Chained array creator - javascript

Just for fun, I'm looking for a way to create a function, array, with the following behavior:
array() // []
array(2) // ugly function thing
array(2)() // [2]
array(2)(3)() // [2,3] etc
The closest I can come is
function array(x) {
if (x == null)
return []
return function() {
// same as above?!
// I don't want some inelegant solution involving a lot of additional parameters
}
}
Is there a way to do this in ECMA5? If not, prove that the syntax can't accomodate such a function.

Yes, "same as above". This is solved by a "recursive"1 call:
function makeArrayAppender(arr) {
return function array() {
var args = Array.prototype.slice.call(arguments);
if (!args.length)
return arr;
else
return makeArrayAppender(arr.concat(args));
};
}
var array = makeArrayAppender([]);
1: As the function is called from the returned "thunk" function, not from the call itself, it's not really recursive. It's more like a tail-call-optimised function, being invoked manually in-a-row without filling the stack

I think this should do exactly what you are looking for. The self-executing function scopes off r and rr, which are basically static variables using this implementation. Of course, you need to reset r after assigning it to rr, so you can return the Array when ra has an undefined argument, which then stops the recursive behavior.
var array = (function(){
var r = [], rr;
function ra(a){
if(a === undefined){
rr = r; r = []
return rr;
}
else{
r.push(a);
return ra;
}
}
return ra;
})();
console.log(array()); console.log(array(5)()); console.log(array());
console.log(array(7)(2)());

Related

How to create a memoize function

I am stumped with this memoize problem. I need to create a function that will check to see if a value has already been calculated for a given argument, return the previous result, or run the calculation and return that value.
I have spent hours on this and while I am new to JS. I cannot get my head around how to do this. I cannot use any built in functions and would really like to understand what I need to do.
Here is what I have so far, which is so wrong it feels like pseudo-code at this point. I have searched existing memoize questions out here but I cannot seem to make any solution work yet. Any help is much appreciated.
myMemoizeFunc = function(passedFunc) {
var firstRun = passedFunc;
function check(passedFunc){
if(firstRun === undefined){
return passedFunc;
}else{return firstRun;}
}
};
Sorry, I should have been more clear. Here are my specific requirements:
myMemoizeFunc must return a function that will check if the calculation has already been calculated for the given arg and return that val if possible. The passedFunc is a function that holds the result of a calculation.
I understand this may seem like a duplicate, but I am marking as not so, as I am having some serious difficulty understanding what I should do here, and need further help than is given in other posts.
This is what my thought process is bringing me towards but again, I am way off.
myMemoizeFunc = function(passedFunc) {
var allValues = [];
return function(){
for(var i = 0; i < myValues.length; i++){
if(myValues[i] === passedFunc){
return i;
}
else{
myValues.push(passedFunc);
return passedFunc;
}
}
}
};
I should not be returning i or passedFunc here, but what else could I do within the if/else while checking for a value? I have been looking at this problem for so long, I am starting to implement code that is ridiculous and need some fresh advice.
I think the main trick for this is to make an object that stores arguments that have been passed in before as keys with the result of the function as the value.
For memoizing functions of a single argument, I would implement it like so:
var myMemoizeFunc = function (passedFunc) {
var cache = {};
return function (x) {
if (x in cache) return cache[x];
return cache[x] = passedFunc(x);
};
};
Then you could use this to memoize any function that takes a single argument, say for example, a recursive function for calculating factorials:
var factorial = myMemoizeFunc(function(n) {
if(n < 2) return 1;
return n * factorial(n-1);
});
Consider this an extension on the answer of Peter Olson.
For a variable number of arguments you could use something like this.
Note: This example is not optimal if you intent to pass complex arguments (arrays, objects, functions). Be sure to read further and not copy/paste blindly.
function memo(fn) {
const cache = {};
function get(args) {
let node = cache;
for (const arg of args) {
if (!("next" in node)) node.next = new Map();
if (!node.next.has(arg)) node.next.set(arg, {});
node = node.next.get(arg);
}
return node;
}
return function (...args) {
const cache = get(args);
if ("item" in cache) return cache.item;
cache.item = fn(...args);
return cache.item;
}
}
This builds the following cache tree structure:
const memoizedFn = memo(fn);
memoizedFn();
memoizedFn(1);
memoizedFn(1, 2);
memoizedFn(2, 1);
cache = {
item: fn(),
next: Map{ // <- Map contents depicted as object
1: {
item: fn(1),
next: Map{
2: { item: fn(1, 2) }
}
},
2: {
next: Map{
1: { item: fn(2, 1) }
}
}
}
}
This solution leaks memory when passing complex arguments (arrays, object, functions) that are no longer referenced afterwards.
memoizedFn({ a: 1 })
Because { a: 1 } is not referenced after the memoizedFn call it would normally be garbage collected. However now it can't be because cache still holds a reference. It can only be garbage collected once memoizedFn itself is garbage collected.
I showed the above first because it shows the base concept and demonstrates the cache structure in a somewhat simple form. To clean up cache that would normally be garbage collected we should use a WeakMap instead of a Map for complex objects.
For those unfamiliar with WeakMap, the keys are a "weak" reference. This means that the keys do not count towards active references towards an object. Once an object is no longer referenced (not counting weak references) it will be garbage collected. This will in turn remove the key/value pair from the WeakMap instance.
const memo = (function () {
const primitives = new Set([
"undefined",
"boolean",
"number",
"bigint",
"string",
"symbol"
]);
function typeOf(item) {
const type = typeof item;
if (primitives.has(type)) return "primitive";
return item === null ? "primitive" : "complex";
}
const map = {
"primitive": Map,
"complex": WeakMap
};
return function (fn) {
const cache = {};
function get(args) {
let node = cache;
for (const arg of args) {
const type = typeOf(arg);
if (!(type in node)) node[type] = new map[type];
if (!node[type].has(arg)) node[type].set(arg, {});
node = node[type].get(arg);
}
return node;
}
return function (...args) {
const cache = get(args);
if ("item" in cache) return cache.item;
cache.item = fn(...args);
return cache.item;
}
}
})();
const fib = memo((n) => {
console.log("fib called with", n);
if (n == 0) return 0;
if (n == 1) return 1;
return fib(n - 1) + fib(n - 2);
});
// heavy operation with complex object
const heavyFn = memo((obj) => {
console.log("heavyFn called with", obj);
// heavy operation
return obj.value * 2;
});
// multiple complex arguments
const map = memo((iterable, mapFn) => {
console.log("map called with", iterable, mapFn);
const result = [];
for (const item of iterable) result.push(mapFn(item));
return result;
});
console.log("### simple argument demonstration ###");
console.log("fib(3)", "//=>", fib(3));
console.log("fib(6)", "//=>", fib(6));
console.log("fib(5)", "//=>", fib(5));
console.log("### exlanation of when cache is garbage collected ###");
(function () {
const item = { value: 7 };
// item stays in memo cache until it is garbade collected
console.log("heavyFn(item)", "//=>", heavyFn(item));
console.log("heavyFn(item)", "//=>", heavyFn(item));
// Does not use the cached item. Although the object has the same contents
// it is a different instance, so not considdered the same.
console.log("heavyFn({ value: 7 })", "//=>", heavyFn({ value: 7 }));
// { value: 7 } is garbade collected (and removed from the memo cache)
})();
// item is garbade collected (and removed from memo cache) it is no longer in scope
console.log("### multiple complex arguments demonstration ###");
console.log("map([1], n => n * 2)", "//=>", map([1], n => n * 2));
// Does not use cache. Although the array and function have the same contents
// they are new instances, so not considdered the same.
console.log("map([1], n => n * 2)", "//=>", map([1], n => n * 2));
const ns = [1, 2];
const double = n => n * 2;
console.log("map(ns, double)", "//=>", map(ns, double));
// Does use cache, same instances are passed.
console.log("map(ns, double)", "//=>", map(ns, double));
// Does use cache, same instances are passed.
ns.push(3);
console.log("mutated ns", ns);
console.log("map(ns, double)", "//=>", map(ns, double));
The structure stays essentially the same, but depending on the type of the argument it will look in either the primitive: Map{} or complex: WeakMap{} object.
const memoizedFn = memo(fn);
memoizedFn();
memoizedFn(1);
memoizedFn(1, 2);
memoizedFn({ value: 2 }, 1);
cache = {
item: fn(),
primitive: Map{
1: {
item: fn(1),
primitive: Map{
2: { item: fn(1, 2) }
}
}
},
complex: WeakMap{
{ value: 2 }: { // <- cleared if { value: 2 } is garbage collected
primitive: Map{
1: { item: fn({ value: 2 }, 1) }
}
}
}
}
This solution does not memoize any errors thrown. Arguments are considered equal based on Map key equality. If you also need to memoize any errors thrown I hope that this answer gave you the building blocks to do so.
There are a number of memoization libraries available. Doing memoization efficiently is not as straight forward as it seems. I suggest a library be used. Two of the fastest are:
https://github.com/anywhichway/iMemoized
https://github.com/planttheidea/moize
See here for a comprehensive(-ish) list of memoization libraries: https://stackoverflow.com/a/61402805/2441655

How do I call a function stored in a variable that is of indeterminate depth

I looked at this:
Calling a JavaScript function named in a variable
But it doesn't answer my question.
This normally works:
window['class']['sub_class']['function_name'](data);
But now I'm trying to make a general function that can handle any depth:
function callbackFunction(callback, data){
//callback = a.b.c, or a.b, or a
callback = explode(callback);
//I need to be able to call callbackFunction and somehow callback and form their proper form below
window[callback.a](data);
//or
window[callback.a][callback.b](data);
//or
window[callback.a][callback.b][callback.c](data);
}
I believe the duplicate suggested by Bergi will only solve half of your problem. Since your final value will be a function, and since that function is a member of an object, you'll end up executing it in the wrong context (i.e., with the wrong this value).
I suggest you use something like this:
function getCallback(path) {
var arr = path.split('.');
var k;
var fn = window;
while(k = arr.shift()) {
if(typeof fn[k] === "function") {
fn = fn[k].bind(fn);
} else {
fn = fn[k];
}
}
if(typeof fn === "function") return fn;
return function(){};
}
http://jsfiddle.net/7CEd5/
Compare the value of this in the callback with what you get by using the answers to Convert string in dot notation to get the object reference.
You can chain references to objects/sub-objects/etc for however long you want. If you have a point-delimited string (e.g. "document.blah.blah2.method"), then you need to split it to individual tokens (e.g. ["document", "blah", "blah2", "method"]).
Then it's simply a matter of looping through the chain:
var c = window;
for (var i = 0; i < chain.length - 1; i++) {
c = c[chain[i]];
}
c[chain[chain.length-1]](some_arguments);

is there a way to call this javascript function in this way?

I'd like be able to call a function like item_edit.say hello passed as a string on the window object (like the last line of the following):
var arc={ view: { item_edit: {} } };
arc.view.item_edit={
say_hello: function(){
alert('hello there');
}
}
var f_name='say_hello';
var g_name='item_edit.say_hello';
var str=window.arc.view.item_edit[f_name](); // <- this works
var str2=window.arc.view[g_name](); // <- this is what I'm interested in; curently doesn't work
any ideas on how to get this to work?
thx in advance
edit #1
I guess I should add that probably don't want to be doing eval although the more I look at it, that might be what makes sense (and is in fact what eval was made to do).
Sure. The Google closure library does something like this in its goog.provide function when not optimized by the compiler.
function callDotted(obj, path, args) {
var parts = path ? path.split('.') : [];
var i, n = parts.length;
for (i = 0; i < n - 1; ++i) {
obj = obj[parts[i]];
}
var fn = i < n ? obj[parts[i]] : obj;
return fn.apply(obj, args);
}
and then on browsers where Date.now returns the current timestamp,
callDotted(window, 'Date.now', [])
returns the current timestamp.
Here's one way using .reduce().
var str2 = g_name.split('.').reduce(function(obj, key) {
return obj[key];
}, window.arc.view);
You'll need to shim it for older browsers, and introduce safety checks if you want.
If you do this a lot, I'd add the function to your library so you can reuse it.
function keyToObj(obj, key) {
return obj[key];
}
Then use it like this:
var str2 = g_name.split('.').reduce(keyToObj, window.arc.view);
As #MikeSamuel pointed out, there's an issue with the this value of the executed function when using this approach.
To resolve this, we could make another version that's suited specifically for method invocations.
function keyToMethod(obj, key, i, arr) {
return i === arr.length - 1 && typeof obj[key] === "function"
? function() {
return obj[key].apply(obj, arguments);
}
: obj[key];
}
Now our function returns a function that invokes the method from the proper object.
var str2 = g_name.split('.').reduce(keyToMethod, window.arc.view)();
We could further enhance the returned function to check to see if the this value is the default value, and use the provided value if not.
How about this:
var str2 = eval('window.arc.view.' + g_name + '()');

How to convert javascript array to function

I have an array of arbitrary values. I Wrote a function that transforms the array to an array of functions that return the original values, so instead of calling a[3], I will call a3.
Here is my code which does not work? code. It gives this error Cannot call method '1' of undefined.
var numToFun = [1, 2, { foo: "bar" }];
var numToFunLength = numToFun.length;
function transform(numTo) {
for (var i = 0; i < numToFunLength; i++) {
(function(num){
numTo.unshift(function() {
return num;
});
}(numTo.pop()))
}
}
var b = transform(numToFun);
console.log(numToFun);
console.log(b[1]());​
Others have already answered your question while I was writing mine but I will post it anyway - this may be somewhat easier to follow without all of those popping and unshifting:
function transform(numTo) {
var r = [];
for (var i = 0; i < numTo.length; i++) {
r[i] = (function (v) {
return function() {
return v;
}
}(numTo[i]));
}
return r;
}
(I have also changed the hard-coded length from numToFunLength to numTo.length so the transform() function would work for other inputs than only the global numToFun variable.)
See DEMO.
UPDATE: even more elegant way to do it using the Sugar library:
function transform(array) {
return array.map(function (v) {
return function() {
return v;
}
});
}
I like this syntax because it makes it more explicit that you want to map an array of values to an array of functions that return those values.
See DEMO.
Your function transform does not return anything. That is why b is undefined.
return numTo;
jsFiddle Demo
On the other hand, the array will be passed to the function as a reference anyways, so the original array will be changed. It is not a problem if you don't return anything, just omit the var b = transform(numToFun); line and simply write transform(numToFun).
Your transform function isn't returning anything. So b is undefined

How to overload functions in javascript?

Classical (non-js) approach to overloading:
function myFunc(){
//code
}
function myFunc(overloaded){
//other code
}
Javascript wont let more than one function be defined with the same name. As such, things like this show up:
function myFunc(options){
if(options["overloaded"]){
//code
}
}
Is there a better workaround for function overloading in javascript other than passing an object with the overloads in it?
Passing in overloads can quickly cause a function to become too verbose because each possible overload would then need a conditional statement. Using functions to accomplish the //code inside of those conditional statements can cause tricky situations with scopes.
There are multiple aspects to argument overloading in Javascript:
Variable arguments - You can pass different sets of arguments (in both type and quantity) and the function will behave in a way that matches the arguments passed to it.
Default arguments - You can define a default value for an argument if it is not passed.
Named arguments - Argument order becomes irrelevant and you just name which arguments you want to pass to the function.
Below is a section on each of these categories of argument handling.
Variable Arguments
Because javascript has no type checking on arguments or required qty of arguments, you can just have one implementation of myFunc() that can adapt to what arguments were passed to it by checking the type, presence or quantity of arguments.
jQuery does this all the time. You can make some of the arguments optional or you can branch in your function depending upon what arguments are passed to it.
In implementing these types of overloads, you have several different techniques you can use:
You can check for the presence of any given argument by checking to see if the declared argument name value is undefined.
You can check the total quantity or arguments with arguments.length.
You can check the type of any given argument.
For variable numbers of arguments, you can use the arguments pseudo-array to access any given argument with arguments[i].
Here are some examples:
Let's look at jQuery's obj.data() method. It supports four different forms of usage:
obj.data("key");
obj.data("key", value);
obj.data();
obj.data(object);
Each one triggers a different behavior and, without using this dynamic form of overloading, would require four separate functions.
Here's how one can discern between all these options in English and then I'll combine them all in code:
// get the data element associated with a particular key value
obj.data("key");
If the first argument passed to .data() is a string and the second argument is undefined, then the caller must be using this form.
// set the value associated with a particular key
obj.data("key", value);
If the second argument is not undefined, then set the value of a particular key.
// get all keys/values
obj.data();
If no arguments are passed, then return all keys/values in a returned object.
// set all keys/values from the passed in object
obj.data(object);
If the type of the first argument is a plain object, then set all keys/values from that object.
Here's how you could combine all of those in one set of javascript logic:
// method declaration for .data()
data: function(key, value) {
if (arguments.length === 0) {
// .data()
// no args passed, return all keys/values in an object
} else if (typeof key === "string") {
// first arg is a string, look at type of second arg
if (typeof value !== "undefined") {
// .data("key", value)
// set the value for a particular key
} else {
// .data("key")
// retrieve a value for a key
}
} else if (typeof key === "object") {
// .data(object)
// set all key/value pairs from this object
} else {
// unsupported arguments passed
}
},
The key to this technique is to make sure that all forms of arguments you want to accept are uniquely identifiable and there is never any confusion about which form the caller is using. This generally requires ordering the arguments appropriately and making sure that there is enough uniqueness in the type and position of the arguments that you can always tell which form is being used.
For example, if you have a function that takes three string arguments:
obj.query("firstArg", "secondArg", "thirdArg");
You can easily make the third argument optional and you can easily detect that condition, but you cannot make only the second argument optional because you can't tell which of these the caller means to be passing because there is no way to identify if the second argument is meant to be the second argument or the second argument was omitted so what's in the second argument's spot is actually the third argument:
obj.query("firstArg", "secondArg");
obj.query("firstArg", "thirdArg");
Since all three arguments are the same type, you can't tell the difference between different arguments so you don't know what the caller intended. With this calling style, only the third argument can be optional. If you wanted to omit the second argument, it would have to be passed as null (or some other detectable value) instead and your code would detect that:
obj.query("firstArg", null, "thirdArg");
Here's a jQuery example of optional arguments. both arguments are optional and take on default values if not passed:
clone: function( dataAndEvents, deepDataAndEvents ) {
dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
return this.map( function () {
return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
});
},
Here's a jQuery example where the argument can be missing or any one of three different types which gives you four different overloads:
html: function( value ) {
if ( value === undefined ) {
return this[0] && this[0].nodeType === 1 ?
this[0].innerHTML.replace(rinlinejQuery, "") :
null;
// See if we can take a shortcut and just use innerHTML
} else if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
(jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value )) &&
!wrapMap[ (rtagName.exec( value ) || ["", ""])[1].toLowerCase() ] ) {
value = value.replace(rxhtmlTag, "<$1></$2>");
try {
for ( var i = 0, l = this.length; i < l; i++ ) {
// Remove element nodes and prevent memory leaks
if ( this[i].nodeType === 1 ) {
jQuery.cleanData( this[i].getElementsByTagName("*") );
this[i].innerHTML = value;
}
}
// If using innerHTML throws an exception, use the fallback method
} catch(e) {
this.empty().append( value );
}
} else if ( jQuery.isFunction( value ) ) {
this.each(function(i){
var self = jQuery( this );
self.html( value.call(this, i, self.html()) );
});
} else {
this.empty().append( value );
}
return this;
},
Named Arguments
Other languages (like Python) allow one to pass named arguments as a means of passing only some arguments and making the arguments independent of the order they are passed in. Javascript does not directly support the feature of named arguments. A design pattern that is commonly used in its place is to pass a map of properties/values. This can be done by passing an object with properties and values or in ES6 and above, you could actually pass a Map object itself.
Here's a simple ES5 example:
jQuery's $.ajax() accepts a form of usage where you just pass it a single parameter which is a regular Javascript object with properties and values. Which properties you pass it determine which arguments/options are being passed to the ajax call. Some may be required, many are optional. Since they are properties on an object, there is no specific order. In fact, there are more than 30 different properties that can be passed on that object, only one (the url) is required.
Here's an example:
$.ajax({url: "http://www.example.com/somepath", data: myArgs, dataType: "json"}).then(function(result) {
// process result here
});
Inside of the $.ajax() implementation, it can then just interrogate which properties were passed on the incoming object and use those as named arguments. This can be done either with for (prop in obj) or by getting all the properties into an array with Object.keys(obj) and then iterating that array.
This technique is used very commonly in Javascript when there are large numbers of arguments and/or many arguments are optional. Note: this puts an onus on the implementating function to make sure that a minimal valid set of arguments is present and to give the caller some debug feedback what is missing if insufficient arguments are passed (probably by throwing an exception with a helpful error message).
In an ES6 environment, it is possible to use destructuring to create default properties/values for the above passed object. This is discussed in more detail in this reference article.
Here's one example from that article:
function selectEntries({ start=0, end=-1, step=1 } = {}) {
···
};
Then, you can call this like any of these:
selectEntries({start: 5});
selectEntries({start: 5, end: 10});
selectEntries({start: 5, end: 10, step: 2});
selectEntries({step: 3});
selectEntries();
The arguments you do not list in the function call will pick up their default values from the function declaration.
This creates default properties and values for the start, end and step properties on an object passed to the selectEntries() function.
Default values for function arguments
In ES6, Javascript adds built-in language support for default values for arguments.
For example:
function multiply(a, b = 1) {
return a*b;
}
multiply(5); // 5
Further description of the ways this can be used here on MDN.
Overloading a function in JavaScript can be done in many ways. All of them involve a single master function that either performs all the processes, or delegates to sub-functions/processes.
One of the most common simple techniques involves a simple switch:
function foo(a, b) {
switch (arguments.length) {
case 0:
//do basic code
break;
case 1:
//do code with `a`
break;
case 2:
default:
//do code with `a` & `b`
break;
}
}
A more elegant technique would be to use an array (or object if you're not making overloads for every argument count):
fooArr = [
function () {
},
function (a) {
},
function (a,b) {
}
];
function foo(a, b) {
return fooArr[arguments.length](a, b);
}
That previous example isn't very elegant, anyone could modify fooArr, and it would fail if someone passes in more than 2 arguments to foo, so a better form would be to use a module pattern and a few checks:
var foo = (function () {
var fns;
fns = [
function () {
},
function (a) {
},
function (a, b) {
}
];
function foo(a, b) {
var fnIndex;
fnIndex = arguments.length;
if (fnIndex > foo.length) {
fnIndex = foo.length;
}
return fns[fnIndex].call(this, a, b);
}
return foo;
}());
Of course your overloads might want to use a dynamic number of parameters, so you could use an object for the fns collection.
var foo = (function () {
var fns;
fns = {};
fns[0] = function () {
};
fns[1] = function (a) {
};
fns[2] = function (a, b) {
};
fns.params = function (a, b /*, params */) {
};
function foo(a, b) {
var fnIndex;
fnIndex = arguments.length;
if (fnIndex > foo.length) {
fnIndex = 'params';
}
return fns[fnIndex].apply(this, Array.prototype.slice.call(arguments));
}
return foo;
}());
My personal preference tends to be the switch, although it does bulk up the master function. A common example of where I'd use this technique would be a accessor/mutator method:
function Foo() {} //constructor
Foo.prototype = {
bar: function (val) {
switch (arguments.length) {
case 0:
return this._bar;
case 1:
this._bar = val;
return this;
}
}
}
You cannot do method overloading in strict sense. Not like the way it is supported in java or c#.
The issue is that JavaScript does NOT natively support method overloading. So, if it sees/parses two or more functions with a same names it’ll just consider the last defined function and overwrite the previous ones.
One of the way I think is suitable for most of the case is follows -
Lets say you have method
function foo(x)
{
}
Instead of overloading method which is not possible in javascript you can define a new method
fooNew(x,y,z)
{
}
and then modify the 1st function as follows -
function foo(x)
{
if(arguments.length==2)
{
return fooNew(arguments[0], arguments[1]);
}
}
If you have many such overloaded method consider using switch than just if-else statements.
(more details)
PS: Above link goes to my personal blog that has additional details on this.
I am using a bit different overloading approach based on arguments number.
However i believe John Fawcett's approach is also good.
Here the example, code based on John Resig's (jQuery's Author) explanations.
// o = existing object, n = function name, f = function.
function overload(o, n, f){
var old = o[n];
o[n] = function(){
if(f.length == arguments.length){
return f.apply(this, arguments);
}
else if(typeof o == 'function'){
return old.apply(this, arguments);
}
};
}
usability:
var obj = {};
overload(obj, 'function_name', function(){ /* what we will do if no args passed? */});
overload(obj, 'function_name', function(first){ /* what we will do if 1 arg passed? */});
overload(obj, 'function_name', function(first, second){ /* what we will do if 2 args passed? */});
overload(obj, 'function_name', function(first,second,third){ /* what we will do if 3 args passed? */});
//... etc :)
I tried to develop an elegant solution to this problem described here. And you can find the demo here. The usage looks like this:
var out = def({
'int': function(a) {
alert('Here is int '+a);
},
'float': function(a) {
alert('Here is float '+a);
},
'string': function(a) {
alert('Here is string '+a);
},
'int,string': function(a, b) {
alert('Here is an int '+a+' and a string '+b);
},
'default': function(obj) {
alert('Here is some other value '+ obj);
}
});
out('ten');
out(1);
out(2, 'robot');
out(2.5);
out(true);
The methods used to achieve this:
var def = function(functions, parent) {
return function() {
var types = [];
var args = [];
eachArg(arguments, function(i, elem) {
args.push(elem);
types.push(whatis(elem));
});
if(functions.hasOwnProperty(types.join())) {
return functions[types.join()].apply(parent, args);
} else {
if (typeof functions === 'function')
return functions.apply(parent, args);
if (functions.hasOwnProperty('default'))
return functions['default'].apply(parent, args);
}
};
};
var eachArg = function(args, fn) {
var i = 0;
while (args.hasOwnProperty(i)) {
if(fn !== undefined)
fn(i, args[i]);
i++;
}
return i-1;
};
var whatis = function(val) {
if(val === undefined)
return 'undefined';
if(val === null)
return 'null';
var type = typeof val;
if(type === 'object') {
if(val.hasOwnProperty('length') && val.hasOwnProperty('push'))
return 'array';
if(val.hasOwnProperty('getDate') && val.hasOwnProperty('toLocaleTimeString'))
return 'date';
if(val.hasOwnProperty('toExponential'))
type = 'number';
if(val.hasOwnProperty('substring') && val.hasOwnProperty('length'))
return 'string';
}
if(type === 'number') {
if(val.toString().indexOf('.') > 0)
return 'float';
else
return 'int';
}
return type;
};
In javascript you can implement the function just once and invoke the function without the parameters myFunc() You then check to see if options is 'undefined'
function myFunc(options){
if(typeof options != 'undefined'){
//code
}
}
https://github.com/jrf0110/leFunc
var getItems = leFunc({
"string": function(id){
// Do something
},
"string,object": function(id, options){
// Do something else
},
"string,object,function": function(id, options, callback){
// Do something different
callback();
},
"object,string,function": function(options, message, callback){
// Do something ca-raaaaazzzy
callback();
}
});
getItems("123abc"); // Calls the first function - "string"
getItems("123abc", {poop: true}); // Calls the second function - "string,object"
getItems("123abc", {butt: true}, function(){}); // Calls the third function - "string,object,function"
getItems({butt: true}, "What what?" function(){}); // Calls the fourth function - "object,string,function"
No Problem with Overloading in JS , The pb how to maintain a clean code when overloading function ?
You can use a forward to have clean code, based on two things:
Number of arguments (when calling the function).
Type of arguments (when calling the function)
function myFunc(){
return window['myFunc_'+arguments.length+Array.from(arguments).map((arg)=>typeof arg).join('_')](...arguments);
}
/** one argument & this argument is string */
function myFunc_1_string(){
}
//------------
/** one argument & this argument is object */
function myFunc_1_object(){
}
//----------
/** two arguments & those arguments are both string */
function myFunc_2_string_string(){
}
//--------
/** Three arguments & those arguments are : id(number),name(string), callback(function) */
function myFunc_3_number_string_function(){
let args=arguments;
new Person(args[0],args[1]).onReady(args[3]);
}
//--- And so on ....
How about using a proxy (ES6 Feature)?
I didn't find anywhere mentioning this method of doing it. It might be impractical but it's an interesting way nonetheless.
It's similar to Lua's metatables, where you can "overload" the call operator with the __call metamethod in order to achieve overloading.
In JS, it can be done with the apply method in a Proxy handler. You can check the arguments' existence, types, etc. inside the said method, without having to do it in the actual function.
MDN: proxy apply method
function overloads() {}
overloads.overload1 = (a, b) => {
return a + b;
}
overloads.overload2 = (a, b, c) => {
return a + b + c;
}
const overloadedFn = new Proxy(overloads, { // the first arg needs to be an Call-able object
apply(target, thisArg, args) {
if (args[2]) {
return target.overload2(...args);
}
return target.overload1(...args);
}
})
console.log(overloadedFn(1, 2, 3)); // 6
console.log(overloadedFn(1, 2)); // 3
Check this out:
http://www.codeproject.com/Articles/688869/Overloading-JavaScript-Functions
Basically in your class, you number your functions that you want to be overloaded and then with one function call you add function overloading, fast and easy.
Since JavaScript doesn't have function overload options object can be used instead. If there are one or two required arguments, it's better to keep them separate from the options object. Here is an example on how to use options object and populated values to default value in case if value was not passed in options object.
function optionsObjectTest(x, y, opts) {
opts = opts || {}; // default to an empty options object
var stringValue = opts.stringValue || "string default value";
var boolValue = !!opts.boolValue; // coerces value to boolean with a double negation pattern
var numericValue = opts.numericValue === undefined ? 123 : opts.numericValue;
return "{x:" + x + ", y:" + y + ", stringValue:'" + stringValue + "', boolValue:" + boolValue + ", numericValue:" + numericValue + "}";
}
here is an example on how to use options object
For this you need to create a function that adds the function to an object, then it will execute depending on the amount of arguments you send to the function:
<script >
//Main function to add the methods
function addMethod(object, name, fn) {
var old = object[name];
object[name] = function(){
if (fn.length == arguments.length)
return fn.apply(this, arguments)
else if (typeof old == 'function')
return old.apply(this, arguments);
};
}
 var ninjas = {
values: ["Dean Edwards", "Sam Stephenson", "Alex Russell"]
};
//Here we declare the first function with no arguments passed
addMethod(ninjas, "find", function(){
return this.values;
});
//Second function with one argument
addMethod(ninjas, "find", function(name){
var ret = [];
for (var i = 0; i < this.values.length; i++)
if (this.values[i].indexOf(name) == 0)
ret.push(this.values[i]);
return ret;
});
//Third function with two arguments
addMethod(ninjas, "find", function(first, last){
var ret = [];
for (var i = 0; i < this.values.length; i++)
if (this.values[i] == (first + " " + last))
ret.push(this.values[i]);
return ret;
});
//Now you can do:
ninjas.find();
ninjas.find("Sam");
ninjas.find("Dean", "Edwards")
</script>
How about using spread operator as a parameter? The same block can be called with Multiple parameters. All the parameters are added into an array and inside the method you can loop in based on the length.
function mName(...opt){
console.log(opt);
}
mName(1,2,3,4); //[1,2,3,4]
mName(1,2,3); //[1,2,3]
I like to add sub functions within a parent function to achieve the ability to differentiate between argument groups for the same functionality.
var doSomething = function() {
var foo;
var bar;
};
doSomething.withArgSet1 = function(arg0, arg1) {
var obj = new doSomething();
// do something the first way
return obj;
};
doSomething.withArgSet2 = function(arg2, arg3) {
var obj = new doSomething();
// do something the second way
return obj;
};
What you are trying to achieve is best done using the function's local arguments variable.
function foo() {
if (arguments.length === 0) {
//do something
}
if (arguments.length === 1) {
//do something else
}
}
foo(); //do something
foo('one'); //do something else
You can find a better explanation of how this works here.
(() => {
//array that store functions
var Funcs = []
/**
* #param {function} f overload function
* #param {string} fname overload function name
* #param {parameters} vtypes function parameters type descriptor (number,string,object....etc
*/
overloadFunction = function(f, fname, ...vtypes) {
var k,l, n = false;
if (!Funcs.hasOwnProperty(fname)) Funcs[fname] = [];
Funcs[fname].push([f, vtypes?vtypes: 0 ]);
window[fname] = function() {
for (k = 0; k < Funcs[fname].length; k++)
if (arguments.length == Funcs[fname][k][0].length) {
n=true;
if (Funcs[fname][k][1]!=0)
for(i=0;i<arguments.length;i++)
{
if(typeof arguments[i]!=Funcs[fname][k][1][i])
{
n=false;
}
}
if(n) return Funcs[fname][k][0].apply(this, arguments);
}
}
}
})();
//First sum function definition with parameter type descriptors
overloadFunction(function(a,b){return a+b},"sum","number","number")
//Second sum function definition with parameter with parameter type descriptors
overloadFunction(function(a,b){return a+" "+b},"sum","string","string")
//Third sum function definition (not need parameter type descriptors,because no other functions with the same number of parameters
overloadFunction(function(a,b,c){return a+b+c},"sum")
//call first function
console.log(sum(4,2));//return 6
//call second function
console.log(sum("4","2"));//return "4 2"
//call third function
console.log(sum(3,2,5));//return 10
//ETC...

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