I've heard that it's not a good idea to make elements global in JavaScript. I don't understand why. Is it something IE can't handle?
For example:
div = getElementById('topbar');
I don't think that's an implementation issue, but more a good vs bad practice issue. Usually global * is bad practice and should be avoided (global variables and so on) since you never really know how the scope of the project will evolve and how your file will be included.
I'm not a big JS freak so I won't be able to give you the specifics on exactly why JS events are bad but Christian Heilmann talks about JS best practices here, you could take a look. Also try googling "JS best practices"
Edit: Wikipedia about global variables, that could also apply to your problem :
[global variables] are usually
considered bad practice precisely
because of their nonlocality: a global
variable can potentially be modified
from anywhere, (unless they reside in
protected memory) and any part of the
program may depend on it. A global
variable therefore has an unlimited
potential for creating mutual
dependencies, and adding mutual
dependencies increases complexity. See
Action at a distance. However, in a
few cases, global variables can be
suitable for use. For example, they
can be used to avoid having to pass
frequently-used variables continuously
throughout several functions.
via http://en.wikipedia.org/wiki/Global_variable
Is it something IE can't handle?
No it is not an IE thing. You can never assume that your code will be the only script used in the document. So it is important that you make sure your code does not have global function or variable names that other scripts can override.
Refer to Play Well With Others for examples.
I assume by "events" you mean the event-handling JavaScript (functions).
In general, it's bad to use more than one global variable in JS. (It's impossible not to use at least one if you're storing any data for future use.) That's because it runs into the same problem as all namespacing tries to solve - what if you wrote a method doSomething() and someone else wrote a method called doSomething()?
The best way to get around this is to make a global variable that is an object to hold all of your data and functions. For example:
var MyStuff = {};
MyStuff.counter = 0;
MyStuff.eventHandler = function() { ... };
MyStuff.doSomething = function() { ... };
// Later, when you want to call doSomething()...
MyStuff.doSomething();
This way, you're minimally polluting the global namespace; you only need worry that someone else uses your global variable.
Of course, none of this is a problem if your code will never play with anyone else's... but this sort of thinking will bite you in the ass later if you ever do end up using someone else's code. As long as everyone plays nice in terms of JS global names, all code can get along.
There shouldn't be any problem using global variables in your code as long as you are wrapping them inside a uniqe namespase/object (to avoid collision with scripts that are not yours)
the main adventage of using global variable in javascript derives from the fact that javascript is not a strong type language. there for, if you pass somes complex objects as arguments to a function, you will probebly lose all the intellisence for those objects (inside the function scope.)
while using global objects insteads, will preserve that intellisence.
I personally find that very usfull and it certainly have place in my code.
(of course, one should alwayse make the right balance between locales and globals variables)
Related
I've got this function a colleague once has written:
setSentence: function (e) {
this.setState({
issueText: e.target.value
});
if (this.refs.messages.textContent.length > 0 && e.target.value.length > 2) {
this.refs.messages.textContent = '';
}
},
He uses e.target.value on two places within the code. I would tend to make something like this:
let textBoxContent = e.target.value;
Then use the variable with the more descriptive name instead.
I once talked to him about these avoiding variables-thing. He just said that he wants "to save variables".
Would like to change these code-pieces but I'm still not sure ...
So therefore my question:
Does "saving variables" respectively avoiding variables in the code make any sense?
There is no economy in "saving variables" while repeating verbose code over and over. To me, this definitely falls in the category of DRY (Don't Repeat Yourself).
Javascript interpreters are very optimized for fast access to local variables. When a variable is being referenced, the very first scope that is looked in is the local scope so it will be found immediately and because of that and because there is no outside access to local variables, code within the function using them can be optimized pretty well.
In the end, it's probably as much a personal coding preference as anything.
My personal rule is that if I have some multi-step reference such as e.target.value and I'm using it more than once in a function, then I will creating a meaningfully named local variable and assign it to that so I can then just use the local variable in the multiple places and avoid repeating the same multi-step property reference over and over (a textbook example of DRY).
This definitely makes the code easier to read too, both because you have a meaningful variable name and because it's just a simple variable rather than a multi-step property reference that has a generic name. While, it might technically be one additional line of code for the local variable assignment, it saves a lot of repeated property lookups so the theory is that it should be faster to save the end value into textBoxContent and not have to have the interpreter lookup e.target.value every time.
Also, you should never fall for people who want to micro-optimize regular code as they first write it. Optimizations like this generally only need apply to 0.000001% of all your code and only after you've proven exactly where your bottleneck for performance is. And, even then you will have to devise multiple benchmarks in your target environment to prove what actually makes things faster (not use one person opinion - measurements only).
Before that, all your code should first be correct, clear, readable, maintainable, extensible, DRY, appropriate performance and about 10 other priorities before anyone thinks about a micro-optimization. If you apply the above priorities to the case you asked about, you will always decide to assign e.target.value to a local variable if you are referencing it more than once within a context.
I have been programming JavaScript for a fair while. I haven't ever taken a course or read guides/books as to best practices, but I've seemed to figure things out pretty well as I've gone. I know that my code isn't always the shortest and cleanest, but it's made sense for me.
I recently got into object-oriented programming and think that it's a great time to jump head-first into the language. While I know that it would be in my best interest to spend a few days pouring over OOP, I have a specific question that would help me in my attempts.
Making Variables Objects
I have a PhoneGap application, for example, that includes many functions each serially listed in split-up .js files. Everything worked okay, but I would have to keep passing the same few functions between every function, and the potential for error was fine. After reading into methods and objects a little, each page evolved to this usage:
var myPage = {
myVar1 : 'value',
myVar2 : 32,
initialize : function() {
//code that initialized the variables within this object
},
doSomething : function() {
//function that would do something with myPage vars
}
//...
};
Using this methodology, each page ended up as a grand variable with many encompassed methods and variables. This cleaned up quite a bit and greatly reduced global vars, but I still don't feel as though it's perfect. My shared .js files are broken into types and many objects, each with their own functions. My first question is: is this a bad thing, and if so, why? If I could get an explanation for my specific use, it would benefit me much more than seeing optimal examples in textbooks and guides.
Making Prototypes and Classes with a Single Instance
Looking at examples provided here and across the web and dead-tree publications, I see that objects and prototypical behavior is defined as a class, then instances of the class are created. Nothing that I need to do, however, seems to fit this budget, and I'm nearly positive that it's because I'm simply not thinking in the correct paradigm. However, if I have a function that validates input, how does that fit into a better OOP methodology?
I simply have a variable/object named validate that contains the functions necessary, then put that variable in the shared file. If I were to create it as a class and create an instance of it each time that I needed to validate something, doesn't that create a lot more overhead? I don't see how it works for applications such as this.
I think that OOP is the way to go, and I want to be part of it. Thanks in advance for all answers and comments.
My first question is: is this a bad thing, and if so, why?
Competent developers avoid having functions defined in the global scope (what you do when you write function() {} inside a script) because it pollutes the global scope, where many other scripts try to do the same. Think of it as many of us trying to make a better "share()" function on the same page - only one of us will win.
I see that objects and prototypical behavior is defined as a class, then instances of the class are created. Nothing that I need to do, however, seems to fit this budget, and I'm nearly positive that it's because I'm simply not thinking in the correct paradigm
There's not much you can do there. If you have a function that validates input, then it would be better as part of the element:
someElement.validate(); // as a prototype
instead of the conventional
validate(someElement); // as a global function
I'm new-ish to JavaScript. I understand many of the concepts of the language, I've been reading up on the prototype inheritance model, and I'm whetting my whistle with more and more interactive front-end stuff. It's an interesting language, but I'm always a bit turned off by the callback spaghetti that is typical of many non-trivial interaction models.
Something that has always seemed strange to me is that in spite of the readability nightmare that is a nest of JavaScript nested callbacks, the one thing that I very rarely see in many examples and tutorials is the use of predefined named functions as callback arguments. I'm a Java programmer by day, and discarding the stereotypical jabs about Enterprise-y names for units of code one of the things I've come to enjoy about working in a language with a strong selection of featureful IDE's is that using meaningful, if long, names can make the intent and meaning of code much clearer without making it more difficult to actually be productive. So why not use the same approach when writing JavaScript code?
Giving it thought, I can come up with arguments that are both for and against this idea, but my naivety and newness to the language impairs me from reaching any conclusions as to why this would be good at a technical level.
Pros:
Flexibility. An asynchronous function with a callback parameter could be reached by one of many different code paths and it could be harried to have to write a named function to account for every single possible edge case.
Speed. It plays heavily in to the hacker mentality. Bolt things on to it until it works.
Everyone else is doing it
Smaller file sizes, even if trivially so, but every bit counts on the web.
Simpler AST? I would assume that anonymous functions are generated at runtime and so the JIT won't muck about with mapping the name to instructions, but I'm just guessing at this point.
Quicker dispatching? Not sure about this one either. Guessing again.
Cons:
It's hideous and unreadable
It adds to the confusion when you're nested nuts deep in a swamp of callbacks (which, to be fair, probably means you're writing poorly constructed code to begin with, but it's quite common).
For someone without a functional background it can be a bizarre concept to grok
With so many modern browsers showing the ability to execute JavaScript code much faster than before, I'm failing to see how any trivial sort of performance gain one might get out using anonymous callbacks would be a necessity. It seems that, if you are in a situation where using a named function is feasible (predictable behavior and path of execution) then there would be no reason not to.
So are there any technical reasons or gotchas that I'm not aware of that makes this practice so commonplace for a reason?
I use anonymous functions for three reasons:
If no name is needed because the function is only ever called in one place, then why add a name to whatever namespace you're in.
Anonymous functions are declared inline and inline functions have advantages in that they can access variables in the parent scopes. Yes, you can put a name on an anonymous function, but that's usually pointless if it's declared inline. So inline has a significant advantage and if you're doing inline, there's little reason to put a name on it.
The code seems more self-contained and readable when handlers are defined right inside the code that's calling them. You can read the code in almost sequential fashion rather than having to go find the function with that name.
I do try to avoid deep nesting of anonymous functions because that can be hairy to understand and read. Usually when that happens, there's a better way to structure the code (sometimes with a loop, sometimes with a data table, etc...) and named functions isn't usually the solution there either.
I guess I'd add that if a callback starts to get more than about 15-20 lines long and it doesn't need direct access to variables in the parent scope, I would be tempted to give it a name and break it out into it's own named function declared elsewhere. There is definitely a readability point here where a non-trivial function that gets long is just more maintainable if it's put in its own named unit. But, most callbacks I end up with are not that long and I find it more readable to keep them inline.
I prefer named functions myself, but for me it comes down to one question:
Will I use this function anywhere else?
If the answer is yes, I name/define it. If not, pass it as an anonymous function.
If you only use it once, it doesn't make sense to crowd the global namespace with it. In today's complex front-ends, the number of named functions that could have been anonymous grows quickly (easily over 1000 on really intricate designs), resulting in (relatively) large performance gains by preferring anonymous functions.
However, code maintainability is also extremely important. Each situation is different. If you're not writing a lot of these functions to begin with, there's no harm in doing it either way. It's really up to your preference.
Another note about names. Getting in the habit of defining long names will really hurt your file size. Take the following example.
Assume both of these functions do the same thing:
function addTimes(time1, time2)
{
// return time1 + time2;
}
function addTwoTimesIn24HourFormat(time1, time2)
{
// return time1 + time2;
}
The second tells you exactly what it does in the name. The first is more ambiguous. However, there are 17 characters of difference in the name. Say the function is called 8 times throughout the code, that's 153 extra bytes your code didn't need to have. Not colossal, but if it's a habit, extrapolating that to 10s or even 100s of functions will easily mean a few KB of difference in the download.
Again however, maintainability needs to be weighed against the benefits of performance. This is the pain of dealing with a scripted language.
A bit late to the party, but some not yet mentioned aspects to functions, anonymous or otherwise...
Anon funcs are not easily referred to in humanoid conversations about code, amongst a team. E.g., "Joe, could you explain what the algorithm does, within that function. ... Which one? The 17th anonymous function within the fooApp function. ... No, not that one! The 17th one!"
Anon funcs are anonymous to the debugger as well. (duh!) Therefore, the debugger stack trace will generally just show a question mark or similar, making it less useful when you have set multiple breakpoints. You hit the breakpoint, but find yourself scrolling the debug window up/down to figure out where the hell you are in your program, because hey, question mark function just doesn't do it!
Concerns about polluting the global namespace are valid, but easily remedied by naming your functions as nodes within your own root object, like "myFooApp.happyFunc = function ( ... ) { ... }; ".
Functions that are available in the global namespace, or as nodes in your root object like above, can be invoked from the debugger directly, during development and debug. E.g., at the console command line, do "myFooApp.happyFunc(42)". This is an extremely powerful ability that does not exist (natively) in compiled programming languages. Try that with an anon func.
Anon funcs can be made more readable by assigning them to a var, and then passing the var as the callback (instead of inlining). E.g.:
var funky = function ( ... ) { ... };
jQuery('#otis').click(funky);
Using the above approach, you could potentially group several anon funcs at the top of the parental func, then below that, the meat of sequential statements becomes much tighter grouped, and easier to read.
Anonymous functions are useful because they help you control which functions are exposed.
More Detail: If there is no name, you can't reassign it or tamper with it anywhere but the exact place it was created. A good rule of thumb is, if you don't need to re-use this function anywhere, it's a good idea to consider if an anonymous function would be better to prevent getting tampered with anywhere.
Example:
If you're working on a big project with a lot of people, what if you have a function inside of a bigger function and you name it something? That means anyone working with you and also editing code in the bigger function can do stuff to that smaller function at any time. What if you named it "add" for instance, and someone reassigned "add" to a number instead inside the same scope? Then the whole thing breaks!
PS -I know this is a very old post, but there is a much simpler answer to this question and I wish someone had put it this way when I was looking for the answer myself as a beginner- I hope you're ok with reviving an old thread!
Its more readable using named functions and they are also capable of self-referencing as in the example below.
(function recursion(iteration){
if (iteration > 0) {
console.log(iteration);
recursion(--iteration);
} else {
console.log('done');
}
})(20);
console.log('recursion defined? ' + (typeof recursion === 'function'));
http://jsfiddle.net/Yq2WD/
This is nice when you want to have an immediately invoked function that references itself but does not add to the global namespace. It's still readable but not polluting. Have your cake and eat it to.
Hi, my name is Jason OR hi, my name is ???? you pick.
Well, just to be clear for the sake of my arguments, the following are all anonymous functions/function expressions in my book:
var x = function(){ alert('hi'); },
indexOfHandyMethods = {
hi: function(){ alert('hi'); },
high: function(){
buyPotatoChips();
playBobMarley();
}
};
someObject.someEventListenerHandlerAssigner( function(e){
if(e.doIt === true){ doStuff(e.someId); }
} );
(function namedButAnon(){ alert('name visible internally only'); })()
Pros:
It can reduce a bit of cruft, particularly in recursive functions (where you could (should actually since arguments.callee is deprecated) still use a named reference per the last example internally), and makes it clear the function only ever fires in this one place.
Code legibility win: in the example of the object literal with anon funcs assigned as methods, it would be silly to add more places to hunt and peck for logic in your code when the whole point of that object literal is to plop some related functionality in the same conveniently referenced spot. When declaring public methods in a constructor, however, I do tend to define labeled functions inline and then assign as references of this.sameFuncName. It lets me use the same methods internally without the 'this.' cruft and makes order of definition a non-concern when they call each other.
Useful for avoiding needless global namespace pollution - internal namespaces, however, shouldn't ever be that broadly filled or handled by multiple teams simultaneously so that argument seems a bit silly to me.
I agree with the inline callbacks when setting short event handlers. It's silly to have to hunt for a 1-5 line function, especially since with JS and function hoisting, the definitions could end up anywhere, not even within the same file. This could happen by accident without breaking anything and no, you don't always have control of that stuff. Events always result in a callback function being fired. There's no reason to add more links to the chain of names you need to scan through just to reverse engineer simple event-handlers in a large codebase and the stack trace concern can be addressed by abstracting event triggers themselves into methods that log useful info when debug mode is on and fire the triggers. I'm actually starting to build entire interfaces this way.
Useful when you WANT the order of function definition to matter. Sometimes you want to be certain a default function is what you think it is until a certain point in the code where it's okay to redefine it. Or you want breakage to be more obvious when dependencies get shuffled.
Cons:
Anon functions can't take advantage of function hoisting. This is a major difference. I tend to take heavy advantage of hoisting to define my own explicitly named funcs and object constructors towards the bottom and get to the object definition and main-loop type stuff right up at the top. I find it makes the code easier to read when you name your vars well and get a broad view of what's going on before ctrl-Fing for details only when they matter to you. Hoisting can also be a huge benefit in heavily event-driven interfaces where imposing a strict order of what's available when can bite you in the butt. Hoisting has its own caveats (like circular reference potential) but it is a very useful tool for organizing and making code legible when used right.
Legibility/Debug. Absolutely they get used way too heavily at times and it can make debug and code legibility a hassle. Codebases that rely heavily on JQ, for instance, can be a serious PITA to read and debug if you don't encapsulate the near-inevitable anon-heavy and massively overloaded args of the $ soup in a sensible way. JQuery's hover method for instance, is a classic example of over-use of anon funcs when you drop two anon funcs into it, since it's easy for a first-timer to assume it's a standard event listener assignment method rather than one method overloaded to assign handlers for one or two events. $(this).hover(onMouseOver, onMouseOut) is a lot more clear than two anon funcs.
As we all know, in some languages (the most known example is javascript) variables are global scoped by default. That means that if one wants to declare local variable, he should write var, local, my or whatever.
I'd never thought about the implementation costs of this, but it turns out that it could be not just a matter of traditions. For example, check this link. My question is - is local scope-by-default architecture beforehand more pricey than global-scope-by-default. Just kinda of, don't know, selection sort beforehand requires less swaps than bubblesort, in that way "beforehand".
Besides, I would appreciate if somebody will edit this question to add appropriate tags. I just don't know which one fits better here.
A summary of some points which is better (local-by-default or global-by-default) for the Lua language can be found on this wiki page. Maybe neither-by-default is the best answer, but we programmers want to save some typing ;)
Some quotes from the wiki page:
"Local by default is wrong. Maybe global by default is also wrong, [but] the solution is not local by default." (Roberto Ierusalimschy, architect of Lua)
"[The current local variable scoping rule] is the single biggest design flaw in Ruby." (Yukihiro Matsumoto, Ruby designer)
"I dislike the implicit declaration of lexicals because it tends to defeat the primary use of them, namely, catching typos...Declarations should look like declarations...I believe that declarations with my are properly Huffman encoded." (Larry Wall, Perl Designer)
At compile time, the costs of local-by-default and global-by-default are the same. You still have to completely traverse the list of all active local variables when you find a name that hasn't been seen yet. At run time, local variables are usually faster to access.
I am making a webapp. I have a fairly basic question about javascript performance. Sometimes I need a global variable to store information that is used the entire time the website is open.
An example is a variable called needs_saved. It is true or false to say whether the page needs saved. I might have another variable called is_ie, ie_version, or space_remaining.
These are all variable that I need in various functions throughout the app.
Now, I know global variables are bad because they require the browser to search each level of function scope. But, I don't know if there is any better way to store values that are needed throughout the program.
I know I could create a global object called 'program_status' and give it the properties is_ie, ie_version, etc... But is this any better since it would first have to find my program_status object (stored as a global variable), and then the internal property?
Maybe I'm overthinking this.
Thanks
You have nothing to worry about.
The performance impact of a global variable is minute.
Global variables are discouraged because they can make code harder to maintain.
In your case, they won't.
The reason global variable use should be kept to a minimum is because the global namespace gets polluted when there's a lot of them, and there's a good chance of a clash if your program needs to use some 3rd party libraries which also create their own globals.
Creating a single object to hold all of your global state is a good idea since it limits the number of identifiers you need to reserve at the global level.
To solve performance problems, you can then create a local reference to that object in any scope where you need to access it multiple times:
So instead of
if (globalState.isIe) { alert(globalState.ieMessage); }
you can do
var state = globalState;
if (state.isIe) { alert(state.ieMessage); }
You don't need to do this if you only access the state object once. In any case, even if you never do this, the performance penalties will be negligible.
If you're worried about performance, code something clean then run a profiler on it to optimize. I know both Safari and Google Chrome have one, and it's pretty sure Firebugs includes one for Firefox too. Heck, even Internet Explorer 8 has one.