say it's not a class.)
Which will be stripped off when using JSON.stringify.
Consider you are using node.js which is using V8, the best way is to define a real class, and play a little magic with __proto__. Which will work fine no matter how many property you used in your class (as long as every property is using primitive data types.)
Here is an example:
function MyClass(){
this._attr = "foo";
}
MyClass.prototype = {
getAttr: function(){
return this._attr;
}
};
var myClass = new MyClass();
var json = JSON.stringify(myClass);
var newMyClass = JSON.parse(json);
newMyClass.__proto__ = MyClass.prototype;
console.log(newMyClass instanceof MyClass, newMyClass.getAttr());
which will output:
true "foo"
No, JSON does not store functions (which would be quite inefficient, too). Instead, use a serialisation method and a deserialisation constructor. Example:
function MyClass(){
this._attr = "foo";
this.getAttr = function(){
return this._attr;
}
}
MyClass.prototype.toJSON() {
return {attr: this.getAttr()}; // everything that needs to get stored
};
MyClass.fromJSON = function(obj) {
if (typeof obj == "string") obj = JSON.parse(obj);
var instance = new MyClass;
instance._attr = obj.attr;
return instance;
};
Scanales, I had the same issue and tried a technique similar to Bergi's recommendation of creating new serialization/deserialization methods...but found it didn't work for me because I have objects nested in objects (several deep). If that's your case then here's how I solved it. I wrote a base class (clsPersistableObject) from which all objects that I wanted to persist inherited from. The base class has a method called deserialize, which is passed the JSON string. This method sets the properties one by one (but does not wipe out the exist methods) and then recursively defer to the child object to do the same (as many times as necessary).
deserialize: function (vstrString) {
//.parse: convert JSON string to object state
//Use JSON to quickly parse into temp object (does a deep restore of all properties)
var tmpObject = JSON.parse(vstrString);
//objZoo2.animal.move();
//Note: can't just do something like this:
// CopyProperties(tmpObject, this);
//because it will blindly replace the deep objects
//completely...inadvertently wiping out methods on it. Instead:
//1) set the properties manually/one-by-one.
//2) on objects, defer to the deserialize on the child object (if it inherits clsPersistableObject)
//2b) if it doesn't inherit it, it's an intrinsic type, etc...just do a JSON parse.
//loop through all properties
var objProperty;
for (objProperty in tmpObject) {
//get property name and value
var strPropertyName = objProperty;
var strPropertyValue = tmpObject[objProperty]; //note: doing this .toString() will cause
if (objProperty !== undefined) {
//check type of property
if (typeof strPropertyValue == "object") {
//object property: call it recursively (and return that value)
var strPropertyValue_AsString = JSON.stringify(strPropertyValue);
//see if has a deserialize (i.e. inherited from clsPeristableObject)
if ("deserialize" in this[objProperty]) {
//yes: call it
this[objProperty]["deserialize"](strPropertyValue_AsString);
}
else {
//no: call normal JSON to deserialize this object and all below it
this[objProperty] = JSON.parse(strPropertyValue_AsString);
} //end else on if ("deserialize" in this[objProperty])
}
else {
//normal property: set it on "this"
this[objProperty] = tmpObject[objProperty];
} //end else on if (typeof strPropertyValue == "object")
} //end if (objProperty !== undefined)
}
}
it looks like you attempt to stringify a closed function. you can use ()=>{} to solve the scope problem.
function myClass(){
this._attr = "foo";
this._accessCounts = 0;
this.getAttr = ()=>{
this._accessCounts++;
return this._attr;
}
this.getCount = ()=>{
return this._accessCounts;
}
}
What you get back grom JSON.stringify() is a String. A string has no methods.
You need to eval first that string and then you'll be able to get the original object
and its methods.
var myObj = new myClass();
var stringObj = JSON.stringify(myObj);
---- EDIT -----
//Sorry use this:
var getBackObj = JSON.parse(stringObj);
//Not this
var getBackObj = eval(stringObj);
console.log(getBackObj.getAttr()); // this should work now
I would like to add key-value pairs of metadata to arbitrary JavaScript objects. This metadata should not affect code that is not aware of the metadata, that means for example
JSON.stringify(obj) === JSON.stringify(obj.WithMetaData('key', 'value'))
MetaData aware code should be able to retrieve the data by key, i.e.
obj.WithMetaData('key', 'value').GetMetaData('key') === 'value'
Is there any way to do it - in node.js? If so, does it work with builtin types such as String and even Number? (Edit Thinking about it, I don't care about real primitives like numbers, but having that for string instances would be nice).
Some Background: What I'm trying to do is cache values that are derived from an object with the object itself, so that
to meta data unaware code, the meta data enriched object will look the same as the original object w/o meta
code that needs the derived values can get it out of the meta-data if already cached
the cache will get garbage collected alongside the object
Another way would be to store a hash table with the caches somewhere, but you'd never know when the object gets garbage collected. Every object instance would have to be taken care of manually, so that the caches don't leak.
(btw clojure has this feature: http://clojure.org/metadata)
You can use ECMA5's new object properties API to store properties on objects that will not show up in enumeration but are nonetheless retrievable.
var myObj = {};
myObj.real_property = 'hello';
Object.defineProperty(myObj, 'meta_property', {value: 'some meta value'});
for (var i in myObj)
alert(i+' = '+myObj[i]); //only one property - #real_property
alert(myObj.meta_property); //"some meta value"
More information here: link
However you're not going to be able to do this on primitive types such as strings or numbers, only on complex types.
[EDIT]
Another approach might be to utilise a data type's prototype to store meta. (Warning, hack ahead). So for strings:
String.prototype.meta = {};
String.prototype.addMeta = function(name, val) { this.meta[name] = val; }
String.prototype.getMeta = function(name) { return this.meta[name]; };
var str = 'some string value';
str.addMeta('meta', 'val');
alert(str.getMeta('meta'));
However this is clearly not ideal. For one thing, if the string was collected or aliased (since simple data types are copied by value, not reference) you would lose this meta. Only the first approach has any mileage in a real-world environment, to be honest.
ES6 spec introduces Map and WeakMap. You can enable these in node by running node --harmony and by enabling the experimental javascript flag in Chrome, (it's also in Firefox by default). Maps and WeakMaps allow objects to be used as keys which can be be used to store metadata about objects that isn't visible to anyone without access to the specific map/weakmap. This is a pattern I now use a lot:
function createStorage(creator){
creator = creator || Object.create.bind(null, null, {});
var map = new Map;
return function storage(o, v){
if (1 in arguments) {
map.set(o, v);
} else {
v = map.get(o);
if (v == null) {
v = creator(o);
map.set(o, v);
}
}
return v;
};
}
Use is simple and powerful:
var _ = createStorage();
_(someObject).meta= 'secret';
_(5).meta = [5];
var five = new Number(5);
_(five).meta = 'five';
console.log(_(someObject).name);
console.log(_(5).meta);
console.log(_(five).meta);
It also facilitates some interesting uses for separating implementation from interface:
var _ = createStorage(function(o){ return new Backing(o) });
function Backing(o){
this.facade = o;
}
Backing.prototype.doesStuff = function(){
return 'real value';
}
function Facade(){
_(this);
}
Facade.prototype.doSomething = function doSomething(){
return _(this).doesStuff();
}
There is no "comment" system in JSON. The best you can hope for is to add a property with an unlikely name, and add that key contaning the metadata. You can then read the metadata back out if you know it's metadata, but other setups will just see it as another property. And if someone uses for..in...
You could just add the Metadata as a "private" variable!?
var Obj = function (meta) {
var meta = meta;
this.getMetaData = function (key) {
//do something with the meta object
return meta;
};
};
var ins_ob = new Obj({meta:'meta'});
var ins_ob2 = new Obj();
if(JSON.stringify(ins_ob) === JSON.stringify(ins_ob2)) {
console.log('hoorai');
};
If you want object-level metadata, you could create a class that extends Object. Getters and setters are not enumerable and, obviously, neither are private fields.
class MetadataObject extends Object {
#metadata = undefined;
get metadata() { return this.#metadata; }
set metadata(value) { this.#metadata; }
}
var obj = new MetadataObject();
obj.a = 1;
obj.b = 2;
obj.metadata = { test: 123 };
console.log(obj); // { a: 1, b: 2 }
console.log(obj.metadata); // { test: 123 }
console.log(JSON.stringify(obj)); // '{"a":1,"b":2}'
You can even simplify the implementation using a Map. Without a setter on metadata, you have to use Map methods to modify it.
class MetadataObject extends Object {
#metadata = new Map();
get metadata() { return this.#metadata; }
}
var obj = new MetadataObject();
obj.a = 1;
obj.b = 2;
obj.metadata.set('test', 123);
console.log(obj); // { a: 1, b: 2 }
console.log(obj.metadata.get('test')); // 123
console.log(JSON.stringify(obj)); // '{"a":1,"b":2}'
I ran into a situation where I needed property level metadata, and used the latter implementation.
obj.id = 1;
obj.metadata.set('id', 'metadata for the id property');