Automated testing of webrtc application? - javascript

I am developing a conferencing app, details:
target: chrome browser
server: node.js ( currently windows env)
simplest test scenario would be:
open two browser tabs( open browser if need be)
emulate button click on both.
emulate accept getUserMedia request( hardest part)
more emulation stuff and reading JavaScript variable values and verifying them.
Till now, I have been doing manual testing for all of this, but decided that it would be impractical for the long run.
I have not done much automated testing( just a bit of unit testing). Initially, i thought mocha would do the job, but beginning to think it is not enough.
I need some pointers as to what are tools or alternate test frameworks needed to achieve browser starting, tab opening and giving media sharing permissions.

Chrome has command line flags for skipping get getUserMedia permission as well as using fake devices:
--use-fake-ui-for-media-stream (skips GUM permission prompt)
--use-fake-device-for-media-stream (uses a fake device)
Check http://blog.andyet.com/2014/09/29/testing-webrtc-applications, http://googletesting.blogspot.se/2014/08/chrome-firefox-webrtc-interop-test-pt-1.html for background information
If you want to click buttons, the standard tool for this is selenium. If you prefer Javascript to Java, a binding such as webdriver.io might be what you're looking for.

If you like Ruby, take a look at Capybara. You'll probably also want to use Xvfb so that you can run the tests on a machine that doesn't have a display.
Here is an example snippet that will let you open Chome with the switches that Philipp suggests. I've used this to create a headless video recording test.
Capybara.register_driver :chrome do |app|
switches = %w(disable-popup-blocking disable-translate use-fake-ui-for-media-stream use-fake-device-for-media-stream test-type)
Capybara::Selenium::Driver.new(app, browser: :chrome, switches: switches)
end

If you are looking for webrtc testing, you may like to see loadmultiplier.., it was answered here previously.

Related

Minimizing apps via nodejs || plain js

I'm currently working on personal automation project and I want to add 'minimize app' feature.
For example: When I click button, I want to minimize the current browser. I already have window.close(); but this will close the app definitly. I found things like window.minimalize(); or window.minimize();, but none of them worked for me. So is there a way to minimize app?
Edited: It does not have to be only client-side JS, it can be used as terminal based nodejs app. Ex: I type minimize Google Chrome, and it will minimize it.
One Google search for how to minimize browser gives the following result:
There is no way to minimize the browser window within javascript. No, there isn't. However, depending on what you're doing and which browsers you're targeting, you could play around with the blur and focus events of the window to achieve similar effect.
Alternatively, if such control is required, you could always port your code to Electron.js or Neutrino.js, which were made to let you create desktop applications using JavaScript.
Maybe if you post some code and give us a train of thought to follow, we could work something out.

How to get chrome performance metrics in javascript

If I use Chrome Dev Tools I can do the following:
Open chrome dev tools (right click on the page in chrome => inspect)
Navigate to the "performance" tab
Click the record button
Click on a button in my web app
Stop performance recording
Then i get a nice little pie in the "Summary" tab of chrome:
My question is:
How can i start recording, stop recording and get those summary values (Loading, Scripting etc.) in javascript?
It would be really nice if someone could give me a little code example.
My question is not on how I can handle page navigation, cause for this I am using C# selenium. What I want to do is start performance recording, execute some steps with the webdriver, stop recording and measure the performance.
There are two ways you could do it:
First one:
I would recommend looking into puppeteer.
It's a project done by the guys from google chrome and it has support for tracing. As you can see here https://pptr.dev/#?product=Puppeteer&version=v1.13.0&show=api-class-tracing they have a way to retrieve the generated trace, and you should just write it to your computer to be able to use it later.
The call of tracing.start({}) uses a path which specifies the file to write the trace to.
The call of tracing.stop() can be very easily integrated with the fs library to convert the Buffer output to a file that later you can read with the chrome dev tools in case you wouldn't want to use the start function with the path parameter.
The only downside, is that you can't really reuse your Selenium script and you would have to start more or less from the scratch, even thought Puppeteer claims to be easier.
Second one (a little more difficult):
Use something similar to this library. https://github.com/paulirish/automated-chrome-profiling
It's written in JS, and it works perfectly as it's expected with the example, if you follow the installation steps of the package and then run the command node get-timeline-trace.js and load the file generated (profile-XXXXXXXX.devtools.trace) to the chrome profiler you will have a very nice report.
The only problem I see is that you will have to find a way to execute your selenium scripts passing it the chrome instance to it, and I don't know how easy that could be (maybe the PID might do?)

Testing browser extensions

I'm going to write bunch of browser extensions (the same functionality for each popular browser). I hope, that some of the code will be shared, but I'm not sure about this yet. For sure some of extensions will use native API. I have not much experience with TDD/BDD, and I thought it's good time to start folowing these ideas from this project.
The problem is, I have no idea how to handle it. Should I write different tests for each browser? How far should I go with these tests? These extensions will be quite simple - some data in a local storage, refreshing a page and listening through web sockets.
And my observation about why is it hard for me - because there is a lot of behaviour, and not so much models, which are also dependent on a platform.
I practise two different ways of testing my browser extensions:
Unit tests
Integration test
Introduction
I will use the cross-browser YouTube Lyrics by Rob W extension as an example throughout this answer. The core of this extension is written in JavaScript and organized with AMD modules. A build script generates the extension files for each browser. With r.js, I streamline the inclusion of browser-specific modules, such as the one for cross-origin HTTP requests and persistent storage (for preferences), and a module with tons of polyfills for IE.
The extension inserts a panel with lyrics for the currently played song on YouTube, Grooveshark and Spotify. I have no control over these third-party sites, so I need an automated way to verify that the extension still works well.
Workflow
During development:
Implement / edit feature, and write a unit test if the feature is not trivial.
Run all unit tests to see if anything broke. If anything is wrong, go back to 1.
Commit to git.
Before release:
Run all unit tests to verify that the individual modules is still working.
Run all integration tests to verify that the extension as whole is still working.
Bump versions, build extensions.
Upload update to the official extension galleries and my website (Safari and IE extensions have to be hosted by yourself) and commit to git.
Unit testing
I use mocha + expect.js to write tests. I don't test every method for each module, just the ones that matter. For instance:
The DOM parsing method. Most DOM parsing methods in the wild (including jQuery) are flawed: Any external resources are loaded and JavaScript is executed.
I verify that the DOM parsing method correctly parses DOM without negative side effects.
The preference module: I verify that data can be saved and returned.
My extension fetches lyrics from external sources. These sources are defined in separate modules. These definitions are recognized and used by the InfoProvider module, which takes a query, (black box), and outputs the search results.
First I test whether the InfoProvider module functions correctly.
Then, for each of the 17 sources, I pass a pre-defined query to the source (with InfoProvider) and verify that the results are expected:
The query succeeds
The returned song title matches (by applying a word similarity algorithm)
The length of the returned lyrics fall inside the expected range.
Whether the UI is not obviously broken, e.g. by clicking on the Close button.
These tests can be run directly from a local server, or within a browser extension. The advantage of the local server is that you can edit the test and refresh the browser to see the results. If all of these tests pass, I run the tests from the browser extension.
By passing an extra parameter debug to my build script, the unit tests are bundled with my extension.
Running the tests within a web page is not sufficient, because the extension's environment may differ from the normal page. For instance, in an Opera 12 extension, there's no global location object.
Remark: I don't include the tests in the release build. Most users don't take the efforts to report and investigate bugs, they will just give a low rating and say something like "Doesn't work". Make sure that your extension functions without obvious bugs before shipping it.
Summary
View modules as black boxes. You don't care what's inside, as long as the output matches is expected or a given input.
Start with testing the critical parts of your extension.
Make sure that the tests can be build and run easily, possibly in a non-extension environment.
Don't forget to run the tests within the extension's execution context, to ensure that there's no constraint or unexpected condition inside the extension's context which break your code.
Integration testing
I use Selenium 2 to test whether my extension still works on YouTube, Grooveshark (3x) and Spotify.
Initially, I just used the Selenium IDE to record tests and see if it worked. That went well, until I needed more flexibility: I wanted to conditionally run a test depending on whether the test account was logged in or not. That's not possible with the default Selenium IDE (it's said to be possible with the FlowControl plugin - I haven't tried).
The Selenium IDE offers an option to export the existing tests in other formats, including JUnit 4 tests (Java). Unfortunately, this result wasn't satisfying. Many commands were not recognized.
So, I abandoned the Selenium IDE, and switched to Selenium.
Note that when you search for "Selenium", you will find information about Selenium RC (Selenium 1) and Selenium WebDriver (Selenium 2). The first is the old and deprecated, the latter (Selenium WebDriver) should be used for new projects.
Once you discovered how the documentation works, it's quite easy to use.
I prefer the documentation at the project page, because it's generally concise (the wiki) and complete (the Java docs).
If you want to get started quickly, read the Getting Started wiki page. If you've got spare time, look through the documentation at SeleniumHQ, in particular the Selenium WebDriver and WebDriver: Advanced Usage.
Selenium Grid is also worth reading. This feature allows you to distribute tests across different (virtual) machines. Great if you want to test your extension in IE8, 9 and 10, simultaneously (to run multiple versions of Internet Explorer, you need virtualization).
Automating tests is nice. What's more nice? Automating installation of extensions!
The ChromeDriver and FirefoxDriver support the installation of extensions, as seen in this example.
For the SafariDriver, I've written two classes to install a custom Safari extension. I've published it and sent in a PR to Selenium, so it might be available to everyone in the future: https://github.com/SeleniumHQ/selenium/pull/87
The OperaDriver does not support installation of custom extensions (technically, it should be possible though).
Note that with the advent of Chromium-powered Opera, the old OperaDriver doesn't work any more.
There's an Internet Explorer Driver, and this one does definitely not allow one to install a custom extension. Internet Explorer doesn't have built-in support for extensions. Extensions are installed through MSI or EXE installers, which are not even integrated in Internet Explorer. So, in order to automatically install your extension in IE, you need to be able to silently run an installer which installs your IE plugin. I haven't tried this yet.
Testing browser extensions posed some difficulty for me as well, but I've settled on implementing tests in a few different areas that I can invoke simultaneously from browsers driven by Selenium.
The steps I use are:
First, I write test code integrated into the extension code that can be activated by simply going to a specific URL. When the extension sees that URL, it begins running the tests.
Then, in the page that activates the testing in the extension I execute server-side tests to be sure the API performs, and record and log issues there. I record the methods invoked, the time they took, and any errors. So I can see the method the extension invoked, the web performance, the business logic performance, and the database performance.
Lastly, I automatically invoke browsers to point at that specific URL and record their performance along with other test information, errors, etc on any given client system using Selenium:
http://docs.seleniumhq.org/
This way I can break down the tests in terms of browser, extension, server, application, and database and link them all together according to specific test sets. It takes a bit of work to put it all together, but once its done you can have a very nice extension testing framework.
Typically for cross-browser extension development in order to maintain a single code-base I use crossrider, but you can do this with any framework or with native extensions as you wish, Selenium won't care, it is just driving the extension to a particular page and allowing you to interact and perform tests.
One nice thing about this approach is you can use it for live users as well. If you are providing support for your extension, have a user go to your test url and immediately you will see the extension and server-side performance. You won't get the Selenium tests of course, but you will capture a lot of issues this way - very useful when you are coding against a variety of browsers and browser versions.

Hide browser when using FirefoxDriver

I use Selenium with FirefoxDriver, when instance it, FireFox browser auto open, how we can hide it?
WebDriver driver = new FirefoxDriver();
Thanks,
You might be able to attach to the window handle using Win32 and hide it, but other than that I don't think it can be done.
The FirefoxDriver in Selenium is meant for automating the real firefox browser (not some representation of it) for UI testing. Because of this the real browser needs to be running for it to work.
If you want a non-viewable UI driver you'll need to use the HtmlUnit driver.
However as the site says:
None of the popular browsers uses the
JavaScript engine used by HtmlUnit
(Rhino). If you test JavaScript using
HtmlUnit the results may differ
significantly from those browsers.
So I would be careful trusting the HtmlUnit driver.
src: http://seleniumhq.org/docs/03_webdriver.html#webdriver-implementations
EDIT
Also, I would add that typically the automated testing would be on a dedicated machine with no users. In which case it shouldn't matter weather or not you can see the browser.
if you don't want to open the real browser like Firefox, then you should use the Html Unit Driver (Remote Web Driver). Firstly add the namespace and then write your code. Best of Luck.
using OpenQA.Selenium;
using OpenQA.Selenium.Remote;
class Program
{
static void Main(string[] args)
{
ICapabilities desiredCapabilities = DesiredCapabilities.HtmlUnit();
IWebDriver driver = new RemoteWebDriver(desiredCapabilities);
//your code begins here
}
}
Also, I would add that typically the automated testing would be on a dedicated machine with no users. In which case it shouldn't matter weather or not you can see the browser.
Starting a GUI is longer than starting a non-gui browser. It's really important when you have a huge project and don't want your test to take an eternity to finish.
Not sure, what you try to achieve, but as far as I understood you want firefox windows not to interrupt your work while selenium tests are running. So you can run your tests in another desktop. Use for example this tool: Desktops. Easy and cheap solution.

Best ways to develop painlessly in Javascript on a local machine

I'm pretty new to workign with Javascript.
In most languages you can run the code quickly locally on your machine. From what I've seen, in JS you generally only use it via the browser, and so I've been uploading my code an viewing its effects in the browser. This has proven very tiresome. Also, if I mak one error, it seems like my JS/JQuery will just do NOTHING, instead of giving me a useful error, message, which is making it painfully slow to code in.
IS there some way to run JS locally to see that it is working as I go? And then only upload it to the web when I'm mostly done? What ways are there for me to do this? What ways aer there for me to unit test the Javascript locally? Say I have some JAML that should render as <p>HI</p>, how do I run this locally in a unit test?
Thanks for the help,
Alex
EDIT:
Thanks for all the great suggestions. I'll have to take a bit of time and go through them to see which ones best help me in my situation.
Since you're using jQuery, I assume that you actually want to manipulate the various elements on your page. So depending on your specific development enviroment, uploading it each time is probably the way to go anyway. If you can set up a dev enviroment on your local machine (not always possible) then go with that.
As an actual answer to your question, I suggest using Chrome's developer tools, it doesn't just have the console, but an element inspector, and a resource tracker (resource tracker is invaluable when working with JSON and AJAX, since invalid json will fail silently)
As far as I know, the firebug plugin for firefox (dont use it myself) has a similar feature set, so if you're more comfortable with that go with it.
Just remember, as a developer, your development (and debuggin) enviroment is just as important as the code that you are writing.
EDIT: Noticed that you mentioned unit testing. There are several unit testing frameworks out there for JS including one that integrates with firebug called FireUnit. Do a quick google search to find more if you want.
You don't need to upload the JS file to a server to test it. Just write an html and declare the js binding
<script
src="js/yourJSFile.js"
type="text/javascript"></script>
Edit the JS file in your favorite editor and then refresh the page to test it.
For unit testing the best option is Selenium. It allows you to record an interaction with the browser and then play it back.
You can use Firebug with Firefox to debug JS, and Google Chrome has a debugger built-in (use the Tools -> Developer Tools menu).
You can run Javascript from the local file on your machine in your browser, so you can skip the uploading step.
Also, I'd recommend using Firefox/Firebug combo for developing Javascript as it will be very handy, especially for the part you mentioned about not seeing what's going wrong with your code.
Even if you upload your javascript it gets downloaded back to you as soon as you visit the webpage that invoques it. Its run client side always. So stick to local and use firebug as the others have said. Google`s developer tool is quite nice too.
In the browser if you open the developer tools, follow the following steps:
1) Navigate to sources
2) Under sources, click snippet and open run.js
3) You can use run.js to write as much code as you want and run it locally only to see if your code is working or not (it will give you output on the console)
4) Also you can get used to some keyboard shortcuts to make it faster for you.
5) For small javascript codes, you can navigate to console and run your code there
If you want to do unit testing with Javascript there are extension of Firebug that can help you with that. I haven't try any of them, so I can't really tell you which one are worth considering, but you can easily find them if you search for the keyword "Firebug unit testing" on Google.
What seems to be comming on top is FireUnit. You can find some information about how it works here.
Consider Spider Monkey, which is a javascript engine separate from a browser. If what you are developing does not involve rendering to a webpage or can be separated from the rendering code (good practice!), then this could be useful.
I prefer Chrome to Firefox and I just found Web Server for Chrome.
It's just a Google App that quickly sets up a web server for you and will be set up anywhere you are logged into Chrome. It only allows file access to your current devices, or if you specify, other devices only on the current LAN.
You just point it to the directory with your index.html file and type http://127.0.0.1:8887 in your browser.
Additionally to the answers given you can use Jasmine for automated testing.
A tutorial that seems to help get started with automated testing on Jasmine is provided by Evan Hahn.
I used it and for me it works like a charm. Especially if test driven development is what you are going for!

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