jQuery - I am not able to bind a function to autonomous function - javascript

On click on check box, I am initating a autonomous function, by parallel i am adding a bind event ("keyup") to the same function, but it is not working. and i am not able to send the parameter as well.. what is the correct approach to handle this..?
here is my function :
var validateAltName = (function (info) {
var altName = $.trim(altInput.value);
console.log(altName); //only one time i am getting, not on keyup..
if (!altName) {
altInput.select();
return;
}
}());
$(altInput).on("keyup", validateAltName); //is there a way to send parameter?

You are creating a function and immediately invoking it, therefore nothing is actually assigned into the variable validateAltName - it remains undefined since that is the return value of the function.
var validateAltName = (function (info) {
var altName = $.trim(altInput.value);
console.log(altName); //only one time i am getting, not on keyup..
if (!altName) {
altInput.select();
return; // return 'undefined', which gets assigned to validateAltName
}
// if you fall off the end, it also returns 'undefined'
}()); // this _calls_ the function
Remove the surrounding parentheses and the trailing ()
var validateAltName = function (info) { // no opening paren
var altName = $.trim(altInput.value);
console.log(altName); //only one time i am getting, not on keyup..
if (!altName) {
altInput.select();
return;
}
}; // no () parens or closing )
EDIT: If you want to send parameters to this function when the event occurs, you can include an anonymous function in the handler that invokes it:
// instead of
$(altInput).on("keyup", validateAltName); //is there a way to send parameter?
// you can use
$(altInput).on("keyup", function(e) {
// by using .call() instead of direct invocation () you can preserve 'this'
validateAltName.call(this, parm1, parm2);
}); //is there a way to send parameter?

You are executing your function and just storing the result to the variable. Change your code to this
var validateAltName = function (info) {
var altName = $.trim(altInput.value);
console.log(altName); //only one time i am getting, not on keyup..
if (!altName) {
altInput.select();
return;
}
};

var validateAltName = function (info) {
var altName = $.trim(altInput.value);
console.log(altName); //only one time i am getting, not on keyup..
if (!altName) {
altInput.select();
return;
}
};
$(altInput).on("keyup", validateAltName);

Related

passing an array to a function but logs as undefined

I have 2 event listeners and they both push the element that is clicked into 2 separate arrays. These console.log in the event listener functions as expected, however when I pass them into a move function they both return undefined.
I've tried it with just passing the element that is selected into the function as well with the same result.
document.querySelectorAll('img').forEach(function(el) {
el.addEventListener('click' , function(params) {
el.classList.add('selected')
selectedPieces.push(el)
console.log(selectedPieces)
moveBy(selectedPieces)
})
})
document.querySelectorAll('.square').forEach(function(el) {
el.addEventListener('click', function() {
el.classList.add('target')
targetPieces.push(el)
console.log(targetPieces)
moveBy(targetPieces)
})
})
function moveBy(selected,target) {
console.log(selected)
console.log(target)
}
So I did create a work around in this. It involved sending the addEventListeners to their own functions, then adding them to an array, then sending that array to it's own function which then allowed me to move things around.
Only thing wrong with this version is that it only works one time, so I'm currently working through what is causing it to only fire once.
document.querySelectorAll('img').forEach(function(el) {
el.addEventListener('click' , addselected)
})
document.querySelectorAll('.square').forEach(function(el) {
el.addEventListener('click', addtarget)
})
function addselected(selected){
console.log('---addselected---')
var select = selected.path[0]
moveList.push(select)
}
function addtarget(target){
console.log('---addtarget---')
if (target.path.length === 7){
var tar = target.path[1]
}else{
var tar = target.path[0]
}
moveList.push(tar)
moveBy(...moveList)
}
function moveBy(...moveList) {
console.log('---moveBy---')
let moveTarg = moveList[2]
let moveSel = moveList[0]
if (typeof moveTarg === 'undefined') {
console.log('not working')
}else{
moveTarg.appendChild(moveSel)
moveList = []
}
console.log(moveList)
}
well
function moveBy(selected,target) {
console.log(selected)
console.log(target)
}
has two paramaters.
moveBy(targetPieces)
but you pass only one parameter in.

Javascript object constructor setting as undefined

I've created a new object, and in that object I have several object variables, but the events (optional) object isn't being set correctly. It's coming up as undefined when called in the build function by the event tab, and my guess it's something to do with it possibly being asynchronous. Below is my object and call, and also what I'm getting when referencing the object.
I can't figure out why exactly it's coming in as undefined as it's being set before the build function is even called.
UPDATE: This fiddle has the exact code as being called. https://jsfiddle.net/trickell/Leg1gqkz/2/
The problem is in the checkEvents() method.
var Wizard = function(id, events) {
this.activeTab = '';
this.prevTab = '';
this.nextTab = '';
this.events = (events) ? events : {}; // Optional events object. User may define events based on tab. (ex. "tabName" : function(){})
console.log(this.events); // Returns object with no keys
this.build(id);
return this;
}
Wizard.prototype.build = function(id){
var tab = id,
events = this.events;
// **** This is what's showing up as undefined!!! *****/
console.log(events.cardInfo);
}
(function($, undefined){
var wiz = new Wizard($('#package_wizard'),
{
cardInfo : function() {
alert('hello world');
}
});
})(jQuery);
The problem is that you're missing a semicolon after your definition for build. Without a semicolon, you're essentially doing this:
Wizard.prototype.build = function() {
// do stuff
}(function($, undefined) { ... })();
Meaning, you're trying to call the function immediately and pass it a function as an argument. Here's your code with semicolons in the right places.
var Wizard = function(id, events) {
console.log(events);
this.activeTab = '';
this.prevTab = '';
this.nextTab = '';
this.events = (events) ? events : {}; // Optional events object. User may define events based on tab. (ex. "tabName" : function(){})
console.log(this.events); // Returns object with no keys
this.build(id);
return this;
}; // <-- Here's a semicolon
Wizard.prototype.build = function(id) {
var tab = id,
events = this.events;
// **** This is what's showing up as undefined!!! *****/
console.log(events.cardInfo);
}; // <-- and the original problem
(function($, undefined) {
var wiz = new Wizard($('#package_wizard'), {
cardInfo: function() {
alert('hello world');
}
});
})(jQuery);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
--
As for your update, the problem is you have a typo. You wrote
event.cardInfo()
when you should have written
events.cardInfo()

How to properly return an empty function?

I'm using a run-time assignment of functions to account for browser differences. However for un-supported browsers, I want to return an empty function so that a JavaScript error is not thrown.
But, jslint complains about empty functions. What is the jslint happy way to do this?
Empty block.
$R.functionNull = function () {
// events not supported;
};
$R.Constructor.prototype.createEvent = (function () {
if (doc.createEvent) {
return function (type) {
var event = doc.createEvent("HTMLEvents");
event.initEvent(type, true, false);
$NS.eachKey(this, function (val) {
val.dispatchEvent(event);
});
};
}
if (doc.createEventObject) {
return function (type) {
var event = doc.createEventObject();
event.eventType = type;
$NS.eachKey(this, function (val) {
val.fireEvent('on' + type, event);
});
};
}
return $R.functionNull;
}());
You can add a body to your function and have it return undefined:
$R.functionNull = function() {
// Events not supported.
return undefined;
};
This keeps the same semantics as a "truly empty" function, and should satisfy JSLint.
Use the lambda expression:
$R.functionNull = () => void 0;
For me this works best:
emptyFunction = Function();
console.log(emptyFunction); // logs 'ƒ anonymous() {}'
console.log(emptyFunction()); // logs 'undefined'
It's so short that I wouldn't even assign it to a variable (of course you can also use a constant-like variable "EF" or so, that's even shorter and doesn't need the additioal "()" brackets). Just use "Function()" anywhere you need a truly empty function, that doesn't even have a name, not even when you assign it to a variable, and that's the small behaviour difference between my solution and Frédéric's:
// --- Frédéric ---
emptyFunction = function() {
return undefined;
}
console.log(emptyFunction.name); // logs '"emptyFunction"'
// --- me ---
emptyFunction = Function();
console.log(emptyFunction.name); // logs '""' (or '"anonymous"' in chrome, to be fair)
What about returning
return () => undefined;
instead of
return $R.functionNull;

Can I name a JavaScript function and execute it immediately?

I have quite a few of these:
function addEventsAndStuff() {
// bla bla
}
addEventsAndStuff();
function sendStuffToServer() {
// send stuff
// get HTML in response
// replace DOM
// add events:
addEventsAndStuff();
}
Re-adding the events is necessary because the DOM has changed, so previously attached events are gone. Since they have to be attached initially as well (duh), they're in a nice function to be DRY.
There's nothing wrong with this set up (or is there?), but can I smooth it a little bit? I'd like to create the addEventsAndStuff() function and immediately call it, so it doesn't look so amateuristic.
Both following respond with a syntax error:
function addEventsAndStuff() {
alert('oele');
}();
(function addEventsAndStuff() {
alert('oele');
})();
Any takers?
There's nothing wrong with the example you posted in your question.. The other way of doing it may look odd, but:
var addEventsAndStuff;
(addEventsAndStuff = function(){
// add events, and ... stuff
})();
There are two ways to define a function in JavaScript. A function declaration:
function foo(){ ... }
and a function expression, which is any way of defining a function other than the above:
var foo = function(){};
(function(){})();
var foo = {bar : function(){}};
...etc
function expressions can be named, but their name is not propagated to the containing scope. Meaning this code is valid:
(function foo(){
foo(); // recursion for some reason
}());
but this isn't:
(function foo(){
...
}());
foo(); // foo does not exist
So in order to name your function and immediately call it, you need to define a local variable, assign your function to it as an expression, then call it.
There is a good shorthand to this (not needing to declare any variables bar the assignment of the function):
var func = (function f(a) { console.log(a); return f; })('Blammo')
There's nothing wrong with this set up (or is there?), but can I smooth it a little bit?
Look at using event delegation instead. That's where you actually watch for the event on a container that doesn't go away, and then use event.target (or event.srcElement on IE) to figure out where the event actually occurred and handle it correctly.
That way, you only attach the handler(s) once, and they just keep working even when you swap out content.
Here's an example of event delegation without using any helper libs:
(function() {
var handlers = {};
if (document.body.addEventListener) {
document.body.addEventListener('click', handleBodyClick, false);
}
else if (document.body.attachEvent) {
document.body.attachEvent('onclick', handleBodyClick);
}
else {
document.body.onclick = handleBodyClick;
}
handlers.button1 = function() {
display("Button One clicked");
return false;
};
handlers.button2 = function() {
display("Button Two clicked");
return false;
};
handlers.outerDiv = function() {
display("Outer div clicked");
return false;
};
handlers.innerDiv1 = function() {
display("Inner div 1 clicked, not cancelling event");
};
handlers.innerDiv2 = function() {
display("Inner div 2 clicked, cancelling event");
return false;
};
function handleBodyClick(event) {
var target, handler;
event = event || window.event;
target = event.target || event.srcElement;
while (target && target !== this) {
if (target.id) {
handler = handlers[target.id];
if (handler) {
if (handler.call(this, event) === false) {
if (event.preventDefault) {
event.preventDefault();
}
return false;
}
}
}
else if (target.tagName === "P") {
display("You clicked the message '" + target.innerHTML + "'");
}
target = target.parentNode;
}
}
function display(msg) {
var p = document.createElement('p');
p.innerHTML = msg;
document.body.appendChild(p);
}
})();
Live example
Note how if you click the messages that get dynamically added to the page, your click gets registered and handled even though there's no code to hook events on the new paragraphs being added. Also note how your handlers are just entries in a map, and you have one handler on the document.body that does all the dispatching. Now, you probably root this in something more targeted than document.body, but you get the idea. Also, in the above we're basically dispatching by id, but you can do matching as complex or simple as you like.
Modern JavaScript libraries like jQuery, Prototype, YUI, Closure, or any of several others should offer event delegation features to smooth over browser differences and handle edge cases cleanly. jQuery certainly does, with both its live and delegate functions, which allow you to specify handlers using a full range of CSS3 selectors (and then some).
For example, here's the equivalent code using jQuery (except I'm sure jQuery handles edge cases the off-the-cuff raw version above doesn't):
(function($) {
$("#button1").live('click', function() {
display("Button One clicked");
return false;
});
$("#button2").live('click', function() {
display("Button Two clicked");
return false;
});
$("#outerDiv").live('click', function() {
display("Outer div clicked");
return false;
});
$("#innerDiv1").live('click', function() {
display("Inner div 1 clicked, not cancelling event");
});
$("#innerDiv2").live('click', function() {
display("Inner div 2 clicked, cancelling event");
return false;
});
$("p").live('click', function() {
display("You clicked the message '" + this.innerHTML + "'");
});
function display(msg) {
$("<p>").html(msg).appendTo(document.body);
}
})(jQuery);
Live copy
Your code contains a typo:
(function addEventsAndStuff() {
alert('oele');
)/*typo here, should be }*/)();
so
(function addEventsAndStuff() {
alert('oele');
})();
works. Cheers!
[edit] based on comment: and this should run and return the function in one go:
var addEventsAndStuff = (
function(){
var addeventsandstuff = function(){
alert('oele');
};
addeventsandstuff();
return addeventsandstuff;
}()
);
You might want to create a helper function like this:
function defineAndRun(name, func) {
window[name] = func;
func();
}
defineAndRun('addEventsAndStuff', function() {
alert('oele');
});
Even simpler with ES6:
var result = ((a, b) => `${a} ${b}`)('Hello','World')
// result = "Hello World"
var result2 = (a => a*2)(5)
// result2 = 10
var result3 = (concat_two = (a, b) => `${a} ${b}`)('Hello','World')
// result3 = "Hello World"
concat_two("My name", "is Foo")
// "My name is Foo"
If you want to create a function and execute immediately -
// this will create as well as execute the function a()
(a=function a() {alert("test");})();
// this will execute the function a() i.e. alert("test")
a();
Try to do like that:
var addEventsAndStuff = (function(){
var func = function(){
alert('ole!');
};
func();
return func;
})();
For my application I went for the easiest way. I just need to fire a function immediately when the page load and use it again also in several other code sections.
function doMyFunctionNow(){
//for example change the color of a div
}
var flag = true;
if(flag){
doMyFunctionNow();
}

Problem with Event Handling via YUI

When users click "search" input element, the search text inside the input will disappear and since I have several controls like that, I thought I could make the code reusable. Here is my code formerly done and working with jQuery but now in YUI I cannot make it work.
var subscriptionBoxTarget = "div.main div.main-content div.side-right div.subscription-box input";
var ssbNode = YAHOO.util.Selector.query(subscriptionBoxTarget);
var ssbValue = YAHOO.util.DOM.getAttribute(ssbNode,"value");
var subscriptionBox = new RemovableText(ssbNode,ssbValue,null);
subscriptionBox.bind();
////////////////////////////////
//target : the target of the element which dispatches the event
// defaultText : the default for input[type=text] elements
// callBack : is a function which is run after everthing is completed
function RemovableText(target,defaultText,callBack)
{
var target = target; //private members
var defaultText = defaultText;
var callBack = callBack;
//instance method
this.bind = function()
{
mouseClick(target,defaultText);
mouseOff(target,defaultText);
if(callBack != null)
callBack();
}
//private methods
var mouseClick = function(eventTarget,defaultValue)
{
var _eventTarget = eventTarget;
var _defaultValue = defaultValue;
/*$(eventTarget).bind("click",function(){
var currentValue = $(this).val();
if(currentValue == defaultValue)
$(this).val("");
});*/
YAHOO.util.Event.addListener(_eventTarget,"click",function(e){
alert(e);
});
}
var mouseOff = function(eventTarget,defaultValue)
{
var _eventTarget = eventTarget;
var _defaultValue = defaultValue;
/*$(eventTarget).bind("blur",function(){
var currentValue = $(this).val();
if(currentValue == "")
$(this).val(_defaultValue);
});*/
YAHOO.util.Event.addListener(_eventTarget,"blur",function(e){
alert(e);
});
}
}
You have a lot of unnecessary code here.
The input parameters passed to the RemovableText constructor are available by closure to all the methods defined inside. You don't need to, and shouldn't redefine named params as vars.
function RemovableText(target, defaultText, callback) {
this.bind = function () {
YAHOO.util.Event.on(target, 'click', function (e) {
/* You can reference target, defaultText, and callback in here as well */
});
YAHOO.util.Event.on(target, 'blur', function (e) { /* and here */ });
if (callback) {
callback();
}
};
}
The definition of an instance method from within the constructor seems dubious, as is the requirement that the values passed to the constructor must be kept private. Just assign them to instance properties (this._target = target; etc) and add instance methods to the prototype. If the functionality you're after is just this simple, then why bother with methods at all?
Using the click event does not support keyboard navigation. You should use the focus event.
I'm not sure why you would have a callback passed at construction that fires immediately after attaching the event subscribers.

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