Hello, I am using the iDangero.us Slider and I have a problem resuming the replay/autoplay after swiping.
Here are the program details: "Create an iPad slider that has autoplay and a clickable pagination button. If the user stops using/swiping the slider, it will resume autoplay without refreshing the page."
<script>
var mySwiper = new Swiper('.swiper-container',{
pagination: '.pagination',
loop:true,
autoplay: 2000,
speed:1000,
autoResize:true,
paginationClickable: true,
onTouchStart : function() {
slideTouched();
}
})
$('.pagination').on('click',function() {
mySwiper.stopAutoplay();
mySwiper.params.autoplay = 10000;
mySwiper.startAutoplay();
});
var timer = null;
function slideTouched(){
mySwiper.stopAutoplay();
mySwiper.params.autoplay = 10000
mySwiper.startAutoplay();
}
</script>
Link to live demo - http://emannthod.0fees.net/stock1/
I believe the problem is in the function slideTouched(). I don't think mySwiper is defined inside of the function. Please help me fix the autoplay feature after swiping.
Set this parameter:
autoplayDisableOnInteraction:false
Your live demo code in the link you provided has the slideTouched() function defined as
function slideTouched(){
Swiper.stopAutoplay();
Swiper.params.autoplay = 10000
Swiper.startAutoplay();
}
when it should be
function slideTouched(){
mySwiper.stopAutoplay();
mySwiper.params.autoplay = 10000;
mySwiper.startAutoplay();
}
You want to reference the Swiper object you used to create the slideshow.
Related
I am having difficulty to figure out how to wait or delay slider about 1 second before move to another slider. The below is JavaScript. I am not sharing the html code because its too lengthy and my question will look messy. I hope some of you have idea. I really appreciate your help.
Js code
var swiper = new Swiper('.swiper-container', {
autoHeight: true, //enable auto height
mousewheelControl: false,
touchRatio: 0,
allowTouchMove: false,
shortSwipes: false,
speed:2000,
navigation: {
nextEl: '.swiper-button-next',
},
});
I am having difficulty to figure out how to wait or delay [...] about 1 second
If you wish to delay script execution, you need setTimeout.
Anatomy of setTimeout:
setTimeout( [CALLBACK FUNCTION], [TIME DELAY] );
Working Example:
const myButton = document.getElementsByTagName('button')[0];
const clickButton = () => {
setTimeout(() => {
let myParagraph = document.createElement('p');
myParagraph.textContent = 'You clicked the button.';
document.body.appendChild(myParagraph);
}, 1000);
}
myButton.addEventListener('click', clickButton, false);
<button type="button">Click Me</button>
<p>A second after you click the button above, more text will appear...</p>
I have a jQuery-based scrolling news ticker that uses a set interval in milliseconds to control the delay between the reveal of each new section of text. I'd like to randomize the delay so that it more closely mimics the way a realtime news feed would look.
I've tried experimenting with some Math.random javascript where the newsTickerInterval parameter is, but JS is not my native language and I'm having trouble making it work.
Here's the jQuery function my scroller uses to config the display:
$(function () {
$(".demo2").bootstrapNews({
newsPerPage: 4,
autoplay: true,
pauseOnHover: true,
navigation: false,
direction: 'down',
newsTickerInterval: 3000,
onToDo: function () {
//console.log(this);
}
});
});
Any hints or suggestions would be greatly appreciated!
Instead of using newsTickerInterval, make a function getNewsTickerDelay that generates a random delay interval and call it using a setTimeout whenever needed.
$(function () {
$(".demo2").bootstrapNews({
newsPerPage: 4,
autoplay: true,
pauseOnHover: true,
navigation: false,
direction: 'down',
getNewsTickerDelay: function() {
var minimumInterval = 2000;
var maximumInterval = 5000;
var additionalInterval = Math.floor(
Math.random() * (maximumInterval - minimumInterval)
);
return minimumInterval + additionalInterval;
},
onToDo: function () {
//console.log(this);
}
});
});
So, every time your timeout is called, set another one with a random delay using getNewsTickerDelay
--EDIT--
As pointed out by #Barmar, you might need to tweak the implementation of the plugin in your case and implement its internal animate method to use your defined random interval instead of a fixed value. You'll just need to replace the self.options.newsTickerInterval in that plugin's JS to self.options.getNewsTickerDelay(). That is if you are willing to mutate the plugin's implementation.
So I have setup two swiper.js instances and I want to scroll both while using one of them.
EDIT: My main goal is to recreate the main functionality on top of the swiper homepage.
EDIT2: I found this link, but it appears that this uses an older version of swiper.
Here is my config, only the first one works.
$(document).ready(function () {
//initialize swiper when document ready
var swiperFront = new Swiper('.swiper-container-front', {
// Optional parameters
effect: 'coverflow',
centeredSlides: true,
direction: 'horizontal',
slidesPerView: '3',
loop: false,
followFinger: true,
controller: {
control: [swiperFront, swiperBack],
by: 'container',
}
});
var swiperBack = new Swiper('.swiper-container-back', {
// Optional parameters
effect: 'fade',
centeredSlides: true,
slidesPerView: '3',
loop: false,
});
swiperFront.params.controller.control = swiperBack;
swiperBack.params.controller.control = swiperFront;
})
What am I doing wrong, and how to fix it?
Fiddle
I think the main problem here was the outdated swiper.js version. Updated to 4.3.2.
jsfiddle: https://jsfiddle.net/ajxmyL7v/
For documentation reasons.
For this case the main difference in switching from Swiper v3 to v4 is to omit the .params. So instead of
mySwiper.params.control
without params and the new API
mySwiper.controller.control
I'm working on a website using jPlayer. The problem appeared when I tried to use it with my android phone, so I started recoding it. Now I'm trying to use the jPlayerAndroidFix class. I'm doing it just like in the example given in the source code in the tutorial, and still it's not working.
Here's the code:
function playSound(sound) {
if (playToggle) {
return;
}
var id = "#jplayer-play";
var media = {
mp3: sound
};
var options = {
swfPath: $('body').data('jplayer-swf'),
solution: 'flash,html',
wmode:"window",
supplied: 'mp3',
preload: 'metadata',
volume: 0.8,
muted: false,
errorAlerts: false,
warningAlerts: false,
customCssIds: true
};
var myAndroidFix = new jPlayerAndroidFix(id, media, options);
myAndroidFix.setMedia(media);
myAndroidFix.play();
}
Important thing to add - the audio is received dynamically, for example from a link:
http://granie.t-mobile.pl/sets/play/69986
and that's the "sound" variable.
What may cause the problem? What am I doing wrong?
The jPlayerAndroidFix class can be found in the source code of
http://jplayer.org/latest/demo-01-android/?theme=0
It should change the video and start playing regardless of whether or not a video is currently loaded and playing.
Thanks.
See example below where api is your flowplayer instance and replaceclip is the one you want to start plating
var api = flashembed("player", {src:'FlowPlayerDark.swf'}, {config: ...}});
var replaceclip = {'url':'myvideo.mp4', 'autoplay':true};
<button onClick="api.playClip(replaceclip)">Play</button>
See my example in Github https://github.com/Teaonly/android-eye/blob/master/assets/droideye.js
var initAudioPlayer = function () {
// install flowplayer into container
// http://flash.flowplayer.org/
$f("player", "flowplayer-3.2.15.swf", {
plugins: {
controls: {
fullscreen: false,
height: 30,
autoHide: false,
play: false,
}
},
clip: {
autoPlay: false,
url: "stream/live.mp3",
}
});
audioPlayer = $f();
};
var newClip = {'url':'stream/live.mp3?id='+audioCount,'autoplay':true};
audioCount ++;
audioPlayer.play(newClip);
$f().play([{url:'yourmovie.flv'}]);
In this way you can change the video dynamically in Ajax.
You can check out the javascript api for the flowplayer here
Specifically, you'll probably want to check out the flowplayer objects 'Clip' and 'Player'